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Posts with tag warsong gulch

Battleground fallacies


Hi.

I know we're all excited about Season 4. Some of us are stockpiling arena points and trying to get our ratings up, while others are taking the opportunity to gear up some alts in Season 2 gear as soon as it moves to honor. And that's great, there's something for everyone. But it also seems, at least on the servers I play on, to be leading to some frayed tempers in the battlegrounds. So let's chat about what is, and what isn't, appropriate and useful for getting yourself some honor in the BG's.

First off, and I can't say this one enough as a general piece of advice for any battleground, yelling, calling people names, and spamming macros does not actually make you Sun Tzu. It can be very annoying when your WSG turns into a 45 minute turtle with no flag captures, or your AV run becomes mired down because yet again everyone rushed RH instead of taking and holding Iceblood Graveyard, but no matter how creative your insults get, the tide of battle will not turn. The other players in the battleground are not going to say "you know, Matsakillza is right, I really am a total noob" and even if they did, how would that possibly improve how the match is progressing? It won't. It just makes you look like a petulant child throwing a fit because something didn't go your way.

Now that we've gotten that bit of general advice out of the way, let's move on to specific examples from each battleground, linking to our own Zach Yonzon's thoughts on each as we do.

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Filed under: Horde, Alliance, Analysis / Opinion, PvP, Battlegrounds

The Art of War(craft): Warsong Gulch, the Broken Battleground


I have a confession to make. I love Warsong Gulch. It's my favorite Battleground. Most people I know abhor the place, but I genuinely enjoy it. The way I see it, Warsong Gulch is a map that's conducive to combat. It's small, straightforward, and fairly uncomplicated. Other Battleground maps are big enough to avoid confrontation. Alterac Valley, in particular, often turns into a race with minimal conflict -- even with the new changes. There are games in Arathi Basin or the Eye of the Storm where one is left guarding a node for the entire game and hardly see combat. On the other hand, it takes a monumental effort to avoid fighting inside Warsong Gulch.

Warsong Gulch is situated in the Southern part of Ashenvale and the Northern part of the Barrens. It represents a contested area where Grom Hellscream's Warsong Clan made incursions into Ashenvale with their logging operations, earning the ire of the tree-hugging Silvewing Sentinels. Fighting in Warsong Gulch awards Warsong Gulch Mark of Honor, which is used as currency along with Honor points for various items. Players can fight in Warsong Gulch starting at Level 10, making it the first Battleground players can enter. Warsong Gulch is the domain of the Level 19 twinks, so lower-level players wishing to get a taste of their first Battleground would have it in their best interest to be prepared to face opponents decked out in fully enchanted crafted and twink run blues. As a general rule, it would be best to be at least at the highest even-numbered level of a bracket -- 18, 28, 38, etc. -- when joining the Battleground in order to contribute more.

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Filed under: Analysis / Opinion, PvP, Guides, The Art of War(craft) (PvP), Battlegrounds

WoW, Casually: The best gear for the least play-time


Each week, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.

As the title says, we're going to talk about gear today, but first, let's talk about the events for the week. Starting Friday, it's Warsong Gulch for the Call to Arms weekend. This means shorter queues for those of you (like me) who need WSG marks for purchasing gear. It also means bonus honor, but I get more honor out of Alterac Valley than I do out of WSG bonus honor weekends.

So get out there and earn some WSG marks, but please, don't waste everyone's time by fighting in the middle. You should be doing one of the following:
  1. Getting the flag: It's amazing how often the stubborn "run past everyone, get the flag and run out" tactic works. And if you die and drop the flag? Someone else has a chance to pick it up in a less defended place.
  2. Protecting the flag carrier: Heal, stun, root, sheep, kill -- do whatever you can to keep the flag carrier healthy and unmolested.
  3. Stop the other team's flag carrier: Even if you aren't a mighty DPS class, you can still do a lot to get back the flag. Root, stun, slow, etc. It's a team effort and often the best thing you can do is keep the flag carrier in place while everyone else finishes him off.

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Filed under: PvP, WoW, Casually, Battlegrounds

Do BG's need diminishing returns?



As we all know, with the changes to Alterac Valley in patch 2.3 have come changes to the tactical balance of the game. Specifically, if you're not willing to put some real effort into defense, you're not going to win, and you can end up in a turtle game waiting for one side to run out of reinforcements. Which leads me to wonder: if the games are inherently limited by the reinforcement factor... if by killing opposing players you will eventually win the game and as result there's no way the games can last indefinitely... then what do we need diminishing returns on honor for? Battlegrounds are limited in that you have no real choice but to kill the same people over and over again, after all.

There's never going to be a setup where one side agrees to be honor famed by the other in AV now, if that ever happened in the first place. One side is going to lose, the game is going to end, and a new game start up: but if you've played in a lot of AV's lately where one side put up a vigorous defense and the two factions clashed for a significant melee, then you may have noticed as I have that your estimated honor for the day will often be wildly overstated. For instance, yesterday I managed to squeeze about 4k honor out. But when I went to bed, it said I had almost 6k honor estimated. I understand what estimated means, that it's not accurate, but the idea that the system estimated an additional 2k honor over what I had actually earned made me wonder if there was a way to improve this. With Arena 3 coming out tomorrow, people have either acquired the honor they want or will be working to do so, so it seems like a good time to consider if we need what seems to be an outdated means of preventing repeated ganking or honor farming.

Then again, I suppose you could do it in Warsong still. AB and EoTS also have their limiting factors built in, but Warsong keeps going until someone caps 3 flags. Maybe we could just eliminate the honor decay in the other three BG's? That might make Warsong drop in popularity, though.

What do you think? Do we need diminishing returns on honor in battlegrounds?

Filed under: Patches, Analysis / Opinion, Odds and ends, PvP, Factions

Breakfast Topic: Favorite battleground


There are four battlegrounds in the game right now, but you can still only play one at a time -- which means you've got to have a favorite. You know, the battleground you hope will come up even while you're in another. I have to say, I think my favorite is still Alterac Valley. I've always loved the massive battle that plays out there, and how it integrates PvE elements in a PvP framework -- however, I can't say I'm fond of the AFKers these days... But this isn't about my favorite battleground -- today we're asking which of the four you favor, and why. So tell us, do you have a favorite battleground?

Filed under: PvP, Breakfast Topics

More battlegrounds in our future?


Warsong Gulch and Alterac Valley have been part of World of Warcraft since way back in June 2005 (patch 1.5). That's given us all plenty of time to play both of those battlegrounds until we know every inch of the map by heart and could capture the flag (or, in the case of AV, the bunkers/graveyards/etc) with our eyes closed. Arathi Basin is a bit newer than that, released with patch 1.7 in September 2005, but by now, even its most dedicated fans have had a chance to play it to death. And even the most recent battleground, Eye of the Storm, has been in the game for nearly seven months. Doesn't running the same maps endlessly get old at some point? And doesn't the battleground system deserve a little love?

Well, Nethaera lets us know that there are more battlegrounds in our future (though she can't tell us precisely when), but that Blizzard is concerned about longer queue times that could result from giving players wanting to participate in the battlegrounds a fifth choice. For my part, I think even some new maps for the existing battlegrounds could liven them up some.

Filed under: Patches, PvP

PvP'ing for epics -- is it worth it?

Okay, so here we are in "Before the Storm", and one of the biggest changes to the game has got to be the PvP setup. Let me state here that even though I leveled my first 60 on a PvP server, I've always been more about the PvE game. You can count my total total hours of battleground PvP on all of your fingers, and maybe a toe or two.

To be honest, the old PvP grind didn't do it for me. It was a time sink, much like endgame raiding, and I only had room in my heart and life for BWL. To put in 80+ hours a week to hit Grand Marshall wasn't something I was prepared or able to do. And so PvP became a slight social distraction for me when my guild asked me to fill out an Arathi Basin group, or I had a long time to wait for a lasagna to defrost.

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Filed under: Items, Analysis / Opinion, PvP

Your guide to battleground people-watching

The influx of new PVPers after Patch 2.0.1 has led to a lot of players slogging through battlegrounds with pick-up groups. As Sideways of Korgath has noted, after a couple of battlegrounds, you begin to see the same sort of people in every PuG. Sideways' thread points out:

  • The Glass Is Half Empty, who looks for reasons to stop trying in a BG and tells everyone about his plan on how to lose the game quickly before it starts. Half of Horde players in AV fall under this title.
  • Oedipus, who confuses the BG leader with his father and "says everything to the BG leader that his father would smack him for."
  • Trail Blazer, who reminds everyone to stick together in a tight group and then immediately takes off in Ghost Wolf or Travel form.
  • Captain Obvious, who comes up with such masterful strategies as "Defend our nodes!" and "Get the flag back!"

What kinds of players have you seen over and over again in battlegrounds?

Filed under: Virtual selves, PvP

For your consideration: an AB/WSG flame post form letter

Have you won or lost an AB or WSG match to a cross-server team lately? Did this win or loss stick in your heart, causing you to burn with pride/resentment? Now you, too, can share the exciting details of how much you crit for against those noobs with their entire realm forum, using this handy fill-in-the-blank PvP Flame Post Form Letter! I'm sure you've seen about five hundred of these on your realm forum, so it should come as no surprise that making your own is both easy and fun with our template!

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Filed under: PvP, Humor

All I want for Christmas is a giant staff with a skull on the end

It's been four days since the big patch that was supposed to revitalize PVP, and at least on my server, we can safely say that PVP is alive. Aliiiiiive! With up to 240 Arathi Basins and 110 Warsong Gulchs to choose from, it looks like everyone and their mother are shooting for High Warlord/Grand Marshal weapons for leveling. Even the most uber-leet, overpowered warlock I know, who has 30 pieces of the Staff of Atiesh, wants some PVP gloves -- and judging from the kind of groups Alliance has been putting up in AB, quite a few Naxx guilds have been spending more time chilling around the Lumber Mill than facing the buggy boss encounters inside Kel'Thuzad's citadel.

A lot of healers seem to be trying to pick up the PVP armor sets that will help them level, while DPSers -- and newly dual-wield specced shamans -- are aiming for the weapons they've been unable or unwilling to get in raids. Slightly left out (again) are druids, who have somewhat underwhelming PVP armor and no "plus feral attack power" weapon.

Personally, I'm shooting for the High Warlord's Blade and High Warlord's Quickblade, since swords are much easier to level with when you're a lazy rogue who likes to read while grinding. I also might pick up the PVP legs to replace my last remaining blue item after a year of raiding (damn you, Ragnaros!) What are you grinding for, and how long do you think it will take you to get it?

Filed under: Patches, Items, PvP

More on the Battlegrounds Matching System

There have been whispers of some sort of battlegrounds matching system in the past, without any real information on what such a system would try to match. Today, Drysc responded to a post with some additional hints on the kind of the system we can expect. The system will only be viable with the new cross-realm battlegrounds system, due to the increased size of the player pool, and will attempt to match people with specific levels of gear together. It seems like such a matching system would be darned complicated, but if this really works, my Zul'Gurub-geared priest will be quite happy to not again be one-shotted by Ashkandi-wielding warriors.

[Thanks, Tommy]

Filed under: Ranking, PvP

Cross-Realm Battlegrounds... or not.

It seems like just yesterday (or was it actually yesterday?) that the cross-realm battlegrounds were the talk of the town. However, something seems to have gone wrong with the system, as illustrated in the screen-shot to the right, which was taken last night. One Arathi Basin up? One Warsong Gulch? One Alterac Valley? And interestingly enough, they're all full of players from my realm and only my realm. Now, I can't find anything about this on any of the official forums, but it seems to me that cross-realm battlegrounds are... well, not! Are cross-realm battlegrounds down for the count? Blizzard, say it ain't so!

Filed under: Analysis / Opinion, News items, PvP

The Puzzle of Battlegrounds Reputation

Since my current character-of-choice isn't running in a raiding guild, I've recently turned to PvP as a possible alternative way to acquire new and interesting gear for myself. In my travels through Azeroth's battlegrounds, I've noticed something puzzling about reputation gain in each - some are easier to get than others. Specifically Aterac Valley reputation - which has some simply incredible weapon rewards - seems to come a lot easier than Warsong Gulch or Arathi Basin reputation. So I sat down and decided to do the math and see how it really works out - is AV reputation given out like candy, or am I just imagining things? Read on to find out.

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Filed under: Analysis / Opinion, Ranking, PvP

Breakfast Topic: Favorite Battleground

With all the recent news and speculation about coming PvP changes - both in patch 1.12 and the expansion - it seems only fitting to have a breakfast topic discussing everyone's favorite source of honor - battlegrounds! So which of the available battlegrounds is your favorite place to slaughter the opposing faction? Of late, I rarely venture outside of Alterac Valley - which, with the rate at which AB and WSG groups loose on my realm, seems to be the best source of honor. I remember, vaguely, a time in which I used to enjoy Warsong Gulch and Arathi Basin matches, but this must have been long ago - all of my recent experience with them have been nothing but quick and harsh losses - with the players of my own faction spending the entire match yelling back and forth and disagreeing about what best to do. (Trust me, such battleground runs are not entertaining.)

Filed under: PvP, Breakfast Topics

Ramp! Tunnel! The life of a flagrunner

I've recently started spending much of my day in that eternal WoW timesink -- the battleground queue. Fed up of terrible random groups, I've joined a casual PvP team in search of honour, glory and extreme violence towards the Horde. With something of a druid shortage on my server, I'm often the only one in the group, and thus the chief flagrunner.

Having partaken of the odd PvP game since I was in my mid-forties (not to mention playing games other than WoW which involve flags, teams and death) I'm no stranger to the concept of flag running, but I've found my ability as a flag carrier has vastly increased since getting into a good group. Not only have I become much faster at shifting between shapeshift forms in PvP, setting up easily-accessible keybinds for the various forms has helped me in PvE as well -- I'm developing a reflex for shifting into bearform when I start taking damage, which is useful in tricky aggro situations.

However, there's one common theme to my flag carrying; one thing I spend most of my time doing, and I'm not ashamed of the fact. My chief activity is running away, and staying alive. I make a lot of mistakes -- I run away from healers, I hit Dash and sprint off into the middle of several cows with big pointy swords -- but I'm learning, and enjoying it. The druid class makes a perfect flag runner in my (extremely biased) opinion, and with the right support a match can be over in a few minutes. Here's to more victories, and losses that help me learn.

Filed under: Druid, PvP

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