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Posts with tag warlords-of-draenor-beta

Warlords of Draenor: Patch 6.0 patch notes

The patch notes for patch 6.0 have been released! Patch 6.0 is the pre-patch for Warlords of Draenor, featuring many of the changes and adjustments we'll be seeing in preparation for the next expansion's launch. Please note that patch notes can and often will change over time -- these should by no means be considered a finalized version. Highlights from the patch notes include:
  • A new row of talents has been added for level 100, and Draenor Perks from levels 91-99.
  • Racial traits have been rebalanced.
  • All characters now learn a few important Major Glyphs as they level up.
  • Garrisons, garrisons, garrisons!
Read on for the full list of patch notes after the break.

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Filed under: News items, Warlords of Draenor

It's time for the Warlords of Draenor beta

"It's time for the Warlords of Draenor beta."

Kind of an obvious statement, isn't it? A lot of people are making the call for it, voicing their discontent that it's not available yet, that we're not getting the deluge of Warlords info that one expects from an active beta. The majority of those complaints, however, are just on the surface of the community -- ardent fans that crave more Warcraft.

But the need for a beta now is deeper than appeasing the community's need for new purple pixels. Three reasons:

First, and foremost in the mind of a multinational business like Blizzard, the beta itself is needed to show investors and other stakeholders that the company is moving forward with their flagship property and is executing its recovery plan. Let's not argue about how healthy or not healthy WoW is at the moment -- it has had a subscription drop and the market demands that it tries to recover from that. Part of the rejuvenation process is to release an expansion that alters the gameplay in fundamental ways that will draw players back in.

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Filed under: Analysis / Opinion, Warlords of Draenor

The wonders and perils of betas

Here at WoW Insider, like in many other places, we've got betas on the brain. Mists of Pandaria had WoW's largest beta, with a huge audience thanks to the Annual Pass sign-up system. In case you don't recall, the Annual Pass gave players a copy of Diablo III, as well as guaranteed access to the Mists of Pandaria beta, in return for committing to play WoW for another year. As a result, the beta access was huge. Not to mention problematic, as it took Blizzard a really long time to roll out beta access to all the players who'd signed up for the Annual Pass. It was a bit of a nightmare for them, one would imagine, as players felt they had the right to access Mists beta from day one, and just got more and more angry as wave after wave of invitations went out, without theirs.

So, before players even got into the beta, there were problems. Betas, originally, were for testing and testing alone. Testing by a slightly larger group than Alphas. Now, beta access seems to have evolved into a different beast altogether. It's early access, it's getting to play a game before your friends, it's status as someone in the know. Betas have become a way for game designers to get their games promoted via streams and YouTube, and the exclusivity of access creates a culture of have and have-not. Everyone wants to be in the beta, with little regard for how it affects their enjoyment of the game.

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Filed under: Analysis / Opinion, Warlords of Draenor

Warlords of Draenor: Is there already an internal alpha?

Here at WoW Insider, we're really excited about Warlords of Draenor beta. And when I say we're really excited, I mean we're really excited. So we're always looking for clues that it might be coming. If you weren't aware, the things that will generally happen before a press beta are an internal alpha, followed by a very small friends and family alpha. So when Senior PvP Designer Brian Holinka tweeted the following, we had to share:

Now, Holinka is definitely not saying that there categorically is an internal alpha. He is the PvP designer, after all, so it makes sense that he would have the ability to test his designs. But the big differences are things like the removal of abilities, the stat squish, CC removal, the rework of how health and damage scale -- all core systems. So while we can't take this as a confirmation of an internal alpha we can hold out hope that, if there isn't one yet, it won't be long. And that means that we could be well on the way to Beta.

It seems that, if the Warlords of Draenor pre-orders appear with the launch of patch 5.4.7, beta can't be too far behind. Given Blizzard's history, asking players to shell out for an expansion that isn't even in beta yet might be a tall order.

Filed under: News items, PvP, Warlords of Draenor

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