And back once more, my friends, into the breach in the Great Wall of Pandaria. The Mists of Pandaria beta has seen another patch, this one with gear and everything. So what do we think of it so far?
Well, they buffed Bladestorm up to being a worthwhile DPS ability again, and that's nice, but otherwise DPS warriors didn't get a lot of change. Prot saw some changes, with a small but incremental increase in rage generation in Defensive Stance and some other adjustments aimed at keeping us in Defensive Stance. Some of these seem more like tooltip changes (and confusing ones, like the change to Charge that removes the cooldown entirely), but I do think it's worth chatting about them, especially the change to defensive stance.
I've scraped together a set of 483 PvP gear for use in BGs and running scenarios and dungeons. One of the things I'm noticing is that since your special attacks only need to be capped to 7.5% hit and since you generate your rage from Bloodthirst primarily, once you get to that 7.5% hit, you might as well stop entirely. With the hit cap so far out of your reach at level 90, while you certainly would like to cap all of your white hits, I think stacking haste is going to end up being a much more sustainable approach for rage generation, especially for fury. Arms can easily cap hit. It's strange to actually want some haste, but that does seem to be where we're going.