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Posts with tag warrior

Patch 4.1 PTR: Warrior buffs and nerfs

Another set of patch notes for the 4.1 PTR is among us, and as always, some of the changes are unforeseen. While I am not surprised at the removal of Shield Slam and the change to Pummel (the two abilites were doing the same job and one was better), some of these other changes, clearly aimed at PvP protection warriors, did surprise me. Just when I thought I was getting my bearings, another set of patch notes came along today and completely altered things again.

Let's take a look at exactly what they did and then discuss what it means.

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Filed under: Warrior, Analysis / Opinion, News items

The Care and Feeding of Warriors: Patch 4.1 PTR Warrior changes

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.
It wouldn't be a patch without warrior changes, and patch 4.1 is nothing if it isn't a patch. What are the really big standouts from an initial overview pass of the changes?
  • Rallying Cry is a new ability that seems to work like Last Stand for the entire party or raid.
  • Colossus Smash now only lowers armor by 70% for 6 seconds, down from 100%.
  • Intercept stun is reduced to 1 second. In addition, Juggernaut will no longer increase the stun duration of Charge.
  • Whirlwind will now reduce its cooldown by 6 seconds if it strikes four or more targets.
  • Several arms abilities have had their damage increased, from Mortal Strike (175% weapon damage) to Overpower (145% weapon damage) to the talented Improved Slam (increases slam damage by 20/40%, up from 10/20%). These are most likely intended to compensate arms for losing Colossus Smash's armor penetration, indicating that nerf was aimed at fury DPS.
  • Finally, Improved Hamstring will now also reduce the global cooldown on Hamstring by half a second for 1 point and a full second for two. Less stunning for warriors and more snaring seems to be the order of the day.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm

In defense of gear simulations

Josh Myers is not a scientist. The closest he's ever come to being one is winning the Science Fair in 8th grade and getting straight As in physics in high school. Despite these clear signs telling him to look for a career in science, he decided instead to go for a degree in English. His wallet hasn't forgiven him since.

"Just sim it" is a phrase almost everyone who has played World of Warcraft in the past few years is familiar with. Should my enhancement shaman use Tunic of Failed Experiments or Voltage Source Chestguard? Sim it. How much of a DPS increase is the four-piece Firelord's Vestments bonus? Spreadsheet it. How much DPS am I losing since I can't afford a Flask of the Winds on my hunter? SIM IT!

I'll be the very first to say that saying "just sim it" isn't a constructive thing to say. Beyond being slightly rude, it doesn't explain why simming is such a good idea. However, while I find "just sim it" to be in poor taste, the actual act of simming or spreadsheeting gear choices is a really good idea. This post aims to address why we encourage spreadsheeting your DPS choices.

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Filed under: Analysis / Opinion, Raiding, Cataclysm

WoW Insider's Weekly Webcomic: Safe Passage


Welcome to another edition of the WoW Insider's Weekly Comic, Safe Passage. This comic takes place post-Cataclysm, so there will be minor spoilers.

Our groups' unwanted -- and so far unseen -- visitor has made herself known. The tension in the air is palpable.

On a more technical note, I'm trying something new with textures. It's not very noticeable, but I think it gives the page a little something. What do you guys think? Keep or toss?

Check out the full comic right here, and tune in next Tuesday morning for a new page. You can also see all the previous pages in the gallery below.

Gallery: Safe Passage

Filed under: WoW Insider's Weekly Comic

WoW Insider's Weekly Webcomic: Safe Passage


Welcome to another edition of the WoW Insider's Weekly Comic, Safe Passage. This comic takes place post-Cataclysm, so there will be minor spoilers.

As our unlikely heroes stop for the night, a cunning predator begins to dog their every move ...

Also, enjoy Safe Passage the way it is now, as my bosses have already approved the hip, new version of this comic. Enjoy Mig'u Hatsune, everyone.

Check out the full comic right here, and tune in next Tuesday morning for a new page. You can also see all the previous pages in the gallery below.

Gallery: Safe Passage

Filed under: WoW Insider's Weekly Comic

WoW Insider's Weekly Webcomic: Safe Passage


Welcome to another edition of the WoW Insider's Weekly Comic, Safe Passage. This comic takes place post-Cataclysm, so there will be minor spoilers.

What terror lurks in the hearts of these slightly beaten and singed crates? Could some bold and brazen Quillboar be lying in wait to assault a passerby? A cute non-combat pet? Deathwing?

Check out the full version right here, and tune in next Tuesday morning for a new page. You can also see all the previous pages in the gallery below.

Gallery: Safe Passage

Filed under: WoW Insider's Weekly Comic

WoW Insider's Weekly Webcomic: Safe Passage


Welcome to another edition of the WoW Insider's Weekly Comic, Safe Passage. This comic takes place post-Cataclysm, so there will be minor spoilers.

Our gruff guys arrive at the sight of the raid. Things are looking grim until they find a talking box. No, not that talking box.

Check out the full version right here, and tune in next Tuesday morning for a new page. You can also see all the previous pages in the gallery below.

Gallery: Safe Passage

Filed under: Hunter, WoW Insider's Weekly Comic

WoW Insider's Weekly Webcomic: Safe Passage


Welcome to another edition of the WoW Insider's Weekly Comic, Safe Passage. This comic takes place post-Cataclysm, so there will be minor spoilers.

It's always nice to see that some people aren't as bad as they seem at first glance. So, don't go judging someone based on horrifically large muscles and spiky armor. It just doesn't end well for anyone.

Check out the full version right here, and tune in next Tuesday morning for a new page. You can also see all the previous pages in the gallery below.

Gallery: Safe Passage

Filed under: WoW Insider's Weekly Comic

WoW Insider's Weekly Webcomic: Safe Passage


Welcome to another edition of the WoW Insider's Weekly Comic, Safe Passage! This comic takes place post-Cataclysm, so there will be minor spoilers!

Don't you hate it when you just get home and someone throws chores in your face? "Go do this! Go do that! Go check out this fire!" Jeez. Some people.

Check out the full version right here, and tune in next Tuesday morning for a new page. You can also see all the previous pages in the gallery below.

Gallery: Safe Passage

Filed under: WoW Insider's Weekly Comic

WoW Insider's Weekly Webcomic: Safe Passage


Welcome to another edition of the WoW Insider's Weekly Comic, Safe Passage! This comic takes place post-Cataclysm, so there will be minor spoilers!

We have now been introduced to two of the major characters, Ash'gor the orc veteran, and Mig'ai, his Darkspear shaman companion. Again, I politely ask that you just wait and see what develops in the next few weeks. The Alliance aren't all bad, after all.

Check out the full version right here, and tune in next Tuesday morning for a new page. You can also see all the previous pages in the gallery below.

Gallery: Safe Passage

Filed under: WoW Insider's Weekly Comic

Cataclysm Beta: Build 12942 warrior changes

Beta build 12942 is here, and with it, changes. Many changes. Some to talents, some to abilities; some merely to when you get them, and others to their power or functionality. It's quite a plethora of changes, and we're going to talk about them, because it's either that or I wander around muttering "worg" under my breath over and over again. Worg. It's infectious. Worg.

So let's take a look, shall we?

Worg.

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Filed under: Warrior, Analysis / Opinion, Cataclysm

Cataclysm Beta: Warrior glyphs

Unlike rogue and shaman glyphs, warrior glyphs do not appear to be finalized as of this beta push, but there have definitely been some changes and alterations that are worth discussing. We discussed the change to the philosophy of glyph design already this week but neglected to point out the specific new glyph options. Several glyphs are either entirely new or changed to reflect the "unambiguous increase" design goal.

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Filed under: Warrior, Cataclysm

Know Your Lore: Grommash Hellscream


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

He is the destroyer. Drinker of demon blood, first slave of Mannoroth, he who ushered in the Blood Curse and the bloody haze of rage and battle frenzy it woke in the orcish heart. He was in the vanguard of the army that stormed Shattrath, the last and greatest of the draenei cities, and no axe can be said to have slaughtered more of them. No hand was more stained, not Gorefiend, not Deadeye, not Bladefist. In a sea of names that denote battle hardened warriors, his name stands out.

He is the savior. He is the last survivor leading his people when most of their kind were imprisoned and defeated. He was the one who showed the young Thrall a free orc, taught him their language and pointed him to those who would show him his ultimate destiny. Tripped up by his fury and guilt, twice he stumbled back toward the blood haze that dominated his people, the curse he himself brought upon them. Finally, goaded beyond endurance, it is the same bellicose anger that has granted him his greatest successes and his greatest failure that frees his people.

Grom Hellscream drank the demon Mannoroth's blood and led his people into slavery. Grom Hellscream slew the demon Mannoroth and led his people out of slavery. Few beings can be said to be the best and worst of their people at once -- but then again, few people can say they are the Giant's Heart.

Who was Grommash Hellscream?

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Filed under: Lore, Know your Lore

Cataclysm: Reaching uncrittable

For those of you who don't know much about tanking, we're going to talk quickly about a stat that won't exist in Cataclysm. This lowly stat is called defense rating, and it's something that tanks need quite a bit of. The nice thing is that it's on just about everything that tanks wear, which means at higher gear levels, we've got it coming out of our ears. The primary point of this stat is to reduce the critical strike ability for incoming melee hits from the standard of 6% to 0%. Druids currently don't need this stat, as they've got a talent called Survival of the Fittest, which means that bosses don't need to drop defense leather.

All in all, the stat is kinda boring, as while it does still do nice things after you reach the defense cap of 690 rating (or 540 skill), most people don't bother with it and stack stamina or other avoidance. So Blizzard decided that they're going to get rid of it.

Around BlizzCon 2009, we were told that the crit reduction we formerly got from defense rating was going to be tied into things that were available to all members of each tanking class. Examples used were baking it into Bear Form for druids, Righteous Fury for paladins, Defensive Stance for warriors and Frost Presence (or rather, Blood Presence in Cataclysm) for death knights. That means that if a retribution paladin or arms warrior wanted to tank, all he'd need to do was swap to vaguely appropriate gear (or just over to a sword and shield), pop his respective abilities, and away he'd go. That's not how it appears things went down, though.

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Filed under: Druid, Paladin, Warrior, Death Knight

Ghostcrawler in depth on warriors in Cataclysm

Well, it's no talent tree preview, but Ghostcrawler (lead systems designer) has given us quite a bit of grist for the mill in a recent forum thread. Here's one example of a question I've wondered for a while, about the fate of Mortal Strike, getting an answer.

Ghostcrawler on MS debuff
The problem of course is that if only you get the debuff or if only you get the best debuff then warriors are mandatory for anything PvP which might be fine for you but doesn't really feel fair to everyone else. Sometimes I wish we'd just remove the debuff because it's almost impossible to balance around both having and not having it. We can make sure Mortal Strike hits hard but we're unlikely to do anything that improves the debuff.


Honestly, I wouldn't mind their removing the MS debuff either. It doesn't really seem like it fits with the Cataclysm ideal for PvP, which is more health and less burst. Tune up the damage on MS so that the ability hits like a truck, and in general balance arms warriors to put out the same kind of DPS as other classes in PvP, rather than having to give them a debuff that makes everyone on their side's damage count for double. (Heck, you could even change the MS debuff so that it does something else, like lower movement speed or something else that would make sense for a "mortal wound.")

Let's pick over and discuss several of these answers in more detail. Most of the discussion is PvP-related; so, too, are the answers.

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Filed under: Warrior, Analysis / Opinion, News items, Cataclysm

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