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Posts with tag warlords-of-draenor-raids

Warlords of Draenor: Raids will be non-linear wherever possible

Lead Encounter Designer Ion "Watcher" Hazzikostas has taken to Twitter to discuss the developers' plans for raid linearity in Warlords of Draenor:

We can see the map for Blackrock Foundry above, and understand what Watcher means with regard to the ICC-esque layout. The circular room at the top is likely to be the room you're looking to unlock by completing wings. And a Firelands-ish layout has much the same effect on raiders. While the world first progression guilds will dislike it, as they thrive on assessing who's behind and who's ahead in the race, they're a tiny percentage of the total raiding playerbase. For the rest of us, it's incredibly frustrating to get stuck on a boss, for whatever reason, and feel like there's nothing you can do but repeatedly throw yourselves at that same encounter.

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Filed under: Raiding, Warlords of Draenor

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