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Posts with tag warlords-of-draenor-beta

Warlords of Draenor beta: Play with the blues August 21

Holinka
For those in the Warlords of Draenor beta, this coming Thursday you'll have the opportunity to potentially test directly with some Blizzard Blues. From 3:00 to 5:00 pm PDT on Thursday, August 21, members of Blizzard's Development team, Community team, Quality Assurance, and Customer Service will be available on both the PvP and PvE level 100 premade realms to test 3v3 Arena matches and 5-person dungeon groups. Depending on faction, you'll be able to identify Blizzard representatives by their guild tag: <Blizzard Horde> or <Blizzard Alliance>. The event will be a great way to test out some dungeons and arenas while mingling with both your fellow WoW players and creators. If you can make it, I'm sure the event will be worth your while!

Filed under: Analysis / Opinion, Blizzard, PvP, Raiding, Warlords of Draenor

The Queue: Timeline confusion

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Today we attempt to tackle timelines and alternate dimensions. Attempt being the operative word.

Breadsammich asked:

Something's bothering me about the Warlords cinematic. We see a pitlord, presumably Mannoroth, angered over the orcs' refusal to drink the blood. However, if the legion exists outside time and dimensional boundaries, how could that be Mannoroth? A "new" one wouldn't have been created by the new timeline if he's separate from it to begin with, right? Is this just Blizzard waving it off a little for the sake of the cinematic?

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Filed under: Analysis / Opinion, The Queue, Warlords of Draenor

Warlords of Draenor: An evening as a treessassin

I really wasn't planning on doing anything in particular when I logged on the beta the other night -- just some exploring and some garrison work as well as hunting down fishing gear for a needy troll death knight. But while wandering around Nagrand, I happened upon an unfortunate scene -- a Petrified Ancient standing on top of what appeared to be a handful of orc peon and human lumberjack corpses. Upon further investigation, this wasn't a mob I could just attack and kill. It was, however, a mob I could ask my Lumber Mill crew to cut down.

Maybe this was a bad decision. But hey, I'm the commander of this Alliance force on Draenor and they have to do what I say, so why not? I found out why immediately after the poor sap I asked to chop the tree tried to complete my order and was promptly confronted by a very angry and not-quite-as-petrified-as-you'd-think Ancient. It wasn't until I'd killed the incredibly angry tree that I discovered not only was this Ancient more than he appeared to be, but I was about to embark on what just might be the weirdest quest I've ever done in WoW.

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Filed under: Warlords of Draenor

Warlords of Draenor: Zone music highlights for Nagrand, Spires of Arak

The Warcraft Twitter account tweeted not one but two pretty cool items of interest yesterday, for those that are fans of Warcraft's music. Zone preview selections for both Nagrand and the Spires of Arak have been made available for listening. While Nagrand's theme is suitably idyllic for the green rollings hills and waterfalls in the zone, it's Arak's preview that is really a standout. I'm not even sure how to describe it, because I haven't heard anything quite like it in Warcraft before. Of course, we've never really seen anything quite like arakkoa civilization before, either.

Both previews are snippets of what players will find on the Warlords of Draenor soundtrack, which is part of the physical Collector's Edition package along with a host of other goodies. Give both tracks a listen, and while you're at it, make sure you're following Warcraft's official Twitter account -- they're apt to post plenty more cool surprises as we wait patiently for the next expansion's arrival.


Filed under: Warlords of Draenor

Warlords of Draenor: Recruit death knight Abu'gar for your garrison

Sometimes, death knights aren't all about death, destruction, and cold. Sometimes they really just want to kick back and reflect on what's important in the world -- fishing. Well, at least one death knight would rather be fishing, and his name is Abu'gar. Abu'gar was never exactly thrilled with the idea of serving the Lich King, he just wanted to spend his undeath relaxing by the side of a warm lake. You can find Abu'gar out in a lovely secluded glade in Nagrand, contemplating the water, the scenery, and the fishing conditions, all of which seem to be pretty idyllic as far as the death knight is concerned.

But unfortunately, he's missing a few key items to take advantage of the awesome fishing spot he just found -- and that's where you come in. Scattered around the zone are the various tools Abu'gar needs to get a fantastic day of fishing in under the warm skies of Nagrand. Apparently Abu'gar is the forgetful sort, or simply neglects to pick up his things when he's moving on.

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Filed under: News items, Warlords of Draenor

Warlords of Draenor introduces social fish

Fishing has always been a niche activity in World of Warcraft -- the few who fish love it and everyone else finds it loathsome at best. However, over the years, fishing has been given access to some truly unique items and/or adventures: the hunt for Mr. Pinchy, fishing up sea monsters, and totally rad fishing pole models, for example. Now Warlords of Draenor will be introducing social fish -- fish that can be used to buff fellow anglers, and fish that can label a fellow player's general demeanor for all to see. Via Wowhead and El's Anglin, Warlords introduces:
  • "Fragrant" Pheromone Fish Coat a friend with Fish Pheromones, increasing their Fishing by 100 for 5 min.
  • Awesomefish Use on a player to debuff them with "Awesome! Someone thinks you are awesome!"
  • Grieferfish Use on a player to debuff them with "Griefer. Oh dear."
  • Tyfish Use on a player to debuff them with "Thank you! You did a nice thing for someone. :)"
According to El's Anglin, Awesomefish and Tyfish are more common than the Grieferfish and the Fragrant Pheromone Fish. All can be caught in Draenor's open waters except for, it seems, Frostfire Ridge. While the Pheromones only last 5 minutes, the debuff applied by the other fish last a full 24 hours.

Personally, I doubt I'll make much use of the Pheromone Fish, given it can only be used on other players. I'm not a completely asocial gamer, but when I'm fishing, I like my solitude. If someone butts into my territory, I pick up and go as fast as I can. How am I supposed to watch Netflix while I fish if I don't know which bobber is splashing around in the background? I also wonder as to the actual value of the Grieferfish. I suspect genuine griefers will accept the debuff as a badge of honor while innocent players will feel labeled unfairly if they've been hit with it for laughs. I can get behind the Awesomefish and Tyfish, though.

Filed under: News items, Warlords of Draenor

The Queue: Ashran and avocados

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Today's Queue gets a little meta. You've been warned.

Toro asked:

Now that the Ashran hub is in-game, what do you think?

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Filed under: Analysis / Opinion, The Queue

Warlords of Draenor: Transmoggable farm implements

Farmer
Our friends over at Wowhead have uncovered a new feature in Warlords of Draenor that should make dedicated transmog enthusiasts very happy--transmoggable farm weapons. These include a Garden Hoe, Garden Shovel, Garden Pitchfork, Garden Scythe, and Garden Sickle. The Garden Hoe and Garden Sickle are classified as one-hand maces, all the rest are two-hand staves. They are vendor items sold by the NPCs around your Garrison's Herb Garden, and the cost is surprisingly steep--2,375 gold plus 500 Draenic Seeds for the one-handers, and 4,750 gold plus 1,000 Draenic Seeds for the two-handers. Draenic Seeds can be either grown in your Garrison's Herb Garden, or farmed out in the world by Herbalists.

If you've ever dreamed of an amazing farmer transmog, these weapons are sure to complete the look along with the Red Lumberjack Shirt and the Blue Overalls--for clothies, at least. Who'd have thought that a warlock could look so convincingly nurturing?

Filed under: Transmogrification, Warlords of Draenor

Warlords of Draenor: The Iron Horde invasion, Alliance edition

Blasted Lands Maraad
One of the newer additions to the Warlords of Draenor beta is the Iron Horde invasion of the Blasted Lands. I'm a bit unsure as to whether this is a permanent change or if this is a testing phase for a temporary event, but the new flight point makes me lean toward permanent. You can grab the breadcrumb quest into this series from the Hero's Call Board in Stormwind, where you are told that Vindicator Maraad awaits you in the Blasted Lands. There's a convenient portal right next to the board so you can just hop on in and head over to the new quests.

Beyond this point lie some fairly hefty spoilers for the early part of Warlords of Draenor, so if you're trying to avoid those, pass this article by!

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Filed under: Warlords of Draenor

The Queue: O Joanna

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

It's that time again -- time to remind everyone that Joanna Blueheart exists and is awesome.

Magnus asked:

Am I wrong, or did Joanna Blueheart not make the cut for the Alliance garrison? I think she was the very first character requested when one of the devs asked on Twitter whom we wanted to have in our garrison and she has had something of a cult following of Alliance fans throughout the years. Seems like a missed opportunity by the devs if they had forgotten about her.

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Filed under: Analysis / Opinion, The Queue

The Queue: Opinions

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Let's get this party started.

Banjo asked:

What is your honest opinion of WoD?

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Filed under: Analysis / Opinion, The Queue

Warlords of Draenor: Change your guards with exalted reputation

Ever since the means to actually grind reputations all the way to exalted was implemented in vanilla, I've always wished there was more to them. Certainly as later reputations were added with each additional expansion to the game, we got all kinds of amazing rewards. Yet our reputations within our own alliances netted us very little. I could be a human and exalted with Darnassus, but all that would do is unlock access to the mounts that the night elves rode around on. Other rewards were added later in the game, but nothing particularly striking.

A fascinating post over on Reddit pointed out something very interesting coming up in Warlords of Draenor, however -- it seems those old vanilla reputations are getting a little more use in the next expansion. Along with being able to choose what buildings you place in your garrision, you can also choose which guards you'd like to have patrol your Draenor fortress ... provided you have the reputation to do so. After seeing the post, I had to go check it out myself on beta and see how it worked.

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Filed under: News items, Warlords of Draenor

Warlords of Draenor: Shadowmoon Valley

Of all the new zones introduced in Warlords of Draenor, the one I was looking forward to the most was Shadowmoon Valley. The scarred, desolate landscape in Burning Crusade told nothing of just how gorgeous the land once was -- but it was home to the draenei once upon a time, untouched by the Burning Legion or the orcs, and I really wanted to see it. And I have to say, Blizzard did not let me down the slightest with this zone. Everything from the trees to the sky to the individual blades of grass that sway with movement as your character walks through them is a sublimely crafted work of art.

Although home to the draenei, Shadowmoon Valley is also home to the Shadowmoon clan of orcs, as well as a variety of other denizens, some friendly, some ... not so much. But it's the draenei architecture and scenery that really stands out in this zone. I can't really put in words how ridiculously detailed the environmental art is in Shadowmoon, but I put together a gallery of assorted screenshots so it can be shown. Be warned, there are a few spoilers along the way, so those that are wanting to see everything for the first time when you log in on day one should avoid it.

But enough about the scenery. How does the zone play?

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Filed under: Warlords of Draenor

Warlords of Draenor: Recruit Archmage Vargoth for your garrison

One of the most prized, beloved items from the Burning Crusade expansion had nothing to do with your armor or your prowess in slaying endless dungeon and raid bosses. In fact, it wasn't even a quest reward -- it was simply a quest item, Archmage Vargoth's Staff, which was used to summon an image of Archmage Vargoth himself. Many players didn't bother handing in the quest in which the staff was obtained, because there was something appealing about having Vargoth on call. Players were so pleased with Vargoth that the image was eventually changed to respond to player emotes -- when you danced, Vargoth would chuckle at your absurdity.

In Warlords of Draenor, where you go, Vargoth will follow -- or at least he will if you can find him. A rare level 100 follower with a whopping 550 ilvl, Vargoth, or rather, his image, is a solid addition to any garrison. But Vargoth isn't the easiest mage in the world to track down, and requires a little legwork and exploration if you want to add him to your army. Vargoth may be a powerful mage ... but he's not so good at getting to Draenor.

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Filed under: News items, Warlords of Draenor

Warlords of Draenor Beta: Patch notes for August 1st

Once again we're looking at patch notes for the Warlords of Draenor Beta. And there are changes to be had, for classes such as Death Knights and Warriors, as well as in general. Some highlights:
  • Death knights lose the Rune of Cinderglacier
  • Frost death knights have been revamped, so that dual wield frost DK's specialize in more frost damage while two handed frost DK's lean more on physical damage. Various abilities have been buffed or changed to make this the case, including Obliterate.
  • Tremor Totem still can't be used while feared, charmed or slept, but its duration is now increased to 10 seconds.
  • Arms warriors now generate rage from auto attack damage taken, and many warrior abilities have had their stance restrictions removed.
There's more, of course - for a complete run-through of these patch notes, head over to the official site.

Filed under: News items, Warlords of Draenor

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