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Posts with tag watcher

Warlords of Draenor: New Mythic Tiers will not be cross-realm

With the patch 6.0 pre-expansion period almost upon us (certainly within the month) we know that we'll get to see the debut of Mythic difficulty Siege of Orgrimmar. However, that difficulty will be cross-realm, just as heroic SoO has been up to now. Watcher answered a recent question on twitter about how Warlords of Draenor mythic raids will work in this regard.


What this means is that the newest Mythic raid will always be realm only, keeping the prestige of realm first chases alive, but as another tier is launched, that previous Mythic tier will hopefully become cross-realm, allowing you and your friends (or even just willing strangers, ala today's SoO pugs) to run the older content. Seems fairly reasonable to me.

Filed under: Analysis / Opinion, News items, Raiding, Warlords of Draenor

Warlords of Draenor: Ion "Watcher" Hazzikostas on healing in dungeons

Dungeons can be tricky to balance. Too easy, and everything turns into a 'go go go' zergdown. Too hard, and no one wants to run them. This is of course subject to change as gear and skill and familiarity all increase, of course. But it's a topic that Ion Hazzikostas recently took up on the forums. One of the things people have been concerned about is the change to how healing works, and Ion discussed it and why they made the changes. Basically, it came down to the idea that with mana regen effectively not a factor in Mists, the only way to kill players in raids was with massive spikes of damage that required immediate reaction from healers to survive.
Our goal is not to make healing more difficult. Note that nowhere in the above did I say that a problem with Mists healing is that it was too "easy." We want to slow down the pace a bit, and for the challenge in healing to lie more in making decisions about spell usage and targeting, and less in twitch-reaction and sustaining a DPS-style rotation. This also means that the cost of a mistake is not a dead player, but rather a more injured one, giving you a chance to fix your error.
So what does this have to do with dungeon tuning? Quite a bit, as it turns out. Dungeons are being tested on the beta now (I've recently gotten to run Auchindoun and Shadowmoon Burial Grounds) and when they're tested, your level is adjusted to the bare minimum necessary to run said dungeons. This of course means that players are testing the content at its lowest possible threshold, because it has to function for players in the minimum gear to get into the door. And this leads to issues with healing, because the dungeons aren't final yet. It's an interesting job, beta testing. Often, stuff doesn't work - that's why you test it.

We've reproduced Watcher's post in full after the cut. For the most part, I'm interested to see if Blizzard actually succeeds with their goal of slowing down healing.

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Filed under: Analysis / Opinion, Blizzard, Warlords of Draenor

Warlords of Draenor: No more Tier vendors

Vaelastrasz
One of the more irritating and frustrating aspects of winning Tier loot from bosses is having to take the token to a vendor in order to actually get the piece of armor you won. Nowadays it's rare for me to equip a piece as soon as I get it, unless it's a truly huge upgrade, but I still find it annoying to have to take a token to a vendor in order to get the actual piece of gear. In addition, as a druid, there are four versions of everything available for each token, and scrolling through page after page of nearly-identically named armor pieces makes my eyes cross. Minor complaints, really, but nonetheless the following announcement by Lead Game Designer Ion Hazzikostas, aka Watcher, on Twitter really made my day:
This is a fantastic quality of life change for raiders. No more running to vendors and no more waiting to get your new piece of Tier gear. I'd say "no more accidentally buying the wrong piece" with your token too, but in Warlords, your primary stats will auto-change when you shift specs anyway, so that's no big deal. In any case, this new system will be more convenient for players, and I'm certainly thankful for that!

Filed under: Raiding, Warlords of Draenor

Warlords of Draenor: Beta raid testing schedule for Monday, July 28

Raid testing for Warlords of Draenor will continue on Monday with two new scheduled encounters, according to a post made by Lead Game Designer Ion "Watcher" Hazzikostas. As with last week's testing, both encounters will be on Heroic difficulty, allowing players to bring a group of anywhere from 10-30 people in order to test the content. To get in the raid, speak to Nexus-Lord Donjon Rade, who is now also located in Dalaran, Shattrath, and both factions Vale Shrines, as well as Stormwind, Orgrimmar, and your garrison.

Oregorger from Heroic Blackrock Foundry will begin at approximately 10:30AM PDT, and the Twin Ogron encounter from Heroic Highmaul will begin at approximately 4pm PDT. Characters that participate in testing will have their effective level scaled to 100 for the purposes of testing, so no need to worry about gear or level. Keep in mind that testing periods are subject to change at any time -- so if you're interested in testing, keep a eye on the official forum thread for any updates.

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Filed under: Raiding, Warlords of Draenor

Beta raid testing rescheduled to Monday

According to Ion "Watcher" Hazzikostas, the Warlords of Draenor beta raid test that was planned for today, has been rescheduled for Monday.
Raid Testing Schedule - July 25 (CANCELED)
So, sometimes things literally catch fire.

We were hoping we could get the servers up in time for the scheduled raid test, but that's looking unlikely. Servers should be up today, but I'd rather not speculate while everyone is waiting on the off-chance that testing will happen.

I'll post a new schedule for Monday testing, in a short while.


It's really unfortunate that the raid test had to be delayed - I was hoping to get a look at some of the new mechanics, get a feel for how raiding is going to work in Warlords, but I'll admit to understanding the motivation for postponing it. It's not likely that the servers will be as stable as one would hope, and sitting around waiting for them to be up doesn't make for a good, focused group to really test the content.


Filed under: Analysis / Opinion, Blizzard, News items, Warlords of Draenor

Warlords of Draenor: Raid testing to begin Monday, July 21

Lead Game Designer Ion "Watcher" Hazzikostas has announced that the Warlords of Draenor beta will begin raid testing tomorrow with two Heroic encounters -- one from Highmaul, and one from Blackrock Foundry. As a Heroic level encounter, the raid will accommodate anywhere between 10 and 30 players. Players that wish to test the encounter can speak to Nexus-Lord Donjon Rade in either Stormwind, Orgrimmar, or their garrisons, once the encounters are open for testing.

The Butcher from Heroic Highmaul will be available for testing beginning at 1:30pm PDT, and Gruul from Heroic Blackrock Foundry will be available beginning at 4pm PDT. Please note that testing periods are subject to change at any time -- if you're interested in testing, keep an eye on the official thread in case any changes are made to times or dates.

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Filed under: Raiding, Warlords of Draenor

Watcher on Raid Consumables and Enchants in Warlords

One of the things that people concern themselves with when raiding progression is all the little things you can do to eke out just that extra little bit more. However, with the advent of Warlords of Draenor and its sweeping systems changes, stat squishes and ability pruning, there seems to be some confusion about what players will and won't be able to do to get that extra bit. Yes, reforging is gone, but Ion "Watcher" Hazzikostas assures us you will still be able to enchant and gem your gear. And also, raid consumables like food and flasks totally are going to be around in Warlords.

What seems to be confusing people is that enchanting and gemming are getting a slim-down. There will be fewer enchant slots and gems on gear, but they're not going to be removed.
It's important to keep in mind that people will still have the ability to tweak and go for incremental performance increases in these ways. Some players may choose to use these on a frequent basis, but for the most part, it's expected that most players will be able to use more gear immediately on getting it with the new system.

Filed under: Analysis / Opinion, Raiding, Warlords of Draenor

Warlords of Draenor: Guild leveling and guild perk changes

Players on the Warlords of Draenor beta have noticed something a little different about guild perks in the new expansion -- a large portion of them have simply been removed entirely, including both the Fast Track and Cash Flow perks. While some assumed this was likely a bug, it turns out this is part of change that has been planned for guild leveling. Namely, guild leveling is being by and large removed from the game. Or, if you want to think of it in a slightly different fashion, all guilds will automatically be what level 25 once was.

Why the changes? Watcher hit the forums to explain, and to point out that the perks people normally associate with guilds aren't really going away entirely. Some of them, like Ride Like the Wind or Honorable Mention will just be rolled into the game as default behavior, rather than offered as a perk of any kind. So yes, while the perk is getting removed, we won't really see a change -- flight paths will simply go 25% faster by default. The Cash Flow perk, however, is being flat out removed, and Watcher had some really good points as to why this is being changed.

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Filed under: Guilds, Warlords of Draenor

Warlords of Draenor: Black market auction house to move

Mounts
Ion Hazzikostas aka WatcherDev on Twitter has confirmed that the Black Market Auction House will be making its appearance in Warlords of Draenor, just in a new spot.
It's no big surprise that it will be moving. It's current location isn't particularly convenient for players who aren't hanging around in Pandaria, which, once the new expansion drops, will be most of us. Interestingly enough, though, it's moving in 6.0 -- before the actual expansion release -- which implies to me that it won't actually be on Draenor. I could be wrong of course, but this makes sense to me, because, if the BMAH is truly an Azeroth thing, why would you find it on a new, alternate-timeline planet? Still, I'll be interested to see where it ends up.

Filed under: News items, Warlords of Draenor

What is the average?

People make assumptions. We all do it - even when we know they might not be warranted, making an assumption is an easy shorthand, a way to skip a few steps. One of the things we as players often do is assume that our peer group - the people we play with, the people we know who play the game - are in some way representative of the game as a whole. We assume our personal experiences are universal. I bring this up because of this recent tweet from Ion "Watcher" Hazzikostas.


What Watcher is pointing out here is that for many of us, our group of peers is the game. We only see the game we play. Any assumptions we make about the game (such as, the difficulty of the raids, the quality of our fellow players) can be hampered by the assumption that what our group experiences is what all groups experience. The tweet that Watcher responded to argued that the Cataclysm launch raids weren't overtuned because his peer group, which he considered 'below average', was clearing them. Watcher's response points out that it can be difficult to define what the average is, much less whether or not you're there.

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Filed under: Analysis / Opinion, Blizzard, Raiding, Raid Guides, Mists of Pandaria

"A more elegant collection game" - Watcher on transmog

Today we posted a rundown on PAX East information. and one of the pieces of information was that Diablo III's transmog system is not coming to World of Warcraft. This made me sad, of course. Today, Ion "Watcher" Hazzikostas tweeted the following update on that.
Now, this doesn't tell us how they plan to make transmog more elegant. It doesn't even tell us for sure that there won't be a Diablo III style approach to it - it just tells us that it won't be in Patch 6.0, whatever it ends up being. Still, it's nice to know that it's still being worked on. The extra void storage tab is a nice feature. Until we know what it is going to be I'll just be over here staring wistfully at my complete lack of bag space.

Filed under: Analysis / Opinion, Blizzard, Transmogrification, Warlords of Draenor

World Bosses no longer tap to faction

Lead Encounter Designer Ion "Watcher" Hazzikostas has posted on Twitter confirming what some players thought was a bug. Several players have noticed that, when an opposing faction group is attacking a world boss, like the Celestials, they are able to hit it and still get loot and credit. Watcher confirmed via Twitter that this was not a bug, and actually a hotfix that went in recently. That hotfix, he also notes, caused the boss health scaling with larger groups to break. This, in turn, has been fixed.

He also later added that this was not just applicable to Timeless Isle bosses, but to all of them. So presumably, that's every boss from Galleon and the Sha of Anger, through Nalak and Oondasta, right to the Celestials, and Ordos.

What this means is just as explained above -- if the opposite faction pulls a boss, you can punch it and still get credit and loot. You'd have to be a little brave or foolhardy to do so alone on a PvP server, unless you're a stealth class, but the opportunity remains. It'll be interesting to see whether this change has an impact on the use of the Raid Finder and oQueue for Celestials groups, or not. Given the convenience of those methods for finding a composed group, I suspect they'll prevail.

Filed under: News items, Raiding, Mists of Pandaria

How much transparency do you want?

It's come up time and again, and it's always an issue that's fascinated me -- how much information on how World of Warcraft is designed do we actually want? Some of us would be bored to tears by a technical discussion of the whys and wherefores of a design decision, while others would be absolutely fascinated by it. I'm sure no one's forgotten about the era of the 'Ghostcrawler experiment' and the sharp rise of communication from the game's developers. Today we have quite a bit of communication from people like Brian Holinka, Chadd Nervig, Ion Hazzikostas, Owen Landgren and others. I've always felt that it was a very good thing overall for the game to have that channel, with the devs taking time to explain design changes and what they mean. The question becomes, how useful is it to you, and how effective is it in getting players to understand the why behind changes?

Frankly, I think we all know that for every player who reads and absorbs dev interaction in the spirit in which it is meant, there's another who uses it simply as an excuse to blame said person for ruining the game. This goes back to before the time when devs were the ones delivering the news, mind you. I remember the days of Tseric, and the way the forums made him the villain in their self-generated narrative.

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Filed under: Analysis / Opinion, Blizzard, News items

Watcher: Mythic raiding in Siege of Orgrimmar "for a few weeks" before Draenor

So, if you're wondering how raiding is going to look in the future, one thing's for sure - you'll get a preview of the Warlords of Draenor changes when patch 6.0 drops, because when it does, Siege of Orgrimmar will be converting fully to the new flex normal/heroic and 20 player mythic difficulties.

What this means is that we'll get a completely redesigned SoO with the class changes and other new systems in mind, but that older raids won't be changed, since they're considered trivial in comparison thanks to gear. It also means we know the 6.0 patch will be relatively shortly followed by Warlords of Draenor, and not well in advance of it, as some have speculated. So if you're wondering how your guild will fare with the change, patch 6.0 will be your test drive.

Filed under: Machinima, Raiding, Mists of Pandaria, Warlords of Draenor

Watcher on changes to raid soloing in patch 6.0

If you're like me, you do a lot of older instances for transmog gear, and as such fights like Thorim are exceedingly irksome because they can only be soloed with certain classes or professions (a death knight or hunter using a pet, an engineer with a target dummy, and some good luck on getting through the gauntlet fast) due to mechanics that you can't really outgear. Now Watcher comes with news about not just the annoying Thorim fight, but this tweet about Valithria Dreamwalker as well.

As a warrior who put together my Shadowmourne via running ICC 25 this past year, I hated Dreamwalker, the fight I had no chance of soloing and no way to get around. Making it skippable would at least allow me to kill Arthas for transmog loot and not force me to stop after clearing two wings. It's an excellent change and one I hope they get in.


Filed under: Analysis / Opinion, Blizzard, News items

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