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Posts with tag warsong-gulch

Around Azeroth: 1500 thread count sheets


After another hard day's grind at the PvP factory that is Warsong Gulch, what's a dedicated Hordie to do? Have a nice, relaxing nap back home in safe territory. Ordruun of <RRT> on Tichondrius shares this peaceful bedtime scene with us, straight from the heart of Orgrimmar. What's the thread count on those things? Luxurious!

Do you have any unusual, beautiful or interesting World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@gmail.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. Please include the word "Azeroth" in your post so it does not get swept into the spam bin. We strongly prefer full screen shots without the UI showing -- use alt-Z to remove it. Please, no more battleground scoreboards, gold seller ads, or pictures of the Ninja Turtles in Dalaran.

Filed under: Screenshots, Around Azeroth, Galleries

Choose my Adventure: I'm on a mount


WoW.com readers, it's up to you to decide the fate of Turpen the Gnome Warlock with Choose My Adventure. Help test the site's new features by participating in this event, casting your vote toward the many aspects of Turpen and following his exploits on Alex Ziebart's WoW.com profile!

Another week, another level. Ten levels, actually. And I guess it's been a few weeks. It sounded cooler that first way though, didn't it? Anyway... Yes, Turpen has hit level 35. The last couple of weeks have been busy around the office due to patch 3.2, so I didn't get as much done between level 25 and 35 as I had between 15 and 25. I only squeezed one dungeon run in, but I did manage to do something else that was asked of me: Battlegrounds.

Yes, I did quite a bit of PvP this week on our Gnomelock, primarily in Warsong Gulch in the 20-29 bracket. I tried a round of Arathi Basin (which we won 2000-100) but very quickly decided never to do that battleground in that particular bracket ever again. Running around Arathi Basin without a mount is pretty much the worst thing ever. Patch 3.2 will change that I suppose, but it'll be far too late to be of any use to Turpen. My next alt, maybe!

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Filed under: Warlock, Analysis / Opinion, Leveling

Children's Week ruins Battlegrounds


I'm sorry Blizzard, but I'm with the whiners on this one. The School of Hard Knocks is so badly designed that it's ruining, instead of enhancing, the Battleground experience. Take, for example, the requirement to return a flag in Warsong Gulch. First of all, the requirement is that the player return the flag personally as opposed to being in the vicinity of a flag return. This means that all ten players on one side are angling to return the flag... which is great in theory but in practice encourages entire teams to wait inside the base hoping to get the Achievement. This results in extended stalemates that don't actually encourage what needs to be done, which is to capture the flag.

In Alterac Valley, we have forty players and four capturable towers or bunkers. Sure, the opposing faction can defend the towers/bunkers allowing it to be recaptured, but the whole business of racing to capture one -- again, personally -- turns every Alterac Valley into a race. This means lesser chances of defended towers. Realistically, if players tagged and defended until the objective burned down, only 10% of the team would be able to accomplish the Achievement requirement in every match. I'm sorry to tell all those who are allergic to PvP that you'll actually have to play quite a number of Alterac Valley matches just to get this one. Unfortunately for me, on my Battlegroup, playing Horde-side AV is like pulling teeth.

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Filed under: Analysis / Opinion, Events, Battlegrounds, Achievements

A closer look at the School of Hard Knocks

Let's take a look at the Children's Week PvP achievement School of Hard Knocks and the resources you'll need to accomplish it.

If you want to get your Violet Proto-Drake and fly around at 310% speed, you're going to need to do this achievement. Reports are mixed on how easy or hard this achievement is. Some folks are saying it's done quickly and easily with a good group, others are banging their heads against the desk and spewing curse words at Blizzard.

But just like everything, if you research and take an educated look at these achievements, they become more understandable and easier. That's not to say the achievement will become trivial, but it'll at least become more manageable.

The achievement is broken down, complete with tips, after the break.

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Filed under: Analysis / Opinion, PvP, Battlegrounds, Achievements

The OverAchiever: Guide to Children's Week achievements


All right, folks, we've got another sub-achievement needed for What A Long, Strange Trip It's Been (and thus the 310% speed Violet Proto-Drake) on our hands here. I have some good news and some bad news. The good news is that most of the achievements for Children's Week are fairly straightforward, and should be easy (and even fun) to complete. Appropriately enough for a mini-holiday, most of the achievements are simple, amusing, and not too time-consuming. The bad news is that one of the achievements may be a huge headache to get done, and unlike Noblegarden, your character has to be at least 75 in order to get all of the achievements needed for the year-long meta.

Children's Week runs from Friday, May 1st at midnight through Thursday, May 7th at 11:59 PM. Got your kiddo? Let's get cracking.

EDIT: This article's been revised and updated to reflect new information and the hotfixes that have gone live since initial publication. All information herein should be accurate as of 11:30 AM EST Saturday May 2nd.

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Filed under: Analysis / Opinion, How-tos, Events, Instances, Features, Guides, Battlegrounds, Achievements, The Overachiever

Varian Wrynn is Right


Warning: This article contains spoilers of varying intensity for the Wrathgate world event, the new Arthas Novel , and the Warcraft Comic Series. It is also 3 pages long. Be sure to click the links at the bottom to head to the next part!

Among WoW players these days, it seems to be a popular opinion that King Varian Wrynn is a narrow minded short-sighted bigot who will lead the Alliance to ruin. This is an easy opinion to have, since he does show a considerable amount of anger at times when dealing with the Horde, and it's long been the general opinion that "no-one is truly evil" in the Horde and Alliance conflict. This is even the opinion of some of my fellow writers.

Here's my problem with this: The underlying causes of Varian Wrynn's anger are all unconditionally justified. Varian Wrynn is not angry at the Horde because of a series of misunderstandings and misinterpretations. He's been witness to or victim of multiple wrongdoings and atrocities perpetuated by the Horde time and time again, both the new Horde and the Old. Most, if not all of these times, the wrongdoings have been the result of outright maliciousness on the part of the Horde or its members, and in the case the so-called "peaceful" New Horde, there's been no sign whatsoever that Thrall is punishing or disciplining the perpetrators of these acts, and at the least, it is clear that he is not properly dealing with the consequences.

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Filed under: Horde, Alliance, Analysis / Opinion, Lore, NPCs

The OverAchiever: Master of Warsong Gulch


Warsong Gulch. The game's oldest Battleground. I still remember those days when it was only possible to queue up in the Barrens (or in Ashenvale, if you were Alliance) and enemies made sport of players zoning out of the Battleground like so much sitting ducks. It's still going strong, as far as Battlegrounds go, even prompting Blizzard to share some thoughts on strategy while others even advertise that you just might find true love. It might not be the Battleground Holiday, but it's still worth the visit as Warsong Gulch remains the most combat-heavy Battleground of all. While you're at it, why not go for some Achievements?

Warsong Gulch Veteran
Win 100 games. Just like all Battleground veteran Achievements, this is just a matter of time. Depending on your luck and your faction, this can breeze fast or painfully slow. If you're grinding for reputation, you're pretty much guaranteed to finish this Achievement before getting to Exalted. As fun as it is to engage in battle mid-field, just remember that the goal of the map is to capture the flag. Unlike other Battlegrounds, Warsong Gulch can drag on for a very, very long time if players don't keep focused on the goal or are too evenly matched.
Difficulty: Moderate

Capture the Flag

Capture the flag. This is one of the easier Achievements in this meta, and it helps if you're a class with some mobility like a Druid, Shaman, or even a Rogue and Mage. That said, it shouldn't be too difficult to do this once out of all the many games you'll be playing.
Difficulty: Easy

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Filed under: PvP, Guides, Battlegrounds, Achievements, The Overachiever

eHarmony advertises in Warsong Gulch


Quinionn on Magtheridon sent us this picture -- apparently dating website eHarmony has gotten in on the in-game advertising just in time for Valentine's Day. He had just joined a Warsong Gulch when this guy showed up spamming an ad.

There's a number of strange things going on here -- as far as we know, this isn't an official Blizzard move, but most of the people spamming ads in the game are shady gold-selling websites, not real corporations with bigger profiles. And the weirdest thing might be this: Eharmony on Arthas isn't a one-time character created to spam in Trade -- he's level 80 with 450 Jewelcrafting and Mining. There's actually a lot of characters with the same name around, with different levels and classes, even in different guilds (though this one is probably the funniest).

Very weird. At the very least, the spammer's aiming to lose his character, and at worst, if this is an organized action, Blizzard might actually have a case against eHarmony for spamming inside the game. Have you seen any other ads like this around the game?

Update: Mystery seems to be solved: it was just some guy messing around. Strange way to mess around, though. He's in our comments, and says he's getting a free name change after the GMs said what he was doing was not so cool.

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Blizzard, Alts, Battlegrounds

Warsong Gulch revisited


Blizzard poster Slorkuz gave a lot of effort in a post made the other day discussing Warsong Gulch, one of the game's first Battlegrounds. In a long post, he details his experiences with common tactics such as flag room defense, 10-man offense, half and half (5 on offense and 5 on defense), and the most common tactic that all players are familiar with -- the "kill anything on sight" strategy.

It's a rather hefty post and should help a lot of players decide on what tactic to employ when running WSG premades (as you can't obviously expect PUG groups to follow any real strategy with coordination). Slorkuz explains that Warsong Gulch is a Battleground where team composition is critical, something that holds true here more than other Battlegrounds (or as in the case of Alterac Valley, not true at all). With such a small team, having no form of crowd control or healing can and usually ends in a loss.

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Filed under: Analysis / Opinion, Blizzard, PvP, Battlegrounds

Insider Trader: Twink gathering controversy, updated

icanhascheezburger.com
Insider Trader is your inside line on making, selling, buying and using player-made products.

Back in patch 3.0.3, you might have missed one of the changes. This one line in the patch notes informed us that leveling requirements to train gathering professions had been removed. The reasoning seemed to be that they are self-restricted, as you can't exactly go romping around Northrend at level 15.

The problem with this logic is that you can, in fact, with some help, and this change definitely did not go unnoticed in the twink community. With a little patience and some dedicated high level friends, you too could become a level 19 PvP terror with two of the following buffs; 32 critical strike rating, 500 stamina, and/or an instant cast self-heal for 2000 health over 5 seconds every 3 minutes.

The critical strike buff would vary depending on your class, but as an example, a level 19 rogue would gain 10.8% critical strike chance.

Understandably, some members of the twink community are none too happy about this development, and would like to see it corrected.

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Filed under: Herbalism, Mining, Skinning, Patches, Analysis / Opinion, PvP, Features, Buffs, Alts, Insider Trader (Professions), Forums, Battlegrounds

Survey reveals what twinks are all about

This is interesting -- our friend Drayner over at Twinkinfo.com recently took a survey of his site's readers, and after picking up almost 1,000 replies, he's posted the results. They show a little bit of insight into the kind of person that plays a twink (a character maxed out at a certain level before 80, usually to run around in PvP battlegrounds). Specifically, they're male, under 21, play for 21-30 hours a week, think their gear rates a 5 out of 5, and are probably level 19 and in Warsong Gulch capturing flags. I'm not sure if that's suprising or not, but those are pretty safe majority votes, even given the smaller sample size of the poll.

Twink players are also more likely to not have more than one account, which kind of makes sense -- they only need one account and just have lots of characters on them. 66% of twinks are actually in twink guilds, and most have at least more than one twink to play around with. Hunters and Rogues top the class choices (though not with a clear majority at all). And perhaps most interesting, over 50% of twinks say Blizzard is serving them just fine -- they're not ignoring them, and they're not giving them any more love than other players. Still, as Drayner pointed out to us, about 36% of twinks said they'd leave the game if Blizzard shut them down with an additional 30% saying Maybe, so Blizzard does have a little incentive there to keep twinking happening.

Quite interesting -- twinks might be one of the only groups of players who are completely fine with how they're being handled in game. 2.3 obviously gave them lots of new items to play with, and while there is some frustration from other players, Blizzard has made it so easy to level that if you don't want to play with the twinks at 19, you can move on pretty quickly.

Filed under: Hunter, Rogue, Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Blizzard, PvP, Alts

Chamomile Tea proven ineffective as Warsong Gulch relaxer

The things we do in the name of Science, right? The folks over at Kamikaze Cookery decided to take one for the team, and put to the test the soothing effects of Chamomile tea and other similar herbal relaxants. The first step is pretty obvious: get loaded up on several cups of tasty, relaxing chamomile. Step two? Fire up World of Warcraft battlegrounds, and see if you can remain cool, collected, and totally frosty through the unending slaughter.

Of course, the video does more than just bust the myth that nutraceutical sedatives will somehow turn a raging bull into a quiet kitten. The documentary also shows that the heart-pounding, migraine-inducing stress of trying to play team oriented PvP games in WoW can be universal. I guess the real drawback to the test is that we're now without the crutch of tea to talk us out of the trees. I truly laughed at their not-getting-sued version of playing the battlegrounds. It's funny because it's true, after all.

Ultimately, I'd argue that a small group of people conducting this kind of stress-test is no statistically significant sample size. But, even if chamomile is 150% effective, during the battlegrounds, I have to side with Rupert Giles. "Tea is soothing; I wish to be tense."

Thanks to Nomad for the tip!

Filed under: Analysis / Opinion, Fan stuff, News items, Humor

6 Achievements for the Warsong Gulch Holiday


In the days since Echoes of Doom went live, I've spent pretty much every minute of my play time in the Battlegrounds. Alright, that's probably not too different from how I used to spend my time pre-patch, but this time it's different. Instead of playing the Battlegrounds intending to earn Honor, I would go in looking to complete Achievements geared towards my end goal. Here are six relatively easy Achievements you can pursue during this Warsong Gulch holiday while playing solo.

Capture the Flag

Even if you're not a Druid, you have every right to go and grab that flag. This one should be easy enough to do with a little luck and cooperation from your teammates. You know the drill -- grab that flag and bring it home.

Quick Cap

This one is more difficult than the previous one if you play a class with no special means to move around like Travel Form or Blink. This also requires that you travel virtually unmolested, so any attempt by the opposing team to stop you or possession of your team's flag will likely cut your attempt short. You'll just need a little perseverance here. You should probably travel through the tunnels to try and get both speed buffs and pack some Swiftness Potions for that necessary boost. Keep your fingers crossed.

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Filed under: PvP, Battlegrounds, Achievements

WoW Moviewatch: WoW That's Irregular



Ever wonder what happens to your character when the boat or zeppelin goes out of your view as it zips across the ocean? Well, WoW That's Irregular is here to 'splain you, Lucy. The filmmaker, Wizeer, is a pal of Baron Soosdon's and a student of Machinima 101 and his third machinima makes it clear he'll be a force to be reckoned with.

The movie is really two separate vignettes which both riff on the theme of unexpected outcomes. The first story shows an Undead Rogue capturing the flag in Warsong Gulch with comedic flair. There is little standing in his way except a rookie Gnome, a surprised Draenei, and a Dwarf Hunter who looks surprisingly like BRK. One of these three offers the rogue his comeuppance, which is amusing, but what actually happens is a bit difficult to follow. According to the film's notes, the rogue overused Sprint, but I'm not entirely sure what occurred.

In the second half of the film, a Night Elf boards a boat and gets mobbed by a gang of Horde who apparently don't judge gender very well. The special effects on the boat ride showing us what happens when the boat hits the worm hole are splendid. The voice acting in this segment is also quite amusing. (Did you know that Orcs scream like little girls?) Give it a shot; I think you'll like this one.

For those of you interested in the non-WoW music used in this film, Wizeer lists "Concerning Hobbits" (Lord of the Rings), "Lacrimosa" (Immediate Music), and "Ringtone" (Battlefield Heroes).

[Via WarcraftMovies]

If you have any suggestions for WoW Moviewatch, you can mail them to us at machinima AT wowinsider DOT com.

Previously on Moviewatch ...


Filed under: Machinima, Humor, WoW Moviewatch

Tigole: Blizz wants to bring BGs back, baby

Reader Thomas pointed us to this forum post by Tigole, which contains some fun news for battleground fans, even if it is a little early in the design process to really expect anything yet. Tiggy basically says that while Arenas have gained some station in the world of PvP, the focus will eventually shift back to battlegrounds -- Blizzard would like to make BG content that "could be of higher quality with a higher degree of accessibility." They're still working on that competitive BG idea, and they want the focus to go back to the solid Horde vs. Alliance idea that's at the foundation of Warcraft.

Additionally, they're planning to let us queue up for the BGs from anywhere in the world (which, no doubt, would increase participation from both factions), and Tigole also suggests that eventually they may offer XP through battlegrounds, giving players yet another way to level up (twinks may not like that suggestion, but these changes are a long way off anyway).

This last change there -- offering players a way to level up with PvP -- is seen by many forumgoers as a direct stab at Warhammer Online. That game makes a big deal out of offering battleground-style PvP, and letting players choose it as a way to completely avoid PvE and earn XP and levels. So it may be that Blizzard saw their launch, and plans to turn back in that direction to compete. Which isn't a bad thing for us anyway -- as good as WoW is, some slightly-more-serious competition will only make it better. Being as I'm a BG fan, Tigole's hints that BGs are coming back is music to my ears.

Filed under: Analysis / Opinion, Guilds, Blizzard, PvP, Leveling, Battlegrounds

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