Senior PvP Designer Brian Holinka has been teasing us with tidbits of information about Ashran, Warlords of Draenor's new PvP island, for some time now, both on Twitter and in interviews
on the recent press tour. And now another little piece of intel that has wider-reaching ramifications than PvP alone.
This sounds excellent, firstly, for Ashran itself. The sense of immediacy, of being in the world and participating in a battle that is on your server, in your realm, will really add something to the experience. The sense of separation in instanced PvP removes something of the immediacy, the feeling that the other faction are invading your territory, that it's your personal server's fight. Not to mention, most people wouldn't be happy to call it world PvP if it was obviously instanced!
But, looking at the new technology, it's exciting to consider what options this opens up for Blizzard. It's more than just phasing, it seems, or Holinka would not have referred to new tech. Could we see this used for questing? For scenarios? Dungeons? Raids? For me at least, the opening scenarios for the Isle of Thunder would have felt a lot more authentic if I didn't have to go through a load screen.
Filed under: PvP, Warlords of Draenor