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Posts with tag weapon

Forum post of the day: Vicarious' legend

That was odd. I felt a great disturbance in the Force, as if millions of hunters suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.


It was inevitable, it had to happen. Someday, the legendary bow, Thori'dal, the Stars' Fury would be handed over to a Rogue. It so happens this fantastic weapon dropped to the Vicarious guild of Area 52. Analogkid was awarded the bow in the company of two Hunters. Needless to say the Hunters are upset, and the post brought about an outcry from many posters along with a considerable amount of drama. Many believe that this bow belongs in the hands of Hunters, regardless of the situation.

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Filed under: Hunter, Rogue, Guilds, Raiding, Forums, Forum Post of the Day

The Light and How to Swing It: Gearing up your Retadin for Karazhan part I

So you're finally 70. Welcome to the select order of masochistic players who endured the tedious grind (or, if you leveled as Protection, the happy AoE grind) to max level with a class sometimes considered to be a WoW developer's afterthought. The Paladin class, popular as it is, has traditionally had a slow development cycle. That said, one can choose to see it as a blessing (pardon the pun) rather than a curse, in the hopes that developers will build Paladin talents adaptively and from the lessons provided by other classes. Don't hold your breath.

Anyway, so you're Level 70. You're now ready to enter Karazhan. Well, ok, not really. Right about now is when you should be gearing up for Karazhan, The Burning Crusade's entry level and most popular raid instance. With the removal of the attunement process in Patch 2.4, you won't even need to have The Master's Key, but you'll need to have a friend who can open the gate for you. More than a few Holy Paladins will have an easy time getting into a group for Karazhan because let's face it, everybody loves a healer. Then there are the Paladin tanks who'll get that loving invite to visit Deadwind Pass because, again, everybody loves a tank. But you, the vindictive 2-hander-wielding, Judgement-spamming, Crusader Striking champion of truth and justice... well, nobody loves you.

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Filed under: Paladin, Analysis / Opinion, Tips, Raiding, Guides, (Paladin) The Light and How to Swing It

WoW Rookie: Mad weapon skillz

WoW Rookie is brought to our readers to help our newest players get acclimated to the game. Make sure you send a note to WoW Insider if you have suggestions for what new players need to know.

One of my favorite things about World of Warcraft is the wide variety of sharp, pointy objects and projectiles at my disposal for beating on my foes (and occasionally my friends). At times I find myself overwhelmed by the number of options for each class, and I've always wanted a handy guide to what I can use and where to get it. Since I couldn't find such a guide, I've decided to create one. Hopefully you will all find it useful also.

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Filed under: How-tos, Leveling, Guides, Talents, WoW Rookie

Phat Loot Phriday: Rod of the Sun King

It seems to me that this proc is pretty singular -- after a little bit of searching, I can't find any other weapons that have anything like it. If you can, let us know in the comments below.

Name: Rod of the Sun King (Wowhead, Thottbot, WowDB)
Type: Epic One-hand Mace
Damage/Speed: 189-352 / 2.70 (100.2 DPS)
  • Increases attack power by 52.
  • Chance on hit: gain 10 energy or 5 rage. This is the proc (short for procedure, from the programming world, though it's come to mean a number of other things) that really makes this mace stand out as a choice pic for Rogues or DPS Warriors -- the proc rate seems to be around 3 procs per minute, which is a substantial amount of energy and rage coming back to the user.
  • Unfortunately, it also seems there's a short cooldown on the proc, which means you can't have a bunch of procs in a row, and get a bunch of free energy or rage back to back. Still, this weapon provides a pretty steady source of extra Warrior/Rogue fuel, and it's exceptional for that reason.
How to Get It: Drops from Kael'thas -- the Tempest Keep version, not the Magisters' Terrace one. The drop rate is somewhere between 15 and 20%, but the proc on this weapon makes it pretty specific -- only Warriors or Rogues would ever be able to use it to its fullest, and even then, it's definitely not a tanking weapon. Rogues may be tempted to switch to a Mace spec just to use this, but Warriors would only need it for a DPS set.

Druids, unfortunately for them, have no use for this weapon, even the bear kinds. Since the proc requires a "chance on hit," and bear Droods don't actually hit anything with their weapon (just their paws), it'll never proc for them. Blizzard might have been a little more giving on that one, but as it is, this weapon doesn't help bears at all.

Getting Rid of It: Sells to vendors for 14g 59s 25c, disenchants into a Void Crystal. There will be other, better weapons you find on your way up the raiding ladder (and while the DPS on this is nice, the high-end Arena gear beats it), but the proc on this weapon is almost enough to keep it anyway.

Filed under: Rogue, Warrior, Items, Analysis / Opinion, Phat Loot Phriday

World of WarCrafts: The secret of the ooze

Every Thursday, Shelbi Roach of The Bronze Kettle guides you in creating WoW-inspired crafts using real world mats with World of WarCrafts.

Being a mom of two boys, this is definitely a good recipe to have in my bag of tricks. Slime is ultimate fun, and the ingredients are super cheap. The secret to this ooze is clear glue and a small amount of Borax solution.

Here is what you will need:
  • 1/2 cup of clear Elmer's glue
  • 1 cup of water
  • Borax Solution (1/4 cup of water + 1/4 teaspoon of Borax)
  • Food Coloring
  • Skull
Optional supplies:
  • Broken Weapon
  • Coins
Click on the images below to view a gallery of step-by-step instructions.
DISCLAIMER: Common sense here; don't eat the slime. Definitely don't eat the Borax.

Filed under: How-tos, World of WarCrafts

Personal ratings required for S3 gear in Season 4

Arena enthusiasts might be elated to hear that the personal ratings required to purchase weapons and shoulder pieces will remain for the current Season 3 items even as Season 4 will introduce new items into the game. According to Tharfor on the European PvP forums, in response to a question as to whether the ratings will be removed from items as soon as the new season starts, the ratings requirement will still exist (to purchase but not to use) the item but will likely be lowered. It's highly likely that Season 4 weapons and shoulder pieces will retain the 1850 and 2000 personal rating requirements. Exactly how much of a ratings reduction Season 3 will see remains to be seen.

This means that players saving up Arena points in the hopes of obtaining a Season 3 weapon or shoulder piece will still need to have competitive personal ratings in order to purchase the items. This is bad news for those hoping to obtain easy welfare epics, but good news for some players who might feel that their item values would diminish greatly if the rating requirements were removed completely. At any rate, it looks like Season 3 will last for a while, so there's still time to jack those ratings up. Good luck, everyone!

Filed under: Analysis / Opinion, News items, PvP, Arena

New Flametongue bugged

As predicted, Enhancement Shamans got some nice buffs yesterday, including the addition of a Mortal Strike-like effect of reduced healing to the Flametongue weapon.

But the weapon hasn't quite had the desired effect yet on the PTR. In fact, as World of Raids has posted, it actually does exactly the opposite. As you can see above, Flametongue is actually adding to heals on the target of the attack, not halving them as its now meant to. No doubt this will be fixed before long, but a note to whoever's working on the Shaman class on the PTR: you should have used that minus sign in the code there, not the plus one.

Filed under: Shaman, Patches, Bugs, Blizzard, Humor, Buffs

Brunch Topic: What's the most beautiful weapon?

Now that we have 3D renditions of items on, I've been playing with them a bit, and it really does give a completely different sense of what a particular item looks like. Since I'm on a Mac, I've never had a chance to play with the WoW Model Viewer before, and I imagine such a web-based version is pretty fresh and interesting for many other players as well.

Since there are so very many new 3D models to choose from, let's narrow the choices a little bit and just talk about weapons. Have a look at all the different weapon models, copy your favorite link into a comment, and then tell us why you think it looks the best so that we can go check it out for ourselves!

Filed under: Items, Breakfast Topics

Wowhead adds rating conversions

My personal favorite database site has recently updated their item listings with a new feature. While not currently listed on their under development page, Wowhead has started listing the items in their database with the combat ratings converted into percentages, much like another one of my favorites, the RatingBuster addon. You can take a look at the picture above to get an idea of what I'm talking about. In this case, the Veteran's Band of Triumph has +22 critical strike rating which converts to a +1%critical strike chance at level 70, while its +22 resilience rating converts to -0.56% critical damage taken (among other things).

Undoubtedly this relatively small change will make the site even more useful. Rating conversions are especially helpful when comparing gear choices and attempting to decide if a particular item is an upgrade or not. I know I'll be utilizing this new feature when doing just that.

Filed under: Items, Odds and ends

zomg u has stick?
First of all, I will point out that I do understand why, from a balance and game mechanics perspective, no class can use every weapon. That being said, when you consider it from an RP angle, it begins to get a bit silly. Perhaps it's not fixable, but it is at least good for a (sometimes bitter) laugh.

So the orc warlock can handle the big sticks, the small pointy sticks, but combine the two and somehow, thar be probs. Sure, if this lock can hold it in one hand, then that's doable. But two? Tiny blood elf pallies can totally handle that monster, but there's something about warlockery that changes even the big orcs into weaklings.

Why can't my holy pally hold a dagger? Come on, I promise, she won't even use it; just leech all its stats. I guess pallies just aren't subtle. At all. Attempts to teach stabby stabby by the great gurus resulted in furrowed brows, a few injuries, and several panic attacks. They're going to stick with the elaborate swinging motions, thank ya. On that note, why can't she hold a staff? Pointy staff, no problem. But stickz = idk.

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Filed under: Analysis / Opinion, Odds and ends, Humor

PTR: Screenshots of the 'Tier 5' weapons

Screenshots were posted early this morning showing off the new weapons meant to go with the Tier 5 sets. Now before anyone thinks that they've changed the set bonuses to include weapons; they haven't to my knowledge. These just happen to be weapons that continue the theme and colors of the Tier 5 armor sets. (Which means there are some wicked cool looking weapons in the group!)

At the moment, the exact drop locations haven't been listed, beyond the Paladin-set match Hammer of Atonement, which dropped for Impervious the other day on the PTR. I suspect we'll be seeing some more stats before long, especially with the Devs focusing the testing on newer bosses lately.

[via MMO Champion]

Filed under: Items, News items, Screenshots

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