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Posts with tag warcraft

WRUP: Someone should make a Warcraft movie MMO

So there's this Warcraft movie that's getting made? And they showed off the logo and some props from it this week, and there's apparently going to be a big panel at SDCC where Legendary Pictures may or may not reveal some details about the movie. And so now I'm thinking about it, and I think we totally should make an MMO based on this Warcraft property, if the movie does well enough.

So this week, in addition to asking about what our friends are playing, I asked what they thought about this Warcraft movie and if it would make a good MMO.

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Filed under: Analysis / Opinion

Warcraft movie logo, props revealed

It's that time of year again - the San Diego Comic Con is in full swing, and with it, news about the upcoming Warcraft movie directed by Duncan Jones. While we still have to wait for Legendary's panel on Saturday for any really juicy details, we do now have the logo for the movie (seen above) and pictures of the Doomhammer and a Stormwind-themed sword and shield set.

I admit, I'm not much for movies adapting game properties, but that's one heck of a Doomhammer, and the Stormwind sword/shield set - I'd like those in game. Considering Travis Fimmel's in this thing and we know Ben Foster is playing Medivh in it, I'm hopeful we'll get to see Anduin Lothar up in this.

Thanks to Craig Everson for the tip

Filed under: Analysis / Opinion, Blizzard, News items, Lore

Ben Foster playing Medivh in Warcraft movie

IGN spoke with actor Ben Foster about his role in the upcoming Warcraft film, and Foster revealed that he's playing none other than Medivh, the last Guardian of Tirisfal, opener of the Dark Portal, and later savior of the world. From the interview, it seems as though the story for the film -- which has never really been properly revealed -- may be a little more clear. According to Foster, "He came up in a time protecting an area, and the way he protected this area was through magic. As peace returned to this land he took a break. He hung up his staff, so to speak, or let his guns get dusty. We meet him as his friends are returning asking for his help in a battle."

If Medivh's friends are asking for help regarding a certain portal to another world, we could be looking at a modified retelling of Warcraft: Orcs and Humans, one created with a proper cinematic twist. It would certainly be a nice counterpoint to Warlords of Draenor, which is sending players to explore an alternate version of Draenor. Needless to say, Medivh's confirmed appearance, and confirmed actor in the film are a nice surprise -- head to IGN for more from Foster and his role in the Warcraft movie, hitting theaters in 2016.

Filed under: News items, Warcraft Movie

Warcraft movie is a wrap

A little over four months after it began, and filming for the Warcraft movie has officially wrapped, according to a tweet made by Director Duncan Jones yesterday. Of course this is really just the beginning, as the film is slated for an incredibly long bout -- 20 months or so -- of post production, in which visual effects will be added and the film fine-tuned. The release date is still set for March 11, 2016, so they have plenty of time to get it polished.

With filming coming to a close, one has to wonder if we'll be seeing trailers or footage any time soon. Comic-Con International will be hitting San Diego in late July, and given that last year's convention saw some teaser footage before filming even began, it seems like more footage this year is a distinct possibility. And we'd be silly to think that this year's BlizzCon won't contain at least one panel regarding the film. I have to say, given exactly how long people have been talking about the possibility of a Warcraft film, it seems a little surreal that one actually exists now. Are you looking forward to seeing the finished product?


Filed under: News items, Warcraft Movie

Warcraft movie to have 20 months of post-production

In an interview with Crave Online, Legendary Pictures CEO Thomas Tull was asked about the upcoming Warcraft movie, which has already finished shooting but will not be released until 2016. Part of the reason for this long period of post-production is apparently technical.

We wanted to make sure that we got that right, but there are some sequences and some things that Duncan Jones has done that are truly on the cutting edge. You want to have plenty of time to make sure that we dial those in. So by the time they get home and set up, it'll be a little less than two years. It'll be about 20 months but we really want to take our time and get this right because the technology that's employed really is some next generation stuff.

Tull also mentioned that the Warcraft movie will have a more linear plot than, say Moon but that it's still a Duncan Jones movie. (If you've seen Moon you'll get what that means. If not, go see Moon.) Besides the Warcraft movie, there are details on what else Legendary is working on, so head on over if you're in the mood for movie details.

Filed under: Analysis / Opinion, Blizzard

WoW Insider's guide to Blizzard resources updated

Looking for more blogs, podcasts, and resources devoted to Diablo, Hearthstone, Heroes of the Storm, StarCraft, and Warcraft? Then you'll want to check out our newly updated guide to all things Blizzard. In it, we've gathered all of our favorite resources on Blizzard games for your browsing enjoyment. So why not take the rest of the day off to catch up on your reading?

And we're always on the lookout for new Blizzard blogs, so if you have a favorite site that we've missed, please contact us to let us know. We're happy to add any resources that are regularly updated, don't advocate breaking Blizzard's terms of service, and don't have any R-rated content.

Filed under: WoW Insider Business

Get a first look at the Warcraft movie in Empire Magazine

It's not so much of a first look as it is a first glimpse, but the latest issue of Empire brings us the first photo from the Warcraft film set. Focusing on director Duncan Jones watching the filming, the photo doesn't give us much info on what we can expect, but the monitors do give us a tantalizing first look of the Stormwind throne room -- and if this is anything like what the finished product will look like, it's very reminiscent of World of Warcraft.

Filming started this January, but we've yet to find out much about the work in progress, which isn't due in theaters until March 11, 2016. But as filming continues, we're sure to find out more -- if nothing else, expect the movie to make a big splash at this year's BlizzCon -- - but in the meantime, we'll have to make do with this tiny, grainy image.

Filed under: Warcraft Movie

New costume galleries highlight Blizzard cosplay

Three new galleries have been added to the official website, this time to feature Blizzard costumes. The galleries highlight recently-featured cosplayers in addition to contest winners and honorable mentions for costume contests from the Warcraft, StarCraft, and Diablo franchises. Although the galleries are a little small for now, more costume photos will apparently be added over time.

Each of the galleries show winners all the way back to the first BlizzCon in 2005, so they're well worth the look. It's kind of cool to see how costumes and cosplay in general have progressed over time in terms of materials, construction, and detail. Hopefully we'll see other contestants past added soon as well -- costumes are always one of the coolest parts of BlizzCon, so it's nice to see them finally recognized with galleries of their own.

Filed under: Blizzard, News items, Arts and Crafts

Warcraft as the anything-goes fantasy

I was playing Diablo III last night after playing WoW, because I hate it when days happen and I see the sun, when it occurred to me that the two settings are very different in a variety of ways, and one of the big ones is this - you could (and have) basically fit the entire thematic kit of the Diablo setting inside WoW, but you couldn't do the same in reverse. There's not enough room, for lack of a better word, for all of Warcraft inside Sanctuary. What do I mean by that? Well, Diablo as a setting has specific themes - the war between Heaven and Hell, Sanctuary created by dissidents from both sides, the creation of humanity by said defectors, and Diablo's plans to enlist or subvert humans to fight in said war between these polar opposites.

Warcraft has a host of demons that seek to destroy all reality that can easily stand-in for the hosts of Hell from Diablo, and the risen dead we see in places like Tristram is if anything small potatoes compared to the plague of undeath we see in the Plaguelands. But WoW contains multitudes that have little to nothing to do with them - the Old Gods are a completely different kind of menace and one that there's no place for in Diablo. Similarly, the many races of the Warcraft setting have no place in the cosmology of the Diablo setting.

Part of the reason for this is the origin of each game - while both have Dungeons and Dragons in their DNA, Diablo has always been a more straightforward dungeon crawl while Warcraft was originally an RTS with deep roots in the orc vs. human gameplay element. As an RTS, and one with two competing factions, new units helped create diversity and gameplay, and as a result having these new units be of different races gave flavor to the setting. Diablo has always been about you, alone in a vast dunegon complex or infested region, destroying waves of foes by yourself or with a small group - the variety came in terms of different kinds of foes to destroy and the ways you did so.

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Filed under: Analysis / Opinion, Blizzard

Heroes of the Storm previews Warcraft heroes

I don't play many games in the MOBA/DOTA genre, but despite all better judgement I'm incredibly curious about Heroes of the Storm and can't wait to try it out. Similarly, I'm pretty excited by today's preview of the Warcraft characters that will be available to play. Being a total newcomer to the style of gameplay, I expect I'll be totally destroyed when I play no matter what character I choose, but I like the variety.

I'm surprised Sylvanas isn't on there. C'mon, guys, you gotta put Sylvanas in at some point -- we've got three night elves on there. Or maybe Alleria? I don't know, it just seems weird to me without a Windrunner. But I am happy to see Falstad again.

Filed under: Blizzard, News items, Heroes of the Storm

Doronsmovies delves into The History of Warcraft in new documentary

It's been twenty years since Azeroth was first introduced to the hearts and minds of gamers all over the world, and Youtube user Doronsmovies has put together a massive and in-depth look into the history of the Warcraft franchise. Weighing in at just over 40 minutes, the documentary dives right in with coverage of the early RTS games, starting with Orcs & Humans in 1994. Although we know quite a bit about those early games, and about the history of WoW itself, the movie also features a look at Lord of the Clans, a point-and-click adventure game that was actually never released -- including footage of the game itself, and some of the voice acting and animated scenes from the game as well.

For those that have been playing Warcraft since the early days, the documentary might not have anything new to offer. But for those that have only just begun playing in recent years, or those that have only played World of Warcraft, there should be plenty of interesting tidbits to keep you entertained. And even if you're pretty familiar with all of Blizzard's Warcraft games over the years, it's pretty neat to see the progression from 1994 to now all encapsulated into one film. It's a lengthy watch, but hey -- twenty years is an awfully long time.

Filed under: Machinima, News items

BlizzCon 2013: World of Warcraft Adventure Continues Q&A

The World of Warcraft: The Adventure Continues panel during Friday's action-packed BlizzCon featured Lead Narrative Designer Dave Kosak giving a short presentation on the story behind the new expansion, Warlords of Draenor. Along with the history lesson, which was summed up by Matthew Rossi, the panel also featured a brief Q&A session that wasn't advertised in the program, but proved to be a pretty good list of questions and answers about the new expansion and what we can expect to see.

Along with some clarifications on whether or not this is a time travel expansion (it isn't), there are also a few new lore reveals regarding the next expansion, and some tasty tidbits of odds and ends that have yet to be addressed. Read on for the full list of questions -- some of the answers may surprise you.

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Filed under: Lore, BlizzCon

BlizzCon 2013 schedule app now available for Android, iPhone

Blizzcon 2013 schedule app now available for Android, iPhone
Wondering how to keep all of the events and panels at Blizzcon 2013 straight? Or just how to get around that incredibly large convention center? There's an app for that -- the BlizzCon schedule app, first released for BlizzCon 2011, has been updated for this year's festivities. Both the iPhone and Android versions have received snazzy new updates with an all new map of the convention center as well as this year's schedule of events and panels.

But that's not all! This year's update has also added new features and social media integration with Facebook, Twitter, and Instagram, so you can share your experience as you experience it. In addition, the mobile app will also have access to all the free BlizzCon video streams, so you can watch all the action, even if you're not present for it in person. And the best part? The app is completely free. The app for BlizzCon 2011 was tremendously handy to have while wandering the convention center -- if you're attending BlizzCon 2013, I highly recommend picking up the updated version for easy access to maps and schedules while you're on the go.

Filed under: BlizzCon

Can't wait for more Warcraft? Check out the Alliance and Horde StarCraft 2 mod

Have you been waiting for Warcraft 4? And waiting and waiting? Then you'll be glad to know that intrepid modder StevenLuo has brought Warcraft aesthetics to StarCraft 2 using the SC2 Editor. The finished product, WOW RTS: Alliance and Horde (or WAH for short), features 2 factions, 16 units, 18 heroes, and 3 maps -- Lost Temple (2V2), Crossroads (1V1), and Ashenvale (1V1) -- which you can play on with others or against the AI.

Can't wait to get started? Launch the StarCraft 2 Arcade and search for WAH to bring up the maps. The initial download is 245MB, but once you have all the assets, the individual maps are pretty small. So what are you waiting for? Get Warcrafting!

Filed under: StarCraft 2

Blizzard store now offering full Halloween costumes

Blizzard store now offering full Halloween costumes
Halloween is fast approaching -- are you prepared? If not, the Blizzard Store might just be your ticket if you're looking for a quick solution and simultaneously wanting to show off your gamer pride. Three new costumes by Rubies have been added to the Blizzard Store, and unlike previous mask offerings, these are full-body outfits that will dress you up from head to toe. Along with the standard green orc, Illidan and Arthas are both available -- keep in mind, however, that if you're looking for a pair of Warglaives or Frostmourne, those don't come with the outfits.

They may not be the height of cosplay perfection, but they're good enough for a Halloween party or three. The characters are pretty much instantly recognizable to anyone familiar with Warcraft, and really isn't that all anyone hopes for out of a Halloween costume? Head to the Blizzard store to check them out and perhaps pick up a costume of your own.


Filed under: Blizzard, News items

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