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Posts with tag warlords-of-draenor-level-100-talents

Class guides updated for Warlords of Draenor and patch 6.0.2


Wondering what's up with your class in Warlords of Draenor and patch 6.0.2? Class guides on both Wowhead and Icy Veins have been updated with all of the class changes you'll find on live servers right now.

First up, Icy Veins has updated their popular class guides, including 6.0 transition guides. These are currently aimed at level 90 players, but you should look for them to be updated with level 100 talents and gear in the near future.

Next, Wowhead has updated their class guides for Warlords of Draenor at level 100. These guides are aimed at beginners or recently returned players, so if you've just leveled or boosted a new character you should definitely check them out. Each guide also has a section dealing specifically with patch 6.0.2 and any gearing changes you may want to consider at level 90.

You might recognize some of the Wowhead guide authors as former WoW Insider class columnists, including yours truly (hunter guide). You can find all of the updated guides right here.

Filed under: News items, Warlords of Draenor

Breakfast Topic: Talented

Warrior talents
With the release of the first set of patch 6.0 patch notes--I'm certain there will be many variants to come--talk is buzzing about all the major changes and adjustments we'll be seeing come Warlords of Draenor. In addition to reading about all this, I've been doing some perusal of the level 100 talents (as they currently stand).

In particular, I think all three of the new feral druid talents sound great, though Lunar Inspiration is my favorite just for concept alone. The restoration druid options aren't quite as exciting, in my opinion, though they certainly aren't anything to sneer at. The other classes I play regularly are my frost mage and my retribution paladin, and a few of their talents strike my fancy as well--Comet Storm for the mage and Empowered Seals for the paladin in particular sound fun and useful, respectively.

Have you looked over the talents in detail? Some haven't changed much since BlizzCon, but some haven't been documented publicly until now. What do you like? What don't you like? What do you wish were there?

Filed under: Breakfast Topics

Encrypted Text: The promise, and the peril, of Shadow Reflection

Ruffy vs. the Shadow
Every week or two, WoW Insider brings you Encrypted Text for assassination, combat and& subtlety rogues. Scott Helfand (@sveltekumquat) will be your shadow on this treacherous journey; try not to keep your back turned for too long, and make sure your valuables are stashed somewhere safe.

When a WoW game designer sends out nearly two dozen tweets in an hour about a talent, you know he's really excited about it.

Such was the case last week with Technical Game Designer Chadd Nervig (@Celestalon), WoW's torch-bearer on class design issues since Greg "Ghostcrawler" Street's departure from Blizzard late last year. Celestalon treated us to an epic twitversation about the upcoming Level 100 rogue talent Shadow Reflection -- one of the most involved, intricate discussions any WoW designer has ever had with us regular folk on Twitter. "It has pretty crazy potential," he said at one point in the conversation.

Celestalon is clearly psyched about what Shadow Reflection will bring to the rogue class. The question is: Should we be as pumped?

In a word: youbetterbelieveit.

Read more →

Filed under: Rogue, (Rogue) Encrypted Text

Arcane Brilliance: A glimpse of the future


Every other week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. Stacey Landry is the resident mage here, bender of space and time, conjurer of delicious confectioneries and expert at dressing well while setting things on fire.

The dust has settled from BlizzCon and everyone is buzzing with excitement about Warlords of Draenor! A few items of note came out of the reveals shared at the convention, and we're going to take a look at some of them today.

Gear and Stat Changes
Just after expertise had been changed to allow us to use it in addition to or in place of hit rating, both of these stats are going away in WoD. If your mage is a race that grants an expertise or hit increase as a racial bonus (i.e. draenei, gnome, etc.) you can expect a revamped racial with the expansion.

With the removal of hit and expertise we also say goodbye to reforging and meta gems. Honestly, I think this is mostly good news. Hit was never a very interesting stat, and constantly having to juggle it on your gear to a set cap and then ignoring it doesn't add much to game play. Expertise was just another way for mages to chase hit if they needed it. Meta gems were another road bump on the way to outfitting your character. There's always been one gem that's best for us, period, and so this wasn't presenting us with interesting options either.

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Filed under: Mage, (Mage) Arcane Brilliance

Scattered Shots: Lone wolves

Lone Wolf Hunter
Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing the fourth hunter specialization masquerading as a talent.

If you missed Scattered Shots last week, you can go check it out for a summary of what we learned about hunters at BlizzCon 2013. Today, I want to focus on the most controversial of the new talents: Lone Wolf. By taking this talent (only as survival or marksmanship) you gain 30% increased damage when your pet is not active. I've read a lot of posts, tweets, and comments over the past week and it seems that hunters are split right down the middle with this talent, along with a few in the middle who like having it as an option for pet unfriendly encounters.

My initial reaction to Lone Wolf was very enthusiastic, but then I started to wonder how it was going to work with a class built around pets. It's going to have a cascading effect on many existing hunter talents and abilities, namely anything that works in conjunction with your pet. It's possible Blizzard will add secondary effects to these talents so they work without a pet, but if they spend the time adapting older abilities then why not just go all in with the idea? If someone is leveling up a hunter, shouldn't they be able to make a play style choice as drastic as this early on instead of at level 100? Then again, hunters are a pet class ... so why do we need this talent, anyway?

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Filed under: Hunter, (Hunter) Scattered Shots

Lichborne: BlizzCon 2013 news for Death Knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

BlizzCon 2013 bought with it a new expansion, Warlords of Draenor, and while we did learn a lot about upcoming changes, very few of it was actually class-specific. Mostly what we got in class specific news was the level 100 talents, which, while awesome, will likely change pretty significantly even between now and the beta, to say nothing of when Warlords of Draenor goes live. That said, there were still a lot of very interesting system changes that herald great things for death knights, and we'll go over those today as well.

New Talents and Skills

The level 100 talents continue the storied tradition of level 90 talents in that they very obviously take their cue from the prime death knight, Arthas himself, the Lich King. They also address something we've talked about before, ability bloat. Instead of adding new skills, 2 of them simply replace existing things.

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Filed under: BlizzCon, Death Knight, (Death Knight) Lichborne

BlizzCon 2013: The new level 100 talents for all classes and specs


Players are getting some peeks at the new level 100 talents at BlizzCon, and Perculia from Wowhead and our own Olivia scrambled to write them down for us. Unfortunately, they weren't allowed to take pictures, but to the best of our knowledge these are all the level 100 talents in their present form.

As with all early glimpses at content, keep in mind that many of these will probably change by the time the beta hits, and the numbers are likely to be tinkered with as well.

Read more →

Filed under: BlizzCon

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