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Posts with tag warlords-of-draenor

Last Week on Massively: Let's hunt some orc

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This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post.

World of Warcraft's fifth expansion, Warlords of Draenor, launched on Thursday, and predictably, the combination of design blunders and brutal DDoS attacks turned the first few days of launch into a circus of clownshoes. So, you know, an MMO launch. Here are the highlights:
Warlords of Draenor's rocky launch saga and Reddit controversy continue
World of Warcraft hit by DDoS attack on expansion launch day
World of Warcraft deals with downtime, bugs, DDoS attacks
World of Warcraft vows faster expansion development
You're too late: People are already 100 in WoW
WoW's Iron Horde declares war on Times Square
World of Warcraft's garrisons 'like a personal guild'
Watch the unboxing of World of Warcraft: Warlords of Draenor's CE
World of Warcraft: Warlords of Draenor launch-day roundup

Read on for the rest of this week's top MMO stories.

Read more →

Filed under: MMO Roundup

Meet Pepe, your feathered garrison pal

Garrisons are one of the most ridiculously cool parts of the Warlords of Draenor expansion. Part ever-evolving quest hub, part resource and profession management system, part place-to-park-your-butt at the end of the day, garrisons work seamlessly and effortlessly with the flow of the expansion itself. But if you really needed another reason to love your home away from home, you should keep your eye out for Pepe, and consider adding him to your daily routine.

Who's Pepe? He's a happy little bird that lives in your garrison's trees. He's the only named bird on the premises. And if you manage to reach him and click on him, he's also a fashionable chirpy hat -- or maybe your head is a warm and cozy nest. Either way, Pepe will stick around with you for an hour, or until you die, whichever comes first. After a period of time, he'll reappear in your garrison, just so you can click him and begin your adventures together all over again.

There's no achievement for Pepe, nor is he an item you carry in your bags, or a pet you can battle with. He's just a fun side bonus in your garrison, tucked away for player to discover. Pepe is available to both Alliance and Horde players, in all three stages of garrison construction. He can be found in the trees around your stronghold, but if you're having a hard time, you can always target him by typing /tar Pepe to hunt him down a little more efficiently. Because he's in a tree, it may take some creative climbing to get to him. But once you do, you'll obtain the buff Pepe, which does nothing other than state "You've got a friend!" And honestly, on a harsh and unforgiving world like Draenor, who wouldn't welcome another one of those?

Filed under: Warlords of Draenor

Draenor bestiary updated with the creatures of Nagrand

The bestiary for Warlords of Draenor has been updated with a new entry focusing on creatures primarily found in Nagrand. Most players won't be seeing Nagrand until level 98 or 99, but the entries still make for a pretty interesting read, considering most of the creatures involved are encountered in other areas of Draenor as well. Because of this, you won't really be running into too much in the way of spoiler content.

Four different creatures are highlighted in this installment, from the familiar clefthoof to the not so familiar saberon. Most interesting perhaps are the Pale, emaciated creatures that are encountered all over Draenor, but concentrated most heavily in Nagrand. Players will recognize the Pale on sight, as they are some of the first enemies encountered in both Frostfire Ridge and Shadowmoon Valley. I don't know what I was expecting in regards to their back story, but what's presented in the bestiary is a pretty creepy, interesting history with some pretty cool implications.

Check out Blizzard's official post for all the new creatures -- and while you're there, you might want to see if there are any earlier installments you may have missed along the way.


Filed under: News items, Lore, Warlords of Draenor

BlizzCon 2014 interviews feature Cory Stockton, Alex Afrasiabi

Just in case you missed it in the madness of Warlords of Draenor's launch, WoW Insider had the opportunity to interview not one but two developers this year at BlizzCon 2014. Both interviews were posted earlier this week and are well worth the look -- and may have been missed in the flood of Warlords expansion announcements and updates.

For those with more of a bent towards lore, the interview with World of Warcraft's Creative Director Alex Afrasiabi focused on the story behind the expansion, including discussion on alternate universes, some surprising stories about Garrosh Hellscream and the development of Warlords, and even an interesting tidbit about alternate Azeroth.

For those with more of a technical bent and burning questions about Warlords of Draenor's features and content, check out our interview with Lead Game Designer Cory Stockton. In the interview, we take an in-depth look at garrisons and their development, the new look of Warcraft's professions, and some cool new things to look forward to with transmogrification, as well as a few other fun features of the latest expansion.


Filed under: Interviews, BlizzCon, Warlords of Draenor

Garrisons, professions and more with Cory Stockton

Warlords of Draenor has arrived, with tons of new content, quests, dungeons, raids, zones, and of course garrisons! During BlizzCon 2014, we sat down with Lead Game Designer Cory Stockton to discuss the development and design behind the new feature, in addition to a closer look at the changes to professions and profession design in Warlords of Draenor. But what's a talk with Mumper without a little transmog talk thrown into the mix -- and it appears we've got more transmog changes on the distant horizon that we'd originally thought.

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Filed under: Interviews, BlizzCon, Warlords of Draenor

Broken garrisons and other issues on launch day

Bugged garrison

UPDATE: Bashiok posted that Blizzard will be "restarting some Garrison services" to address access and progression issues. He also says that Blizzard has implemented "dozens of hotfixes" over the last few hours.

UPDATE 2: For those experiencing long queue times, this is working as intended. Bashiok has said that Blizzard is reducing realm population caps in order to address latency. Rygarius has posted a list of hotfixes for November 13.

UPDATE 3: Lore tweeted about the issues: "So obviously launch not going as smoothly as we wanted. Will be many discussions in the near future about what could have been done better. Right now, however, we're focusing 100% on just fixing issues so everyone can play. Can worry about what went wrong later."

UPDATE 4: Lore says fixes have been implemented for garrisons, but he recommends walking to your garrison instead of flying there or using a hearthstone.

Despite a mostly smooth launch so far, some realms are now experiencing major problems as more and more players crowd the servers. Garrisons on Argent Dawn, Cenarion Circle, Khadgar, and other realms are currently bugged and not always phasing properly. Twitter user @ikolism posted the image above of players in an unphased Horde garrison. Normally you're only supposed to see the players you've invited to your version of the fortress...

Players can become stuck inside their garrisons, or stuck outside and unable to "zone in." If the entire garrison server crashes when players are inside it, they are reportedly sent back to where their hearthstones are set. For many that means an unexpected trip back to Orgrimmar, Stormwind, or Pandaria.

High population realms, particularly in the EU, have experienced world server lag and crashes.

CM Lore tweeted an update on the problems, but did not provide an ETA:
Earlier, rolling restarts were required to fix Establish Your Garrison for Horde players. A number of hotfixes have already gone out today to fix problems with These Colors Don't Run in Frostfire Ridge and Drudgeboat Salvage quest objects in Shadowmoon Valley. Lore also says a hotfix is "in testing" for Gormaul Tower. Another for Gorgrond NPCs that are reluctant to spawn is "being developed."

Filed under: Bugs, Hotfixes, Warlords of Draenor

Warlords of Draenor release patch notes

It's here. At long last, we can finally take the fight through the Dark Portal and against the Iron Horde on their own home ground. What changes and surprises await us? Well, there are a few.
  • The level cap is raised to 100.
  • New dungeons unlocked, including Auchindoun, Skyreach, and Grimrail depot.
  • Garrisons! Start building your otherworldly dream military base now.
  • Level 91 and above can queue for MoP raid finder solo, as well as MoP scenarios, by talking to Lorewalker Fu, Lorewalker Shin, or Lorewalker Han at the Seat of Knowledge in Vale of Eternal Blossoms.
  • Character item levels are no longer scaled down in Proving Grounds. Creatures now scale up with the character's item level.
  • Heroic dungeons now require at least one character per account to have achieved Silver or higher in Proving Grounds, for the role being selected.
For all these changes and more, head over to the official site for the patch notes.

Filed under: Warlords of Draenor

Breakfast Topic: Relatively painless

If you know anything about the first night of a new expansion, you should know this - they rarely run completely smoothly. Tons of people all on and playing at once, servers strained to the breaking point, bug you thought got fixed on the beta back in new, destructive forms. That's why last night's midnight PST launch of Warlords of Draenor was so surprising to me - it had some server crashes, but really, for the first night of an expansion it was pretty painless. No gyrocopter quests to get in the way, just a lot of people running through Tanaan and into Draenor. Once I got into Shadowmoon Valley on my draenei warrior, I didn't notice any real stability issues. I played for two and a half hours, got sleepy, called it a night, and only had three server crashes. So yeah, relatively painless.

How was your night? Did you go see what you could see? Or did you wait?

Filed under: Breakfast Topics, Warlords of Draenor

Alex Afrasiabi on Warlords, Garrosh, and alternate Azeroth

Warlords of Draenor is a little over 24 hours away from launch! Although Warlords of Draenor is seemingly a step in a different story direction for the franchise, it has never been in more capable hands. BlizzCon may be over, but we had the opportunity during the convention to sit down and chat with World of Warcraft's Creative Director Alex Afrasiabi about the new expansion, Garrosh Hellscream, Warcraft's creative direction, and much more.

Read more →

Filed under: Lore, Interviews, BlizzCon, Warlords of Draenor

Tuesday will be a normal server reset

I've been asked several times if we're going to have a server reset this Tuesday, and I assumed we were, but I didn't actually know. Because people have asked me, I decided to settle this question by the most expedient manner possible - I asked Ion "Watcher" Hazzikostas. I'd do this more often, but frankly I think he has better things to do than tell me what color shoes I should buy.

So there you have it - are we going to have a normal server reset this tuesday, and a last two days to farm those old raids, run SoO for Heirlooms, or whatever? All signs point to yes. Enjoy your last two days in Pandaria, guys. Midnight pacific time on Thursday morning, we're all off to Draenor.

Filed under: Analysis / Opinion, Blizzard, News items, Mists of Pandaria, Warlords of Draenor

Warlords of Draenor Live Q&A Wednesday

This Wednesday, at 11 Am Pacific, CM Lore will be hosting questions about Warlords of Draenor on Twitch.TV, with Lead Game Designer Ion Hazzikostas and Lead Class Designer Kris Zierhut. This will be a Q&A that allows for class questions, so if you were a little disappointed that they didn't answer class questions at BlizzCon, this is your chance to ask them.

Lore - Warlords Launch Q&A, Live Wednesday Nov 12th!
This Wednesday, I'll be joining World of Warcraft Lead Game Designer Ion Hazzikostas and Lead Class Designer Kris Zierhut to answer your questions live on Twitch.TV! With Warlords of Draenor's launch only a couple of days away, we're sure there's plenty of questions we weren't able to answer at BlizzCon, and now is your chance to ask them!

When: Wednesday, November 12th, 11:00 AM to 12:00 PM Pacific Standard Time (see this handy tool to find when that is in your local time!)
Where: The World of Warcraft channel on Twitch.TV/WoW

There are two ways to submit questions. If you're using Twitter, simply tweet your question using the hashtag #WarlordsQA. You can also ask it as a reply to this forum thread; however, as we'd like to get to as many questions as possible, we will only consider questions using 40 words or less. Make them count! In order to be considered, your question must be submitted before 12:01 AM PST on Wednesday, November 12th.

See you there!


So there you have it. Tweet your questions with the above hashtag (#WarlordsQA) or reply to the forum threat linked above but for your own sake remember that 40 words or less limit - you don't want to ask a question only to have it disallowed for length, after all. You've got until 12 AM PST Wednesday, November 12th to ask your questions, so get to work guys.

Filed under: Analysis / Opinion, Blizzard, News items, Warlords of Draenor

BlizzCon World of Warcraft - Items, Class Changes, and More liveblog

The halls are abuzz with Overwatch, but what's in store for World of Warcraft? The World of Warcraft panel, covering items, class changes, garrisons and more is starting up at 4:45pm Pacific time, and we'll be liveblogging it right here. An assortment of WoW devs will be on hand to discuss all the changes in Warlords of Draenor, as well as new features of the expansion that's set to launch next week.

Updates will be in reverse-chronological order, with newest updates at the top of the page. If you only want the latest update, you can stay near the top. If you missed the beginning of the panel, scroll to the bottom.

Read more →

Filed under: BlizzCon, Warlords of Draenor

Yrel, the Light of Hope, comes to Characters of Warcraft page

One of the things I personally love about Warlords of Draenor is the spotlight it puts on the draenei, and new characters like Yrel really give that spotlight emphasis. Yrel is one of the draenei who serves as a synecdoche for the whole expansion - what she experiences is what the draenei as a whole have experienced and what they will experience if she does not succeed. It's what fascinates me about her, about how she is the road not taken, the path that didn't succeed in our history.

If you want more details on Yrel, the spiffy new page for her is up here. But to really get to know her, you're going to have to play through Warlords of Draenor (specifically on the Alliance side, for the most part) and I for one recommend it. Yrel is an excellent draenei face character, one who showcases the race's forgiveness, determination and courage.

Filed under: Analysis / Opinion, Lore, Warlords of Draenor

The Beta ends with snails and Firelords

It was as chaotic and unstable as you could ask for, really. The end of the Beta test for Warlords of Draenor is upon us. And as you might expect it ended with a host of powerful foes descending upon Ashran, Orgrimmar and Stormwind. Iron stars, snails, Firelords, Huolons, Varian Wrynns, all manner of dread monstrosities are raining down upon the hapless inhabitants of the beta realms. Born to test, they shall now be tested to destruction. How many Jaraxxus' were there? All of them. And the beta realms were not prepared to face that many Jaraxxi. (I assume that's the plural of Juraxxus.)

Enjoy what screenshots I could get of the chaos before it became impossible for me to stay connected. Truly, the heroes of Azeroth cannot prevail against such might.

Filed under: Warlords of Draenor

Warlords of Draenor's first rated PvP season starts December 2nd

Brian Holinka, Senior PvP designer for World of Warcraft, tweeted the big news today - the next official rated PvP season for World of Warcraft will be starting this December 2nd. This means that if you intend to take part you have about three weeks to get to level 100 and get started, whether it be arenas or rated BG's you intend to make use of.


So there you have it. Get your weapons sharpened, polish your staves, stock up on arrows, get your best prayers set. On December 2nd you can start accumulating Conquest Points by horribly destroying your fellow players in pitched combat.

Filed under: Analysis / Opinion, News items, PvP, Warlords of Draenor

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