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Posts with tag werewolves

US Connected Realms update for July 15th

Another update to the Realm Connection list has been made, with realms scheduled to be connected on the 17th and 24th of July. As is always the case, these connections will take place on Thursdays, and are scheduled to occur between 5:00 AM PDT and 1:00 PM PDT.

This month's scheduled realm connections are:
  • Thursday, July 17th
    • Dawnbringer and Madoran
    • Zuluhed and Andorhal, Scilla, and Ursin
  • Thursday, July 24th
    • Deathwing and Executus, Kalecgos, and Shattered Halls
    • Gilneas and Elune
Also on the list but not scheduled yet are Malfurion and Trollbane, and The Venture Co and Maelstrom. As a player, I hope these go without a hitch as my main is on Elune.

Filed under: Analysis / Opinion, Realm Status, Blizzard

The Queue: Irrelevant intros are new and exciting

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Did you know a possible explanation for the origin of the "succubus" as a serious mythological creature is that men suffering from sleep paralysis turned to the supernatural to explain why they were locked in a semi-lucid dreamstate wherein they were wracked with visions of dark, unexplainable things whilst utterly unable to move, speak, or wake up? Did you know that sleep paralysis might also be the origin of alleged alien abductions that people in the modern era claim to experience?

Additionally, many children who are truly, legitimately terrified of going to sleep because of seeing ghosts, spirits, or men all in black (very specific!) may be afflicted with an adolescent form of sleep paralysis. They're not just lying so they can sleep in their parents' beds. Though they are children, so you may never know for sure.

We, as a race, may have been advancing both culturally and technologically for thousands of years, but many of the same psychological problems have remained throughout our entire history. The only difference between sleep paralysis now and sleep paralysis then is that the zeitgeist of humanity has turned from the fantasy of mythology to the fantasy of science fiction as their supernatural explanation for natural phenomenon they don't understand.

What does this have to do with WoW? Well, beyond the succubus part, not a whole lot. I'm also not a doctor or any sort of expert or specialist in the field, so please don't diagnose yourself with sleep paralysis because of my descriptions of it. You may, in fact, have been abducted by aliens last night.

Now let's pretend this conversation never happened and dig into the Q&A.

Aezir asked:

Dose time go by in dog years for Worgen or dose it go by normally?

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Filed under: Analysis / Opinion, The Queue

All the World's a Stage: Roleplaying the wolf

Friday night was a special evening for me, as I finally got around to watching New Moon. I admit that the movie really wasn't my cup of tea, and I mostly watched it out of a sort of morbid curiousity. I felt a clear, unnatural compulsion to see what Dakota Fanning's performance was like, and I will report that she was definitely a shining point for the movie. The Volturi portions of the movie were fairly cool, but the rest of the movie really didn't work out for me. I don't know, just not my thing.

Ironically, one of the biggest issues I had with New Moon was the performance of the werewolves. I'm sure there's a few dozen people who will tell me that they're not technically werewolves or whatever. But as a relatively uninitiated viewer, Jacob and his pack were indistinguishable from your general furry, toothy werewolf. But they just didn't act that way. Nothing about the pack really struck me as wolfish, and the lack of that canine behavior totally kept me from buying these guys as lupines. So, of course, I couldn't help but think about our own upcoming Worgen in Azeroth.

There's already a few different avenues built into the lore for roleplaying "beasts." The longest standing option, of course, is roleplaying a druid who spends a lot of time as a cat or bear. But, even aside from that, you can assume some hunters probably spend more time with their pet wolf than other humanoids. And you always have the odd baby lost in the woods who ends up raised by the local pack. (It's amazing how many character one comes across who's raised by wolves.)

So, ultimately, if we're going to roleplay canine-like characters, here's some tips on how to make it a little convincing. I think we can do better than Twilight. I'm not claiming to be a wolf expert here, I'm just talking about the literary and connotative ideas of playing a wolf-inspired character.

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Filed under: All the World's a Stage (Roleplaying)

All the World's a Stage: You can't be a vampire

It's not my goal to discuss whether or not there are actually vampires in WoW. The Crimson Halls certainly seems to support the idea that the Cullen-crowd can get their bite on in Azeroth, maybe even cuddled up against the vampire LARPers. But even with the Sanlayn rocking the vampire thing in Northrend, there still aren't any playable vampires in WoW. (Blood death knights are arguably similar, but they still don't sprout fangs and lay the nom down on unsuspecting victims.)

Yet, people still yearn to play vampires. It happens. And I don't actually mind people playing these type of characters in the free-form style roleplay you see in Goldshire and Silvermoon, because that tends to be the sort of place where anything goes. And I'll admit. In a former life I've LARPed a vampire.

But in troupe-style roleplay, there are usually particular character conventions. A roleplay guild focused on defending Ashenvale from the encroaching Horde, for example, would have some trouble accepting a Draenei Shaman who is actually roleplaying an apologetic ex-Eredar making amends for his crimes.

It falls on the leaders of these troupes and guilds, therefore, to talk to the person playing an outside-the-box character. You don't want to just leave your junior vampire going down a bad track, leaving him without folks with whom to roleplay. Even worse, it can lead to backbiting, disruption in the troupe, and other negative things. Roleplay groups are fragile enough -- don't leave a wingman hanging, when you can help them with the trouble.

Take a look behind the jump, and let's see how you can help bring an Edward Cullen back into Azeroth, while still making everyone as happy as possible.

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Filed under: RP, All the World's a Stage (Roleplaying)

Night Elves and Worgen: Druid allies of the Moon

For some, the Worgen seem unlikely members of the Alliance. These lupine creatures have a long history within Azeroth, even if no one is quite sure where or - to quote Chris Metzen, "when" - they come from. The choice to include the isolationist zone of Gilneas is logical. After all Arugal's infamous Shadowfang Keep is located just north of the Greymane Wall, right up the road. Added to this the fact a Gilnean hasn't been seen in a decade, well that makes them ripe for a lorefest. Blizzard have all but confirmed it was their isolationist attitude which led to the people of Gilneas becoming Worgen but if that is the case then it's kind of ironic. They hid to escape the undead plague and instead succumbed to another infection entirely.

Formally humans and now Worgen, the trailer hints that it will be the efforts of the Night Elves which will see the Worgen joining the Alliance. Now this in interesting because the Night Elves have their own history with the Worgen, Velinde Starsong and the Scythe of Elune. But given that the Gilnean Worgen are the only other Alliance race who can become Druids, there's an even deeper link between the two races. Also, given that Druids are skilled shapeshifters, the Night Elves could hold the key to helping the people of Gilneas deal with their curse.

Now the werewolves on which the Worgen are based are lunar creatures. In the most popular mythology they are forced to transform when the moon is full but this is not always the case. Part of this can be seen in the Wolfcult of Northrend's Grizzly Hills who remain in human form until forced into combat. For the Night Elves, who revere the larger silvery orb known as the White Lady as their supreme Goddess, Elune, the Worgen are a part of their mytholgy. While in the past, the Scythe of Elune storyline has been a big part of Worgen lore, how much of it and the pull of the Moon - which is found in traditional werewolf lore - will make it into Cataclysm remains to be seen.

This is part of the excitement of a new expansion, the promise of the unknown is just that, so promising! For a short time, our imaginations can wander without the constraints of fact and detail. We can dream of what we want the Worgen and, specifically, the Druid class to be within the lore of Azeroth. Regardless of what this might be in the end, there is definitely going to be a close bond between the Kaldorei and the people of Gilneas which will shape how World of Warcraft moves into a post-Cataclysm age.

Filed under: Alliance, Druid, Expansions, Lore, Cataclysm, Worgen

Know Your Lore: World of Warcraft Cataclysm Worgen



Welcome to Know your Lore, where we bring the story behind the people, places, and cultures of Azeroth.

The Worgen are coming. We now know for sure that, come Deathwing's Cataclysm, The Worgen of Gilneas will be answering the call of the Alliance. The Worgen, while they have quickly become a classic, iconic race in Warcraft lore, actually only came onto the scene in WoW itself, providing an enemy to Horde and Alliance alike in Silverpine Forest, Duskwood, and Ashenvale. But who are they, and what bought them to this place where they will become one of the next playable races of the World of Warcraft before other choices?

In the Beginning

To know how this all begins, the first place to look is The Book of Ur. This Book, written by Ur, a Mage of Dalaran, eventually found its way into the personal library of the Archmage Arugal. It describes the origin of the Worgen.

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Filed under: Alliance, Analysis / Opinion, Expansions, Lore, Know your Lore, Cataclysm, Worgen

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