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Posts with tag warlords-of-draenor-garrisons

Wowhead interviews Lead Game Designer Ion Hazzikostas

Warlords of Draenor is bringing some big changes to the table -- and Wowhead recently interviewed Lead Game Designer Ion "Watcher" Hazzikostas about many of the changes we'll be seeing in regards to raiding, valor, and more. Item upgrades will be going away entirely, and with them, the valor point system seems to be attracting a shift in purpose, although that shift hasn't quite been decided just yet. However, the incentive mentioned during last year's BlizzCon that rewarded players with extra valor for grouping is undergoing a revamp, as valor currently isn't as useful as it has been in the past.

Also interesting to note are the design changes for gear rewards. For the past several expansions, gear obtained from varying levels of difficulty in raids has always been the same model, simply different colors. In Warlords, this will be changed to be similar to what we saw in Burning Crusade -- PvP and PvE gear will share similar models, and the color shift will denote whether the armor was obtained in PvE, or PvP. Raid gear will go back to having different artwork, depending on the difficulty of the content completed -- so players that have defeated the most difficult content will have the snazzy gear to show for it.

While Garrisons are going to be a huge piece of playable content, Hazzikostas pointed out that the feature is in no way mandatory -- the feature is not meant to feel like dailies in any way, and there won't be any sense of obligation to work on them on a daily basis. For those that have waded their way through the daily system introduced in Mists, that should be a relief to hear. Check out the full interview above for more from Hazzikostas -- and keep an eye on Wowhead for a full transcript of the interview soon.

Filed under: Interviews, Warlords of Draenor

Warlords of Draenor: New garrison screenshots from PAX East

Hunter site Eyes of the Beast attended PAX East this weekend, and uploaded some images from the press kit. Included in the screenshots are an impressive shot of what appears to be the Spires of Arak, a shot of Frostfire Ridge, another shot of the gorgeous scenery in Shadowmoon Valley, and of course, garrisons. The garrison screenshots in particular are interesting because it looks like this is a garrison at or very near completion -- giving a much clearer look at just what these things will look like when we get to set them up ourselves.

Of course, the buildings displayed are all Alliance structures -- we haven't really seen any fully realized previews of Horde settlements just yet. The Alliance architecture seems to blend in with Draenor's lush landscape remarkably well. I'm hoping that the Horde buildings won't stick out like a sore thumb in comparison -- but we'll have to wait to see what the Horde structures look like, for now. Check out the full post on Eyes of the Beast for all the images.

Filed under: Warlords of Draenor

Warlords of Draenor: Garrisons much more than player housing

Garrisons seem to be shaping up to be the centerpiece of Warlords content -- not in the sometimes soul-crushing manner of the daily quest grind in Mists, but as an entertaining and engaging diversion for players to do at max level in between dungeons, raids, scenarios, and whatever else happens to pop up. We have yet to get a proper introduction to the feature, but we've been told and shown in glimpses here and there that it's going to be big. Much, much bigger than our farms.

Wowhead has been busily datamining everything under the sun from the Warlords alpha client, and some of that information directly involves the new feature. While there's not a clear picture of how exactly garrisons are going to work, the datamining does point out some fascinating details and perks. It's become incredibly clear that while garrisons have been referred to as WoW's version of player housing, in fact they're likely going to be much, much more than that.

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Filed under: Warlords of Draenor

Warlords of Draenor: Garrison to have its own fishing hole


Cory Stockton has teased us yet again with news on the upcoming Garrisons for Warlords of Draenor. This time, he's working on fishing.

What is becoming ever more clear with each successive tweet (many of which we've covered) is that the Garrison is more expansive and a lot more content than anything like the Farm we've gotten before. Cory confirmed this in a followup tweet, promising some new blogs on the feature and what to expect from it in the near future.

Honestly, I'm starting to get the sense that I need to pay a lot more attention to the Garrison and that it's going to be a big new part of how we play WoW in this expansion. We've seen that they'll have portals to major cities, be a place where you can display achievements, work on professions, there's a follower style minigame planned, pets and mounts displayed via stables, and I find myself wondering just how big the Garrison is intended to be. Very interested in those promised blogs.

Filed under: Analysis / Opinion, News items, Warlords of Draenor

Warlords of Draenor: Garrisons will not require gold

While we haven't exactly had an influx of news regarding WoW's next expansion, one good piece of information was recently mentioned on Twitter. Garrisons, a major feature in Warlords, will not require gold to build. Instead, they'll have their own resource system -- although what that resource happens to be, or how it works, has yet to be revealed.

Garrisons are WoW's answer to a plea for player housing that has been asked for as far back as vanilla WoW. However, rather than a traditional view of player housing, garrisons have already been shown to be a far more interactive experience, one that your character can use to their advantage by gathering followers, sending them on missions, and even use as a method of boosting professions. While we've seen screenshots of garrisons, and seen a post on the art and design elements behind the feature, we haven't really heard a lot about the actual mechanics other than little tidbits released via Twitter or mentioned in interviews.

Here's hoping that waiting for the "soon" mentioned in Senior Game Designer Jeremy Feasel's tweet will be a pretty brief experience. And even though we haven't got much in the way of details, it's nice to know that garrisons won't be breaking anyone's bank.

Filed under: News items, Warlords of Draenor

Warlords of Draenor: New Garrisons screenshot

It seems that Creative Director Alex Afrasiabi isn't the only one tweeting images from Draenor. On the heels of some perfectly lovely screenshots of Talador and Gorgrond, another screenshot has surfaced. Game Designer Jeremy Feasel has stepped in the fray, having joined the Twitter crew yesterday under the moniker @Muffinus. Feasel designs Pet Battles, was the mastermind behind the Timeless Isle, and is now currently working on Garrison content. After a short introduction, he didn't waste any time, posting a new screenshot of a garrison in progress.

I didn't really think it was possible to get any more excited about garrisons than I already am, but the screenshot certainly managed to make it happen. I love the fountain detail in the center and the clock tower in the back. I'm pretty sure I wouldn't mind parking any of my characters there for a while.


Filed under: News items, Warlords of Draenor

Warlords of Draenor: Details on the art of garrisons

Senior Art Director Chris Robinson has been keeping us on tenterhooks awaiting the next Artcraft installment, dealing with Garrisons, and it's here!

It's a fascinating post, giving way more than just art, an insight into the design process and the "gameplay first" approach the designers have taken. We also hear from Wendy Vetter, the Dungeon Team's lead artist, who walks players through the process of making the new old, and the old new, as they borrow and adapt older textures and assets while still bringing them up to date with the new systems and graphical quality.

There's also input from the props team, giving information on the elements they've added into the mix, the storytelling side of design, creating a whole with items and their use. They're the team working on decoration and filling the space in the buildings.

It's another great installment in the series and a fascinating read!

Filed under: News items, Warlords of Draenor

Warlords of Draenor: More Garrison tidbits from Mumper

Over the weekend, Lead Content Designer Cory "Mumper" Stockton tweeted several exciting tidbits about Warlords' much-anticipated Garrisons feature. Wowhead rounds up the key tweets, which cover things like the focus of Garrisons, and some exciting hints at buildings.

When we were talking last week about things that make your Garrison feel like home, one thing that cropped up was ways to show off achievements past. Mumper mentions that there will be Monuments that players can place, earned from achievements. However he does go on to clarify that Garrisons are not about placing furniture and decorating. This isn't The Sims in WoW, after all.

Most exciting, though, he talks about one building, a Mage Tower spec called City Portals that opens ports to every major city. It seems from his later tweets that the tower will not be mage-specific, but will need to be specced and upgraded like any other building to get the portal setup. His response to another tweet confirms that the plans will be from drops, quest rewards and vendors, again implying the buildings will be available to all.

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Filed under: News items, Warlords of Draenor

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