Posts with tag warsonggulch
Having partaken of the odd PvP game since I was in my mid-forties (not to mention playing games other than WoW which involve flags, teams and death) I'm no stranger to the concept of flag running, but I've found my ability as a flag carrier has vastly increased since getting into a good group. Not only have I become much faster at shifting between shapeshift forms in PvP, setting up easily-accessible keybinds for the various forms has helped me in PvE as well -- I'm developing a reflex for shifting into bearform when I start taking damage, which is useful in tricky aggro situations.
However, there's one common theme to my flag carrying; one thing I spend most of my time doing, and I'm not ashamed of the fact. My chief activity is running away, and staying alive. I make a lot of mistakes -- I run away from healers, I hit Dash and sprint off into the middle of several cows with big pointy swords -- but I'm learning, and enjoying it. The druid class makes a perfect flag runner in my (extremely biased) opinion, and with the right support a match can be over in a few minutes. Here's to more victories, and losses that help me learn.
However, what about the rest of you - are the changes to the system encouraging you to spend more time in the battlegrounds, or driving you away?
This question seems to be getting more and more play on the forums recently - and I can certainly see where this poster is coming from. When I played Alliance myself, I rarely participated in PvP battlegrounds for the same reason - queues tended to last about an hour and I always seemed to think up more interesting things to do than wait around. When I started playing Horde, I found myself doing battlegrounds much more frequently - and would consider ten minutes to have been a long battlegrounds queue. However, if most realms have higher numbers of Alliance than Horde, won't the problem be the same, only on a larger scale? CM Nethaera explains that "some people may see their time go up, others may see theirs go down" - as populations and queues are averaged across many realms. However, Nethaera also notes that cross-realm battlegrounds have not yet been tested on the test realms - and, in my mind, any test realm environment still won't give us a good view on how this will impact the live realms.
In PvE groups and instance runs, players are arranged into parties. In a raid group, where there are multiple parties, there's usually a healer in each and we stick to healing our own parties. We move forward as a group by necessity - because a single player would be highly unlikely to stand on their own against the monsters we're fighting. I watch my party's health bars, and I heal them when they get low. Easy enough, right?
But in a PvP situation...
It was 8PM, local time for me, when I got home. An hour's drive in traffic. I hop on the computer, intent on working out the stress of the day in some PvP matches, but there seems to be a 400 player queue to log on to my realm - that's another half hour. Well, okay - I can go find something for dinner and it will be done by the time I'm back. All I want is to run a few Warsong Gulch games, and hopefully get my new priest up to friendly with the Warsong Outriders - humble enough goals, right? But, wait - now that I'm logged on, there seems to be an hour's queue to get in to Warsong at all. Hmm, I suppose I do have a good book I've been meaning to read. But, honestly, I have to wonder - when did I start to spend more time waiting than I did playing? Because this new waiting game is not nearly as fun as the game I used to play.
Of course there's hope - new servers and hardware improvements, as well as the possibility of cross-realm battlegrounds will both cut into this waiting game - but, until then, all there is to look forward to is more of the same. I know I'm not the only one out in Azeroth who's hit this wall - what do the rest of you do when all you want to do is play, but the game is, for one reason or another, out of your reach?
On the other hand, I'm enjoying the relative ease with which more organized Horde groups seem to be seceding in the Battlegrounds - though this is more likely to do with the specific groups I'm playing with than a faction imbalance. And, of course, this may change once I level into the 20-29 bracket for Warsong, as Ghost Wolf comes into play.
Who do you think has it easy in Azeroth - Alliance or Horde?
With the PvP Honor Contest coming to a close this Tuesday, this weekend is an excellent chance to stock up on honor and try to make it to the top. In fact, thanks to the battleground holidays, there's extra honor available this weekend than throughout the rest of the contest.
Having seen several players on the Honor Contest Realm who evidently have no idea what Warsong Gulch is all about, here's a quick guide to what's going on:
It looks like players will have one more chance to tussle with Blizzard in the battlegrounds before the contest realms close down on Monday. Players on US servers can find Blizzard in Warsong Gulch today, playing Alliance, between 5 and 7 PM PST. So get out there and fight the good fight!
[Fan art by Guillaume Bonnet]
Did you miss out on last week's PvP match against Blizzard? Well, if you were interested, it looks like you have a second chance. Blizzard will be fielding a Horde team in Warsong Gulch on the US Honor Contest realm, so if you'd like to try your hand against the game's creators, roll Alliance and be ready for a fight! The match is scheduled for Friday, March 17th, from 4:00 PM to 6:00 PM PST.
Update: EU players will also have their chance with Blizzard's Europe staff. Look for them in Warsong from 17:00 to 20:00 CET (game time) on Monday, March 20th!
[Fan art by Guillaume Bonnet]
Community manager Caydiem has posted that Blizzard employees will be running Warsong Gulch on the PvP contest realm
from 5:00 - 8:00 PM PST Friday. So if you're interested in this sort of thing, best hop on the contest realm and
level up to 19, Alliance side, for a chance to try your skills against Blizzard's own.
[Fan art by Guillaume Bonnet]