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Posts with tag warcraft-realms

Breakfast Topic: Why aren't you playing ____?

All of the recent discussion surrounding what people are planning for their Worgen and Goblin characters got me to thinking about the ingame races that just don't get that kind of love. It's no secret that certain race/class combinations are underplayed (witness, for example, the ingame hell of finding a Dwarf or Orc rogue for Turkey Lurkey), but some races are just massively underplayed, period. If Warcraft Realms is at least ballpark accurate, then Humans are roughly 5 times as popular as Gnomes, Dwarves, and Trolls at 80. Draenei are twice as popular at 80 as Gnomes and Dwarves, and Blood Elves have a chokehold on the Hordeside population. Zardoz's Armory Data Mining (fast becoming one of my favorite WoW sites) did a breakdown on class, race, and gender populations as of November 4th, and the results are pretty illuminating. In case you're wondering, Dwarves, Orcs, and Tauren are the least likely to be female, and Draenei, Blood Elves, and Night Elves the most likely (although Draenei are the only race in the game to have a female majority). The most played combination in the game is the Blood Elf paladin, and the least-played are the Dwarf rogue (I for one am shocked) and the Troll warrior.

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Filed under: Analysis / Opinion, Breakfast Topics

Searching for the most popular server


Kris over on the WoW LJ has an interesting question: what's the most popular server in the game? Blizzard never has (and likely never will) singled out one server as the most popular in the game, as the QQ that would ensue might bring the forums down (not to mention that it must change pretty often, as people transfer and reroll on other realms. It seems that everyone on a high population server thinks they must be top dog when they see queues during prime time, but the most widespread concrete numbers we have are probably from the unofficial Warcraft Realms census: they claim that, with over 35,000 characters on it, Whisperwind is number one.

Of course, even that can't be trusted -- those numbers are picked up from the site's addon, all within the last 30 days, and it could just be that WR has more info about more people on that server. But at the same time, I'd guess that Warcraft Realms' numbers are in the ballpark, as long as you're talking about Yankee Stadium. Whisperwind, Cenarion Circle, Stormrage, Moon Guard, and Proudmoore are all big servers, I can promise you anecdotally, while Laughing Skull, Blood Furnace, and Malorne are definitely at the other end of the spectrum. As for a most popular realm, there probably isn't one specifically (it changes periodically, if not even at different times of the day). But if your realm is near the top of Warcraft Realms' list, it's probably busier than the others.

Filed under: Realm News, Realm Status, Virtual selves, Blizzard, Instances

The Queue: Hump Day


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

It's Wednesday, hump day. And that means it's time for some Black Eye Peas. NSFW, and all those young whipper-snappers love it. For you older folks, here's something you might enjoy. Ladies and gentleman, Mr. Conway Twitty.

Andrew R asked...

"Why do people always talk about how the alliance is full of little kids while the horde is where the "mature" players are and vice-versa? To add to that why do those same people talk about how bad the opposite faction is and they will never play that faction?"

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Filed under: Analysis / Opinion, Instances, The Queue, Cataclysm

Which class gets invited as what?


Veritable Avarice, a new blog on moneymaking in WoW, took a break from financial discussion and looked at class representation in tank, DPS, and healing roles by filtering and comparing data available from WoW Popular. Spec population was then checked against class population data available from Warcraft Realm's census and three live realms. Data differences, according to VA, weren't statistically relevant, and he/she is pretty sure that the numbers are at least a ballpark representation of which class is most likely to be filling a particular role within a group.

I play a Druid, so that's really what I feel comfortable commenting on here. While I can't speak to the ultimate accuracy of the numbers, I do a lot of pugging and have to admit that VA's data seems pretty close to what I've seen on my own server. The tank numbers are also consistent with a few things Ghostcrawler's mentioned recently concerning the overwhelming population advantage still held by Warrior tanks, although I wonder whether the Feral statistics are somewhat inflated here by the overlap between Bear and Cat specs. Feral tanks have all but vanished from 5-mans on my server, and it's not uncommon for me to get comments from healers that I'm the first Bear they've healed in months. Less surprising is the representation advantage held by Druid healers. Trees are insanely good in Ulduar, and between this, the rise of the Death Knight, and the de-suckaging of the Protection Warrior spec, that probably accounts for the gradual disappearance of the Bear. Also thought-provoking is just how few Druids hold a share of the DPS pie.

I'd love to hear from members of other classes on the data and how closely it dovetails into their own experience. There's a quick note for Warrior players (or anyone interested in the DPS graph) past the cut, as there's a small mistake on the relevant graph.

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Filed under: Analysis / Opinion, Instances, Classes

The dying Hunter?

The folks over at Ten Ton Hammer have a post with some anecdotal data about Hunters -- they claim that Azeroth's ranged DPS pet class is on a decline lately, and they've got only some guild application numbers to back the theory up. Mem over there says that there are a few diehard Hunters still floating around, and lots of alts, but that as a class, it's fallen off in terms of popularity for sure.

Is he right? Fortunately, there's a site that tracks numbers (as reliably as you'll find for public information, anyway -- certainly Blizzard has access to much more information) on exactly that. WarcraftRealms' list of classes over time does prop the "declining Hunter" theory up -- as you can see (from both Alliance and Horde totals), Death Knights took a nice bite out of all the classes for a little while, and Hunters have been on a pretty steady slope down since mid-January, when patch 3.0.8 hit the realms. That, of course, was the harsh Beastmaster nerf, and ever since then, Hunters have had some real trouble recovering (not to mention that all class playtime is declining in general -- despite their slope downwards, Hunters are still in the top three classes played anyway).

Is this the end of Hunters? Not at all -- Blizzard has already said that they are cyclical about balancing classes, and a heavy set of nerfs on one side of the cycle is usually accompanied by a burst of buffs on the other. Not to mention that the most interesting Hunter changes, the ammo revamp, hasn't yet found its way to the game. Reworking of ammo (in addition to some likely buffs there), will probably bring lots of Hunters back to the stables, so to speak. But it's true, Hunters are on a downward turn lately.

[via WoW LJ]

Filed under: Hunter, Analysis / Opinion, Virtual selves, Odds and ends, Classes, Talents, Buffs

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