It was the first caster legendary available to players, but the amount of time and devotion it took to get almost guaranteed that only a tiny piece of the player population actually obtained it. Atiesh, Greatstaff of the Guardian wasn't a particularly fancy weapon by today's standards. It was simple, smooth staff topped with the carving of a raven and quietly adorned with a bit of ribbon. But to those that followed Warcraft's lore, the simple design was easily recognized as the staff of one of the most powerful casters of all time.
Atiesh was the epitome of everything a caster desired, largely because of its roots within the history of Warcraft. This wasn't just a simple staff; this was the weapon of choice for the last known Guardian of Azeroth, the wizard Medivh. Medivh was featured heavily in the original Warcraft RTS games but hasn't been seen since the end of Warcraft III. Atiesh, on the other hand, was seen by many -- and craved by many more. And the fate of this unusual staff ties in with another legendary weapon most never encountered: Andonisus, Reaper of Souls.
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
I chose Garrosh because he has the strength to lead our people through these trying times. For all my supposed wisdom, there have been moments that I've barely been able to hold the Horde together. The Wrath Gate and Undercity displayed that clearly.
The Horde cries for a hero of old. An orc of true blood that will bow to no human and bear no betrayal. A warrior that will make our people proud again. Garrosh can be that hero. I did not make this decision lightly, Vol'jin.
I know our alliances will suffer for it. I know the Horde will be irreversibly changed. But I made this choice with confidence that Garrosh is exactly what the Horde needs. I'm trusting you and the other leaders to not let this divide our people. You are stronger than that.
Let's just cut to the chase here: It was revealed in the press event information that Garrosh Hellscream, current Warchief of the Horde, will have his reign abruptly ended in Mists of Pandaria. The son of the great Grom Hellscream will no longer be Warchief, and it's not only the Alliance that will be participating in his dethroning -- it's the Horde as well. Though it may seem like a rash course of action, in all honesty, this has been coming for a very, very long time.
Pop law abounds in The Lawbringer, your weekly dose of WoW, the law, video games and the MMO genre. Mathew McCurley takes you through the world running parallel to the games we love and enjoy, full of rules, regulations, and esoteroic topics that slip through the cracks.
Defense of the Ancients is a genre all unique to itself. Sure, the concepts are not brand new and the bulk of the original game was created using the Warcraft III World Editor, but the lasting appeal and standing reverence of the DotA genre continues today and shows no sign of slowing down. Part tower defense, part real-time strategy unit movement, this game type has experienced astounding growth all over the world over the last decade. As the genre grows, Defense of the Ancients-style games, or MOBAs (multiplayer online battle arenas), or ARTS (action real-time strategy), or... wait... what are we calling this genre?
My initial reaction to the entire naming fiasco was wonderfully summed up by Joystiq's own JC Fletcher: "Which giant company has the rights to the fan-created, community-promoted word 'Dota?'" He's right to be cynical -- justice will be meted out over a word that was born in the Blizzard maps community because of the actions of two super-huge gaming companies. That's not all there is to the story, however.
Therein lies the crux of the hot topic of the day -- Blizzard has finally thrown in its opposition of Valve's attempt to trademark the name Dota for its upcoming release of DOTA 2, a literal successor to the original DotA throne. The problem is that there are a whole bunch more facts, people, and anecdotes in this story than most people know.
I wrote a short post on the Dota trademark issue a few days ago that served as the basic of basics, what the news was about. Here's the short version: Valve is attempting to trademark a name that many gamers (and companies) consider to be a general term for the genre rather than the proper name for the game that spawned the genre. Hell, it could be both.
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
A few months back, I started on an overview of the Third War. As you can see from reading it, the following week, I did not in fact talk about the Third War at all. If you're familiar with my Thrall piece for KYL, you understand this is something that happens to me from time to time. I fully intended to go into more details about the war, but I got sidetracked by something shiny or a colorful ball of twine or what have you.
But with Wrath of the Lich King a month from its exit from center stage, it's time to look back again at the war that made it all possible.
After the Culling of Stratholme, Arthas Menethil had taken his first steps into obsession. The Culling itself is often treated as an indefensible act that proves Arthas was already evil, but I personally see it as the first tipping point, when a young and idealistic man who wanted to do right by his people was presented with an untenable choice and let his own impulsive nature decide. Waiting outside the city for the residents to turn into undead and destroying them as they attempted to escape was, after all, neither a more merciful nor a more prudent option. In the end, Arthas made the choice he did, and in so doing alienated both Uther, his direct superior as a paladin (and one who has his father's ear, to boot) and Jaina, his on-again, off-again romance. This left him free to pursue Mal'Ganis to Northrend.
His actions would change the face of Azeroth and her nations forever.
As BlizzCon 2010 comes to an end, Paul Sams (chief operating officer of Blizzard) started out the ceremonies. A series of intentionally bad gamer jokes followed as he got the crowd ready. He then took it to a serious note and thanked attendees both attending in person and at home.
Blizzard used this opportunity to bring out the tournament winners. Warcraft 3winner Remind (night elf) from South Korea and StarCraft 2winner NEXGenius (protoss), also from South Korea, were presented with $25,000 for being grand prize winners. They will also be getting an eSports ring customized to their game that's the size of Superbowl rings. The WoW Arena tournament was still going on at this point (*aAa* vs compLexity.Red), so there was no winner to announce for it yet.
Blizzard appears to be cleaning house in preparation for its StarCraft II release as well as its Battle.net revamp. In a recent announcement on the service's forums, Blizzard rep Bashiok revealed that over 300,000 accounts were punished for violations of the terms of service for Warcraft III and Diablo II for using hacks and illegal third-party tools (which are essentially hacks).
For those of you who have had past experience with Battle.net, these numbers probably don't surprise you. The network has had a long reputation of being fairly easy on people using hacks as Blizzard tends to save up over a long period of time in order to do a massive batch of bans at once. This means that those who are using hacks have a long period of time to abuse the system before anything is done about it. The hacks for some games were rampant enough that other players began using hacks that detect other hacks. Regardless of the reason behind using a hack, it is still against the terms of service and means if you get caught, you're out.
If you're using an Nvidia graphics card you should check your drivers, as there is a chance the newest drivers could cause your card to overheat during World of Warcraft, the Starcraft II Beta, or even Warcraft III. Blizzplanet reports the issue complete with links to two threads on the Nvidia forums discussing the issue, including one that states that Nvidia will be updating the driver in the near future.
Please check your drivers to make sure you're not using the versions that cause this problem and roll back if you can.
Datth - Low FPS with Nvidia 196.75 drivers
We're getting reports where users are getting intermittent low FPS after installing these drivers. It seems that it is related to the fan control included in these drivers not working correctly and is causing the video card to overheat on 3D applications. This will affect Warcraft 3, World of Warcraft and StarCraft 2 Beta. Please uninstall the drivers and revert back to the older ones.
The Scottish Sun reports that a Scottish man made the news for having to choose between his wife and his orc. 42-year old Robert Cushnie was the proud owner of a life-sized World of Warcraft Thrall statue, one of several that Vivendi commissioned from Studio Oxmox to promote Warcraft III (along with a Night Elf female statue). The telecommunications manager scored the 185cm. tall statue when a toy store in nearby Falkirk closed down six years ago.
Much to the dismay of geeks everywhere, Cushnie's wife Dee wasn't comfortable sharing her home with a green-skinned orc and threatened to move back to her Canadian homeland if her husband didn't ditch the Horde Warchief. His wife reportedly said that there was "no room for (the orc) in our life," and Cushnie prudently chose Dee, whom he married in February 2009, over the huge statue. "I just don't like it," Dee said, "I'm only 5ft 3in, so it towers over me, which is quite creepy."
The statue was adopted by a couple in Aberdeen, Michael Thomson, 61, and his wife, Patricia, 55, who report that their 16-year old granddaughter is thrilled with the acquisition. "We wanted him because he's so unusual," said Patricia. Robert and Dee will move to Canada later this month sans the orc. "I'll miss him," Cushnie said, "but I'm glad he's gone to a good home." As this little episode proves, not even the most badass orc can mess with marital bliss!
It's been five years since this game launched, and it's changed so much that you might have forgotten what life was like back then. But thanks to the magic of the Internet, those times are saved in clear HTML. Let's dig up some memories of the early game.
It's interesting to think what Blizzard was like before World of Warcraft. Today, the two are almost synonymous -- while they have two other major franchises (and one secret IP hiding in the works), it's almost impossible for anyone to think of Blizzard without thinking of WoW, and vice versa. The company has become almost solely defined by what they've done with this game. But of course, before the release, that wasn't the case.
Of course we say "until now" because there are now little Pandaren monk noncombat pets running around, bowing, and doing magical kung-fu. Does this mean that the future Emerald Dream expansion will have us all playing as Brewmasters? While yes that would be awesome, not so fast again: Diablo and the Zergling from Starcraft are both in the game as noncombat pets, and they don't mean anything at all (although they were both included in the game before the announcements of Diablo 3 and Starcraft 2 -- maybe Blizzard is working on a Pandaren-based puzzle game? Conspiracy theorists, assemble!). And just because we all have Grunty doesn't mean murlocs are suddenly going to take to spaceships with battle rifles in the official lore. But it's cool to see Pandaren actually in the game, even in pet form, and who knows, maybe we will one day find the legendary realm of Pandaria in our own version of Azeroth.
Just in time for the inevitable announcement of World of Warcraft: Cataclysm, IGN have decided to turn in the opposite direction and take a peek at this history of this momumental franchise. They've posted an epic five-page retrospective feature on the entire Warcraft franchise as part of the run up to BlizzCon.
It looks at everything from the original game, Warcraft: Orcs and Humans, to the failed Thrall-centric loregasm that was Warcraft Adventures right on through to Warcraft II and III. Of course, they also look in detail at World of Warcraft and its two expansions, The Burning Crusade and Wrath of the Lich King.
If you only discovered the Warcraft franchise with WoW, as I did, it's a fascinating glimpse into one of gaming's biggest franchises. World of Warcraft is not just a game or a single mythology, it's the culmination of a decade of gaming history. So if you've got an hour to kill before the fun and games today, you might want to check this out.
The9 has been the target of persistent rumors over the last few months that they're on the verge of losing their license from Blizzard to operate World of Warcraft in China. First, we heard about their financial troubles, and then came rumors that Blizzard was going to ditch them. And now we've got WorldofWar.net reporting a rumor that Netease will be the company to take over the reins there. It makes sense -- Netease has been growing a lot during their history, and they successfully operate Fantasy Westward Journey, an MMO with a US value of $761 million, with 400,000 average concurrent users. They're already supposed to take over Blizzard's Warcraft III and Starcraft II in China, so Blizzard will actually be consolidating their properties.
The rumor supposedly comes from a leaked internal memo to The9 employees, which says that an unnamed company (supposedly Netease) is trying to pick up the rights and hardware for the game for a cool $22 million. The9 reportedly paid $73 million for the same capability, so they're losing twice on the deal -- both the license and the money they spent on it.
Not good news for The9 if it all turns out to be true, but maybe this means Chinese players will get their expansions a little sooner. Of course, a lot goes into releasing new content overseas (translation is definitely not a small part of it), but having a more capable operator probably won't hurt.
This isn't about World of Warcraft, but it will be familiar to some of you who spent hours building up bases and creating Spirit Towers. Beyond the Game is a new documentary from the Netherlands about two world-famous Warcraft III players and how the game has affected their lives and the people around them. It looks intriguing -- having been to a few gaming tournaments and interviewed a few of the top players myself, I agree that these guys are living some really strange lives. Even if you're not a Warcraft III player, this kind of esports is getting more and more popular around the world (from the old Counterstrike to WoW's Arenas, of course), and even though it hasn't quite hit the mainstream yet, more and more players are finding this kind of existence.
The film is set to be released in parts of the EU mid-March, and is being shown at a few gaming tournaments in various places around the world. There's no word on a US or DVD release yet, but we'll keep an eye out for it.
One of the Warcraft novels I've actively been looking forward to is Arthas, Rise of the Lich King. It's set to be released to the world on April 21, 2009 but BlizzPlanet.com has gotten its hands on a few bound galleys of the book early. Some of them are being given away, but he's also reading one on his own and has gifted us with a quick review.
The review makes the book sound incredible, though perhaps a bit too cluttered. The novel is roughly 300 pages in length (I believe) and the first 100 pages covers his childhood from the arrival of the Stormwind refugees in Lordaeron to the beginning of Warcraft III. That covers about fourteen years, and that's potentially a lot of territory to cover!
Guynumber from Area 52 brings up a good point: why did Blizzard even bother putting game information in their original manual? Surely, they must have known that they'd be changing the game quickly, and while of course they'd have had no more idea than we had that some things so big would change (no ammunition, anyone?), they could have at least kept in mind that patches were coming.
Curious, I pulled out my old original manual. Here's some tips straight from the original release of World of Warcraft, when Magister's Terrace was a twinkle in a dev's eye, and Icecrown was just a level in Warcraft III, that aren't applicable any more:
Pallies are only available to Alliance races and Shamans are Horde only.
As Guymember points out, the manual says you will lose significant experience on death (but not so much as to lose a level).
Only the Priests, Shamans and Paladins have resurrection spells.
Attack Rating increases your chance of hitting a target with a weapon.
As a first level priest, your maximum skill level in holy magic is five. As you cast holy spells, your holy skill will max out until you level up and the cap increases.