Blood Pact: Warlock tips for Icecrown Citadel, part 1

This week we delve into Icecrown Citadel and see what these new bosses are all about. We face a bag of bones that won't sit still, a somewhat effeminate version of Kel'Thuzad, a lift boss that is actually supposed to kill you and an orc-gone-bad. All in a day's work for your warlock on the go.
Lord Marrowgar
Time to dance with the bone lord. There are a couple things to avoid here. First is the boss himself when he spins around and drunkenly staggers all round the room. He moves pretty quickly so there's actually little chance of avoiding him completely but it's not a bad idea to try and minimize the damage you take from him. This ability is called Bone Storm and is well announced, spreading out from others will reduce the chances of you getting hit while he molests someone else. The second thing to get out the way of is Coldflame. He'll be sending out four lines of blue fire frequently throughout the fight, radiating away from him. This happens even when he's spinning about the place. Simple and fundamental rule of raiding -- don't stand in the stuff on the floor.
Filed under: Warlock, Analysis / Opinion, Tips, Tricks, How-tos, Walkthroughs, Raiding, Bosses, Guides, (Warlock) Blood Pact





