Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag warlock-affliction-blood-pact

Blood Pact: How Mists of Pandaria will fix warlock PvP

Every week, WoW Insider brings you Blood Pact for affliction, demonology and destruction warlocks. For those who disdain the watered-down arts that other cling to like a safety blanket ... for those willing to test their wills against the nether and claim the power that is their right ... Blood Pact welcomes you. Send questions, comments, or requests to tyler@wowinsider.com or via Twitter to @murmursofadruid.

Greetings, warlocks. I know that I have generally focused heavily on PvE instead of PvP, but this is more so due to the fact that PvP is a difficult subject to generalize. Strategies are specific to the composition that you run and what you're up against, and they are exceptionally difficult to define in rote patterns. That's the draw that PvP has over PvE -- it's always changing, always different, always unpredictable, at least in the good cases. Yet there is one thing I can say about PvP: Affliction is the spec of choice.

Then again, when are the few times where that hasn't been true? There might be small pockets here and there when demonology or destruction has some meager viability in the PvP world, but they've normally been rather short-lived. Affliction has generally been our default PvP spec, much as mages have relied on frost. No more! I know people are tied of hearing it, but Mists of Pandaria will fix it.

Read more →

Filed under: Warlock, (Warlock) Blood Pact

Blood Pact: Learning from the witch doctor

Every week, WoW Insider brings you Blood Pact for affliction, demonology and destruction warlocks. For those who disdain the watered-down arts that other cling to like a safety blanket ... For those willing to test their wills against the nether and claim the power that is their right ... Blood Pact welcomes you.

I have been grateful as of late to have been invited into the Diablo 3 beta. While this might just seem like some bragging that has no relation to WoW, you couldn't be more wrong. If there is one thing that I have learned while playing through Diablo 3, it is that the game has been heavily influenced by the many paths that WoW has taken over the years. While the ARPG and MMO genre may not appear to have much crossover at first glance, the fundamentals are all there, more so in a game such as Diablo.

The witch doctor class in particular has been heavily inspired not just by the Diablo necromancer but also by WoW's warlock, even going so far as to have the Haunt spell, much in the same capacity that we do. As much as the development team has clearly learned from WoW, I think it is fair to say that there are quite a few things that went into creating such an amazing new game, and some of those things can also be brought back into WoW.

Read more →

Filed under: Warlock, (Warlock) Blood Pact

Blood Pact: The future of affliction warlock balance

Every week, WoW Insider brings you Blood Pact for affliction, demonology and destruction warlocks. For those who disdain the watered-down arts that other cling to like a safety blanket ... For those willing to test their wills against the nether and claim the power that is their right ... Blood Pact welcomes you.

As a pure DPS class, warlocks have something of a unique flavor all of their own, which brings along with it several different balancing challenges that hybrid classes generally don't face. On the surface, spec balance is a fairly simple concept. All specs should deal relatively within the same level of damage then you're basically golden. Alas, that's just not how it does.

Raw damage is only a single factor in the equation. There's raid utility to consider, how the spec interacts with encounter design, and how complex a spec is to play. We've spend a large amount of time focusing on raw damage over the years, yet when push comes to shove, it is only a minor fraction of the whole.

In the new age of Cataclysm-styled DPS where damage balance is closer than it's ever been, the secondary factors of balance are becoming more and more important. This week, we'll talk a bit about the future of affliction and how it can fill in what major roles still remain.

Read more →

Filed under: Warlock, (Warlock) Blood Pact

Blood Pact: First look into warlocks and patch 4.2

Every week, WoW Insider brings you Blood Pact for affliction, demonology and destruction warlocks. For those who disdain the watered-down arts that other cling to like a safety blanket ... For those willing to test their wills against the nether and claim the power that is their right ... Blood Pact welcomes you.

Welcome back once again to another rousing day of warlockery lessons. Yes, once again, warlockery is a word because I say it is. All the dictionaries in the world are free to disagree with me, but it's not as if I read them anyway -- and to be fair, it's only because they refuse to read me. Although, I have to say, I so don't understand the word "warlock." I mean, you got two parts: "war-" and "-lock." "War" is fairly obvious, and it makes total sense -- but "lock"? Are we expected to prevent others from entering a war unless they have the proper key? That doesn't sound very much like us. I just don't get it. I think these English people are just a bit nutty; that's why I speak Drow.

In other news, we'll be taking a small quick break from the leveling guide this week -- I know, I know, you were looking forward to it, but now you have to wait, I'm crying, really -- to do a quick little talk about what we've seen coming for warlocks in the latest patch. Thankfully, not too much has yet changed for us. (I say "thankfully" because warlocks are doing rather well right now, so changes are more than likely going to end up being nerfs.)

Read more →

Filed under: Warlock, (Warlock) Blood Pact

Blood Pact: Patch 4.1 analysis for warlocks

Every week, WoW Insider brings you Blood Pact for affliction, demonology and destruction warlocks. For those who disdain the watered-down arts that other cling to like a safety blanket ... For those willing to test their wills against the nether and claim the power that is their right ... Blood Pact welcomes you.

While the patch may have been out for almost a week now, I get the fortunate/unfortunate position of writing on Mondays. It's awesome, really; I love Mondays, and I love having Blood Pact on Mondays. It's like a bright ray of sunshine on an otherwise dreary day -- assuming your sunshine is also dark, bloody, demonic, and encourages slavery. Sadly, Blizzard doesn't seem to like Mondays; in fact, I'm quite sure that it has started a campaign to have Monday officially removed, but everyone else just calls me crazy.

The patch may have been out for a while, but that doesn't mean it still isn't worth mentioning, yeah? After all, there were quite a few major changes for warlocks, and most importantly, those around us. Day late, dollar short, all that jazz -- nothing can stop a rampaging demonic lord, and that's kind of what we are.

Read more →

Filed under: Warlock, (Warlock) Blood Pact

Blood Pact: Questioning Drain Life's position in the affliction spec

Every week, WoW Insider brings you Blood Pact for affliction, demonology and destruction warlocks. For those who disdain the watered-down arts that other cling to like a safety blanket ... For those willing to test their wills against the nether and claim the power that is their right ... Blood Pact welcomes you.

I know that I had originally promised to continue on with the next edition of the Art of Staying Alive this week; however, I just really couldn't put it off any longer. You see, I have a confession that I must make: I'm ... an afflock. It's true, and I'm not ashamed to say it either. Destruction and demonology are fun past times that I've "experimented" with, but I'm 100% affliction. I've tried forcing myself to change. I've told myself it's just not normal to be affliction. But I can't help it. I can't change who I am.

Really though, I do have a deep love for affliction, and the changes that have been made to it on the PTR so far are fairly interesting, and I think that they are worth talking about. For the dark types who wish they were more like mages, well, I'm sorry, this week isn't going to focus on you. Maybe another time.

Read more →

Filed under: Warlock, (Warlock) Blood Pact

Blood Pact: Warlock soloing instance bosses for fun and profit


Every week, WoW Insider brings you Blood Pact for affliction, demonology and destruction warlocks. In a dark and hidden place, the true masters of the arcane arts share secrets and swap stories. For those who disdain the watered-down arts that other cling to like a safety blanket, for those willing to test their wills against the nether and claim the power that is their right, Blood Pact welcomes you and invites you to take a seat.

Did you know that warlocks can do more than bask in the tears of the weak and cowardly as we blaze a trail to supremacy? It's true! While tears are their own reward, it's sometimes good to take a moment to pad your purse or pick up a hot new ride or just earn the respect you know you're due.

"But," I hear the doubters in the back exclaim, "those things are not the rewards of one man. It takes a well-honed team of friends five, 10, even 20 strong to wrest some of those treasures from the enemies who hold them." This might be true for most heroes, but warlocks are not "most." Quite aside from knowing that "friend" is another word for "disposable minion," warlocks are masters at daring alone what once took many hands.

The dungeons and raids of the previous eras of World of Warcraft have many rewards to offer, and it's never been easier for an enterprising warlock to go after them. There's gold, achievements, titles, and for the patient, even pets and mounts to be won. By readying yourself to run these solo, you can save yourself the hassle of coordinating with other retro seekers, as well as avoiding the agony of having to roll off when that dreamed-of 1 percent drop finally pops up in the loot window. All you need is to equip yourself with the right tools and use a few of the right tactics.

After the jump, all you need to know to take down instance bosses as well as a list of which ones to go after now before they are gone when Cataclysm launches.

Read more →

Filed under: Warlock, (Warlock) Blood Pact

Blood Pact: Soul Shards, talent specs and the 4.0.1 warlock

Every week, WoW Insider brings you Blood Pact for affliction, demonology and destruction warlocks. Today, Zach Yonzon fills in while the new warlock columnist dusts his robes off after his trip from the Twisting Nether. A new warlock columnist? Why, yes -- holding the warlock columnist position here at WoW Insider is akin to holding the Defense of the Dark Arts teacher position at Hogwarts, you know.

Let's get this one out of the way: The game isn't balanced for level 80. You can't cry about being broken or your spec not being viable or your DPS not being up to par because, right now, everything is in flux. The new mechanics are balanced for level 85 and some values in the game aren't properly scaled for this level, so none of the numbers you see will be truly representative of how it's going to be a couple of months down the line. You won't even get a feel of how important mastery is because there just isn't the proper gear to support it.

Unless you're hell bent on being on top of the meters at a time when it's largely meaningless, you're better off using this period to get a feel for how the class plays.

Read more →

Filed under: Warlock, Analysis / Opinion, (Warlock) Blood Pact

Blood Pact: Conjuring DPS rotations for patch 4.0.1, part 1


The people are quiet, with red eyes glazed and empty as they stare off into the dark distance. They move slowly, as if anchored to the worn bodies dragging along behind them. Is this a scene of war? A B-rated horror movie? No. It's Monday, the poisonous end to the weekend and dawn of the dreaded work week. But fear not, for Eli Khoury has your cure: a bloody Mary and Blood Pact, freshly poured and on the house. Drink up.

Greetings, conjurers of fire and dark.

With the expansion eyeing a Dec. 7 release date and a major content patch less than a few weeks away, the Blood Pact mailroom has filled to the brim with the stench of uncertainty. Many prodding letters continue to suffocate the space with their incessancy, searching for some much-needed warlock satisfaction and firing off question after question about what to expect of our class in the weeks to come. Those searing questions, and the interesting succubus-themed cosplay images that some of you have sent, are quite the interesting read, let me tell you.

Of all the questions that I've received, however, there is one theme that is a constant amidst all of the babble. No, it's not regarding the rumors of a certain warlock's untimely demise (which have been highly exaggerated, let me assure you). Nor is it about the threesome between the Cobra Commander, Batman and a very unlucky druid, which apparently inspired the wretched warlock T11 design that has had me scratching my head these past few weeks. But what I am talking about is warlock DPS -- or more specifically, what our DPS rotations will look like in the upcoming patch and expansion.

Today, we're going all scabies and starting from scratch. We'll be working with the raw goodness from the Public Test Realm (PTR), grabbing, pulling and yanking data out from our spell books to find a key ingredient to our DPS equation: the overall worth of our abilities. Once that information is gathered, we can calculate the average damage per cast time (aDPCT) of our spells and put together a priority-based rotation, not only helping our understanding and appreciation of the design process, but also (and perhaps most importantly) maximizing our DPS output in patch 4.0.1 and Cataclysm. We wouldn't want to fall behind those simpleton, button-mashing mages and hunters, would we?

Read more →

Filed under: Warlock, Raiding, (Warlock) Blood Pact, Cataclysm

Cataclysm Beta: Warlock evilness (goodness) in build 12984

If you follow the WoW Insider team on Twitter (and you should, if you haven't already), you were treated to some sweet hilarity early this morning when information of an upcoming beta build woke us up with a swift fist to the face. And let me tell you -- it has left an impression. Of all the builds that have come and gone, this one screams the loudest, telling the tale of just how close Cataclysm is to breaking the horizon. Instead of another huge list of major overhauls, this patch brings a good amount of substance to smaller but still important elements of the game. We're seeing new achievements, feats of strength, non-combat pets and spell refinements. And for the warlock class, there are changes that look dead sexy and are definitely worth a stare or two.

But before we dive into this fresh cesspool of puppy love, do keep in mind that there are spoilers ahead. If you lay awake at night anxious that the day ahead may shatter your dreams of a virgin expansion experience, you may want to skip this post. However, if you are craving Cataclysm goodness or just can't control the temptation any longer, come on in -- the water is warm and there is plenty of Unending Breath to go around.

Read more →

Filed under: Warlock, Analysis / Opinion, News items, (Warlock) Blood Pact, Cataclysm

Blood Pact: The Soulburning warlock

A familiar necrotic stench fills the air as sights and sounds fade into a fog of Fear. Your hope is not that the warlock considers you a friend among foes, but that he has a use for you -- for that is the only way to survive this hell and receive his hallowed Blood Pact.

It's Friday -- the portal to the weekend and new home of Blood Pact, the festering pot of warlock goodness that seeks to satisfy your burning soul. So sit back, banish away the worries of the week, masticate on newborn flesh and ponder in disgust the obvious reason for a certain class's obsession with sheep, as you plot to kill them all. It's fry day, after all.

Soul Shards. These two simple words have been the source of much warlock angst. Ask any warlock, especially those who have played since the days of old, what he thinks of the tiny purple reagents and you will likely be met with a shaking finger in your face and a foaming rant about losing an entire bag slot and precious farming time to the little devils. Personally, I clearly and regretfully remember the redundancy of having to seek out "green" level mobs to farm Soul Shards from before patch 3.1. And even now, my bags are still constantly full (thanks, Abyssal Bag). If there was ever a reason to overly appreciate a dumb and inanimate hunk of wood or develop an unimaginable hate for pixelated bag space issues, Soul Shards would be it.

Bombarded by complaints of inconvenience, calls for stackable Soul Shards -- or something, anything that would improve a warlock's quality of life or death or whatever -- Blizzard has been listening. Come Cataclysm, the Soul Shard reagent will be no more, and the entire outdated system will cease to exist as we know it. In its place will spawn a resource mechanic, not completely unlike the death knight's rune system -- but different enough to make it fresh, new and completely our own. With this new mechanic arrive some sexy spell-altering effects, some of which are more attractive than others, but all of which warrant a closer look nonetheless.

Now, the following statement may be a tad obvious, but after suffering the displeasure of raiding with individuals who sport ilvl277 gear and still stand in fire, ooze or whatever the hell else is beneath their feet trying to kill them, I have lost all faith in the common sense of man, and so this must be said: The information in this post may contain what some consider to be Cataclysm spoilers. So please, proceed with caution.

Read more →

Filed under: Warlock, Analysis / Opinion, News items, (Warlock) Blood Pact, Cataclysm

Blood Pact: Affliction changes in the beta


The people are quiet, with red eyes glazed and empty as they stare off into the dark distance. They move slowly, as if anchored to the worn bodies dragging along behind them. Is this a scene of war? A B-rated horror movie? No. It's Monday, the poisonous end to the weekend and dawn of the dreaded work week. But fear not, for Eli Khoury has your cure: a bloody Mary and Blood Pact, freshly poured and on the house. Drink up.

Ah, affliction. How I love thee. Nothing says "warlock" more, in my mind, than slowly withering enemies away with powerful damage over time spells -- spells that will continue molesting their target long after the warlock has moved on, cursing his next victim to an eventual death with banes and profanities. Where destruction and demonology warlocks explode their targets, the affliction warlock forces them to suffer within the grief of their incoming demise. That is, in a word, pure evil (okay, two words), and the current affliction tree (live realms) is a testament to the atrocious, having stood the test of time near the top of single-target damage meters since patch 3.0 and enjoying much PvP success as well.

When early beta patches showed minimal changes to affliction, I will admit that I was a little if not completely relieved. Aside from the filler talents that I am happy to see removed from their unimportant duties, the tree has a balance to it that I hope remains undisturbed. The DPS rotation is as smooth as a mage's bottom (they all cry like babies, after all), and PvP options are aplenty.

But changes are coming, and they are coming fast. The modifications to the affliction tree that we were promised amidst the barrenness of previous beta builds are beginning to show their faces. So, are they sister's-best-friend fine or frying-pan ugly? Let's take a closer look at the major differences amongst the old and the new and find out, shall we?

Read more →

Filed under: Warlock, Analysis / Opinion, News items, (Warlock) Blood Pact, Cataclysm

Cataclysm Beta: Warlock specializations and talents


A familiar necrotic stench fills the air as sights and sounds fade into a fog of Fear. You tremble at the searing touch of flame that has enveloped those around you. Your hope is not that the warlock considers you a friend among foes, but that he has a use for you -- for that is the only way to survive this hell and receive his hallowed Blood Pact.

Finally, it has happened. The alpha has met its omega, the nondisclosure agreement is no more, and a freshly patched beta has released a swarm of much-anticipated Cataclysm information onto an unsurprisingly anxious and open-mouthed crowd. Standing before us are the revamped talent trees, relieved of the rot that has infested them for so long and ready for us to dissect and devour. I hope you're hungry.

Many talent changes have already been covered here at WoW.com, but what is missing is most important, not only because it pertains to what may become the most-shaken and altered class of patch 4.0, but also because their presence alone keeps the population of mages at bay. And too many mages means too much Lady Gaga, apple martinis and glittery body sprays. Ugh.

So, let's not waste a moment on pleasantries or poems, warlocks, for the time of our new arrival is nigh.

Read more →

Filed under: Warlock, Patches, Analysis / Opinion, News items, (Warlock) Blood Pact, Cataclysm

Blood Pact: Tip-top trinkets

Blood Pact is your weekly warlock digest, brought to you by Dominic Hobbs. "Shinies for the Great Rain Stone! Good! Good! We offer these right away. Lafoo thought of this, yes? He a very smart Rainspeaker." -- High-Oracle Soo-say

Unlike your normal gear items, trinkets offer a little more interaction. Whether they are proc-based and trigger themselves in response to things you do, or on-use and need to be activated, or even just charge themselves up to give a steady buff they normally need some degree of user attention. This makes them something of a personal choice item. There are certainly those that are bad, better or brilliant but choice and playstyle often impacts trinket selection.

Below I've listed out fifteen trinkets that can take a warlock from freshly dinging 80 to the best the game has to offer. They are in a rough DPS benefit order, though that will depend on your other gear, spec and preference to some degree. So lets see what shinies await us.

Read more →

Filed under: Warlock, Analysis / Opinion, (Warlock) Blood Pact

Blood Pact: Shattering souls

Blood Pact is your weekly warlock digest, brought to you by Dominic Hobbs. "I sense that you have the potential to become one of the most powerful warlocks of this era." -- Strahad Farsan

Before Wrath of the Lich King, one of the biggest DPS-boosting buffs around was Blessing of Salvation. This buff made you less interesting to mobs and essentially allowed you to do up to 30 percent more damage. It didn't help you do the damage, but it stopped you being so limited by the threat generated by the tank. Warlocks who didn't have a paladin to grant this buff were wise to be very cautious with their Shadow Bolts of massive critability.

These days, the tanks innately generate more threat. As such, the fear of having your damage capped by their threat generation abilities is much reduced. However, it is still possible to be threat-capped and if this happens, then anything that reduces your threat is suddenly your best ally. At level 66, you can learn Soulshatter, an unassuming little ability that sits quietly in your spell book until you really need it.

Read more →

Filed under: Warlock, (Warlock) Blood Pact

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories