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Posts with tag weddings

Nothing like a June wedding ... in Azeroth

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Soulbound! When World of Warcraft devotees become devoted to one another, do their characters get in on the action too? Some players save their gaming passions for a WoW-themed wedding cake, but other couples prefer to tie the knot in Azeroth as well.

Are you a real-life couple who's also celebrated your love through an in-game wedding? Here's your chance to declare your love before your fellow Azerothians. Send us a recap of your in-game ceremony, and we'll consider you for a special June wedding profile of your characters' big day. We'll select one couple for a full-length WoW Insider interview to run in June, traditionally the month for wedding bells.

How did you meet? Where was the ceremony? Did you wear a White Wedding Dress, or did you take a different angle to wedding day fashion? Read us your vows! Did the other faction leave you in peace? And pictures -- don't forget to include screenshots of your special day. Keep your recap to 500 words or less, and send no more than four .jpgs of the event. (We'll get more info and images during the interview for the couple selected to be featured.) Send the glorious details to lisa@wowinsider.com no later than the last day of April. We can't wait to dish!

Filed under: Interviews

All the World's a Stage: The Art of Roleplaying


This week, David returns (again) to All the World's a Stage as a newly married man, feeling particularly happy and joyful, and overflowing with enthusiasm for just about everything he loves in life.

The relationship between rolelplaying and real life is a multifaceted one. If you have read this column before, you've probably seen some mention of roleplaying as a creative art form, but for some readers, it might be a bit difficult to imagine roleplaying as an art. After all, some might say, it's just a bunch of people sitting around, pretending their characters are real people, having real problems and real stories, all in spite of a game environment in which one's character can't actually affect the world in any way that matters. Problems of continuity, such as instanced dungeons in which many people can slay the same monster at the same time over and over again, make some people feel as though there's no story value to the game at all, and that anything roleplayers do is a waste of their time.

The trick for roleplayers is to think of roleplaying as something more like freeform play art, in which the main point of the art isn't so much the end product that results from one's efforts (as it would be in painting, novel-writing, or composing music), but rather the thoughts, feelings, and inspiration that come to mind when we actually engage in the process of the art itself. The closest parallel to another art form might be improv acting games, where the whole point is to make things up for you and the other actors to enjoy, rather than to deliver a performance for a separate audience; but if you've enjoyed something so simple as building a sand castle on the beach, then you probably have a good sense of what it feels like to roleplay. Fingerpainting, mandala-making or even just freeform music and dancing can all give a similar feeling like what you get in roleplaying: the sheer joy of creation.

Some roleplayers need no more justification for their art than that they enjoyed themselves. But others look at their own roleplaying careers and see certain things that they've taken away from their roleplaying experience over time. These things are usually not as solid as an actual painting or recorded song, but they still have a kind of solidity in the roleplayer's mind, as they positively impact his or her real life in several ways.

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Filed under: Analysis / Opinion, WoW Social Conventions, Virtual selves, RP, All the World's a Stage (Roleplaying)

All the World's a Stage: Going to the Chapel

I'm back again for another week, guest-writing once again for David Bowers. Today's All the World's a Stage is themed in honor of Mr. Bowers, for whom today is a special day. Everyone at WoW Insider is wishing him the best and it's in the spirit of the festive and celebratory that we take a little bit of time to talk about the roleplay wedding.

Last week, we talked about some tips for setting up a roleplay event. These included a small series of steps that would help you formalize and execute an actual plan for such a gathering. Today, we're going to focus in on a specific kind of roleplay event -- the "roleplay wedding."

Roleplay weddings come and go in popularity. Just now, it's been a long while since I've heard of one happening on my server. But around this time last year, it seemed that I couldn't take a quiet stroll in Darnassus without tripping across a pair of Night Elves getting handfasted.

So, let's talk about that most sacred and beloved of roleplay subjects -- the wedding.

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Filed under: Analysis / Opinion, All the World's a Stage (Roleplaying)

New York Times can't let WoW duo get away with it

Reader Roland (thanks!) pointed us to this weird WoW reference in the New York Times. In the wedding section of all places, there's a story about a couple that used World of Warcraft to play and have fun as a duo, and it's too damn bad that the NYT falls back into the old media idea that playing videogames as a couple isn't healthy.

Can we get one mainstream media article that breaks the mold? Can we get one portrayal of a WoW player (or players, in this case) that doesn't fall back into the old line of MMOs being the territory of cave-dwelling social outcasts? That's most certainly not the case in reality -- how long is it going to take for mainstream reporters to forget this moronic angle and report on what's really happening here: two people in love sharing a hobby in between the rest of their full and fulfilling lives.

There are now ten million people playing this game around the world, and the large, overwhelming majority of them are healthy, fulfilled individuals who lead great lives both in and out of game. In fact, the two people this article is about are two of those individuals. It's perfectly healthy to sit down and play a videogame with your significant other, on a beautiful spring day or at any other time (yes, it's never healthy to do one thing all the time, be it videogames or TV watching or anything else, but that's not what's happening here). And it's crazy that the NYT bent over backwards to make it seem like that's not the case.

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, News items

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