The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
A new expansion is certainly about delivering new content, but it's also a vehicle for story progression -- and the end of Mists of Pandaria left behind plenty of questions waiting to be answered. Unfortunately, any questions having to do with Pandaria or Azeroth will have to wait, as we have other, more pressing matters to think about. In Warlords of Draenor, the Iron Horde looms just over the horizon, a threat eerily reminiscent of the old Horde that began the First War so many years ago. Except the Iron Horde is stronger, more organized, and bolstered by the knowledge of just what's on the other side of that Dark Portal they are constructing, thanks to Garrosh Hellscream.
That story, the story of Warlords of Draenor, is taking us in a different kind of direction, the likes of which we haven't seen before. While Mists may have pushed the button on innovation as far as max-level content was concerned, its seemingly never-ending cycle of daily quests upon daily quests quickly grew from entertainment to frustration as players quickly grew tired of the cycle of daily gated content and rewards. Warlords has none of that -- but it does have a whole host of new ways to make the story feel important, without overpowering how the player approaches the game.
Please note: The following Know Your Lore contains small spoilers for Warlords of Draenor.