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Posts with tag warriors

Patch 3.3 PTR: Minor Warrior changes


Okay, now that we know that the Patch 3.3 PTR will be out soon, and what it will entail, let's go over the changes to warriors. If you've been hornswaggled by fake patch notes purporting big changes to Titan's Grip, well, such is not the case. So what has changed?

Warriors

  • Victory Rush: This ability is now trainable at level 6.
  • Talents
    • Protection
      • Damage Shield: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages.
The Victory Rush change seems aimed as part of Blizzard's move to make leveling easier in patch 3.3 while the Damage Shield change is a trifle puzzling to me. Is this aimed at removing a chance for Damage Shield to proc a Deep Wounds on someone hitting the warrior? As long as it doesn't affect other warrior abilities tanks are still going to spec up to Impale/Deep Wounds, so I can't understand why you'd make that change. Is Damage Shield proccing a lot of trinkets and that's bad? I don't imagine it having a big effect but I'm still puzzled. I'm sure one of our readers will point out where I'm missing the point.

At any rate, another patch where warriors see minimal changes at best. I guess we can take some comfort in our obvious perfection, right? Yeah, I laughed bitterly too. Still, I'm informed that the Victory Rush change was in for Worgen Warriors when folks tested them at Blizzcon/PAX, so that's a sign that this was in the works for a while.

Filed under: Warrior, Patches, Analysis / Opinion, Odds and ends, News items, Expansions, Wrath of the Lich King

Patch 3.2.2 changes for Warriors


Are you ready for big, exciting changes? Are you all set to be floored, destroyed, blown away even by all the tweaks and adjustments to the Warrior class in Patch 3.2.2? I hope you're ready for a tectonic shift all told. Here we go! Please, brace yourselves, I can't be responsible for your safety once you digest this critical new information.

Warriors

  • Talents
      • Arms
          • Sword Specialization: Now has a 2/4/6/8/10% chance to proc an extra attack, up from 1/2/3/4/5%.
      • Protection
          • Critical Block: This talent now grants a 20/40/60% chance to block double the normal amount instead of 10/20/30%.
As I said to a friend recently, you paid for the whole seat, so I suggest scooting back there. You've got lots of room. To any with heart conditions or delicate constitutions, I apologize if you just weren't prepared for a mind altering paradigm shift like the one these patch notes provided. Such senses shattering power wasn't meant for mortals.

Should I keep going or was that enough sarcasm? I honestly can't tell. I know that these are both buffs, really I do. And the Critical Block change is nice: I mean, you're going to take the talent anyway in your prot build, so having it be twice as likely to proc is pretty sweet. Of course, even if you stack all the block value you possibly can, block's still a fairly weak tanking stat against bosses who hit for 27k.

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Filed under: Warrior, Patches, Analysis / Opinion, Odds and ends, News items, Wrath of the Lich King

Class Q&A: Warrior

Just days after the Druid Class Q&A, the blues have seen fit to post the Warrior edition. Look for in-depth analysis from our very own Warrior expert, Matt Rossi, soon. This purpose of this post is to get the news out there to you, dear readers, as fast as possible. Here's my very brief summary:

  • Historically, Warriors have been dominant in tanking and competitive in DPS and PvP. Balance is in a "fairer place" now.
  • Arms and Fury need a "hard look." They are happier with the Prot tree.
  • "Arms is supposed to be about weapons and martial training and feel 'soldierly.' Fury is supposed to be about screaming barbarians in woad."
  • They still want to get rid of stance penalties (like increased incoming damage in Berserker) eventually.
  • In the future, Prot warriors will generate more rage through doing damage. Long-term, they need "a better solution to rage generation."
  • "Block needs to be a percentage of damage blocked in order for the stat to do what we want" (though the frequency of block, and avoidance in general, would probably have to come down to compensate).
  • They want tanks to not ignore DPS stats quite so much.
  • Warriors have too much downtime when leveling.
Read on for the full Q&A with Ghostcrawler and friends.

Read more →

Filed under: Warrior, News items, Classes

The Care and Feeding of Warriors: Patch 3.2 gets weird

Today The Care and Feeding of Warriors is confused. Matthew Rossi looks at this week's patch notes and sits there blinking a lot, not entirely sure what to make of them

Another week, another series of patch notes to leave me scratching my head and saying "Seriously? This is what we're doing, nerfing the crap out of agility for tanking? Did dodge rating steal somebody's lunch money as a kid? And Shield Block, I trusted you." It's strange to feel betrayed by a core tanking ability. I get why they're nerfing it, since they're increasing the amount of Block value on gear that has to double it's current values, I've already heard Prot warriors and paladins contemplating putting together BV sets for PvP and this change will keep warriors from using SB to get hideous crits in PvP with Shield Slam. At least I think that's the reasoning: I can't believe that anyone was actually worried about Prot Warriors' DPS while tanking in PvE content being too high after the change for 10 seconds out of every 40. Even if Protection Warriors put on every single piece of Block value gear imaginable, that 10 seconds of double damage with Shield Slam would still leave them at the absolute bottom of the tanking basement in terms of damage dealt while tanking.

The agility change is a near non-issue for almost all Warrior tanks: maybe you had Agility as your cape enchant or a few AGI gems, but for the most part Warriors don't stack Agility as tanks. However, since Dodge is at the moment probably the best stat a warrior can stack, the Dodge rating changes will sting quite a bit. (I am aware they're more like a hammer to the back of the head for Druids, but even so.)

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Filed under: Warrior, Patches, Analysis / Opinion, Odds and ends, News items, Instances, Raiding, (Warrior) The Care and Feeding of Warriors

The Care and Feeding of Warriors: Patch 3.1.3 and Ulduar Tips


This week has been a heady one for me: I got my four piece Conqueror's Siegebreaker Battlegear on patch day, which was pretty sweet, and then in our second night of raiding this week we finally killed the big brain slug squid monster himself. Combine that with patch 3.1.3 dropping (which meant we had fun times like an announced server shutdown just as we were about to pull Thorim, leading to the fastest Thorim kill I've ever been on) and all in all, it's been quite a week. Heck, I even got to go prot and get some prot goodies like pants and a belt.

It was a small patch all in all, so I wasn't expecting huge improvement and I didn't see it. I saw a marginal DPS increase as fury (2 to 300 DPS unbuffed, not too much more fully buffed) and I made sure to compare notes with the arms warrior in our raids, and his DPS was very close to my own. We're still below the other hybrids, but not by as great a margin, so that's nice at least. As for the PvP change to Juggernaut, well, it's painful. Before respeccing prot for my secondary spec for good this week I went out on a Wintergrasp jaunt, and I'll probably never do that again.At least with Heroic Fury I can make a choice about how long I will allow someone to kite me to death. To be fair the Juggernaut change isn't really all that bad, but over the years I've played warriors I've moved from prefering arms as my DPS/PvP spec to being a fury warrior so I'm easier to discourage from arms than I used to be.

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Filed under: Warrior, Analysis / Opinion, Odds and ends, Instances, Raiding, Bosses, (Warrior) The Care and Feeding of Warriors

Bornakk clarifies rage generation formulas

In a response to concerns on the forums about warrior rage generation, Bornakk replies that the formula is working fine - it's just using different numbers than the players who tested it. Two of the more interesting parts of his statement were as follows:

  • In the formulas people are using, there is a constant value which is labeled as 'c'. At some point in the past, someone calculated a formula for determining c based on their level and that formula is not correct past level 70 as this value needs retuning from time to time like when a new expansion comes out. The value listed for c is 320.6 when it is actually 453.3.
  • Some of the testing was done with ungeared characters hitting for very small amounts. There is a component to the calculation we haven't previously mentioned that will make the rage gained from those attacks sometimes not match the formula. Basically, the normal formula is Rage = (7.5d/c+f*s)/2. However, that result can never be larger than (7.5d/c)*2. This essentially means that very low damage attacks have a limit on how much they can be averaged up by the f*s component of the equation.
It seems odd to me that this change to 'c' was left hidden for so long and only came to light following the changes to warriors in 3.1: one possibly explanation would be that rage generation via damage before the nerfs was good enough to obscure the issue. Nevertheless since I posted about the issue this week, I felt obligated to mention Bornakk's explanation of the discrepancy.

Filed under: Warrior, Analysis / Opinion, Odds and ends, News items, Wrath of the Lich King, Forums

The Care and Feeding of Warriors: The strange case of rage generation in 3.1


Since 3.1, DPS warriors (including myself) have been complaining about a lack of rage. To the point where Ghostcrawler himself chimed in recently (in a discussion of the nerf to Titan's Grip and the effect it had on warrior DPS) to inform us that the claim that warrior rage generation was hurt by the changes was a myth created by warriors upset with the nerf.

Now we have the following post by Landsoul. I freely admit this is the kind of math that makes my eyes cross and roll up into my head. But Landsoul's well known as a contributor to the EJ forums and frankly, his math-fu's good enough for me. (I should also mention Hellord, the original poster who saw things were hinky.) What this means is, while it's very possible that yes, the developers took Titan's Grip's decreased damage into account when they were making the changes, there was somehow another change made that cost warriors some rage generation. 25% of it, to be precise.

Bornakk posts later in the thread that they'll take a look "as we didn't make any intended changes recently to rage generation". So the good news is, for warriors, if this change did happen (and again, I'd tend to trust the math from the people behind the best warrior spreadsheets) then it wasn't a deliberate loss of 25% of our rage generation.

Read more →

Filed under: Warrior, Patches, Analysis / Opinion, Odds and ends, News items, Buffs, (Warrior) The Care and Feeding of Warriors

The Care and Feeding of Warriors: More Ulduar gear


One of the things that keeps messing with my head as we progress into Ulduar is, loot actually drops here. Gear that I want and, even better, that I actually get. I still look back with horror at our weekly Naxx clears and how, every single week, we could kill everything in sight only to have no weapons drop at all. Now, the danger of talking about Ulduar gear is that it keeps changing. Older items get revamped and newer items get discovered. This is the nature of the beast, so to speak, all you can really do is keep going.

As an addendum to last week's post about DPS warriors, I've now switched to fury full time for DPS. My numbers are better now than they were as arms (most likely due to my greater sympathy for the spec and my upgraded dual wield set, 2 Rune Edges) and I'm happier. I do find it somewhat galling that I need two weapons better than a Betrayer of Humanity just to break even with an arms spec that used Sword Specialization, possibly the worst choice for arms DPS in PvE right now. I'm still not quite where I should be in relation to other melee hybrids (after all, their gear is improving too) but once fury gets its incoming buffs I should be very competitive with DK's and Druids and Retribution Paladins. (Now all we need is for shamans to get a health buff.)

Rather than pile on more or changed weapons which we'll probably have to go back and update, this week I figured we'd talk about our Tier 8 sets from 10 and 25 man. We'll begin with the Valorous (10 man) Siegebreaker Battlegear and the Valorous (25 man) Dreadnaught Battlegear, then compare the Conqueror to the 25 Dreadnaught. I'm not going to compare the Heroes Dreadnaught because it's never even a question of an upgrade at that point.

Read more →

Filed under: Warrior, Patches, Items, Analysis / Opinion, Odds and ends, News items, Instances, Raiding, (Warrior) The Care and Feeding of Warriors

The Care and Feeding of Warriors: Warrior DPS Blues


If you've been reading this column over the past few weeks you know I've been threatening to rant about fury DPS being too low. I've stopped myself because I dislike mindless griping and rant posts (I've done them in the past, that doesn't make them any more palatable to me) and I wanted to wait and see how things shook out with better gear.

By now I have some of the best gear you can get before hard modes in 25 man, and my general opinion is that both arms and fury DPS is too low. I linked to that post because, despite the fact that it states that fury and arms will see buffs, it not only has no specifics to offer yet but it also fails to address why such staggering nerfs were implemented in the first place.

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Filed under: Warrior, Analysis / Opinion, Odds and ends, News items, Instances, Raiding, (Warrior) The Care and Feeding of Warriors, Forums

The Care and Feeding of Warriors: Waiting for the patch


I had originally intended to talk today about changes to protection in patch 3.1, especially since we're coming closer and closer to it (I wouldn't be surprised if it dropped this week) but then I actually stopped and thought about it, and honestly there's really not all that much to talk about. Last Stand gets a reduced cooldown, which is good. Defensive Stance reduces the damage you do by 5% instead of 10%, which is also good. Glyph of Shield Wall will let you use Shield Wall every 3 minutes instead of every five (every 2 minutes with Improved Disciplines) which again, is nice. But none of this is going to change the way tanking works, so it seemed kind of odd to try and go in depth with so little to go in depth on. We could talk about how Deep Wounds will no longer gain bonuses from effects like the enrage from Improved Defensive Stance, but it still doesn`t change the fact that a lot of prot warriors are going to take Deep Wounds for the DoT when their Damage Shield, Cleave, Thunder Clap or even Shockwave crit. In the end, protection saw the absolute least changes of any warrior spec and for the most part, there`s almost no reason for prot warriors to alter their playstyle or gearing significantly.

So then, if we`re not going to talk about that (well, I guess we just did) then what are we going to talk about?

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Filed under: Warrior, Patches, Analysis / Opinion, Odds and ends, (Warrior) The Care and Feeding of Warriors

The Care and Feeding of Warriors: You Will Be Forced To Conform

Yeah, I took the cow fury. I now have two fury warriors I raid with. HELP ME.
If you've been paying attention to the latest PTR changes, you know that among them is a change to fury that alters the talent Improved Berserker Stance. Instead of providing 10% of AP, it now will provide 20% of your Strength. (It's been buffed since it was first introduced, it was 15% then.) When I saw this I thought it was the greatest change ever... until I remembered there are no strength enchants to gloves in Wrath level content, but just AP. Massacre? AP enchant. Berserking? Provides AP. Blessing of Might? AP. What about most of the rings and almost all of the cloaks and neck pieces available in current Wrath raiding? AP. And of course, what about leather gear you may have been wearing because it's the best in slot, like say the Frosted Adroit Handguards? No strength on those.

In short, I went from ecstatic to that sinking feeling you get when you realize that lovely Everglades condo is in fact just swamp. I'd just told everyone how awesome this change was, and here I stood on test with less AP than I had on live. Was it a huge loss? No, about 70 AP or so. But I still felt that lovely combination of chagrin and slight anger that comes from not only being wrong, but being wrong and finding yourself worse off than you'd been.

To be fair, the change to 20% has brought the AP back up to close to where it was. My warrior on test is lacking a couple of best in slot items that I've picked up since transfering him, which means that to compare them I have to take off bracers and neck and look at the AP from there, but we're talking a 20 AP drop now. The real issue is buffs like Blessing of Might/Battle Shout and procs like Berserking. On the other hand, Blessing of Kings, Gift of the Wild and Horn of Winter/Strenth of Earth just got better for us.

Now Ghostcrawler has waded into the fray, and what he says confirms it: this change is purely meant to force warriors away from wearing leather.

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Filed under: Warrior, Patches, Analysis / Opinion, Odds and ends, News items, Talents, (Warrior) The Care and Feeding of Warriors

Warrior changes in Patch 3.1 PTR build 9722

Well, the changes, they keep being incremental, but they are happening. This latest PTR patch has one change that proves even in these times of nerfing Titan's Grip damage that, some times, just some times, good things happen for fury warriors. Like what, you may ask? I'm glad you did.

Improved Berserker Stance now increases strength by 3/6/9/12/15% instead of increasing attack power by 2/4/6/8/10%

I honestly can't gibber at that change enough. It's flatly astonishing. If the change was merely AP to Str and the percentages didn't change it would make the talent twice as good. But by having it increase strength by 15% instead of AP by 10%, it's now nearly three times as good, and will be even better when raid buffed. (Note: without raid buffs, this will be an AP decrease unless you are very lucky with rings to have STR in both slots. Any AP gear you have will detract from the benefit of the talent, making it stronger when grouped/raiding but weaker solo.) I think I had a small squeegasm when I read this change. But wait, there's more! It's not all this good.

The folks at MMO-Champion dug up the goods Let's take a look, shall we?

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Filed under: Warrior, Patches, Analysis / Opinion, News items, Talents

Warrior class changes in patch 3.1 PTR build 9684


From our friendly official patch notes for the PTR, we now have some news on new talents for Arms, which I complained about this morning:

  • Improved Intercept and Weapon Mastery have once again swapped places in the talent tree.
  • New Talent: Juggernaut: Grants the warrior the ability to Charge while in combat.
  • Unrelenting Assault: Now also increases the damage of Overpower and Revenge by 10/20%, and causes Overpower (when used to attack a casting target) to decrease the effectiveness of all the target's non-physical damage and healing by 25/50% for 6 seconds. Tooltip and visual updated.
Pretty obviously they switched Imp Intercept and Weapon Mastery because arms will not be expected to use intercept at all now that they'll be able to charge in combat, similar to the protection ability Warbringer. We've basically now seen two out of the three warrior specs given the option to dispense with Intercept altogether. In addition, fury warriors have lost the only 'expertise compensation' talent they had. While for warriors with sufficient expertise this is a non-issue, if you were using Weapon Mastery to fill a lower than necessary expertise stat, get some exp gear fast.

Unrelenting Assault sounds like a promising buff. I won't know how promising until I get back onto the PTR tonight, but a damage buff and an anti-caster function? Yes please. It does PvP and PvE duty, can't complain about that. All in all, it's a trickle, but a trickle is better than nothing. Not too thrilled about the loss of Weapon Mastery for fury warriors, but it's survivable.

Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

Filed under: Warrior, News items

The Care and Feeding of Warriors: Arms waits and waits and waits

Remember those arms changes we keep hearing about? They still haven't dropped yet on the PTR.

In fact, the whole state of warriors on the PTR is pretty static. They've decided not to change stances and how rage interacts with them although I can attest that yes, they've added armor pen to battle stance (I was running around Un'Goro on my tauren looking for the Ravasaur trainer) and they've already fixed the potential TG bug I mentioned so that there's no way you can switch specs and have both 2h weapons equipped. Shattering Throw is indeed fun in mass PvP: I haven't had a chance to test it yet outside of a few melee's around a summoning stone, though.

I did get to make that one ret pally very unhappy, so yes that's nice. But all in all, I'm still waiting for arms to get, well... buffs. Yes, all three stances got small to medium buffs, and there's talk of removing the penalties altogether on stances. I won't pretend I won't welcome the day where stances don't have penalties aside from the rage dump aspect of switching, but that's hardly a buff to arms warriors.

We've been told repeatedly that arms warrior DPS is too low in PvE. And I know that they can't think that changing Taste for Blood to a 100% chance to proc with a built in 6 second cooldown is going to do it. Buffing Blood Frenzy? Not really enough. There have to be arms changes somewhere at least going internal testing.

So when do we get to test them already?

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Filed under: Warrior, Patches, Analysis / Opinion, Talents, (Warrior) The Care and Feeding of Warriors

Patch 3.1 PTR Ulduar/Emblem of Conquest Gear for Warriors


Patch 3.1 is starting to reveal loot from Ulduar bosses as well as items that can be purchased for the new Emblems of Conquest. Thanks to MMO-Champion, we can look at these items and each class will be looking at these items differently. For instance, the new 2h weapons available from 10 and 25 man Ulduar have stats that will be more or less popular for various classes. For warriors, these new weapons may herald the return of Armor Penetration, especially with incoming changes to Deep Wounds and Battle Stance as well as upcoming buffs to armor pen itself. "Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating."

With all of this in mind, we're looking at a situation where a warrior could pretty easily reduce armor by 10 to 15% depending on spec and stance. (An arms warrior in battle stance would gain 10% actual armor reduction from his tance and around 5% actual armor reduction from his weapon, while a fury warrior dual wielding these weapons could easily reduce armor by 10-11% just from the weapons.) Mix in the effect of a trinket like Grim Toll, and you're looking at nearly 50 to 55% armor reduction during a proc. That's pretty substantial, and it's not even counting the effect of other armor pen on gear.

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Filed under: Warrior, Patches, Analysis / Opinion, News items

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