@perculia Not in 6.0. We do have major plans to make transmog more elegant as a collection game in the future, though.- Watcher (@WatcherDev) April 14, 2014
Posts with tag watcher
He also later added that this was not just applicable to Timeless Isle bosses, but to all of them. So presumably, that's every boss from Galleon and the Sha of Anger, through Nalak and Oondasta, right to the Celestials, and Ordos.
What this means is just as explained above -- if the opposite faction pulls a boss, you can punch it and still get credit and loot. You'd have to be a little brave or foolhardy to do so alone on a PvP server, unless you're a stealth class, but the opportunity remains. It'll be interesting to see whether this change has an impact on the use of the Raid Finder and oQueue for Celestials groups, or not. Given the convenience of those methods for finding a composed group, I suspect they'll prevail.
Frankly, I think we all know that for every player who reads and absorbs dev interaction in the spirit in which it is meant, there's another who uses it simply as an excuse to blame said person for ruining the game. This goes back to before the time when devs were the ones delivering the news, mind you. I remember the days of Tseric, and the way the forums made him the villain in their self-generated narrative.
@snochick_18 6.0. There will be a few weeks of 20-player Mythic SoO (along with flexible N/H) before Draenor unlocks.- Watcher (@WatcherDev) March 25, 2014
What this means is that we'll get a completely redesigned SoO with the class changes and other new systems in mind, but that older raids won't be changed, since they're considered trivial in comparison thanks to gear. It also means we know the 6.0 patch will be relatively shortly followed by Warlords of Draenor, and not well in advance of it, as some have speculated. So if you're wondering how your guild will fare with the change, patch 6.0 will be your test drive.
.@HenkeLennartsso Changed in 6.0: Thorim won't trigger the deathball/reset when his arena is empty.- Watcher (@WatcherDev) March 11, 2014
If you're like me, you do a lot of older instances for transmog gear, and as such fights like Thorim are exceedingly irksome because they can only be soloed with certain classes or professions (a death knight or hunter using a pet, an engineer with a target dummy, and some good luck on getting through the gauntlet fast) due to mechanics that you can't really outgear. Now Watcher comes with news about not just the annoying Thorim fight, but this tweet about Valithria Dreamwalker as well.
As a warrior who put together my Shadowmourne via running ICC 25 this past year, I hated Dreamwalker, the fight I had no chance of soloing and no way to get around. Making it skippable would at least allow me to kill Arthas for transmog loot and not force me to stop after clearing two wings. It's an excellent change and one I hope they get in.
- Currently, with healers able to heal everyone so quickly, fight damage has to almost kill them instantly to get healer attention, which is a design they want to get away from.
- The goal is for every healer to have a triage-capable healing kit without feeling the same.
- No, they're not just trying to repeat Cataclysm's healing game.
- Shamans have too many smart heals. But they have less instant cast healing that other healers.
- The changes to crit damage and healing in PvP mentioned in the watercooler are indeed PvP only.
- These changes are intended to affect all healers - this is a start for beta iteration to follow.
- Healers may have time to put DPS attacks into their rotations while healing in the new healer paradigm.
- Baseline mana regen will be higher, but you'll still use spirit to boost it when you get it on gear.
@Mrpyrostorm Yes, we can do that -- good suggestion.- Watcher (@WatcherDev) March 6, 2014
This would be a very positive change in my opinion - it was easier for me to just level via quests than it was to try and queue for Cata dungeons when leveling up my tauren. Not that I miss all the dungeons we had back then, but it would have been nice to see a few places.
@Vigilate_MW Still on the table.- Watcher (@WatcherDev) March 3, 2014
This makes me very excited, especially with the change to Mythic raiding (20 man total cap) meaning that some current 25 man groups are going to have to bench players once they make the step into Mythic - I do, however, hope a little downward flexibility is also introduced at some point to allow 10 player raids to progress when that one key player is unavailable.
I'd like to see this change actually get implemented - here's hoping we get it by Warlords of Draenor release.
@Glommerwort We'll have more info soon. We do want to streamline our currency system overall, though.- Watcher (@WatcherDev) February 25, 2014
Clearly this topic came up during this interview with PC Games N, which emphasized a bit more the idea of the complexity of current currency systems. The bonus roll system currently in play in Mists of Pandaria was mentioned as an alternative to valor. "We think we can take the bonus rolls system and make it a little bit more intelligent, so that it tries to avoid giving you duplicate loots - and allow that to be the way players counteract bad RNG. It removes a little bit of the grind and a little bit of the awkwardness of the current valor system."
While no announcement has been made yet about how Blizzard will streamline its currency, it's good to know they're aware of and focused on the issue.
- Level 100 talents are being designed around the idea that one talent can/should be different things to different specs, and this philosophy is being used in redesigning other talent tiers as well. He uses the example of the mage level 75 tier and says they've discussed taking all three of the current talents and making it one talent, which gives you one of the three spells (Nether Tempest, Living Bomb or Frost Bomb) based on spec.
- The difficulty of Mists of Pandaria heroics was hampered by the decision to not have max level normal mode dungeons, but Warlords will have level 100 normal and heroic dungeons, and LFR in Warlords will not require gear from heroics, just normals. If players want an involved, cooperative challenge, heroic five mans will be more of this.
- Challenge modes will see one change -- doing the random daily challenge mode quest will automatically give you one epic for completing the quest -- this gear will be as good as or perhaps better than LFR, even before LFR opens, so you can gear up via challenge modes.
- Highmaul is 'very similar to Firelands' in layout - an open area with several nonlinear bosses that you can clear or skip, and two final bosses that must be completed, while Blackrock Foundry is a three wing dungeon that you can clear in any order you wish.
- "Gul'dan is not the threat... and he might even be an ally against the Iron Horde."
- Sha of Anger was the most successful world boss of Mists of Pandaria in terms of the difficulty and experience, and other world bosses didn't quite work out as planned.
(Thanks to Adam, Julian and Mintie for tips and Susanne Braun for correction)
- We're going to see world bosses again, including one described as a giant ancestor of the gronn named a Fomor, with powers over earth and stone. I'm surprised it's named Fomor and not Grom, but the name's mythologically sound enough. I find myself wondering if they're big enough to build a town in, like that dude up there.
- The first raid open (about a week after Warlords launch) is Highmaul, an ogre raid open in Nagrand. Blackrock Foundry will open a few weeks after that, and LFR will be gated as it was in Mists of Pandaria.
- We're not fighting Garrosh in Warlords. "Garrosh will be around but I don't think... we have really no plans to fight Garrosh again. That's the fight the players have already had and they have won. I don't think there's really much appetite for Garrosh to be a boss you face off again."
- Ion mentioned the linear aspect of raiding as the biggest down side of raid design in Mists of Pandaria and that they're hoping to make raids less linear in Warlords.
In short, if you want to join the dungeon finder queue for level 100 heroic dungeons, you will need to get a silver medal in the proving grounds for the role you want to queue for. That means if you want to heal, your DPS silver medal isn't good enough. You'll need to go back and get it for healing as well. This applies only to the random queue. If you're going straight in with friends, no medal is required. Normal dungeons will not require any proving grounds experience at all, and normal dungeon and scenario gear should be enough to let you queue for the raid finder.
At first, it will just work for Flex raids and World Bosses, meaning that it won't oust oQueue from the game, but it seems likely that Blizzard will expand this technology to the new raids and perhaps even to PvP in 6.0. Right now, on the PTR, there have not been a lot of changes to the existing system. It's still really hard to find -- open up your social pane, then go over to raid, then go to Other Raids, then select the raids you want to do. Celestials, Ordos and Flex are all cross-realm, but the others are not.
Hit the break for Ion's full posts.
Filed under: Raiding
Today Ion "Watcher" Hazzikostas announced that the patch 5.4.2 PTR is beginning testing for exactly that feature. This process should allow players to move heirlooms between servers, in advance of the changes already planned for Warlords. The feature should work like any other cross-server communication, in that instead of simply mailing to a character name, you would be mailing to "Charactername-Servername." Note that this feature is only for account-bound items like heirlooms -- mailing gold or other items won't work. Players wanting to test this feature should hop on the patch 5.4.2 PTR and mail account-bound items across servers, reporting any hiccups by bug reports or feedback. For more information, check out the official thread on the forums -- and look forward to being able to chuck your heirlooms to your alts in patch 5.4.2.