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Posts with tag welfare-epic

Forum post of the day: Arena Leagues

We all know that it can be hard for new level 70 characters to break into the arena. Many people start out playing their 10 games a week in order to scrounge up arena points for their first PvP pieces. Welfare epics? Maybe, but having decent gear makes it easier for many players to progress. It make some time for players to really learn to play their classes in a competitive PvP setting. Despite their best efforts, Blizzard has largely failed at fixing problems in the arenas.

Cyrse of Farstriders suggested the creation of a minor league arena with reduced rewards to help players get their feet wet in PvP. The oginal poster listed several advantages of such a system. A minor league for PvP might discourage point and team selling, which despite Blizzard's efforts is persistent in the arena. It would also allow elite players to only be bracketed with folks who give them more of a challenge.

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Filed under: Analysis / Opinion, PvP, Forums, Arena, Forum Post of the Day

Drysc reveals more about season 4 personal rating changes

Drysc posted yesterday to tell us a bit about what will be forthcoming when Season 4 hits the servers. It's honestly mostly stuff we knew already. Season 4 will not begin immediately upon the release of 2.4. Season 1 will go the way of the old level 70 honor gear and disappear from vendors, Season 2 will be gained via honor, and season 3 will go down in price, while still keeping the personal rating requirement to purchase the shoulders and weapon. However, the surprising little tidbit is how little they currently plan to change the requirement. Drysc quoted a requirement of 1950 for the shoulders and 1800 for the weapon. That's a total drop of only 50 points for each item. Of course, he also stressed that this information was not final, and neither the final requirement drop on season 3 nor the start date of Season 4 had been announced yet.

There is some concern from some comers that that drop is possibly a bit too low. Drysc responded to one player's voicing of those concerns with a somewhat cryptic reply that he thought they were making a few too many assumptions. I'm not quite sure what he could mean by this. I myself can't imagine a team that would climb to 1800 rating and simply satisfy themselves with season 3 weapons when they could make one last push to season 4 rating, so to me, the confusion is justified. Perhaps Drysc is hinting at a mechanics change in the way arena rating is calculated, or the fact that his numbers could easily change themselves? Perhaps he simply means that Blizzard is actively trying to shake the "welfare epics" stigma, and that people shouldn't assume they're entitled to low requirement ratings on the season 3 gear. I'd tend to lean towards that last one myself.

What do you think? Are these numbers too high? Are you expecting Blizzard to change them? Or do you applaud this as a step away from making Arena gear a welfare system for those who can't or won't raid or save badges?

Filed under: Patches, Items, Analysis / Opinion, Odds and ends, Blizzard, News items, PvP, Arena

Last Week on Massively: WoW-related stories

This week's round up of WoW-related posts on our sister site Massively covers many different angles of the MMO universe dominated by World of Warcraft. You can click on the links below or subscribe to a special WoW-only Massively feed.

New MMOs breaking the combat mold?
In many ways, the dominant style of MMO combat we see in games today, particularly in the Everquest and World of Warcraft vein, is a direct descendant of tabletop gameplay. As much as that model has served us well over the years, some, like JoBildo over at TTH, believe that the future of MMO combat is almost upon us, and once we see the light, we'll never want to go back.

World of Noobcraft, the 2.4 debate
With the changes comes to World of Warcraft in 2.4, many of the hardcore raiders out there have begun wailing once more. To some, this is tantamount to a whole new kind of "welfare epic" and demeans the accomplishments of the game's elite. As Ron at Gaming Today points out, this is exactly the kind of attitude that turns so many people off of MMOs in the first place.

Behind the Curtain: Rehashing an old argument?
I just wanted to share my thoughts on the whole Casual vs. Hardcore debate – you see, I've never been comfortable with the Casual and Hardcore labels in MMO games. I disagree with the idea that you suddenly become Hardcore when you pass a specific number of hours played. I used to argue with guildies that the Casual and Hardcore labels were meaningless, and we should invent new ones, but as I've thought about it more I realise that the labels themselves are valid, but just not in the way they are commonly accepted and applied.

WoW's new arena season delayed to hold off AoC?
Timing the release of popular content to coincide with the release of competitors' products is a time-honored practice in the game industry. Hell, it's a time-honored practice in ANY industry. You steal some of their thunder in terms of headlines, community buzz, and most importantly, player dollars. In a recent blog post, Relmstein questions Blizzard's logic in delaying the start of World of Warcraft's PvP Season 4 for at least another patch.

Filed under: Analysis / Opinion, Blizzard, PvP, Raiding

"Welfare epics"

To the best of my recollection, one of the WoW developers first coined the terminology "welfare epics" at last August's Blizzcon. I've had difficulty finding the original source, but as I recall, the context of the talk had to do with the goal of the WoW designers to make all players put forth some degree of effort in obtaining quality gear. The specific gear in question was that purchased with arena points.

New arena loot was released to the clamoring masses a couple of days ago, and some of the items have arena rating requirements on them, thus setting in motion the designers' plan to avoid a proliferation of welfare epics. As per usual with changes of this magnitude, the official forums are rife with controversial topics. This time around, its the PvE players arguing with PvP players regarding the quality and accessibility of arena loot. Some of this debate spilled over into the comments on one of my own recent posts, piquing my interest in the issue even further.

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Filed under: Analysis / Opinion, PvP, Forums

Season 3 aspirations

The third arena season started yesterday amidst a flurry of activity on my server. Trades people were making gold by the handful. Non-raiders and alts everywhere suddenly received a huge boost from the first-season gladiator's gear which was moved to honor vendors. Last season's winners showed off their bugged titles and mounts while players across the servers began competing to win those rewards for themselves next time around.

I haven't been much of a PvPer on my main character, an Alliance rogue. In fact, I've been rather horrible at it. (I suppose I do better from range, since I always had much better luck as a hunter or warlock.) Nonetheless, I've been learning a lot in the past few weeks and have decided to aim for at least an 1850 rating this time around. For many hardcore PvPers, that goal is probably laughably easy to attain. For someone like me, who has basically died ten times each week to grab a few welfare epics, it seems rather lofty.

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Filed under: Analysis / Opinion, PvP

Making money from Season 3



Tomorrow morning Arena Season 3 is scheduled to start up and, among other things, this will bring a lot of new loot into the game. I'm sure many of you are like myself and have been hoarding up honor and arena points in order to buy the new gear as soon as it appears on the vendors. This season, due largely to the new rating requirements placed on some of the new items, I've decided to actually put forth effort to be competitive in the arena.

With that in mind, picking up the new PvP gear becomes a priority, and I imagine other people are going to be in a similar position. Gone are the days of dying in the arena week after week in order to finally pick up that amazing weapon. Of course, for many players, there's a much more important aspect to preparing for Season 3: making money on the auction house.

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Filed under: Analysis / Opinion, PvP, Making money

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