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Posts with tag warlords-of-draenor-dungeons

Warlords of Draenor: Eight level 100 dungeons at ship

Warlords of Dreanor will ship with eight level 100 dungeons. These dungeons will be put into place in patch 6.0, which is currently in alpha testing at Blizzard. The clients that have been datamined are currently only showing six dungeons, however as Lead Game Designer Ion Hazzikostas points out, this is incorrect. Alpha clients are not final products, so there's a lot missing.

The dungeons we know about are:

  • Bloodmaul Slag Mines
  • Blackrock Depot
  • Auchindoun
  • Arakkoa Spires
  • Shadowmoon Burial Grounds
  • Iron Barracks
  • Upper Blackrock Spire (updated to a new layout and heroic difficulty)
A lot of people got upset over only having six dungeons at release. It was said at BlizzCon that at least six dungeons would be added, and then when there was only six in the alpha client, it caused angst. It appears, as is often the case with datamining, that no one needed to get upset at all.

Ion also noted that 7 out of the 8 dungeons are new.

Filed under: News items, Warlords of Draenor

Why Proving Ground gating on queued heroics is a good thing

It's certainly been a controversial move. Lead Encounter Designer Ion "Watcher" Hazzikostas took to the forums recently to clarify some hastily translated interviews he did with fansites during last week's press event. There are several key things in Watcher's post that it seems people are missing, so let's just sum it up here.
  • Proving Ground Silver will be required for solo queue heroic dungeons
  • Group queue heroic dungeons will have no Proving Ground requirement
  • Proving Grounds will be updated to "further refine balance and mechanics"
Let's begin at the end. Read that last point, and then read it again for good measure. Yes, Proving Grounds have some issues at the moment, as far as balance goes. A lot of those issues actually relate to how well classes downscale with gear, how dependent they are on certain levels of certain stats. For example, let's look at fire mages. Fire mages scale really well with gear, as do their Arcane brothers and sisters. Take a fire mage and scale it right down to 463, and you'll have a harder time doing a silver Proving Ground than a class that scales down really well.

I did a little experiment as part of my research for this article. In an attempt to see how bad getting a Silver could be, I took a fire mage to the proving grounds. Not a new 90, but an unplayed one. My gear was woeful. I managed, with this gear, not at the hit cap, not even at ilvl 463 with downscaling, to reach wave 4 of Silver. Bronze took five tries.

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Filed under: Warlords of Draenor

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