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Posts with tag warlords-of-draenor

Animated miniseries Lords of War makes its debut

In addition to the cinematic and a bunch of previews, the Community Event also handed us a sneak preview of Lords of War, the new animated series covering the history and backstory for each of the warlords we're going to meet when we step through the Dark Portal and confront them on Draenor. The first is the Shattered Hand.

The series has an interesting premise -- King Varian is faced with the same force that destroyed Stormwind under his father's rule and he's desperately trying to figure out how he can beat what his father couldn't. Vindicator Maraad faced them on his Draenor, so he has the dirt on each of the warlords. We get the story from him. I'm not sure how well that works when we're dealing with an alternate Draenor, but it makes for some well-animated storytelling, I'll tell you that much.

So head on over and watch episode one of Lords of War and get ready for the remaining episodes.

Filed under: Analysis / Opinion, Events, Blizzard, Lore, Warlords of Draenor

Warlords of Draenor: UBRS available at level 90 before expansion

During the Community Event we got a surprise from Ion Hazzikostas, namely that before we can even go to Draenor, when patch 6.0 drops, we'll get a chance to get up close and personal with the Iron Horde as they invade Upper Blackrock Spire. This dungeon will be available as a level 100 dungeon once the expansion releases, but before that, in patch 6.0 we'll be able to run it as a level 90 dungeon to get loot that will serve us as we get ready to go to Draenor.

In addition he mentioned the world event of the Iron Horde pushing into the Blasted Lands, overwhelming the area around the Dark Portal and putting both the Horde and Alliance on the defensive. It's up to players to take the battle to the Iron Horde, push them back through the portal, and defeat the forces under Warlord Zaela in Upper Blackrock Spire.

Filed under: Analysis / Opinion, Events, Blizzard, News items, Warlords of Draenor

Last Week on Massively: Blizzard goes all-in on WoW nostalgia

WoW
This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post.

World of Warcraft stole the pre-Gamescom show this week by both dropping 800k subscriptions over the past quarter and promising to reveal on August 14th the Warlords of Draenor expansion's intended release date. Taking into account Blizzard's announcement of nostalgia-laced anniversary content, the Massively staffers and readers speculated on just when Draenor's launch might be.

Read on for a look at the rest of this week's top MMO stories.

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Filed under: MMO Roundup

Warlords of Draenor: The Iron Horde invasion, Alliance edition

Blasted Lands Maraad
One of the newer additions to the Warlords of Draenor beta is the Iron Horde invasion of the Blasted Lands. I'm a bit unsure as to whether this is a permanent change or if this is a testing phase for a temporary event, but the new flight point makes me lean toward permanent. You can grab the breadcrumb quest into this series from the Hero's Call Board in Stormwind, where you are told that Vindicator Maraad awaits you in the Blasted Lands. There's a convenient portal right next to the board so you can just hop on in and head over to the new quests.

Beyond this point lie some fairly hefty spoilers for the early part of Warlords of Draenor, so if you're trying to avoid those, pass this article by!

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Filed under: Warlords of Draenor

Warlords of Draenor: New mount and pet revealed

I'm personally not a big pet or mount person. I have the one mount I really ever use, I'm happy with it, and that's pretty much the beginning and end of it. But a lot of people (like my fantastic wife, for example) do like those things. And so, the news that Jonathan LeCraft revealed this weekend will undoubtedly make those people very, very happy - namely, that there will be a new mount for obtaining the 250 mounts achievement Mountacular, the Emerald Drake.

Even more interesting to me, from a game history perspective, is the Time-Locked Box and its occupant, the Bronze Whelpling. This is a pet with, as one might expect, a long history within World of Warcraft.

That's a long time to wait for a pet to be introduced. But at last it's here, right? Looking forward to both, at least from the perspective of a guy who wants people to be happy.

Filed under: Analysis / Opinion, News items, Warlords of Draenor

Know Your Lore: Garrosh, Gul'dan, and Warlords of Draenor

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Who is Garrosh Hellscream? And what, exactly, is his game? In the end, what is Garrosh ultimately looking for ... and what will he sacrifice to get it? It's one of those lingering questions from Mists of Pandaria that remains as of yet unanswered, but we're beginning to see the bits and pieces of the story, and we'll see more as Warlords is released and the new expansion's story unfolds. For now though, that question still plagues players -- what is Garrosh after? Why did he spurn the idea of warlocks in Siege of Orgrimmar, going so far as to have them strung up in the streets, yet embrace the methods of the dark shaman?

Garrosh isn't a character that can be easily understood. His motives -- and his morals -- seem to be all over the place, switching from merciful to merciless in an instant. And yet he's not the only piece to this puzzle -- in Warlords of Draenor, Gul'dan is already showing his face as a pretty prominent figure. Obviously Garrosh Hellscream knew of the Legion's evil when he traveled to this alternate Draenor -- he knew of his father's downfall. So why is Gul'dan still alive? Why wouldn't Hellscream, upon traveling to this alternate Draenor so similar to his own, flat out murder Gul'dan on sight and be done with it?

Please note: The following Know Your Lore contains several spoilers for Warlords of Draenor.

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Filed under: Lore, Know your Lore, Warlords of Draenor

Warlords of Draenor: The Kor'kron are officially out

Denizens of the Undercity can breathe a sigh of relief in Warlords of Draenor, as abominations have once more taken their rightful place as guards of the Forsaken capital. Ever since the disastrous events of the Wrathgate and subsequent Battle for the Undercity in Wrath of the Lich King, the Undercity's halls have been dutifully patrolled by Kor'kron -- the elite personal bodyguards and fighting force of the Horde's Warchief. Yet although the Kor'kron were originally sent to simply keep an eye on the Forsaken -- particularly the Royal Apothecary Society -- as expansions went on, the guard became more and more hostile.

This, of course, led up to the events in Mists of Pandaria, where the Kor'kron crossed the line from loyal bodyguards to full-out fanatics working almost as secret police for Garrosh Hellscream. Led by Malkorok, the Kor'kron's ranks expanded considerably when Garrosh granted the Blackrock Clan amnesty and welcomed them into his new vision of the Horde. In the Siege of Orgrimmar, the Kor'kron fought against both rebel forces led by Vol'jin, and the Alliance army -- and found themselves systematically dismantled from both sides.

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Filed under: Warlords of Draenor

Warlords of Draenor: Dog may be in our garrisons after all

It's no secret that I love Dog, the farm puppy I rescued from the fields of Halfhill in Mists of Pandaria. I've written about Dog on a couple of different occasions, because he was just a really cool and unique perk to leveling reputation with the Tillers. Does Dog do anything? No, not really -- he just hangs around on the farm, responds to a few different emotes, but he doesn't actively do anything to further the game. He's just Dog, defender of the farm house, digger of holes, and overall good boy.

It was with some concern that I wondered what Dog's fate would be when Warlords of Draenor hit -- I didn't like the idea of leaving the poor little guy behind. According to a recent tweet by Cory Stockton, that may not be a worry after all.


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Filed under: Warlords of Draenor

New Gul'dan and the Stranger comic available now

If you've been wondering, like I have, how the Iron Horde changed the destiny of the alternate Draenor we find ourselves journeying to, then Blizzard is finally doling out some of that information. Gul'dan and the Stranger, a comic downloadable directly and at now cost from Blizzard, has some of those answers for you. Micky Neilson, the author of the comic, assures us that each following issue will also be free to download, so you can read each issue and see what happened to make the Iron Horde a reality, and how the most evil warlock in creation reacted to these events. Man, sometimes it's hard not to spoil things.

The art's by Alex Horley and it looks pretty awesome. I recommend checking it out.

Filed under: Analysis / Opinion, Blizzard, Lore, Warlords of Draenor

Warlords of Draenor: Spires of Arak zone preview

We have another zone preview, guys. This time Blizzard is previewing the Spires of Arak, a zone that has no analogue in Outland, an entirely new zone for players to explore. We'll get to see the arakkoa, both the cursed ones we're familiar with from Outland and their kinfolk with the ability to fly and a freaking laser beam.
In The Burning Crusade, the arakkoa of Skettis had pretty much fallen entirely into evil, but in Warlords of Draenor we see them at a crossroads. They're outcasts, hated and oppressed by the flying arakkoa who are torching their villages with an enormous beam weapon fixed atop Skyreach. To make matters worse, the Shattered Hand orcs have begun expanding into the region, killing anyone in their path. These arakkoa outcasts are caught between several enemies, and they really have nobody on their side before you show up.

Over the course of the zone, you're helping this shady resistance group of cursed arakkoa to make their final stand. You're learning about the curse they bear, the ancient gods of their land, and the very real threat posed by the Adherents of Rukhmar, the ruling caste of zealous arakkoa in Skyreach.

I don't know about you, but I'm fairly certain allying with the cursed arakkoa is going to come back to bite me in the posterior, but that's a song we adventurers have sung before. Also, I don't know who decided to let the goblins start up an expedition to Draenor, but I'm calling it now - huge mistake, guys. Huge mistake.

Head on over to the official site now for the preview.

Filed under: Analysis / Opinion, Blizzard, Warlords of Draenor

Warlords of Draenor: Illusions change your enchant effects

If you're one of those players who enjoys transmog but hates it when an enchant doesn't seem to go with your weapon, the folks at Wowhead have datamined an interesting new wrinkle - the ability to transmog your weapon effects. It seems to be achieved via an item called an illusion, like this one for the old BC era Executioner enchant, that applies only the visual aspect of a specific enchant. In addition, rogues get a special rogue only effect, Illusion - Poison, which does exactly what you'd expect, as well as certain Warlords enchants having a poisonous variant just for rogues with a similar effect.

There's also another kind of enchant variant, the hidden variant, that has the same basic effect as the baseline enchant but which has no discernible visible effect.

This is all pretty interesting stuff if you're an enchanter, or into transmog, or just don't like a specific enchant effect and want everything to look like it's got fire or butterflies on it. Ooh, fire butterflies.

Filed under: Analysis / Opinion, News items, Transmogrification, Warlords of Draenor

Warlords of Draenor: Nagrand zone preview

The Warlords of Draenor zone previews continue with a look at Nagrand. Often listed as one of people's favorite BC zones, the Nagrand of Draenor is a different place with familiar landmarks. Just seeing the zone with harborages and familiar sights like Telaar and Oshu'gun interspersed with entirely new (to us, at least) places like Grommashar and Highmaul Palace caught my eye.

So how do we get to Nagrand, you ask? Well, Senior Game Designer Eric Maloof explains:
You'll be led to Nagrand by a quest you'll receive in your Garrison that involves sending new supplies to the front. The Alliance and the Horde-not working together, of course-are trying to establish a toehold in the zone in order to take on the Warsong clan. The Warsong clan has had problems with the ogres in the past, but they're really the top power here.

The Alliance will be working alongside characters such as Vindicator Yrel and Rangari D'kaan, Thaelin, and Hansel as they progress through the storyline. The Horde will be working alongside Thrall, Durotan, Draka, and Drek'thar-even Aggra will show up and surprise Thrall.
Hopefully the process of building your outpost and fighting the Warsong clan throughout Nagrand will include a trip inside Oshu'gun, one of my favorite locations in the zone. Head over to the official preview now to take a look at what awaits you in Nagrand. Here's a hint - the words 'mounted' and 'combat' pop up in there.

Filed under: Analysis / Opinion, Blizzard, Lore, Warlords of Draenor

Warlords of Draenor cinematic and release date to be revealed on August 14

The wait for Warlords of Draenor is coming to a close. No, we don't have a release date yet, but Blizzard has promised that they'll be releasing the release date on August 14th alongside the reveal of the expansion's cinematic. The announcement will be done during a live stream event featuring Mike Morhaime, Chris Metzen, Ion Hazzikostas, and Brian Holinka broadcast from the Ace Theatre in Los Angeles at 9:30 AM PDT on August 14th. If you're in the LA area, you can see the event in person -- doors open at 8:30 AM and seating will be on a first-come, first-served basis -- and get a Warlords beta key out of the deal, too.

Additionally, Blizzard will be unveiling a new animated lore mini-series called Lords of War, which we're guessing will be similar to the Burdens of Shaohao series released during Mists -- but we'll have to wait to August 14th to see just what it will look like.

Filed under: Warlords of Draenor

Warlords of Draenor: Change your guards with exalted reputation

Ever since the means to actually grind reputations all the way to exalted was implemented in vanilla, I've always wished there was more to them. Certainly as later reputations were added with each additional expansion to the game, we got all kinds of amazing rewards. Yet our reputations within our own alliances netted us very little. I could be a human and exalted with Darnassus, but all that would do is unlock access to the mounts that the night elves rode around on. Other rewards were added later in the game, but nothing particularly striking.

A fascinating post over on Reddit pointed out something very interesting coming up in Warlords of Draenor, however -- it seems those old vanilla reputations are getting a little more use in the next expansion. Along with being able to choose what buildings you place in your garrision, you can also choose which guards you'd like to have patrol your Draenor fortress ... provided you have the reputation to do so. After seeing the post, I had to go check it out myself on beta and see how it worked.

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Filed under: News items, Warlords of Draenor

Warlords of Draenor: Orc posture updates potentially on the horizon

There are a few really iconic design choices in World of Warcraft that have always been a hallmark of the game. Big arms, huge shoulderpads, that sort of thing. One of the items on that list is orc posture -- orcs have a hunch. They've always had a hunch, unless you happened to be an important orc NPC. Player models have always been slouched over, because for some reason, orcs just don't have proper posture. But there may be some changes to that on the horizon, according to a couple of tweets made yesterday by Senior Art Director Chris G. Robinson.



Robinson went on to clarify that this is not something that will be out at the launch of the expansion -- and it might not be something that makes it to the game at all. But it's something that Robinson definitely wants to attempt to tackle in the future. And although this is one of those things that many players have expressed an interest in seeing, Robinson was quick to clarify that if this change does in fact see the light of day, it will be as an option, not as a default setting. So those who are fond of their hulking hunched brutes can continue to play them just as they are.

It's interesting, however, to see that these kinds of changes are definitely being thought about. And it does make me curious as to whether or not we'll see other options regarding posture or even things like height or body options added in some day, like the ability to create wizards with wizard builds instead of barbarian builds. If nothing else, maybe we'll see the male trolls suddenly discover what their female counterparts have known all along -- life is a lot more enjoyable when you exercise the option to stand tall.


Filed under: News items, Warlords of Draenor

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