Every week, WoW Insider brings you Blood Pact for affliction, demonology and destruction warlocks. For those who disdain the watered-down arts that other cling to like a safety blanket ... For those willing to test their wills against the nether and claim the power that is their right ... Blood Pact welcomes you.
It's another week, warlocks -- and, yes, it's another week that you will have to spend with me. Well, in a figurative sense at least; I mean, some of you could spend the week with me literally if you'd want, but I caution you that I do steal souls outside of
WoW. For those of you who are merely interested in our cyber-relationship, I'm glad that you came back. I just don't know how to quit you.
Ahem, that out of the way -- have you ever noticed that the dungeon finder is nearly as deadly as it can be awesome? Perhaps it's just me, but I have a knack for a queue popping up right in the middle of a quest; I come back, and suddenly there are four or more giant fury/scaly/slimy critters that want to eat my face off. Not cool. I also have the strange talent of finding tanks that love to just randomly drop group right after they've pulled a pack of mobs, or a healer -- they love doing that, too.
Needless to say, my adventures have been rather harrowing from time to time, but one of the fantastic things about warlocks is the uncanny ability to stay alive. Thus, I come with gifts this week, the gift of my experience in the art of not dying in fires ... or from large, nasty things beating me senseless.
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Filed under: Warlock, (Warlock) Blood Pact