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Posts with tag weather

Do Azeroth's weather effects get you singing in the rain?

Breakfast Topic Do Azeroth's weather effects get you singing in the rain
"Eight years ago, WoW launched without any weather at all," writes WoW Archivist's Scott Andrews. "The game had a day/night cycle, but no other changing conditions. Hillsbrad was always sunny, with no rain to dampen the constant Southshore/Tarren Mill PvP battles. It never snowed in Winterspring, despite the heavy snowfall in evidence."

It took five years for Blizzard to add weather to the game. Even then, the overall effect was decidedly underwhelming. Weather effects did not impact gameplay. It wasn't until Mists of Pandaria that players found themselves flying into thunderstorms or plodding through a misty drizzle with any regularity, not until Mists that they discovered pets that spawn only during certain weather conditions.

Do you enjoy the bracing effects of racing beneath a sudden squall as you make your way to your quest turn-in, or is local weather in a zone more of a nuisance? Do you long for even more dramatic storms, perhaps even effects that bear an impact on your gameplay?

Filed under: Analysis / Opinion

WoW Archivist: Blizzard's hot and cold attitude toward weather

The WoW five-day forecast
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Weather has been kind of a big deal this week, at least if you live in the eastern U.S. Though it's an essential part of the planet, weather can be devastating.

Azeroth, like Earth, has dynamic weather. It's a feature that makes the game world feel more alive, and one of the few that players love almost universally. Even so, Blizzard's commitment to the immersion of dynamic weather has been up and down over the years.

A static start

Eight years ago, WoW launched without any weather at all. The game had a day/night cycle, but no other changing conditions. Hillsbrad was always sunny, with no rain to dampen the constant Southshore/Tarren Mill PvP battles. It never snowed in Winterspring, despite the heavy snowfall in evidence.

Blizzard was working on weather. Like many aspects of WoW, however, it would take a long time for them to deliver it.

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Filed under: WoW Archivist

The Queue: World bosses, pet battles, refrigerators, and more

The Queue World bosses, pet battles, refrigerators, and more
Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

I cannot adequately express how happy I am that weather is back in Pandaria. Fishing off the coast of Krasarang in the pouring rain is unbelievably relaxing.

Puntable1 asked:

Pet battle question. What do you use to kill crabs? They are the only wild pet I have a problem with.

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Filed under: Analysis / Opinion, The Queue, Mists of Pandaria

Mists of Pandaria Beta: Now with weather

Weather finally arrives in Mists of Pandaria
Mumper, Blizzard game designer, has confirmed that weather has been implemented in the latest MoP patch.

Mumper
We just added weather to all the zones in the last build. If you are not seeing it yet, just give it some time to show up.


While weather was implemented in both vanilla WoW and The Burning Crusade, most of the Wrath of the Lich King zones and all of the new Cataclysm zones did not have weather changes. Having rain in the MoP areas will be a nice addition to an already visually gorgeous expansion.

A few forum posters have reported seeing weather in some zones, but as it is up to the RNG, your mileage may vary.

Have you seen any precipitation or other meteorological events in the latest beta patch?

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

WoW Archivist: Patch 1.10, Storms of Azeroth

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Personally, I find patch 1.10 to be one of the most memorable patches of classic WoW. It was a
patch dedicated almost exclusively to giving nonraiding players more content, access to better gear (without trivializing raids), and generally making the world a prettier place. Patch 1.10 was the patch that implemented weather, as its Storms of Azeroth title implies.

More than that, patch 1.10 taught non-programmers everywhere how version numbering works. "Patch one-point-ten? You can't do that! Shouldn't it be patch 2.0 after 1.9? Isn't 1.10 the same as 1.1?" Nope, sorry! Version numbering doesn't work that way! These aren't decimals, folks. The .10 does not represent a fraction of a whole; it's part of a versioning scheme set up like so:
expansion.major.minor.build
Patch 1.10 indicates that this is the first retail software release and it is in its 10th major revision. While I'm writing this, World of Warcraft version 4.2.2.14534 is on the PTR. Build 14534 of the second minor revision of the second major revision of the fourth expansion/retail release. These aren't decimals, and this isn't math. Patch 1.10 is neither patch 1.1 nor patch 2.0. Got it? Good!

Now on with the show.

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Filed under: WoW Archivist

The Queue: Still wishing for weather


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Please, everyone. We're begging you. Stop asking us Cataclysm questions that we'll need a time machine to answer. We're not in any betas, and if some of us were magically in an alpha, we probably couldn't tell you. We don't know what will happen to your favorite NPC when the world explodes. We don't know how much Loremaster will change. We don't know if Ragnaros procreates with Maiev Shadowsong. We don't know if Deathwing has enslaved a herd of unicorns.

Mr Shinra asked...

"Where are all battlegrounds supposedly located on the world map? I figure if come cataclysm we have the entire (old) world available for flight then perhaps we might by able to see the (empty/placeholder) battleground locations by flying over? I know the BGs are seperate instances much like a dungeon is, but it would still be kind of cool to be flying from, say Mount Hyjal to Orgimmar and passing over Warsong Gulch."

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Filed under: Analysis / Opinion, The Queue, Cataclysm

The Queue: Tenacious Queue


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

Howdy folks. Alex and I had to take a little time away from our daily column to focus on other things. While I can't say just yet what we've been working on, I can say that you'll enjoy it when you see it.

It's a surprise! You'll be surprised. Tomorrow. Hopefully. But now I've probably jinxed it.

Oh gawd, what have I done?

SpearXXI asked...

"Is there a way to get the White Hippogryph that is at the flight point of the Argent Tournament?"

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Filed under: The Queue

Wishing for weather in Outland

Prancing around Quel'Danas for my daily quests day in and day out has reminded me of something I've very dearly missed. Weather! It rains very frequently in Quel'Danas, and combined with all of the action going on around the island, it has a very strong feel of being alive.

Zangarmarsh has rain as well, but I can't think of any other zone in Outland that has weather effects that come and go. Sure, some zones have Infernal rains and such inside and outside of them, but that isn't really the same. It's a constant, it's static. When you go to that zone, it will be there 100% of the time. Azeroth's weather wasn't like that. After it was added, of course. It might be raining in Stranglethorn, it might be sunshine from horizon to horizon. When it was raining, the zone had an entirely different feel. You were doing the same things, but it just felt different.

I brought this up with some friends of mine a few times before, and we tried to think it through with logic at first. You know, the atmosphere is different, so maybe other zones in Outland can't rain. It's an alien world, so who knows? Even if you play the 'alien world = no rain' card, I think there are some awesome weather-related things you can do. Read on for my thoughts on the matter!

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Filed under: Analysis / Opinion, Odds and ends, The Burning Crusade

Broom mounts and rain

It's Hallow's End in Azeroth, and one of the many delightful if temporary additions to the game during the holiday is the flying brooms. But, as Kelriia Frettlar found out recently, those wishing to fly in Outland must do so with a caveat: only in fair weather.

It's a tiny detail, and one that no one would really notice, but it's an excellent one. If it is raining in Outland, as is often the case in Zangarmarsh, the Flying Broom will stop working, giving the error message "the weather isn't right for that." I am entirely enchanted with this entire concept. While I cannot test it myself (alas I only got a standard non-flying broom during my battles with the Headless Horseman) it's enough to know that Blizzard put this detail into the game. Once again I am tickled pink by the sense of humor displayed by the dev team.

I recently found a turkey model while I was wondering through the WoW Model viewer that when it is killed, turns into a cooked turkey on a plate. Although I am not sure exactly how long it's been in the MPQ files, it makes me look forward to what November might have in store for us.

Filed under: Events, Odds and ends

Around Azeroth: Any port in a storm


Reader Eckstremus sends us this shot showing off some of Azeroth's weather patterns. (Which usually seem both mild and fleeting -- Azeroth is a pretty sunny place, all in all.) For those of you who can't recognize the location through the storm, we're looking out on the boat dock in Auberdine -- though I couldn't tell you if that's the boat to Darnassus or the boat to the Exodar.

Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing a copy to aroundazeroth@wow.com, with as much or as little detail as you'd like to share with the world!

Filed under: Screenshots, Around Azeroth

Extending the weather and seasons of Azeroth

We had two similiar comments drop in on the tipline in the past few days that both are pretty interesting ideas that WoW does all right with, but could probably do a lot better. Foxtir dropped us a note the other day voicing an opinion about the night and day cycle of World of Warcraft. As you may have noticed, WoW does have a night/day cycle already-- when it's midday, the light looks very different from the middle of the night (and my favorite zone in the whole world is Hinterlands in the evening). But Foxtir wants an even more obvious cycle-- during the day, Stormwind should be bustling, while at night, the weirdos could come out, and maybe even some Defias could be found in the city. It would be cool to see the day and night cycles have a gameplay effect as well-- in Warcraft III, they definitely did, but in WoW, I don't know that the day/night timing has any effect but the lighting.

And Jasperwind sent another note saying basically the same thing about the weather-- we've got the occasional rain and snow, but what if weather affected gameplay somehow? Or even more extreme forms of weather, he suggests-- what if earthquakes scared mobs away for a matter of time?

Let's give Blizzard credit where credit is due-- most games don't have a night/day cycle (much less a realtime cycle), and many games have no weather at all, or implement it badly (and anyone who's ever experienced a freak storm in Tirisfal will agree that Blizzard didn't do that). So WoW is already ahead of the curve in both cases. But in an MMORPG where we pay monthly, we can always expect more. And it would definitely be cool (and add a little more strategy to the game) to have these cosmetic changes affect the lives and actions of the characters we play.

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Blizzard

More Rumblings About the Weather

Well, I still haven't seen one single snowflake. not a raindrop...nothing. I've been running around Ellwyn Forest & Stranglethorn Vale all week, and it's been dry as a bone the entire time. And I even bought a nice, new umbrella for the occasion...

I guess there really are weather effects in there somewhere now, though, because MTV.com has a lengthy article on the new weather system, with some interesting bits of behind-the-scenes trivia about it from the devs. Five years in the making? Great, but can I just see it for five seconds, please?

Filed under: Patches, Analysis / Opinion, Odds and ends, Blizzard, News items

Where's the Weather?

Well, just like the rest of you, I waited patiently all day for the servers to come back online to see all the pretty new bells & whistles in v1.10; especially the new weather effects. Unfortunately for me, the forecast on Lightninghoof must have been clear with no chance of showers, because I ran all over the updated zones trying to spot so much as a cloud & I saw nothing.

How about you guys? Any of you storm chasers encounter any bad weather? Any rain in Ellywn Forest or snow over in Dwarf lands? Got any cool screenshots to share with us?

Filed under: Patches, Analysis / Opinion, Odds and ends

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