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Posts with tag warcraft

Blizzard announces 2011 Global Writing Contest winners

Did you try your hand at the penning some Blizzard prose this year? Blizzard just released the list of winners from this year's Global Writing Contest, including one grand prize winner, seven finalists and a host of honorable mentions. The grand prize winner this year is The Exit by Danny McAleese, who will receive a trip to Blizzard's headquarters to meet and eat with Blizzard's writing staff, as well as a ton of signed novels and a Doomhammer by Epic Weapons. The seven finalists will also receive a collection of signed novels to call their own.

The winning entry, as well as excerpts from all seven finalists, will be posted on the Blizzard website soon. Congratulations to all the winners and recipients of honorable mentions! Check after the break for the grand prize winner and finalists, and for a full list of winners, check out the official announcement on Blizzard's website.

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Filed under: News items, Contests

Why you might like Blizzard DOTA

Fans of Defense of the Ancients, the immensely popular Warcraft III mod that spawned an entirely new genre of gaming, are already conditioned to love Blizzard DOTA. I got to play it this week at BlizzCon 2011 and had a great time getting into the very familiar world. However, many Blizzard fans are not DOTA enthusiasts or even privy to the genre itself. WoW players may not really understand what this Blizzard offering is about or even why they should be interested. Warcraft fan-favorite characters Thrall and Arthas are making appearance in Blizzard DOTA, which means gamers who have ever wanted to pit these monolithic figures against other Blizzard staple characters will get the chance. Here's what you need to know about Blizzard DOTA and why you just might like playing as one of your favorite WoW personalities.

Defense of the Ancients was originally a Warcraft III mod that became so incredibly popular that it spawned the genre know known as MOBA (multiplayer online battle arena) or ARTS (action real-time strategy), depending on who you ask. The game consists of three paths that connect two bases with destructible buildings and towers along the path routes. Waves of minions or creeps, NPC characters that spawn endlessly from both bases, meet in the middle of these lanes to do battle. You control a powerful hero who levels up, gains skills and abilities, and can purchase items from a shop. Your goal is to fight these minions and enemy players, destroy the enemy towers and buildings, and win the game.

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Filed under: Blizzard, BlizzCon

Chris Metzen talks about heroes

Chris Metzen
Eurogamer.net recently sat down with Blizzard Senior Vice President of Creative Development Chris Metzen. They talked about the story for all three of Blizzard's big franchises and the ins and outs of creating stories and heroes for each one.

On Warcraft, Metzen waxed philosophical on creating a meaningful story for 11 million fans who are each carving out their own individual stories on their own characters, and on translating that story culturally as well linguistically between all the different cultures of the people who play WoW. As Metzen observed, a story that goes over well in North America may fall flat in China. He also talked about making lore decisions and balancing the needs and wants of the players and the writers. Sometimes the players want you to go right when you want to go left, and it is a challenge, he says, to decide which way to go.

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Filed under: Lore, Interviews

BlizzCon 2011 schedule app available for Android, iPhone

Blizzard Entertainment has released a new app for iPhone and Android users, a scheduling assistant for BlizzCon 2011. Included with the app is a map of the convention hall and the full schedule of events, as well as feature to personalize your own schedule while at BlizzCon, with an event alert so you don't miss any important panels.

Along with the usual run of tournament play for both World of Warcraft and StarCraft, this year's BlizzCon includes a host of panels for Diablo 3, StarCraft 2, and World of Warcraft. Everything from class talent systems to lore and publishing will be covered. Download the free app now on your iPhone or Android device!

Turn to WoW Insider for all your BlizzCon 2011 news and information. Get ready to kick off the weekend with the WoW Insider Reader Meetup cohosted by Wowhead, and look for our liveblogs of the convention panels, interviews with WoW celebrities -- and of course, lots of pictures of people in costumes. It's all here at WoW Insider!

Filed under: BlizzCon

Blizzard debuts new products at San Diego Comic-Con

Blizzard's Chris Metzen graced the floors of the San Diego Comic-Con today to talk Blizzard licensing partners and show off some awesome new merchandise coming this year featuring Warcraft, StarCraft and Diablo wares. Diablo merchandies looks to include knee-high Diablo socks, a Diablo face belt, new shirts, and two hoodies modeled after Diablo's demon hunter class and the angel Tyrael.

StarCraft's line is expanding with new shirts, a first look at the MegaBloks Viking, a leather wallet, and StarCraft: Ghost: Spectres, which has been confirmed by Metzen to be a novelization of StarCraft: Ghost, the game that was and then never was.

Warcraft's wares continue along a familiar path with a slew of new T-shirts as well as what appears to be a beverage called the Forsaken Elixir of Undead ... I really have no idea, since it's most likely a joke slide. Metzen also previewed the covers for the forthcoming original graphic novels Horde and Alliance, coming out later this year.

[Thanks, Kotaku, for the tip and images.]

Filed under: Blizzard

Winners announced for Memories of Blizzard video contest

The Memories of Blizzard contest, which asked you (all of you, really) for videos containing your memories of Blizzard games over the past 20 years, has announced the lucky winners. Who won for their efforts in crafting videos of their memories? Well, I'll tell you. (He's going to tell, he's going to tell.) Stop singing, please.

Grand Prize
  • Chris Modica – Atlanta GA, USA
First Place
  • James "Pinkhair" Lawless – Selden, NY, USA
Second Place
  • Michael Cawcutt – Minneapolis, MN, USA
Runners-Up
  • Edwin Choi – Carrollton, TX, USA
  • Nicholas Gibbs – Aloha, Oregon, USA

If you're interested in seeing the videos yourself, you can do that at the video contest page. Congratulations to all the winners!

Filed under: Blizzard, News items

Cryptozoic interviews Micky Neilson, James Waugh

Cryptozoic Entertainment recently began digital distribution of Blizzard's manga titles, as announced last month. This month, the company interviewed two of the big names behind the manga and its development. Micky Neilson, publishing team lead for Blizzard, and James Waugh, senior story developer for Blizzard, should be familiar to those that have read the manga, comics, and various Warcraft stories available. Most recently, they teamed up to write the five-issue comic series Curse of the Worgen, a look into the background and origins of the worgen in Warcraft.

The Q&A itself delves into the behind-the-scenes of manga development; how stories are created and who develops those stories, the purpose of the manga series and how it incorporates into the overall canon lore of World of Warcraft. And for those wondering, the question of whether or not the manga series is official canon is addressed as well.

The only minor disappointment with the interview is that the future of the Blizzard manga titles isn't really addressed. Whether or not any brand new titles will be published in the future wasn't touched upon, leaving the fate of the manga as a solid question mark. Regardless, the sheer enthusiasm of Neilson and Waugh during the interview is a nice reminder that those behind the story really do cherish the properties they're working with. Check out the full interview on Cryptozoic's website.

Filed under: News items, Lore, Interviews

Breakfast Topic: What brings people back to WoW?

This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

My guild, like most, has seen players quit the game for a variety of reasons. Sometimes it is another game stealing their gamer hearts, and equally often it can be a real-world time constraint that is given priority. What interests me is how the majority of these players return eventually. Most of the time, this seems to happen when their real-world issues get resolved or when they discover that other MMO just doesn't love them as much as WoW did. Nearly all of our regular guildmates who have "given up WoW," including selling or deleting accounts, have returned.

I had even "quit" WoW for nearly a year and let my subscription go. Just before I came back, I had been playing Fallout 3 and beat it, completing pretty much everything. When it ended, I wanted a game that I could keep playing, a place where my character could keep growing and the world wouldn't end when I beat some random boss. I instantly remembered WoW, bought Wrath of the Lich King, and have been playing strong ever since.

If you or someone you know has ever made the decision to give up the game and move on -- more than just taking a break -- what has brought you or your friend or guildmate back into the world? Is it a realization that WoW just might be the best MMO on the market today? Is it a recreation of spare time for gaming? Or is it something else even more interesting?

Filed under: Breakfast Topics, Guest Posts

What WoW mobile app would you like to see next?

This guest post has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

For those of us who simply can't get enough WoW time in while we're in front of a computer, Blizzard has already created the Mobile Armory and Mobile Auction House applications. We can look up character stats, achievements, gear, and talents as well as buy, sell, and collect gold from our auction house deals. These are very cool tools to give yourself a little more Warcraft on the go or at work.

I think there are a lot more possibilities, though. There's a new app out there that can solve sudoku puzzles just by taking a picture of them. There's an app that can tell you where you are based on star constellations or tell you what the sky looks like above you based on your GPS and the angle of your phone.

Don't you think WoW could take advantage of some of these amazing advances in phone technology? What about an app for crafting? It could work in conjunction with the auction house application and let you do crafting from your smart phone. I can picture an easy interface that would be similar to our in-game crafting menu, showing the recipes with the sort by categories such as item type, materials on hand, or gem color. Of course, considering how fast our technology is rolling out, it might not be too long before we could see a slimmed-down version of Warcraft in our hands. Can you imagine WoW Lite? It probably wouldn't be suitable for raiding, but questing, gathering, or maybe easy dungeons could be a blast on a long bus ride.

Would you get excited about a crafting app or WoW Lite, or is there another application idea you've been dying to see Blizzard develop?

Filed under: Guest Posts

Breakfast Topic: What feature does WoW need most?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

Grandpappy Frostheim would probably say that we, the mass of WoW players, have more options, features, sparkly things, humdingers and thing-a-ma-jigs to help us play than ever before -- and he would be right. But I don't believe that should mean there aren't more features and upgrades to our interface and experience that would improve things even further.

Just in the past year or so, Blizzard has added a ton to our interfaces, including an improved built-in quest helper, built-in power auras, and the remote auction house. These all are great "quality of life" improvements for the majority of players. The remote auction house is one of my favorite new features, as playing the AH is as fun as many other parts of the game for me. I had heard rumors before the remote auction house was released that you'd be able to use your crafting professions remotely as well. This would have enabled me to buy on the AH, craft gear or cut gems, and then sell my finished product, all remotely. I'm sure this would bring me a lot closer to being gold-capped. Oh well, I can dream, can't I?

Most everyone has some idea they feel could be added to improve the gaming experience. Are you one of those still hungering for the dance studio, or is there some other feature you think WoW really needs?

Filed under: Breakfast Topics, Goblin

Breakfast Topic: Who will be the ultimate boss encounter of WoW?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

Illidan. Arthas. Deathwing. Gamon?

In WoW, we kill a lot of things. From x number of boars to 10,000-year-old, demon-juiced night elves, we gear up for and defeat just about everything that comes our way, assuming we can stay out of the fire. But at some point, even WoW, as with all good things, must come to an end.

Both for the game and for players in the game, a last boss will almost certainly arrive. For me, the last boss was simple: Arthas, the Lich King. As players, we've been following his rise, fall, and next rise for years. We watched him succumb to the dark side -- queue evil laugh -- and fall from his perch as a hero of Light into a twisted master of undeath. Then he taunted us throughout the Wrath of the Lich King expansion. Finally, we vanquished him, fulfilling years of adventure.

Unfortunately for my ideal ending, I still enjoy and want to continue playing the game. Now we have Deathwing flying around, killing folks. Will he be the fated endgame boss? More Old Gods, maybe? Or perhaps even the Titans themselves will come back to purge the world of our meddling.

Who do you think should be the last boss of WoW? Do you think there will be a last boss?

Filed under: Breakfast Topics, Guest Posts

Breakfast Topic: Who is your favorite Warcraft character?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

From the ever-(un)popular Garrosh Hellscream to everyone's favorite golden girl, Jaina Proudmoore, the World of Warcraft story is packed full of dynamic and interesting characters. As a player of the Warcraft series before it became an entire world (most notably Warcraft 3), I have a pretty strong bias toward Thrall as a favorite character. I'm fairly certain many players share this sentiment. Thrall is smart, kind and stuffed full of courage. He also isn't afraid to rock your universe if you're a threat to the Horde or the world as a whole. I love a character who can be both a warrior (yes, I know he is the shaman class) and an intelligent leader.

King Wrynn, leader of the Alliance, has similar qualities when it comes down to the core, though most of the time only his wrathful nature shows through, and he isn't as able to think rationally to make decisions that could lead toward peace and the betterment of his people. He does have pretty compelling history to form his opinions, though.

Honestly, as I read The Shattering novel and learn more of his lore and story, Garrosh is working his way up my favorite character list. Although he is mostly a brash hothead, preferring to cut through and beat down any problem that arises, he is still somehow able to galvanize his people and lead a very successful campain in Northrend. On top of that, Thrall (the intelligent leader) thought it best to place him as acting Warchief of the Horde. There must be something to this orc.

Do you prefer those like the logical, caring Jaina or the impulsive Wrynn/Hellscreem types? Maybe you still have a soft spot for the boy who eventually became the Lich King. Who is your favorite Warcraft character?

Filed under: Breakfast Topics, Lore, Guest Posts

Breakfast Topic: What is your favorite World of Warcraft fan art or media?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

With the massive number of players logging in every day to WoW, there's an equally expansive amount of art and media coming from that player base. Very few games have ever brought out such a community of creative minds showing the rest of us their vision of a fantasy world. From machinima to custom WoW dolls (I mean action figures -- right, guys?), to Horde/Alliance-themed cakes, there are a ton of different venues for artists of all varieties to express their passion for the game.

I've just recently begun to start watching WoW-based machinima and have discovered there are quite a few masterpieces out there from people who seem talented enough to write or direct feature films. After the Cataclysm launch, I'm going to start an ongoing fan fiction story about a rogue and what his life is like after Deathwing ravages Azeroth. It should be plum full of adventures and high jinks! Although I'd love to include custom artwork with that story, my drawing skill ends at stick figures, so I'll have to use to screen shots.

Out of all the different art, videos, and other "warcrafts," are there any you'd like to participate in? Or maybe you already check out great fan art, make custom troll outfits for cosplay, or bake cupcakes shaped like murlocs. What are your favorites?

Filed under: Breakfast Topics, Guest Posts

BlizzCon 2010: Retro Arcade

Blizzard released Lost Vikings almost two decades ago and has been making games ever since. Obviously proud of the company's history, BlizzCon has an arcade to play the older titles. The games, their years of release and their promotional posters are in the gallery below.


BlizzCon 2010 is upon us! WoW Insider has all the latest news and information. We're bringing you liveblogging of the WoW panels, interviews with WoW celebrities and attendees and of course, lots of pictures of people in costumes. It's all here at WoW Insider!

Filed under: BlizzCon

Guest Post: Getting into the WoW Trading Card Game

This article has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com.

Are you someone who plays World of Warcraft and purchases booster boxes of each World of Warcraft Trading Card Game expansion in order to get its loot cards? Do you know how to play the World of Warcraft Trading Card Game? If not, then you are one of many online gamers I've heard of who help make the trading card game a hot property but have not discovered that those cards you are packing up and burying in your apartment or house are actually a lot of fun to play with. For those of you who haven't taken a look at the trading card game at all, I'd highly recommend it.

I have been playing card games since 2003, and the WoW TCG is no exception. I spent over a year writing about the game, as well as playing and working at some of its biggest events (with a short break in 2008 to finish school). It was because of WoW TCG that I ended up getting into the WoW MMO in the first place!

The WoW Trading Card Game has been around since fall 2006 and has continued on through a transition from one company (Upper Deck Entertainment) to another (Cryptozoic). Organized play has had its ups and downs, but the game is starting to get more popular and attendance is once again picking up at events everywhere. However, a recent addition to the weekly tournament at my local comic book store mentioned that he knows plenty of people who buy the cards but never learn how to play.

Why is that?

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Filed under: WoW TCG, Guest Posts

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