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World of Warcraft turns 6, but no free pet to be awarded

World of Warcraft turns 6 years old next week, and just like in 2008 and 2009, players who log in during the anniversary celebration will be awarded a feat of strength. Blue poster Daxxarri broke the news yesterday night on the official forums:

World of Warcraft's 6th Anniversary!
World of Warcraft turns six on November 23rd, 2010! It's been a truly incredible six years, and we'd like to thank you all for joining us on this momentous occasion. To celebrate, players that log into the game between the dates of November 30th and December 14th will receive a feat of strength added to their Achievements. We look forward to another great year ahead and many more to come!


But what about that free anniversary pet?

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Filed under: News items

Last Week on Massively: WoW related stories

It's Sunday and that means round up time for World of Warcraft posts on our sister site Massively that may be of interest to you loyal WoW readers. Let's dive right in:

AFK Gamer reviews post-2.3 Alterac Valley
The popular gaming blog takes a look at the latest changes to AV.

The Digital Continuum: Activision Blizzard vs Electronic Arts, battle of the MMO titans
Kyle Horner looks at the merger and explores how the industry is shaping up to be a battle between the two giants.

Behind the Curtain: Moral & Ethical choices
Carl Whithers steers his weekly column into the murky waters of the consequences of our online actions.

Building a better MMOusetrap: Why we fight!
Dave Moss tells us why he indulges in a battle-driven game.

MMO subscriptions report -- who is beating whom?
The latest guesses are out on MMO subscription numbers. We all know WoW is the king, but who's nipping at his heels?

Gamer Interrupted: Playing together with different playstyles
Picking up on her topic from last week, Robin Torres continues to explore gaming as a couple, this time dealing with in-game goals that are at odds with each other.

Herndandez vs IGE - IGE withdraws motion to stay/dismiss
The latest in the lawsuit against gold sellers.

Scott Jennings on how to make PvP not suck
The Broken Toys blogger gives his 13 rules of PvP and why current MMOs aren't living up to them.

MMOGology: World of why bother

Marc Knottke talks about sharding your purples for greens.

Filed under: Analysis / Opinion, Blizzard, News items, Features

Last Week on Massively: Warcraft related stories

Once again, it's time for the weekly round up of WoW-related stories posted in the last seven days on our sister site Massively. If you can't wait for the round up post, you can always check out all posts tagged WoW on the site or subscribe to the RSS feed.

On with the show!

First official confirmation of new Blizzard MMO
CM Drysc confirmed that Blizzard is working on a "Next Gen MMO", but which one? Is "World of Starcraft" on the horizon?

Cinemassively: Machiniplex to hold Q & A for "Among Fables and Men"
Warcraft Movies' 1st place Drama winner in their recent Fabled Few contest was the awesome Among Fables and Men. Machiniplex is holding an online screening with remastered audio and an interview with the director over Skype.

The most influential MMOG moments
WoW's Toyota commercial made the list for showing that MMO's have gone mainstream. Check out the other watershed moments, but I don't know if any of them equal four wheels of FURY!!

Analyst talks World of Warcraft's churn rate
A Gamasutra article analyzes WoW's revenue gain in the last year as well as its ability to retain customers.

As the Worlds Turn: Neverending Stories
Adam Schumacher continues to explore the intersection of lore and MMOs, this time looking at how Warcraft's backstory affects gameplay.

Behind the Curtain: Making your own lore with Fan Fiction
Craig Whithers continues his weekly column, this time talking about using Fan Fiction to engage in roleplaying of the WoW universe (and others.)

WoW 3v3 tournament ended, videos from the finals
Team Pandemic won the $45,000 grandprize in the 3v3 tournament at Dreamhack in Sweden. Check out the details.

Building a Better MMOusetrap: Buildings, barrens and beyond (Part 4)
Dave Moss completes his 4 part series on MMO environments. Having covered architecture, cities and landscapes, he jumps into dungeons in his latest column.

Gamer Interrupted: Duos are good for relationships
Robin Torres talks about those who play together, stay together. But it isn't as easy as it looks.

Social currency and giving in MMOs
Is giving a gift in-game the same as giving it to a person in RL?

Filed under: Analysis / Opinion, Blizzard, News items, Features

Last week on Massively: Warcraft related stories

Last week there were some complaints about "why are there WoW stories on that other site and not here"? The biggest reason is that many stories posted on Massively are WoW-related but not necessarily about WoW. Being the most popular Western MMORPG on the market, it is often used as an example when talking about player behavior or game mechanics.

The other reason is that we don't tell our writers what to write. If a Massively writer wants to cover a Warcraft topic, they are free to do so. Also, you get this weekly recap right here to make sure you don't miss a thing.

And if you're really concerned about missing out on any WoW news, you can always set your browser to show you only World of Warcraft news on Massively.

Now, on to the good stuff:

Blizzard was only expecting 1 million WoW subscribers
Spotlight on an interview with former Blizzard producer reveals early plans of WoW's infancy.

Behind the Curtain: Evolving the World of Warcraft
Carl Whithers proposes a way to make the lore of WoW more meaningful.

Bioware likes WoW, but thinks it can do better
WoW did a lot of things right, but the time sink to progress in the game is still very large. Bioware thinks they can fix that.

Read more →

Filed under: Analysis / Opinion, Blizzard, News items, Features

Last Week on Massively: Warcraft related stories

Here at WoW Insider we cover the many aspects of World of Warcraft. Over at our sister site, Massively, we give the same in-depth coverage to all MMOs. And many of those stories cover Warcraft in one way or another.

Here is a compilation of posts from Massively this past week that will feed your need for all things WoW.

Playing by different rules: should mobs be subject to interrupts?
Chris Chester explores the reasoning behind different combat rules between players and mobs.

WoW tournament resurrected at Dreamhack, $75,000 in prizes
The WSVG may be dead, but the Dreamhack convention in Sweden is hosting a 3v3 tournament and you won't believe the 1st place cash prize amount.

Guildcafe merges with Uberguilds
Guild site hosting meets community building tools. Is it any better than Guildportal?

WoW is the "train driving PC gaming," says John Carmack
The creator of Quake and Doom talks about the enormous influence of MMOs in bringing new gamers to the PC gaming. But will the PC retain its dominant status for MMOs in development?

This just in: games are TiVo-licious
Discovery Channel is running a retrospective on video games and an upcoming episode is dedicated to MMOs, including our beloved WoW.

Building a better MMOusetrap: Buildings, barrens and beyond (Part 2)
Dave Moss continues his weekly feature exploring MMO mechanics. This week, he continues with a column about the function and design opportunities of in-game cities.

Industry panel says MMOs are just getting started
A Harvard Business School panel discussion on MMOs included Blizzard's team leader Mark Kern. See what he has to say about the future of online gaming.

Gamer Interrupted: How to turn your wife into a gamer
Our very own Robin Torres has moved her Azeroth Interrupted weekly column to Massively as Gamer Interrupted. By popular demand she gives you tips and strategies to entice your significant other to join you in your passion for gaming.

How WoW works
Amanda Rivera points us to a site that covers the basics of the game. Though many of us are veterans of WoW, there are sure to be a few tidbits in there that you never knew.

The Escapist explains how your guild can avoid a "failure cascade"
One small problem in your guild can leave it decimated in a short amount of time if you don't address it immediately. The Escapist delves into the problem and offers solutions.

Darkmoon Faire dazzles London
The World of Warcraft trading card game tournament comes to London and top players compete against Blizzard Community Managers. Who won and who took a dirt nap?

The coming of mudflation
Mike Schramm explores why mudflation may not be a bad thing. Other than being able to 5-man Onyxia.

MMOGology: Roleplaying is dead
Marc Nottke continues his weekly column, this time exploring how MMO's do away with the RP aspect that made its Pen and Paper predecessors so entertaining.

Seagate shuts the gate
After certain Seagate hard drives were discovered to have an account stealing program inserted at the manufacturer, the company remained tight lipped about the details. Until now.

Behind the Curtain: Sex sells
Should in-game brothels be allowed? Columnist Craig Whithers explores the issues surrounding the controversial idea.

Skill leveling: manual or automatic?
Akela Talamasca explores the pros and cons of leveling skills, including WoW's push button system.

The9 buys shares in ... itself
The Chinese carrier of WoW had a surprising stock plummet and used the opportunity to buy back its own shares. Smart move or bad business?

Filed under: Analysis / Opinion, Blizzard, News items, Features, Guides

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