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Posts with tag warlords-of-draenor-beta

Voice acting in Warlords of Draenor

There was a moment in the Warlords of Draenor beta when I realized that I was getting a quest from Frank Welker. Aka Megatron. Aka Nibbler from Futurama. Aka a million other voices. The man has 728 credits as an actor on IMDB, and here he is, doing a voice in the Warlords beta. Specifically, Reshad the storekeeper. See, they recently added a ton of voice acting to the beta - pretty much every character you interact with has significant voice work put into it, and for the most part it's frankly stunning. I'm not trying to exaggerate here, but the difference between this expansion and, as an example, Lady Sindragosa's Betraaaaaaaaays you dialogue is night and day.

Heck, just pop over to Frostfire Ridge at level 90, or run through the Tanaan Jungle opening, and you'll hear a variety of voice actors, more so than World of Warcraft has ever boasted.

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Filed under: Analysis / Opinion, Blizzard, Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria, Warlords of Draenor

Patch 6.0.2 preview highlights upcoming UI changes

Those bags in that header image may look like a disorganized wreck now, but they're about to get cleared out a little sooner than expected. Blizzard released a preview of upcoming UI changes for patch 6.0.2 yesterday -- that's patch 6.0.2, the pre-patch for Warlords of Draenor, not the expansion itself. Along with all the pre-expansion content quests, the new character models, and the preview of Upper Blackrock Spire, we also get all those lovely space-saving improvements ahead of time. That's on top of a host of other really cool UI improvements, including a new and improved Group Finder that includes the Premade Groups function.

In addition, the new map and quest log will make an appearance, the new Void Storage tab will be unlocked, you'll be able to check out your handy new reagent tab in your bank, and you'll be able to sort your bags more easily than ever before. I have to admit, while I'm excited about being able to sort my mounts and pick a few favorites, I'm far more excited to see rows and rows and rows of empty bag slots. For more of what to expect in patch 6.0.2 and how this will change the way you play, check out Blizzard's full preview on the official site.


Filed under: Warlords of Draenor

Warlords of Draenor: Rogues and the return of Griftah

I love playing a rogue. I like the sneaky fun of being able to stealth past mobs that would otherwise happily eat my face, I love being able to stun, kick, and poison my way to certain victory. And I love the little quirks of the class. But rogues, for all their entertainment value, don't exactly have a lot to offer in the way of flashy fun factor -- which is why I was pleasantly surprised to see a familiar face pop up in Warlords of Draenor in a rogue-only series of quests.

Griftah, the wily troll who sells items of questionable value to players, has been a fixture in the game since Burning Crusade, where he underwent his own strange little storyline of being caught, punished, and allowed back into Shattrath City. Since then, he's been seen here and there in game -- but never in the kind of entertaining scope and capacity he had back in Burning Crusade. So what do rogues, fun factor, and everyone's favorite con artist troll have in common? Plenty, in the upcoming expansion.

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Filed under: Warlords of Draenor

Warlords of Draenor: Tanaan stress test today at 3:00 p.m. Pacific

Tanaan intro
If you've got the free time and access to the Warlords beta, consider lending a hand to the development team and joining the Tanaan Jungle stress test, today, September 10th, at 3:00 pm Pacific time. The level 100 realms will be turned off for the duration of the test, and the Blues are encouraging us all to create new level 90s in order to test the server load on the Tanaan Jungle introductory quests. This is an important aspect of Warlords of Draenor, particularly because everyone will have to do these quests at the beginning of the expansion. The more accurate data Blizzard has on what their servers can handle, the better they can make the early expansion experience for all of us.

Filed under: Warlords of Draenor

Breakfast Topic: What do you want to know?

Playing the beta and witnessing an expansion in progress has been a pretty interesting experience -- each expansion is always a little different in terms of how much is complete when the beta is opened, and how many changes we see over the course of the beta. I have to say, however, that I think Warlords currently holds the record for the most flat-out changes I've seen in beta content. That's not a bad thing at all -- it just means that close attention is being paid to feedback from beta testers, and the devs are quietly working away at tweaking and polishing content in response to that feedback.

The latest Developer Q&A addressed several questions players had regarding the upcoming expansion -- I was pleased that my question regarding professions made it to the list of those asked. And they certainly did their best to answer that question and clarify the purpose of professions in Warlords, which I appreciated as well. But I can't help feeling, even as someone who is currently playing on the beta, that I am still missing the big picture when it comes to professions. We haven't really seen any developer blogs on the topic, and I'm still wondering how being able to access multiple professions outside your own is going to impact server economies and general trading of goods on the auction house. Maybe that's just something I'm going to have to wait and witness once the expansion goes live.

What about you guys? What kinds of Warlords questions do you have? What have you been wanting to hear more about? What features are you really interested in seeing once the game has been released? Is there anything about the new expansion that you're still unclear about? What kind of Warlords information would you like to know?


Filed under: Breakfast Topics, Warlords of Draenor

Warlords of Draenor: Getting resources for your Garrison

‚ÄčAlliance garrison
The player's Garrison is one of the central features of Warlords of Draenor, coming with its own special Hearthstone, and in many ways taking the place of a faction hub. Depending on what kind of structures you choose to build in your Garrison, you can have your own crafting centers, bank access, auction house, PvP center, and more. However, to build any of them, you need resources.

In fact, to do just about anything with your Garrison you need resources. You need them for buildings, for crafting, and in order to send your followers on missions. So, just how do you get Garrison Resources? Well, I'm glad you asked. There are a variety of ways to earn your Garrison Resources in Warlords of Draenor, some easier than others.

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Filed under: Warlords of Draenor

Robin Williams tribute arrives in Warlords of Draenor

We knew that Blizzard was planning to add a Robin Williams tribute to the game and had even see datamined files suggesting we might meet Genie, Mork, or Mrs. Doubtfire inside World of Warcraft. However, we've gotten our first in-game look at what Robin will look like. On an island in the seas south of Talador (nearly to the boarder of Nagrand), you'll find an ever-burning lamp sitting on a ledge overlooking the sea. If you click on it, a genie-like NPC named Robin will emerge, yelling "INFINITE COSMIC POWER!" Robin only remains for a moment before shrinking back into his lamp, saying "Itty bitty living space."

Also on the island is a large broken egg with a chair and some machinery inside -- no doubt a reference to Williams' role as Mork, an alien who arrived on earth in a similarly egg-like ship. There may yet be more to this tribute, since datamining has found additional NPCs, but whether they'll show up on this island, somewhere else entirely, or never arrive in the game itself we don't yet know.

Filed under: News items, Warlords of Draenor

The Queue: To fang or not to fang

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Fangs for life.

Andrew10 asked:

I've decided to use my lvl 90 boost on a female Nelf druid. I love the new female Nelf model, with the fangs. My question is, if I do this now, and I like the face I choose, am I still going to be happy when we get the new models? Or will there be differences in the models that don't exist now, so I'll wish I had chosen a different face? Like, will I pick a face, and then come new models, realize mine doesn't show the fangs, but another one has them on display?

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Filed under: Analysis / Opinion, The Queue

Warlords of Draenor: Warspear and Stormshield

In Warlords of Draenor, the island of Ashran isn't just home to a potential paradise for world PvP -- it's also the location of both Alliance and Horde faction hub cities. City may be too strong of a word, however -- the two areas are more like souped up bases of operation than proper capital cities like Shattrath or Dalaran. Less giant city, more stronghold -- and slightly more spread out than the garishly charming Shrines in Mists of Pandaria -- both Warspear and Stormshield are meant to be not necessarily a home away from home, but a centrally located area for commerce and trade.

Each stronghold contains portals to every capital city for your respective faction, as well as profession outposts, an auction house, an inn, and a hub of activity for the nearby PvP action in Ashran. In a way, it's kind of nice that the action is nearby. Shattrath was a fun hub city, but it was nowhere near Halaa. Dalaran was great, but having to hop a portal to get to Wintergrasp was never the most elegant solution for players that wanted to duke it out with other players. Still, one of the major concerns for players is simply the strongholds themselves, and their proximity to areas that some people might not want to partake in. So what are these strongholds really like?

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Filed under: Warlords of Draenor

Warlords of Draenor: PvP now requires active flagging on PvE realms

Have you ever been quietly minding your own business on the Timeless Isle, or attacking a world raid boss like Ordos, only to find yourself accidentally flagged for PvP due to a misclick or tab target gone horribly wrong? Earlier this year, Bashiok mentioned that one of the goals for PvE realms was to keep players from accidentally flagging themselves -- and in a tweet by Ion Hazzikostas, it's been confirmed that this has now been implemented on the beta.



This means no more accidental flagging for players that are simply trying to DPS or quest out in the open world on PvE realms. And this also applies to healers as well -- healers will simply not be able to heal flagged players unless they choose to actively flag for PvP. Naturally this issue isn't a problem on PvP realms, but for players on PvE realms, the change in Warlords should be a welcome relief. When players make the choice to roll on a PvE realm, that choice is usually a deliberate one that's made to avoid the hassle of unwanted world PvP situations. It's nice to see that steps are finally being taken to keep PvP on PvE realms what it was meant to be -- an optional experience that you can choose to participate in, rather than be tricked into whether you're willing or not.


Filed under: PvP, Warlords of Draenor

Warlords of Draenor: Tank changes

Tank
Technical Game Designer Chadd Nervig, aka Celestalon, has been answering some inquiries on Twitter lately, and hinted at a few of the changes we can look forward to with tanking. It seems all tanks are up for tweaks, in some fairly overarching ways.

If you're not familiar with Resolve, it's essentially what Vengeance has become in Warlords of Draenor, albeit with some changes. Currently, Resolve improves self-healing and absorbs done by the tank to the tank and partially converts mastery to attack power. How it will be further tweaked in Warlords remains to be seen, but the overall change itself should help tanks be tanks without overshadowing the DPS.

The rest of the tweet is much more intriguing, but does fit with the overall theme of scaling down we're seeing in Warlords. Lowering tank health and mitigation seems risky, but if boss damage is also reduced, then it shouldn't be a problem. For a long time, Blizzard has made noises about how they wanted to slow down the pace of boss fights, especially in the final tiers of an expansion. Damage that's less devastating, healing that is slower pace and choices that are more meaningful. To me, these changes read as being in line with that philosophy. I will be interested to see them implemented, and how they affect gameplay in the beta.

Filed under: News items, Warlords of Draenor

Warlords of Draenor Beta: Patch notes for August 27th

They're here, and they're mostly a tuning pass.

The latest patch notes for the Warlords of Draenor beta are much less about sudden, massive changes and much more about getting damage and healing output where it needs to be for the live release of the game. So what are we looking at?
  • The pandaren racial Epicurean now increases the effect of buff food by 75%, down from 100%.
  • Typhoon's range was decreased to 15 yards, down from 30 yards.
  • Pretty much every single class saw some damage adjusted up or down.
We definitely seem to be heading towards release at the pace you'd expect for a November release of the expansion. Head on over to the official site for more details.

Filed under: Warlords of Draenor

The Queue: Time

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Today is one part serious, one part silly. Brace yourselves.

antiganon asked:

Did anyone else have a Queue to log in to the battle.net app on Sunday night?

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Filed under: Analysis / Opinion, The Queue

Warlords of Draenor: Recruit Alexi or Weldon Barov for your garrison

Ah, the Barov family. If you've been playing WoW for any length of time, you're likely well acquainted with the brothers Barov. The last two heirs to the Barov family fortune, Alexi and Weldon Barov used to send players both Alliance and Horde to the opposite faction's camps in order to murder each other. Once the head of the offending brother was returned, players were rewarded with the Barov Peasant Caller, a trinket that summoned Barov servants. In Cataclysm, the Barov brothers seemed to have come to an accord, each no longer intent on the murder of the other, and instead focused on assaulting Scholomance.

But in Mists, both Weldon and Alexi disappeared without a trace. The Barov Peasant Caller was no longer able to be obtained, Scholomance was revamped, and the brothers Barov vanished. Some players idly wondered if this meant the end of the Barov line -- we can officially say no, it did not. Why? Because it looks like Weldon and Alexi decided to team up and band together to enter the lumber industry, and you can find them both on Draenor. In fact, you can recruit either Weldon for the Alliance, or Alexi for the Horde, as a follower for your garrison.

And that Peasant Caller? It's back, and it's gotten a substantial upgrade along the way.

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Filed under: News items, Warlords of Draenor

Warlords of Draenor: New voice files datamined

Adriacraft over on Youtube has been hard at work downloading a variety of different voice files from the latest beta build. Included in the mix are what seems to be most of the tracks for the Tanaan Jungle starting experience, as well as a few different vignettes and scenarios, some of which haven't been seen on the beta as of yet. Several of the orc warlords have been dug up, as well as a full ten minutes worth of vocal tracks from Yrel.

Needless to say, every single last one of these files are full of spoilers for story lines and events in Warlords of Draenor. If you are deliberately avoiding spoilers, listening to any of these would be a very, very bad idea. And if you do choose to listen to them, keep in mind that these are beta files, and therefore may or may not actually be found in game once the expansion is released.

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Filed under: Warlords of Draenor

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