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Posts with tag warlords-of-draenor

Recruit garrison kitty Goldmane as a follower

He may not be the best-dressed or most literate garrison follower you'll ever have, but Goldmane has one thing going for him, and it's right in his name. Goldmane the Skinner is a level 100 follower with the Skinning trait, allowing him to work at your garrison Barn and increase work order production. Available to both Alliance and Horde, Goldmane is pretty easy to pick up -- he just requires a short trip out to the southern coast of Nagrand.

Head to Ironfist Harbor on the southwest shores of Nagrand and you'll come across a base for the Iron Horde that also includes a bonus mission, if you feel up to the challenge of killing a lot of orcs. If not, look around for the tallest tower in the base -- your objective is at the top. Fight your way up the tower, and you'll see two things of note: One very angry kitty locked away in a cage, and an orc by the name of Bolkar the Cruel, who is gloating over his latest captive.

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Filed under: News items, Warlords of Draenor

Grimoire of the Four Winds offers BoA Pandaria flying for alts

There may not be any flying on Draenor, but if you have alts that you haven't boosted to 90 and still need to take through Pandaria, you might be wondering how they can learn flying early. Bind-on-account flying manuals have been in place since Wrath of the Lich King, and although it appeared at first that there were no manuals present for Mists of Pandaria -- or at least the flight vendor out at each faction's respective shrines didn't seem to be selling anything along those lines. However, there is in fact a Grimoire of the Four Winds available -- it just requires a little hike and a possible bidding war to acquire.

The Grimoire of the Four Winds is only sold at the Black Market Auction House, which has been relocated from its old home in the Veiled Stair to the Ring of Blood in Nagrand. The approach to the Ring of Blood, located at roughly 53,14 if you have coordinates available in your game, is crawling with level 100 mobs. However, once you get to the Ring of Blood itself, all guards are neutral. Madame Goya is in a small building at the back of the Ring, and offers much the same items as usual -- raiding gear, transmog gear, and of course, the Grimoire of the Four Winds. While bidding starts at 1,000 gold, be aware that this is of course an auction house, and you might find yourself outbid.

Reports on Wowhead suggest that either the tooltip or the manual itself is bugged for the moment -- players that have successfully bought the tome and tried to use it receive a message that the item cannot be used until level 90. It's likely we'll see this hotfixed or addressed in the future -- after all, if you're level 90, you're going to be on Draenor and not really caring about flight at all anyway! But if you've been looking for the Grimoire, just head to Nagrand and see if you can pick one up.


Filed under: News items, Warlords of Draenor

Getting started with pet battles in Warlords of Draenor

Though the basic battle pet system hasn't changed, if you're a pet collector heading into Warlords of Draenor you'll find plenty of new pets to collect, six new tamers to beat, daily battles at your garrison's menagerie, new achievements, and a new pet-centric currency. So where's a potential pet tamer to begin? We'll walk you through all of the pat battling Warlords has to offer.

Find and fight Draenor's pet tamers
There are six new tamers to battle in Draenor, one for every zone (excepting Tanaan and Ashran). You can fight each tamer once a day in exchange for 4 Pet Charms, which you can use to buy pet-centric gear at your garrison. In addition to fun toys like costumes and pet treats, you can buy bandages, and battle-stones. Amongst that gear, of the most interest to pet levelers will be: Marked Flawless Battle-Stones for 15 charms, Flawless Battle-Training Stones for 3 charms, and Mystery Bags which a random family battle-training stone for 2 charms.

Here's who you'll need to fight (and where you'll need to go) for your pet charms:

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Filed under: WoW Rookie

Know Your Lore, Tinfoil Hat Edition: The mystery of Archmage Khadgar

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we talked about the history of Khadgar -- a mage who had the unfortunate fortune of being apprenticed to Medivh, the Guardian of Tirisfal, just as the Guardian unleashed an angry bloodthirsty rampaging army of orcs upon Azeroth. It wasn't Medivh that carried out this task, but the spirit of Sargeras that lingered on inside him, passed on from his mother, Aegwynn. Although Khadgar eventually figured out this plot and confronted and defeated Medivh directly, the consequences for doing so were dire -- Khadgar found his magic and his vitality sapped away, aging from a youth to an old man near instantly.

The loss of so much of his precious mortality weighed hard on Khadgar, but it didn't stop him from accomplishing the seemingly impossible -- closing down the Dark Portal not once, but twice. The second time would be the last anyone would see of Khadgar for years, because he shut it down on the Draenor side of the Portal, stranding himself and the rest of the Alliance Expedition on the shattered wastelands of Outland until we found him again in Burning Crusade. And now, it seems Khadgar has closed the Dark Portal for a third time, with the aid of heroes both Alliance and Horde. Yet there's something strange about Khadgar, a peculiar mystery that keeps getting stranger the longer I look at it.

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore, Warlords of Draenor

WRUP: We have a lot of feelings about professions edition

Another weekend is upon us, which means it's time once again for WRUP! The journey through Warlords continues on, and as we've explored more of the game, a common complaint amongst the team has been about the game's profession changes. While Blizzard has worked to streamline professions, not all of us (or, really, any of us) are quite happy with the end result. So just what's wrong with professions? A lot.

If you want to see what we're doing in game this week -- plus a laundry-list of professions complaints -- read on. And, of course, leave us a comment to say just what you're playing this weekend... and let us know what you think about the state of professions.

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Filed under: Analysis / Opinion

What to do after hitting level 100

Congratulations on hitting level 100! But after 10 levels of fairly directed content, what to do next can be a big question mark for many players. So to help you get started, we've built a list of just where you can go from here, whether you're interested in soloing, raiding (though raiders-to-be may also appreciate this guide by our friend Matticus), collecting... or just about anything else.

Wondering what to do next? Let's dive in.

Pick your level 100 talent

After going for ten levels without any new talents or skills to deal with, you might forget that you get a new talent when you hit level 100. (I know that I did.) Be sure to select yours for both talent specs if you tend to switch back and forth.

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Filed under: WoW Rookie, Warlords of Draenor

Master Plan addon makes Garrison mission management a breeze

Garrisons are an integral part of the leveling game in Warlords of Draenor, but they're also part of the endgame, too -- collecting various followers and sending them on the appropriate missions will net you rewards like gear, gold, resources, and more. But although I love the garrison game, when you've got 20 followers, trying to keep track of who does what is almost a logistical nightmare. Sure, there's only a handful of threats that your follower's abilities need to counter, but remembering which follower does what is something that I still haven't mastered.

Beyond that, the mission interface itself is decent and fairly intuitive, but it's not quite as user-friendly as it could be. So it was with great anticipation that I awaited the inevitable addons that would take missions and follower management to the next level -- because if there's one thing I've learned in 10 years of gameplay, it's that addon authors are ridiculously talented when it comes to redesigning UI functions into elegant masterpieces of design. And the addon Master Plan by Foxlit has done exactly that with the missions and follower interface.

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Filed under: Add-Ons, Warlords of Draenor

My Garrison of Discontent

Is it possible to admire something as well designed, a really excellent piece of game design, yet resent that it exists? Because I feel that way about the Garrison.

Keep in mind, I'm not saying the Garrison is bad, because I honestly believe it's one of the most intriguing things World of Warcraft has ever done. Instead of something like player housing, they've made you the head of a base, a forward war camp on hostile alien terrain. In essence, your Garrison is the tip of the Horde or Alliance spear onto Draenor. It's brilliantly executed. The feature, with its outposts and the follower minigame and the buildings that grant specific benefits all ties together, and feels organic - it makes sense that your base of operations, cut off as it is from home (at least in terms of story) would do as much as it could to become a self-sufficient entity. Frankly, although we have Warspear and Stormshield over on Ashran, the Garrison feels more like the official Horde or Alliance capital, at least to me.

And yet I've grown to hate my Garrison in some ways.

Perhaps it's simply that the Garrison is too good at hooking into the rat brain and making it dance. There's always some reason to be concerned about it - if you want to make use of your Garrison to its fullest extent, there's ore to be mined or plants to be gathered or missions to send your followers on, resources to be collected, buildings to be upgraded. It feels like I'm never allowed not to be thinking about my Garrison.

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Filed under: Analysis / Opinion, Warlords of Draenor

Warlords of Draenor launch woes featured on BBC's Watchdog

We all remember the launch. Even Blizzard admits it wasn't the smoothest, to the point where we were offered five days off our subs and an apology from J. Allen Brack. That's not something Blizzard does very often anymore, and it signifies that yes, this was a pretty big deal in terms of launch screwups. Ironically, for some of us (like myself) it was a pretty smooth launch overall. But for some of us it was so bad that they complained to the BBC, as the above clip showcases.

Incgamers has a long article about the show Watchdogs on the BBC that goes into detail about the piece and its conclusions for the Warlords launch. I feel forced to agree that Watchdogs doesn't seem to have tried very hard here - their example of someone not being able to play WoW is someone on an ancient computer running around Ashran, and he's level 100, so... he played sometime. It's definitely an interesting time to be a World of Warcraft player, as the ten year old MMO seems to regaining cultural relevance with a vengeance lately. I don't think anybody's surprised that the launch troubles have been a highly discussed issue, but this seems like a new extreme to me.

Filed under: Warlords of Draenor

Garrison Secrets, Easter Eggs and Hidden Surprises

Leave it to Blizzard to slip a few in-jokes into their new Garrison feature in Warlords of Draenor. From riffs on celebrity names to hidden caches of Garrison resources to a special bird that will make you the envy of all your RP friends, we've compiled a list of everything we've found so far.

First, of course, is Pepe, the bird that you can wear on your head. As outlined by our very own Anne Stickney earlier in the week, Pepe is a bird hiding in a tree in your Garrison. If you can get to him and click on his little feathered figure, he'll perch on your head for the next hour. Yes, even as your run the special 40-man Molten Core or hunt elites for desperately needed Garrison resources. And, in case you were curious, Pepe's secret origin has been published by his creator.

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Filed under: Warlords of Draenor

Recruit Leorajh the Saberon as a Garrison Bodyguard

The saberon are a new race, introduced for Warlords of Draenor -- a group of humanoid cat-people who by and large aren't terribly happy to see you, with very few exceptions. One of those exceptions is Leorajh. Leorajh isn't exactly on the good side of his clan, but he's happy enough to see you -- if you can find him, that is. One of a very few followers with the Bodyguard trait, Leorajh is hidden away in the Spires of Arak, awaiting those who are determined enough to locate him.

As a Bodyguard, Leorajh can be assigned to the level 2 Barracks and accompany you on your travels in Draenor. There are a limited number of followers with the Bodyguard trait, and Leorajh is one of three that is available to both Alliance and Horde. Each Bodyguard has their own reputation bar -- taking them on missions with you will raise your reputation and unlock follower-specific quests, and eventually, a follower specific perk. Leorajh's perk? He'll grant you access to your command table from anywhere on Draenor -- meaning you can turn in and hand out missions from anywhere you happen to be on the world map.

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Filed under: News items, Warlords of Draenor

Garrison Followers, traits, abilities, and training

If you've been playing Warlords of Draenor fairly regularly since release, you should by now be familiar with the traits and abilities of your followers. These abilities and traits are randomly generated when you obtain your new follower, but there are some items in game, obtainable via missions, that will teach a chosen follower a new trait. Apparently there had been some confusion regarding these items, so CM Crithto took to the forums to further clarify how these items work.

Crithto
There's been some confusion regarding the various items you can use that allow you to change a trait on one of your Garrisons followers, so we wanted to clarify how these items work.

If you use an item such as the Supreme Manual of Dance or the Hearthstone Strategy Guide, the targeted follower will gain the trait associated with the on-use item, and lose a random trait which cannot be selected or changed after the fact. Currently, the tooltips for these items are not specific enough about the randomness associated with their outcome, and we're working on getting them adjusted.

So if you're now missing a follower with a specific trait you want or need, remember that you can level your Inn or Tavern to tier 2 to gain access to an NPC who will hunt down new followers. When one becomes available, you can then limit your search based on the traits you desire.

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Filed under: Warlords of Draenor

Dungeon Hotfixes, Need before Greed now default

When Warlords of Draenor launched, it brought with it a new loot system - the personal loot of Raid Finder was now in place for dungeons. There were advantages and disadvantages to this - one of the advantages was that loot didn't drop that no one wanted, for example. But a lot of players found it a less than compelling system.

And apparently their voices have been heard, because it's back, baby. Rygarius posted a host of dungeon and raid hotfixes, including but not limited to the return of Need before Greed as the default loot system in dungeons. What else is happening?
  • Completing your first Heroic Warlords dungeon nets you a reward of 50 Garrison Resources.
  • The return of the Call to Arms feature for in-demand roles like tanks and healers.
  • You will now once again be able to queue for dungeons from the Ashram cities of Stormshield and Warspear.
What do you think of these changes?

Filed under: News items, Hotfixes, Warlords of Draenor

Highmaul raid schedule revealed

We've all been assiduously leveling through Warlords and now we get to find out what it was all for - starting this December 2nd, Highmaul unlocks, the first Warlords of Draenor raid zone. Blizzard has put a spotlight up on the zone, talking about specific boss fights and when the various wings of the raid unlock. As expected, mythic opens the week after normal/heroic, and LFR unfolds in wings, with wing 1 opening the same week as mythic, then wings 2 and 3 over the following weeks.

I'm interested in the decision to have Kargath Bladefist, an iconic character who even got his own Lords of War short, as the very first raid boss of the expansion. I'm also interested that there are three optional bosses this time out, with the Butcher, Tectus and Brackenspore all listed as optional. It reminds me a little of how you could go from Flame Leviathan straight to XT once your raid had geared up enough, and I'm all for it.

Head on over to the official site to get started on the preview and thinking about raid strategies. December 2 isn't far off.

Filed under: Raiding, Warlords of Draenor

Blizzard reveals how new character models are made

It turns out it's a little rougher on them than you might expect. This is one of those times that the video pretty much speaks for itself. The ending is a nice reveal, though.

Filed under: Warlords of Draenor

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