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Posts with tag warhammer

Breakfast Topic: Are you ready for WAR?

Warhammer Online comes out today. For many players, this is an exciting time, as the game looks fantastic and there have been many favorable reviews of the game. As a huge fan of PvP, I was greatly attracted to Warhammer's RvR concept and how PvP actually shaped the game world. I was really all ready to sign up and even purchase the Collector's Edition but when EA-Mythic released the specs for the game, I was sorely disappointed. Unlike Blizzard games, which are made for Macs and PCs, WAR is only coming to Windows.

So I'll be sitting on the sidelines and watching my friends try out Warhammer. I think I'll be alright, though. Blizzard recently announced that Wrath of the Lich King will be released on November 13, and to be frank it's more than enough for me. While I would've loved to try out Warhammer Online, I think I'm pretty content with the game I'm playing now. In fact, I don't think I've ever been more excited to play the game. With less than two months to go before Wrath, I think it's a great time for the MMO genre in general. How about you guys? Are you ready for WAR?
Are you ready for WAR?
Yes! I'm going to WAR and never looking back!626 (5.9%)
I've got my subscription to both. I think I'll check it out.1131 (10.7%)
I'm not interested in going to WAR.4729 (44.6%)
I'll wait for a while to see what others say before deciding.2300 (21.7%)
I quit! I don't like MMOs!128 (1.2%)
Where's World of StarCraft?1698 (16.0%)

Extensive Warhammer Online coverage, guides and news can be found on our sister site, including their excellent WAR for WoW players feature.

Filed under: Polls, Events, Breakfast Topics

Who's Jay Wilson?

Jay Wilson is on stage at WWI right now, showing off Blizzard's new game, the very hot-looking Diablo 3. But just who is Jay Wilson, and why is he in charge of the new Diablo game? Wilson's worked with Blizzard on World of Warcraft, and he's even got a character named after him.

Previously, he'd worked for a company called Relic Entertainment, and was the lead designer on Dawn of War, a Warhammer 40000 (Warhammer, but in the future, kind of like Starcraft to our Warcraft)-based RTS game. The good news is that the game was fairly well reviewed, but of course Diablo 3 isn't an RTS game, it's a hack-and-slash, so we're not sure how Wilson will do on that front yet.

In this interview, Wilson was known to be at Blizzard and supposedly working on Starcraft II but of course now we know better. This new Diablo could be the chance for this developer new to Blizzard to claim his place in history.

UPDATE: Our very own Joystiq caught up with Jay Wilson at the Blizzard Worldwide Invitational. Find out what Diablo 3's lead designer has to say about porting to consoles, the next Deckard Cain rap and the notorious dupe exploits of previous games.

Filed under: Analysis / Opinion, Events, Odds and ends, Blizzard, Worldwide Invitational

[1. Local]: This week in WoW Insider comments

[1.Local] serves up a smattering of reader comments from the past week, from the sublime to the ridiculous.

We start off this week's look at reader comments with a handful of theories, notions and opinions on a variety of topics: why Warhammer won't rival WoW, what could be behind the upcoming universal spellpower change, and the root of the whole Horde vs. Alliance struggle.

Readers had high praise for the most recent installment of our informative Tank Talk column, before adding their two copper to the last installment of Thrall's story in Know Your Lore. And finally, readers had a lot to say about cross-faction camaraderie among fishers, more kudos for a tote bag that'll leave you in Stitches, and some off-color ideas about the influence of team colors on PvP success.

Be sure to dive into the comments area of each thread (not this one!) and add your own thoughts – unlike your mama, we like us some hot, fresh backtalk.

Read more →

Filed under: Fishing, Analysis / Opinion, Features, [1.Local]

EA CEO: Warhammer won't rival WoW

There's been quite a bit of buzz around that whole little Warhammer game that's coming out soon, and while we're not a Warhammer blog or anything, we've at least covered the questions that keep arising over how it stack up to WoW. Will Warhammer Online be the game to beat WoW? Is Blizzard stealing Ideas from them?

Electronic Arts CEO John Riccitello put his two cents into the kitty recently at an investor's meeting. Next Generation reports that he said the following:

"Warhammer Online [will be] a strong entry in the MMORPG space," Riccitiello said at the William Blair & Company's investor meeting Tuesday. "No, I don't think it's going to rival WoW, but no one would ever predict that. But it is a strong game that will ... get our returns for us. We're proud of it."

Read more →

Filed under: Analysis / Opinion, Odds and ends

Frank Pearce talks WoW 2, competitors and Team 3 with Gamasutra

Senior VP Frank Pearce and Starcraft II producer Chris Sigaty sat down with Gamasutra to chat about "The State of Blizzard's Union" recently, and while there's not a lot of new stuff ("Team 3" is mentioned, but no hints are given), it's always cool to have an inside look at what it's like running the biggest MMO in the world.

Pearce does talk about a possible WoW 2 (not gonna happen, he says, until Blizzard needs a whole new framework, and that's not going to happen for a long time), and WoW's competitors-- he namechecks Warhammer and Age of Conan, but as I've said before, we won't know how those games will actually do until they see release.

There are a few interesting numbers thrown around in the interview as well-- while Blizzard has said they've got 9 million before, Pearce specifically says 8.5 million subscribers, so it does seem like they're dropping a bit (updated-- see note below). Still, especially with the release of Wrath of the Lich King in the next year or two, they remain optimistic that they'll hit 10 million before it's all said and done. It's also amazing to see Blizzard's growth-- Pearce co-founded the company, and they started out with around 50 employees. Before WoW, they had about 500, and nowadays, they've got 2700 people working for them. And the teams are really interesting, too-- WoW has 135 developers, Starcraft II has 40, and Team 3 has 50, plus Blizzard has 85 people (also devs, however) that work on their famous cinematics, and extra teams for sound and quality assurance.

Very interesting to get a look inside such an amazing videogame developer. Now if only we could find out what Team 3 was...

[ via WorldofWar ]

Update: Blizzard contacted us to say that this interview happened way back at E3, which was before this press release dropped. Subscriber numbers are not dropping-- when Pearce did the interview they had 8.5 million, and after that, they rose to 9 million. And Blizzard tells us that since then, they are above the 9 million mark.

Filed under: Analysis / Opinion, Blizzard, Interviews

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