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Posts with tag warlords-of-draenor

Warlords of Draenor Live Q&A Wednesday

This Wednesday, at 11 Am Pacific, CM Lore will be hosting questions about Warlords of Draenor on Twitch.TV, with Lead Game Designer Ion Hazzikostas and Lead Class Designer Kris Zierhut. This will be a Q&A that allows for class questions, so if you were a little disappointed that they didn't answer class questions at BlizzCon, this is your chance to ask them.

Lore - Warlords Launch Q&A, Live Wednesday Nov 12th!
This Wednesday, I'll be joining World of Warcraft Lead Game Designer Ion Hazzikostas and Lead Class Designer Kris Zierhut to answer your questions live on Twitch.TV! With Warlords of Draenor's launch only a couple of days away, we're sure there's plenty of questions we weren't able to answer at BlizzCon, and now is your chance to ask them!

When: Wednesday, November 12th, 11:00 AM to 12:00 PM Pacific Standard Time (see this handy tool to find when that is in your local time!)
Where: The World of Warcraft channel on Twitch.TV/WoW

There are two ways to submit questions. If you're using Twitter, simply tweet your question using the hashtag #WarlordsQA. You can also ask it as a reply to this forum thread; however, as we'd like to get to as many questions as possible, we will only consider questions using 40 words or less. Make them count! In order to be considered, your question must be submitted before 12:01 AM PST on Wednesday, November 12th.

See you there!


So there you have it. Tweet your questions with the above hashtag (#WarlordsQA) or reply to the forum threat linked above but for your own sake remember that 40 words or less limit - you don't want to ask a question only to have it disallowed for length, after all. You've got until 12 AM PST Wednesday, November 12th to ask your questions, so get to work guys.

Filed under: Analysis / Opinion, Blizzard, News items, Warlords of Draenor

BlizzCon World of Warcraft - Items, Class Changes, and More liveblog

The halls are abuzz with Overwatch, but what's in store for World of Warcraft? The World of Warcraft panel, covering items, class changes, garrisons and more is starting up at 4:45pm Pacific time, and we'll be liveblogging it right here. An assortment of WoW devs will be on hand to discuss all the changes in Warlords of Draenor, as well as new features of the expansion that's set to launch next week.

Updates will be in reverse-chronological order, with newest updates at the top of the page. If you only want the latest update, you can stay near the top. If you missed the beginning of the panel, scroll to the bottom.

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Filed under: BlizzCon, Warlords of Draenor

Yrel, the Light of Hope, comes to Characters of Warcraft page

One of the things I personally love about Warlords of Draenor is the spotlight it puts on the draenei, and new characters like Yrel really give that spotlight emphasis. Yrel is one of the draenei who serves as a synecdoche for the whole expansion - what she experiences is what the draenei as a whole have experienced and what they will experience if she does not succeed. It's what fascinates me about her, about how she is the road not taken, the path that didn't succeed in our history.

If you want more details on Yrel, the spiffy new page for her is up here. But to really get to know her, you're going to have to play through Warlords of Draenor (specifically on the Alliance side, for the most part) and I for one recommend it. Yrel is an excellent draenei face character, one who showcases the race's forgiveness, determination and courage.

Filed under: Analysis / Opinion, Lore, Warlords of Draenor

The Beta ends with snails and Firelords

It was as chaotic and unstable as you could ask for, really. The end of the Beta test for Warlords of Draenor is upon us. And as you might expect it ended with a host of powerful foes descending upon Ashran, Orgrimmar and Stormwind. Iron stars, snails, Firelords, Huolons, Varian Wrynns, all manner of dread monstrosities are raining down upon the hapless inhabitants of the beta realms. Born to test, they shall now be tested to destruction. How many Jaraxxus' were there? All of them. And the beta realms were not prepared to face that many Jaraxxi. (I assume that's the plural of Juraxxus.)

Enjoy what screenshots I could get of the chaos before it became impossible for me to stay connected. Truly, the heroes of Azeroth cannot prevail against such might.

Filed under: Warlords of Draenor

Warlords of Draenor's first rated PvP season starts December 2nd

Brian Holinka, Senior PvP designer for World of Warcraft, tweeted the big news today - the next official rated PvP season for World of Warcraft will be starting this December 2nd. This means that if you intend to take part you have about three weeks to get to level 100 and get started, whether it be arenas or rated BG's you intend to make use of.


So there you have it. Get your weapons sharpened, polish your staves, stock up on arrows, get your best prayers set. On December 2nd you can start accumulating Conquest Points by horribly destroying your fellow players in pitched combat.

Filed under: Analysis / Opinion, News items, PvP, Warlords of Draenor

Artcraft Level Design Part 4 features Nagrand

Part four of the latest series of Artcraft was released this week, and this time, five different level designers are featured in the segment, all talking about the development of Draenor's version of Nagrand. Nagrand is pretty unique in that Outland's version of the zone is one of the most pristine parts of Outland -- it's been virtually untouched by corruption, although chunks of the zone have obviously broken off and floated away. Which makes for the interesting task of keeping those familiar landmarks of Outland's Nagrand, while seamlessly adding those missing areas that were lost in the Twisting Nether.

All of the designers talk about that particular hurdle, as well as delivering a lot of other really interesting facts about Nagrand and the Highmaul Raid included on the western edge of the zone. The development of Highmaul and the Highmaul ogres vs. the Warsong orcs is particularly cool. This is the final installment of this particular series of Artcraft -- honestly I think it's been one of my favorites to date, simply because it highlighted so much of the stuff behind those zones we spend all our time in, but hardly ever think about in terms of how they came to be. You can check out the final installment on Blizzard's website, as well as all other posts in the series.


Filed under: Blizzard, News items, Warlords of Draenor

Patch 6.0.3 notes for October 28th

So tomorrow we're getting patch 6.0.3, which hotfixes a lot of issues thus far in patch 6.0.2 and brings the game more in line with what's running on the beta servers. So what issues needed fixing, you ask? Well, there's a host of fixes, so why not let them speak for themselves?
  • In the hilarious words of the patch notes, "Thrall received a reminder that he is currently still on Azeroth."
  • The glitch that was making Undead players' jaws vanish in certain helmets has been fixed.
  • Shamans can rejoice that Flame Shock, Chain Lightning, Lightning Bolt, Frost Shock and Lava Burst have received a discount and now cost 50% less mana to cast.
  • You now can't complete the quest for Warforged Seals if you already have the maximum amount (20) of Warforged Seals.
For the complete list of hotfixes, click the link below! And remember, you are currently still on Azeroth.

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Filed under: Analysis / Opinion, Bugs, Blizzard, News items, Warlords of Draenor

New Warlords of Draenor TV spots

It's time for some serious orcface, as the Warlords of Draenor hype machine kicks into overdrive with these new TV spots. There's one where Grommash just glares out from the screen, I admit that one makes me kind of uncomfortable. This one, with Garrosh getting a couple of beats, is my personal favorite (I've grown to like Garrosh in that love to hate sort of way - he made a pretty compelling bad guy, at least I thought so).

The weeks have flown by and we're in the home stretch now, with November 13 a few short weeks away. Are you ready for the Iron Horde? These TV spots want to know.

Filed under: Blizzard, News items, Warlords of Draenor

Warlords of Draenor cinematics, machinima, and more with Terran Gregory

If you've played World of Warcraft since the beginning, you've doubtless witnessed a slow evolution of story development take place in the form of in game cinematics and increasingly complex and beautiful patch trailers. The majority of these trailers can be chalked up to In-game Cinematic Project Director Terran Gregory, who has been toiling away on bringing us the very best of in game machinima since Burning Crusade. In Warlords of Draenor, those in game cinematics take a giant leap forward, featured in nearly every zone of the new expansion -- and with new models galore, they've never looked better.

As the launch of Warlords marches ever closer, we had the opportunity to finally sit down and have a spoiler-free chat with Terran about the cinematics of Warlords -- as well as his beginnings with Blizzard, and the progress of cinematics from mere machinima trailers to in game marvels of technical prowess.

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Filed under: Machinima, News items, Interviews, Warlords of Draenor

Blizzard offering 7 days of game time to select accounts

If you haven't upgraded your account to Warlords of Draenor, you may want to check your email. In fact, even if you have upgraded your account, you may want to check your email. Blizzard has quietly released a promotion giving players 7 free days of game time for select accounts, randomly offered to both current and returning players. As with any promotion, scams are an inevitability, so if you do see one of these emails pop up in your inbox, don't click any links in the email itself, just to be on the safe side.

Please note that this is a limited availability offer -- the promotion isn't being offered to all players. Community Manager Bashiok clarified the nature of the promotion on the official forums yesterday.

Bashiok
From time to time we run different promotional offers for a subset of players, but they're generally not something offered to everyone. Which is why this may work on the accounts that were offered the promotion, and not others.

However, players are reporting that they have received the promotion without the accompanying email, so you might just have a present waiting for you on your account. To check, log into your Battle.net account, click on your World of Warcraft license, and head to the Referrals & Rewards tab at the bottom of the page. If you have been offered free game time, a link will allow you to activate the game time and apply it to your account. According to the email, the offer expires on November 5 -- so make sure you redeem your game time now, before the offer disappears.


Filed under: News items, Warlords of Draenor

A Behind the Scenes look at Lords of War with Senior Illustrator Laurel Austin

Earlier this month, Blizzard released a behind the scenes look at Lords of War, the latest short series from the team that brought us The Burdens of Shaohao. Although that behind the scenes glimpse was pretty good, it focused mainly on the story of the short films, the ideas behind the process. Yesterday, another Behind the Scenes featurette was added -- this time, featuring Senior Illustrator Laurel Austin, the artist behind all of those gorgeous moving frames. Austin goes through the process of character design for the shorts and the challenges of bringing the various warlords to life.

This is frankly the kind of behind the scenes stuff I really like to see -- don't get me wrong, I love a story as much as the next person, but I like seeing how it's all put together from a technical standpoint. While the exact process of animating the still paintings is only brushed on, it's still incredibly cool to watch Austin work and explain why particular stylistic choices were put into play. I didn't expect a second installment to this series, so I'm almost hoping we might yet see a third installment that goes into the animation process itself and how all those stunning paintings are brought to life. Either way, the video is a fascinating watch for anyone who wants to see how Blizzard puts their art together.

If you somehow missed Lords of War when it originally aired, you can catch the entire series on World of Warcraft's Youtube channel -- they've even put together a helpful playlist of all the episodes in order.

Filed under: Machinima, Blizzard, News items, Lore, Warlords of Draenor

Warcraft wallpaper, costume, art, and comic updates

Another round of new art and updates has been added to Blizzard's official website. This time around, the costume updates are all featuring cosplay from BlizzCon 2013. Mylune makes another appearance, along with some stunning costumes of various tier sets and familiar characters from the franchise. In addition to the costume updates, a new wallpaper has been added to the fan art section. The piece, by Juyoung Oh, is a warlock flanked by a couple of Nightmare steeds and wings that would make Deathwing jealous.

And if you're still anxiously awaiting Warlords of Draenor, the concept art gallery has been updated with some new images. There are a few new concept pieces of draenei temples, as well as a pretty stunning piece of Tanaan Jungle lit at various times of day. Rounding it all off is an update to the comic section, appropriately themed for Hallow's End. Take a look at Blizzard's official post for links to all the new updates.


Filed under: Blizzard, Arts and Crafts

Last Week on Massively: Drifting back to World of Warcraft

This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post.

This week, World of Warcraft saw subscriptions rise to 7.4 million ahead of its long-awaited pre-Warlords of Draenor patch. Meanwhile, news rolled in from EVE Vegas, where CCP and players discussed the ships of the Rhea update, the allure of spaceship spreadsheets, the importance of community involvement, and the new player experience and potential for permadeath.

Read on for a look at the rest of this week's top MMO stories.

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Filed under: MMO Roundup

Know Your Lore, Tinfoil Hat Edition: Light of the naaru

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

First featured in the Burning Crusade expansion, the enigmatic naaru have been a constant, benevolent life-force in World of Warcraft -- strange creatures with some sort of eternal crusade against the darkness of the Legion. It was the naaru that saved Prophet Velen and his people when they were on the cusp of being claimed by the dark promises of Sargeras, the naaru that helped them flee, the naaru that taught them the Light. And it was the naaru who seemed to be playing a much, much longer game than anyone else, when Burning Crusade reached its end and the full scope of M'uru's plan was revealed.

Burning Crusade marked the second known occasion that the naaru willingly stepped into the lives of mortal races to pull them away from darkness and reach salvation -- although it's entirely possible they have done this before with other races, on other worlds we've never seen. This has always been presented as the noblest of causes. Yet despite all these altruistic actions, we really know very little about the naaru, where they came from, or ultimately why it is that they feel they must fulfill this task. Yet while Warlords of Draenor largely concerns the orcs and the Iron Horde, there are still a few clues -- just enough to expand that perception of the naaru a little more and raise a few more questions in the process.

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

Please note: The following Know Your Lore contains several spoilers for Warlords of Draenor.

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Filed under: Lore, Know your Lore, Warlords of Draenor

Patch 6.0.2 adds new pets for collecting

A few new pets have been added with patch 6.0.2 -- some far, far easier to come across than others. Completing all quests in the Blasted Lands will reward players with a title as well as the Iron Starlette, a miniature Iron Star of your very own. In addition, orc mobs in the Blasted Lands have a chance to drop the Time-Locked Box, which contains the often coveted but never before seen bronze whelpling. A couple of other pets are available, but whether or not they are obtainable is a good question. Those with a passion for collecting can now begin work on the achievement So. Many. Pets. -- it requires players to collect a whopping 600 unique pets, and rewards the beautiful blue Stormwing upon completion. And according to Warcraft Pets, the Sky-bo pet seems to have made its way into the Blingtron 4000 gift package -- whether or not this was intended isn't certain.

Speaking of Warcraft Pets, Breanni's got some other useful information for pet collectors and Battle Pet enthusiasts. Patch 6.0.2 brought about some changes to hit and critical strike in regards to pet battles, and Breanni's got all the details on what's been changed, and how it affects pet brawling. For more about pets in 6.0.2, Warlords of Draenor, and beyond, be sure to check out Warcraft Pets, which also has a database detailing all new pets coming to the game with the expansion's release in November.

Filed under: Achievements, Warlords of Draenor

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