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Posts with tag watcher

"A more elegant collection game" - Watcher on transmog

Today we posted a rundown on PAX East information. and one of the pieces of information was that Diablo III's transmog system is not coming to World of Warcraft. This made me sad, of course. Today, Ion "Watcher" Hazzikostas tweeted the following update on that.
Now, this doesn't tell us how they plan to make transmog more elegant. It doesn't even tell us for sure that there won't be a Diablo III style approach to it - it just tells us that it won't be in Patch 6.0, whatever it ends up being. Still, it's nice to know that it's still being worked on. The extra void storage tab is a nice feature. Until we know what it is going to be I'll just be over here staring wistfully at my complete lack of bag space.

Filed under: Analysis / Opinion, Blizzard, Transmogrification, Warlords of Draenor

World Bosses no longer tap to faction

Lead Encounter Designer Ion "Watcher" Hazzikostas has posted on Twitter confirming what some players thought was a bug. Several players have noticed that, when an opposing faction group is attacking a world boss, like the Celestials, they are able to hit it and still get loot and credit. Watcher confirmed via Twitter that this was not a bug, and actually a hotfix that went in recently. That hotfix, he also notes, caused the boss health scaling with larger groups to break. This, in turn, has been fixed.

He also later added that this was not just applicable to Timeless Isle bosses, but to all of them. So presumably, that's every boss from Galleon and the Sha of Anger, through Nalak and Oondasta, right to the Celestials, and Ordos.

What this means is just as explained above -- if the opposite faction pulls a boss, you can punch it and still get credit and loot. You'd have to be a little brave or foolhardy to do so alone on a PvP server, unless you're a stealth class, but the opportunity remains. It'll be interesting to see whether this change has an impact on the use of the Raid Finder and oQueue for Celestials groups, or not. Given the convenience of those methods for finding a composed group, I suspect they'll prevail.

Filed under: News items, Raiding, Mists of Pandaria

How much transparency do you want?

It's come up time and again, and it's always an issue that's fascinated me -- how much information on how World of Warcraft is designed do we actually want? Some of us would be bored to tears by a technical discussion of the whys and wherefores of a design decision, while others would be absolutely fascinated by it. I'm sure no one's forgotten about the era of the 'Ghostcrawler experiment' and the sharp rise of communication from the game's developers. Today we have quite a bit of communication from people like Brian Holinka, Chadd Nervig, Ion Hazzikostas, Owen Landgren and others. I've always felt that it was a very good thing overall for the game to have that channel, with the devs taking time to explain design changes and what they mean. The question becomes, how useful is it to you, and how effective is it in getting players to understand the why behind changes?

Frankly, I think we all know that for every player who reads and absorbs dev interaction in the spirit in which it is meant, there's another who uses it simply as an excuse to blame said person for ruining the game. This goes back to before the time when devs were the ones delivering the news, mind you. I remember the days of Tseric, and the way the forums made him the villain in their self-generated narrative.

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Filed under: Analysis / Opinion, Blizzard, News items

Watcher: Mythic raiding in Siege of Orgrimmar "for a few weeks" before Draenor

So, if you're wondering how raiding is going to look in the future, one thing's for sure - you'll get a preview of the Warlords of Draenor changes when patch 6.0 drops, because when it does, Siege of Orgrimmar will be converting fully to the new flex normal/heroic and 20 player mythic difficulties.

What this means is that we'll get a completely redesigned SoO with the class changes and other new systems in mind, but that older raids won't be changed, since they're considered trivial in comparison thanks to gear. It also means we know the 6.0 patch will be relatively shortly followed by Warlords of Draenor, and not well in advance of it, as some have speculated. So if you're wondering how your guild will fare with the change, patch 6.0 will be your test drive.

Filed under: Machinima, Raiding, Mists of Pandaria, Warlords of Draenor

Watcher on changes to raid soloing in patch 6.0

If you're like me, you do a lot of older instances for transmog gear, and as such fights like Thorim are exceedingly irksome because they can only be soloed with certain classes or professions (a death knight or hunter using a pet, an engineer with a target dummy, and some good luck on getting through the gauntlet fast) due to mechanics that you can't really outgear. Now Watcher comes with news about not just the annoying Thorim fight, but this tweet about Valithria Dreamwalker as well.

As a warrior who put together my Shadowmourne via running ICC 25 this past year, I hated Dreamwalker, the fight I had no chance of soloing and no way to get around. Making it skippable would at least allow me to kill Arthas for transmog loot and not force me to stop after clearing two wings. It's an excellent change and one I hope they get in.


Filed under: Analysis / Opinion, Blizzard, News items

Watcher on health and healing changes in Warlords of Draenor

If you remember after the last Dev Watercooler, there was a flurry of activity on Twitter as Celestalon and Holinka answered questions. This time Ion "Watcher" Hazzikostas has taken to social media to answer questions and explain what's up. We're collecting his tweets here, to give folks a chance to see what he's got to say about the big changes coming to health and healing mechanics in Warlords. There's more after the jump.

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Filed under: Druid, Paladin, Priest, Shaman, News items, Monk, Warlords of Draenor

Gear requirements for leveling dungeons to be removed

It's one of the weird artifacts of content being moved from current to a legacy role - players queue for dungeons in the dungeon finder as they're leveling up, only to find that the dungeons have a gear requirement that they don't meet. With the speed that heirlooms and guild bonuses can bring, it's easy to find yourself level 83 and unable to enter any Cataclysm five mans because you don't meet the gear requirements (something because of those heirlooms) and it can be very annoying. But now, there's good news - Ion "Watcher" Hazzikostas recently responded to the idea that those gear requirements could be removed with the stat squish with an affirmative.


This would be a very positive change in my opinion - it was easier for me to just level via quests than it was to try and queue for Cata dungeons when leveling up my tauren. Not that I miss all the dungeons we had back then, but it would have been nice to see a few places.

Filed under: Analysis / Opinion, Cataclysm, Mists of Pandaria, Warlords of Draenor

Warlords of Draenor: Flex scaling to 30 "still on the table"

I'm one of those people who hates leaving people on the bench. I hate it when I have to step out myself, hut I hate it even more when someone else sits for me - it just irritates me. So I'm very interested in this tweet from Ion "Watcher" Hazzkostas. When asked if the idea of flexible raiding going up to 30 people, he responded:

This makes me very excited, especially with the change to Mythic raiding (20 man total cap) meaning that some current 25 man groups are going to have to bench players once they make the step into Mythic - I do, however, hope a little downward flexibility is also introduced at some point to allow 10 player raids to progress when that one key player is unavailable.

I'd like to see this change actually get implemented - here's hoping we get it by Warlords of Draenor release.


Filed under: Analysis / Opinion, News items, Raiding, Warlords of Draenor

Blizzard "planning on simplifying our currency structure" in Warlords

I've talked before about the need to simplify currency going forward, and I'm far from the only one. Now it appears Blizzard agrees - Ion "Watcher" Hazzikostas' made that very clear on twitter recently.

Clearly this topic came up during this interview with PC Games N, which emphasized a bit more the idea of the complexity of current currency systems. The bonus roll system currently in play in Mists of Pandaria was mentioned as an alternative to valor. "We think we can take the bonus rolls system and make it a little bit more intelligent, so that it tries to avoid giving you duplicate loots - and allow that to be the way players counteract bad RNG. It removes a little bit of the grind and a little bit of the awkwardness of the current valor system."

While no announcement has been made yet about how Blizzard will streamline its currency, it's good to know they're aware of and focused on the issue.

Filed under: Blizzard, News items, Interviews, Warlords of Draenor

Warlords of Draenor: Ion Hazzikostas video interview

We already posted one interview with Watcher (Ion Hazzikostas) this weekend, but he also did this video interview with the German language website Buffed.de, and he covers a lot of details not found in the previous interview. So what does Watcher have to say?
  • Level 100 talents are being designed around the idea that one talent can/should be different things to different specs, and this philosophy is being used in redesigning other talent tiers as well. He uses the example of the mage level 75 tier and says they've discussed taking all three of the current talents and making it one talent, which gives you one of the three spells (Nether Tempest, Living Bomb or Frost Bomb) based on spec.
  • The difficulty of Mists of Pandaria heroics was hampered by the decision to not have max level normal mode dungeons, but Warlords will have level 100 normal and heroic dungeons, and LFR in Warlords will not require gear from heroics, just normals. If players want an involved, cooperative challenge, heroic five mans will be more of this.
  • Challenge modes will see one change -- doing the random daily challenge mode quest will automatically give you one epic for completing the quest -- this gear will be as good as or perhaps better than LFR, even before LFR opens, so you can gear up via challenge modes.
  • Highmaul is 'very similar to Firelands' in layout - an open area with several nonlinear bosses that you can clear or skip, and two final bosses that must be completed, while Blackrock Foundry is a three wing dungeon that you can clear in any order you wish.
  • "Gul'dan is not the threat... and he might even be an ally against the Iron Horde."
  • Sha of Anger was the most successful world boss of Mists of Pandaria in terms of the difficulty and experience, and other world bosses didn't quite work out as planned.
There's actually a lot more, so head on over to Buffed.de and check out the video for yourself.

(Thanks to Adam, Julian and Mintie for tips and Susanne Braun for correction)

Filed under: Analysis / Opinion, News items, Interviews, Warlords of Draenor

Ion Hazzikostas press tour interview with Battlenet.pl

As part of this week's press junkets, Ion "Watcher" Hazzikostas (who I may or may not have a shrine to in my office) conducted this interview with Polish fansite Battlenet.pl. There's quite a few interesting details to pour over here. Some standouts I noticed:
  • We're going to see world bosses again, including one described as a giant ancestor of the gronn named a Fomor, with powers over earth and stone. I'm surprised it's named Fomor and not Grom, but the name's mythologically sound enough. I find myself wondering if they're big enough to build a town in, like that dude up there.
  • The first raid open (about a week after Warlords launch) is Highmaul, an ogre raid open in Nagrand. Blackrock Foundry will open a few weeks after that, and LFR will be gated as it was in Mists of Pandaria.
  • We're not fighting Garrosh in Warlords. "Garrosh will be around but I don't think... we have really no plans to fight Garrosh again. That's the fight the players have already had and they have won. I don't think there's really much appetite for Garrosh to be a boss you face off again."
  • Ion mentioned the linear aspect of raiding as the biggest down side of raid design in Mists of Pandaria and that they're hoping to make raids less linear in Warlords.
It's a very informative interview, so head over to Battlenet.pl and take a long read for yourself.

Filed under: Blizzard, News items, Interviews, Mists of Pandaria, Warlords of Draenor

Warlords of Draenor: Proving Grounds will be required for Heroic Dungeon random queues

Ion "Watcher" Hazzikostas, the Lead Encounter Designer for World of Warcraft, has already told us that proving grounds will be updated for Warlords of Draenor. In a move that helps explain why, he dropped some late night news yesterday in the form of dungeon progression information.

In short, if you want to join the dungeon finder queue for level 100 heroic dungeons, you will need to get a silver medal in the proving grounds for the role you want to queue for. That means if you want to heal, your DPS silver medal isn't good enough. You'll need to go back and get it for healing as well. This applies only to the random queue. If you're going straight in with friends, no medal is required. Normal dungeons will not require any proving grounds experience at all, and normal dungeon and scenario gear should be enough to let you queue for the raid finder.

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Filed under: News items, Warlords of Draenor

Siege of Orgrimmar nerfs incoming

Watcher has announced that several bosses in Siege of Orgrimmar will be adjusted starting with next week's raid resets. The affected bosses include Galakras, Thok the Blood Thirsty, Siegecrafter Blackfuse, and Paragons of the Klaxxi on various difficulty levels. Watcher's post is a long one, so check it out behind the break.

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Filed under: News items, Raiding

Patch 5.4.2: Blizzard's answer to oQueue enters testing [Updated]

It was announced at BlizzCon that Blizzard would be launching a revamped raid finding system, potentially in response to oQueue's huge popularity in finding groups for Flex and for things like the Celestial bosses required for the Legendary cloak. Lead Encounter Designer Ion "Watcher" Hazzikostas has posted today about the first tentative steps towards realizing this goal launch of said group finder, namely a rework of the existing Raid Finding tool. The one you haven't ever used. His full posts are, as ever, after the break.

At first, it will just work for Flex raids and World Bosses, meaning that it won't oust oQueue from the game, but it seems likely that Blizzard will expand this technology to the new raids and perhaps even to PvP in 6.0. Right now, on the PTR, there have not been a lot of changes to the existing system. It's still really hard to find -- open up your social pane, then go over to raid, then go to Other Raids, then select the raids you want to do. Celestials, Ordos and Flex are all cross-realm, but the others are not.

Hit the break for Ion's full posts.

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Filed under: Raiding

Patch 5.4.2 PTR: Cross-realm Account-Bound mail being tested

Cross-realm zones have been in place for quite some time now, but players have been consistently requesting that the ability to mail cross-realm heirlooms and account-bound items be added as well. While Warlords of Draenor's feature list includes an heirloom tab that should negate the need for mailing heirlooms between servers, that does little to address the feature as it stands right now -- and with many players leveling alts, it's still something players would like to see.

Today Ion "Watcher" Hazzikostas announced that the patch 5.4.2 PTR is beginning testing for exactly that feature. This process should allow players to move heirlooms between servers, in advance of the changes already planned for Warlords. The feature should work like any other cross-server communication, in that instead of simply mailing to a character name, you would be mailing to "Charactername-Servername." Note that this feature is only for account-bound items like heirlooms -- mailing gold or other items won't work. Players wanting to test this feature should hop on the patch 5.4.2 PTR and mail account-bound items across servers, reporting any hiccups by bug reports or feedback. For more information, check out the official thread on the forums -- and look forward to being able to chuck your heirlooms to your alts in patch 5.4.2.

Filed under: News items, Mists of Pandaria

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