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Posts with tag water

Baine Bloodhoof leader short story now available

The tauren have witnessed great change within their own society and culture with the coming of the cataclysm, from political upheaval and great sadness to unbearable loss. With the death of Cairne Bloodhoof, the tauren people turned to his son, Baine, with reverence and hope that he would lead in his father's footsteps and be as great a high chieftain. With the ascension of Garrosh Hellscream to warchief and the bonds that held the orcs and the tauren together stretching thinner, Baine must work through his troubles and the troubles of the tauren people and help hold the Horde together.

Baine Bloodhoof: As Our Fathers Before Us by Stevie Nix (not Stevie Nicks) begins with Durotar in dire straights. The goblins, now fully members of the Horde, have gummed up the Southfury river and made the water undrinkable. Garrosh has come to Mulgore to work with the tauren to begin water shipments to Durotar of fresh, clean water. Attacks on these water caravans, now frequent, pose a huge threat to the survivability of Orgrimmar. Hamuul Runetotem does not let his emotions get in the way as he confides in Baine that his love for Garrosh is lax. Baine insists that despite Garrosh's foolishness, the tauren are to remain as members of the Horde, just as his father had wanted.

Check out the full story, Baine Bloodhoof: As Our Fathers Before Us, for some intriguing and action-packed new lore about our favorite tauren's son and his rise to chieftain.

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Filed under: Lore, Cataclysm

Officers' Quarters: Oil and water


Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

Is it possible to turn a roleplaying guild into a casual raiding guild? Can the two groups mingle in the same community, or is it like mixing oil and water? This week, one guild leader has tried to do just that. Read on to find out how it has worked so far!

Hey Scott,

My boyfriend, and I recently made a guild. He's more into the RP aspect of the game, and mainly focuses on recruiting RPers. Most of these individuals are nice people, but are usually under level 40, and don't play or care enough to do anything serious end game when they get there. I was set on making it more of a raiding guild. Nothing too hardcore, but enough progression to be able to down most bosses in current raids. Before it was all put into practice it seemed like a good idea.

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Filed under: Officers' Quarters (Guild Leadership)

Blizzard working to fix graphics issues on Macs

Reader Catsby sent along news of an issue that's apparently plaguing Mac users. Blizzard has confirmed that people using Macs with Nvidia 7300GT and 7600GT graphics cards in them (you can see what you've got by going to the Apple, "About this Mac," and then hitting more info) are having issues with framerates, especially around water and during boss fights (which is exactly when you want the graphics to mess up, right?)

Unfortunately, there's no fix yet -- Blizzard says the issue is known and reproducible, and they're working to put a fix in "the next patch" (originally they say it'll be in a PTR patch 3.2.2 build, but a hint at the end of the thread suggests we may see it even sooner than that). So if your Mac has one of those graphics cards installed and you're having this issue, just sit tight -- Blizzard is working as fast as they can to get a fix out to you.

Filed under: Patches, Bugs, Blizzard, Hardware

Friday Night Gin: Your weekly Blue roundup


Good evening fine ladies and good gentlemen, I want to invite you to head over to your liquor cabinet, grab some of that fine gin and do with it what you will. I like mine without anything added, right at room temperature. Ghostcrawler prefers his with coffee. Once you're settled, come back to your computer and read up on the best of the blues and the ghostly-crab-crawler.

Welcome to a new weekly column here at WoW.com. Each week we'll take a look at what Ghostcrawler and his cohorts at Blizzard have said about the game, highlighting all the important announcements and discussions.

What Ghostcrawler says in particular is of great importance these days to WoW. A lot of the stuff he's talking about is reflective of the direction of the entire design team at WoW, and if you follow what he's saying you'll have a better understanding of where the game is headed.

So after the break we'll wrap up what Ghostcrawler and the other blues had to say this week. This week's topic include: Battleground Focus, 5 Second Rule, On Class Representation Versus Actual Power, Going to heckle at BlizzCon?, Water Dungeon, Affliction Changes, Console WoW, Truth In Developer "Promises" About Change & An Angry Community, Amount Of Leveling, Phasing Technology, and Flying In Old Azeroth.

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Filed under: Analysis / Opinion, Blizzard, News items, Friday Night Gin

Aquatic mounts and the next expansion

A lot of you readers glommed right on to the first thing that I too noticed in the notes about the patch 3.1 pets and mounts yesterday. Ok, well, the first thing I noticed was the Gurloc and Wolvar orphans -- new Children's Week fun! -- but the second thing was the fact that we've got an "aquatic" mount going into the game for the first time ever. Not only are normal mounts going underwater, but we'll soon have access to an Aquatic Riding Ray that will presumably only work under water.

That's a big deal, and it pins just a little more credence onto the longtime rumors that the next expansion of the game will take us into the big watery swirly known as the Maelstrom. Lots of water activity was actually updated in this expansion already -- there are many more items designed to help us breathe underwater, and breathing itself was buffed quite a bit.

Of course, the Emerald Dream is also rumored to be included in the next big expansion, but of course we've also heard rumors that we'll actually see both at the same time. Whatever the truth turns out to be, you can probably put money on the fact that this is only the first Aquatic mount we'll see in the game, and that we'll be headed into the water even more soon.
Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

Filed under: Analysis / Opinion, Fan stuff, Blizzard, Expansions, Mounts, Rumors

All the World's a Stage: So you want to be a Shaman

This installment of All the World's a Stage is the twentieth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

Long long ago, human beings all around the world (of Earth, not Warcraft) investigated different ways of describing how the world around them worked. Many different cultures found that the materials they encountered seemed divided into four or five separate elements, each with its own properties: earth, fire, water, and air. Space, "void," or "aether" was often noted as the fifth element, or, as in the case of China, the understanding of these elements looked a lot different but in the end produced a similar sort of system.

In Azeroth, however, these ideas about the elements never got swallowed up by modern science and the periodic table of elements. They turned out to be real forces in the world, each with its own set of elemental spirits, which people could communicate and cooperate with.

Shamans are the masters of this magical task, charged with helping to maintain the balance of nature in a very different way from druids. While druids are focused more on nature as a system of energy, life, and growth, shamans focus more on the spirits of the land, flames, waters and skies as they all interact with one another. They gain great wisdom by learning of the different characteristics of these elements, and in turn bring this wisdom to the people they serve.

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Filed under: Horde, Alliance, Orcs, Tauren, Trolls, Shaman, Draenei, Lore, Guides, RP, Classes, All the World's a Stage (Roleplaying)

Barrens Chat: Guess who


Have you ever woken up and known you were going to have one of those days? It's been one of those days for going on a week now. Before you say anything, I went outside of the "lines" in a few places on purpose on my elemental there. The lines and I are having a disagreement, perhaps next week we shall come to a resolution of our differences.

This is something I would like to be doing right now. Maybe in a slightly larger facility, not to mention one without its own face. I once saw a screen shot on the World of Warcraft homepage that had a Gnome standing inside of her Voidwalker. So I wondered, you know those giant water elementals found here and there? Yeah, totally on top of that sport.

I thought now would be a good time to use this idea, seeing as how some people are starting school again soon. Missing summer? Try this!

See you next week!

Gallery: Barrens Chat

Spoiled RottenBubbles bubbles everywhereAlways a catchDead RingerRevolution evolutionAll hands on deck


Barrens Chat is a weekly comic strip that brings to light some of the stranger things in Azeroth. From emo oozes to mooching floozies, nothing is safe from the battered and bruised tablet of doom. Stop in weekly to see a new comic, spy on some old faces, or perhaps meet a new victim.

Filed under: Gnomes, Mage, Humor, Comics, Barrens Chat

Phat Loot Phriday: Star's Tears


"Water?" I hear you asking. How could plain old mana water be Phat Loot? But this is no ordinary water, my friends -- it's also known as Cheater's Juice. This, dear readers, is Arena water.

Name: Star's Tears (Thottbot, Wowhead)
Type: Common Consumable
Damage/Speed: N/A
Abilities:
  • Requires level 65. On drinking, restores 7200 mana over 30 seconds. Which isn't that great -- you can get this water from any Mage, right?
  • But this water doesn't come from a Mage, and that's what's so special about it. It's the cheapest vendor water you can buy -- just 25s and two (that's right, two) Honor points per 5, in stacks of 20. Just one BG will earn you enough to not worry about the Honor points, and overall, you'll save money (probably even cheaper than that Mage you're tipping every time you log in) every time you buy it.
  • And, as Arena players all know, this is the only non-Mage water usable in the Arenas. As the tooltip says, it's "carefully extracted for warfare use," so Arena players who can duck out of combat (Hunters, for example, can Feign Death out of combat and drink) can get back some mana fast even without a Mage in the group.
  • Plus, as all Warcraft players (and bloggers) know, tears are the tastiest drink of all. Mmmmm tears. QQ moar pls.
How to Get It: This tasty drink is just a vendor away -- you've got to run to the Officer Accessories Quartermaster in each capital city to pick up your couple of stacks. That's Brave Stonehide in Orgrimmar, and Master Sargeant Biggins in Stormwind City. Give them your money and a couple of Honor points, and the drink is yours. Who needs Mages anyway?

Getting Rid of It: You could, um, drink it? Otherwise, you can sell it back to the vendor for 1s 25c, which is suprising -- these are the tears of stars, people! Famous people cried their eyes out just so you could have these!

Filed under: Items, PvP, Humor, Phat Loot Phriday, Guides, Arena

Advice for those with drinking problems

If you caught the MLG Orlando live stream over at GotFrag TV last weekend, you might have noticed a critical strategic move that many of the world's best players did over and over, particularly in the longer matches -- drink. Because mana-dependent classes don't have a constantly renewable resource such as Rage or Energy, drinking in Arenas is an important skill to master. Watching the tournament was educational because many of those pro Arena players knew how to drink like crazy.

The trickiest part of drinking in an Arena match is getting out of combat. Some classes, such as Druids, have an easier time than most but watching players escape focus fire with or without their teammates peeling opponents off them is really amazing to watch. It's a skill unto itself. Night Elves have a ridiculous advantage with Shadowmeld, allowing them to immediately enter stealth upon finding a safe spot to drink. This makes them harder to find, allowing them to get just a few more ticks from Star's Tears. Despite the nerf to drinking inside Arenas in Patch 2.4, players have managed to get those precious four seconds (and hopefully more) to get just enough mana back during matches. In the heat of combat, the nice cold drink is refreshing, indeed. Tips on how slake your thirst after the jump.

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Filed under: Analysis / Opinion, Odds and ends, PvP, Arena

The perils of crossing water on a mount

This is something we've all dealt with: my Hunter is traipsing through Terrokar right now, and nothing makes me more frustrated than hitting those little rivers on my mount and having to dismount in water. When you think about it, the logical reasons for our mounts disappearing once we hit water are pretty sound -- you don't want that cat or wolf you worked so hard for to drown. But on the other hand, it's a huge annoyance -- not only does it slow you down while crossing the water, but you have to wait another second afterwards to resummon the mount.

On larger bodies of water, this isn't so bad, but those little rivers are nothing but trouble (and Gnomes have it even worse). Even cowboys knew how to ford with their horses -- why can't we do the same with our mounts?

Zarhym, the new CM, doesn't seem very empathetic, so odds are that this won't change anytime soon. We can only hope that in future designs, Blizzard stays away from putting the deeper water all over the landscape, where it acts as nothing but an annoying roadblock in front of our next quest. It's not like we don't have enough problems with the water as it is.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, Quests, Mounts

Water un-nerfed outside Arenas


You wouldn't think something as prosaic as the water that restores our precious blue bars would be undergoing a controversy, but that has certainly happened during the time patch 2.4 has been on the PTR. A change was made such that if you sat down to drink, and drank for less than five seconds, you would receive a reduced benefit -- i.e., less mana. The assumption was that this nerf was made to combat people regenning mana too fast in the Arenas, which led to objections to the change being applied to PvE situations as well.

European US CM Bornakk replied that in most cases we'd be drinking more than five seconds in PvE situations, and players responded with many counterexamples (chain pulls, etc.). Bornakk replied to that saying basically that he still thought it wouldn't be hard to drink long enough to avoid the change's effects, and that the change was meant to effect "more than just Arenas" anyway. Well, it looks like they've changed their mind: Kalgan himself just announced that the water nerf will now only affect Arenas. PvE casters rejoice!

Filed under: Druid, Hunter, Mage, Paladin, Priest, Shaman, Warlock, Patches, Arena

Around Azeroth: Splash!


Reader Michael sends in this shot taken in the lush landscape of Feralas. And though you may be inclined tot take this for just another waterfall, Michael points out an interesting detail: the water splashes off the rocks as it falls. Is this a recent addition, or just something we've never bothered to pay attention to before? Either way, lovely! (Also available in wallpaper size.)

Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see your idea of the best looking instance on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wow.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Filed under: Screenshots, Around Azeroth

Getting water from a mage

Wondering why that Mage you asked for water yelled at you and then ignored you? Or why the Mage you were begging for a portal to Stormwind sent you all the way out to Darnassus? Briltur has the guide for you: How to ask a Mage for water.

Basically, it all boils down to "Don't be a jerk," which, frankly, is something you're either already doing, or you probably won't ever do anyway. I usually don't bug Mages for water-- it's cheap to buy, and it's not really worth the hassle. Most Mages have already had bad experiences with random people begging them for stuff, and even if you ask nicely, it isn't usually service with a smile.

The exception, of course, is instances-- if I'm in an instance with a Mage, I don't expect to be drinking my own water. Yes, I'm nice about asking for it, and yes, I'll wait if you're busy doing something else, but just as my class role as a resto Shaman is to heal when you all get hurt, your class role as a Mage is to give me water. Portals I'm not as concerned about (I've got two hearthstones, after all), but on the other hand, most Mages I'm with are happy to throw up a portal anyway, and usually do so without asking.

My guess is probably that anyone who really needs to read this guide isn't reading this site anyway, but at least you've seen it-- if you're a Mage, or see one getting pestered, now you'll know where to send the jerks.

Filed under: Mage, Analysis / Opinion, Fan stuff, Instances, Guides

Around Azeroth: But where does the water come from?


Around Azeroth has looked at plenty of waterfalls before. And why not? They tend to be scenic views wherever in the World of Warcraft they come from. However, the waterfall we're looking at today is a bit different from any we've looked at before -- because unlike the ordinary waterfalls of Azeroth, this one has no apparent source of water. After all, a stream can hardly flow to an island floating in mid-air, can it? So where's that water coming from? Reader Boterham of Drek'Thar (EU), who sent us this shot, wonders too. Anyone in the audience care to take a stab at guessing how the Outland ecosystem works?

Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! Or perhaps you'd just like to see more of your pics from Around Azeroth.

Filed under: Screenshots, Around Azeroth

...and Mages and Warlocks too!

[Mages cannot summon either cats or cakes. It would be cool if we could, though.]Recently, I wrote a post on Rogues having trade windows opened up on them without so much as a word. As I suspected, many other Rogues out there indeed have the same problem. Of course, many had their own ways of dealing with it like picking the box, but not hitting trade until there was a tip in the window. Another idea was just keeping all trades off in their options so that people couldn't open up trades with them in the first place. All of these are things that I've tried from time to time with varying levels of success.

What I didn't expect, however, was the sheer amount of people who jumped in and brought up the similar plights that Mages and Warlocks face on a daily basis. As I've got a L59 Warlock and a L61 Mage, trust me when I say that I completetly understand and appreciate what you all go through with the requests you get. I'm not even able to portal others to Shattrath yet on my Mage, but anytime I'm playing her, I almost immediately get asked to open a portal there for someone anyway. Now, nobody has opened a trade window on me without asking and grunted out "food/water" as yet, but I've definitely gotten the tells demanding that I make food or water for them, as opposed to asking nicely.

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Filed under: Mage, Warlock, Analysis / Opinion, Virtual selves, Odds and ends

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