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Posts with tag warlords-dodge-changes

Warlords of Draenor: Clarification on the removal of Dodge

Following a question in a recent edition of The Queue, Technical Game Designer Chadd "Celestalon" Nervig tweeted some clarification on dodge in Warlords of Draenor:


It seems people may have missed that dodge is simply being removed as a stat, not as a mechanic. Players will still hit without hit, and dodge is just the same. It seems likely that base dodge will be how it works, or maybe dodge will scale off another stat, as it previously has off agility. Nonetheless, tanks who rely on high dodge, such as brewmasters and bears, have nothing to fear. What exactly will happen with dodge's interaction with expertise in PvP, we're not sure just yet. Expertise is a funny one thanks to its interaction with other removed stats, and how it's a removed stat itself, so further information is required! No miss/dodge against targets 3 levels above will be interesting in PvP with cooldowns like Evasion.

All this just serves to reinforce the notion that Warlords changes aren't happening in a vacuum. They're changes, not isolated nerfs to one thing or another. They're looking to ramp everything down, not to pick on specific roles or classes. Sure, there are outliers that need additional changes, but it's all being done together. It's easy to forget that.

Filed under: Blizzard, Warlords of Draenor

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