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Posts with tag western-plaguelands

The dilemma of Darrowshire and Warcraft's creep factor

I remember my first encounter with Pamela vividly. It was vanilla, years and years ago, and I discovered a quest in Winterspring offered by a woman named Jessica Redpath, who had very little else to say. In between all the usual round of Winterspring quests was this woman, who asked that I go check on the town she grew up in called Darrowshire. It was all the way in the Eastern Plaguelands, but I figured for a change of pace from all the snow and desolation I'd go check it out.

Not only were the Eastern Plaguelands exceptionally creepy and bizarre in terms of architecture, especially compared to anything on Kalimdor, but the sounds and music for the zone were incredibly eerie as well. And when I finally found Darrowshire, I found a deserted collection of dilapidated buildings, and one lone question mark off in a corner -- belonging to the ghost of a very dead little girl.

And every hair on the back of my neck simultaneously stood up.

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Filed under: Analysis / Opinion, Lore

The mysteries of an old alt's vault

A trip through a long forgotten alt's bag
When I haven't played a character for a long time, the contents of their bank become something akin to the one piece of Tupperware that drifts into the back of the refrigerator. After awhile, you completely forget what's in there -- and you'd really rather not look. It's best for everyone involved if you continue ignoring its existence entirely. However, potentially caused by flu-induced delirium, I decided to crack open the Tupperware that is my rogue's bank to see what lurks within.

I actually do play my rogue quite a bit nowadays. In fact, midway through Cataclysm, she became my main. However, the contents of her bank remained completely off-limits, as I hadn't played her since early Burning Crusade. I simply did not want to chase down that rabbit hole. Until now. The very first item I saw in there? A stack of 42 Minion's Scourgestones from my days of farming the Western Plaguelands' Sorrow Hill back in 2005. This is going to be rough.

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Filed under: Rogue, Analysis / Opinion, The Burning Crusade

Choose My Adventure Live: LFM mid-30s dungeon

Choose the adventures of Robin Torres as Roblinator the goblin shamanator or join in with It came from the Blog on Zangarmarsh (US-PvE-H).

Roblinator is 35 and is going to heal with her off spec. So I just need a tank and three more DPSers in the same dungeon level range. Join me in game or by watching the stream above and chatting in the room after the break.

Update: The stream is now over. You can watch a full guild group run RFK by clicking the image above.

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Filed under: It Came from the Blog, Choose My Adventure

The ghosts of Azeroth

I love ghost stories, and one of the nice things about WoW is that Azeroth is full of them. Perhaps it would be more accurate to say that one of the nice things for us is that Azeroth's full of them, because lore-wise it's hard to argue that the existence of any ghost is a happy occurrence. While I could (and probably should) turn this into a giant feature cataloging all the ghosts in the game, I have my personal favorites:

Caer Darrow


The inhabitants of Caer Darrow are my favorite ghosts, not least because you can't see them at all until you've done a bit of work on their behalf. The island seems utterly deserted barring the Sarkhoff couple...until you realize that it's not, and that there's an entire town full of people trapped on its "happiest day," going about its business, oblivious to how the world's moved on. That there's a ghostly vendor you can't otherwise talk to without a Spectral Essence is even better.

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Filed under: Analysis / Opinion, Lore

Western Plaguelands not so plagued anymore in Cataclysm

We addressed the implication that the Alliance might be retaking some lost lands in Cataclysm thanks to some mutterings by blues on the official forums. Now we've got confirmation from the latest Twitter dev chat that while Eastern Plaguelands will still be a hellhole, Western Plaguelands will be free of the plague when the expansion hits.

Twitter developer chat
Q. With the Lich King defeated, in Cataclysm, will the Plaguelands be green and beautiful again?

A. Western Plaguelands will finally be free of the plague in Cataclysm. It's hard for the Scourge to survive without their beloved Lich King. I guess this means we need to rename the zone?


Just awesome. This is the kind of change I was hoping for in Cataclysm, to be honest -- not just earthquakes and floods, but actual passage of time and logical storyline progression post-defeat of Lordaeron's traitor prince. Wonder what this means for Scholomance or Andorhal!

But, also, what does it mean for the name? I guess Eastern Plaguelands will likely become just The Plaguelands, but what will WPL become? East Lordaeron? New Lordaeron? Or, given the zone's proximity to the zone that's basically Azeroth's armpit, they could just go with the one that makes the most sense: Pennsylvania.

Filed under: Cataclysm

Is the Alliance aiming to retake lost lands in Cataclysm?

Derthelz on the official forums asked a good question -- why is the Alliance prepared to kill Arthas but not to try to retake their lost city of Lordaeron? After all, the upper half of the Eastern Kingdoms is almost completely lost to the Alliance, despite the area being the former home of some of Azeroth's most powerful nations. Why doesn't the Alliance try to take them back?

Crygil says that, actually, they just might:
"Who said that the Alliance wouldn't attempt to reclaim these lands? That is a very dangerous assumption to make, especially if you're of the forsaken persuasion.
The Lich King is a threat to all the inhabitants of Azeroth and, as such, he needs to be put down before territorial disputes can be resolved. Leaving those claims for the future only makes sense; far easier to fight one war at a time. For now, it's better to focus on the task at hand."

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Filed under: Cataclysm

The funny, morbid, and sad coins of the Dalaran fountain


Level up fishing so you can fish in the Dalaran fountain.

I'm serious. This completely nonsensible and illogical statement is brought to you by the 53 tiny lore moments you'll get if you'll just sit yourself down somewhere and level up fishing. Yes, it's boring having to fish up dozens of useless fish to get to the good stuff in Outland and Northrend. Yes, you could be farming up gold or materials that will help you level in Wrath. I don't care. Go fish.

You see, while you'll be fishing up a lot of equally useless fish in the Dalaran fountain, you'll also get coins. No, not in the sense that you'll be fishing up ingame money, but you'll fish up coins tossed into the fountain of this very old city by 53 people, many of whom will be known to you if you've played the game for any length of time. Some of them, perhaps most of them, are funny. Some are serious. Some are heartbreaking. I admit to a touch of being a lore geek, and it was wonderful being allowed a peek into the irreverent or hopeful or sad heads of Jaina Proudmoore, Thrall, or Stalvan Mistmantle. It is idiosyncratic little touches like this that make WoW hopelessly fun to play, and it is my fondest wish that whatever person at Blizzard who thought this up is pulled off whatever they're doing right now and chained to a desk until they come up with more stuff like this.

So, if you don't do anything else with your time between patch 3.02 hitting and Wrath going live...level up fishing so you can fish in the Dalaran fountain. But don't read any further if you're not interested in Wrath spoilers, because there are a few here...

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Filed under: Fishing, Analysis / Opinion, Tips, Odds and ends, Expansions, Humor, Lore, Guides, Wrath of the Lich King, Achievements

The Light and How to Swing It: Levels 51-60


This used to be the home stretch. In the old days, hitting level 51 was when players got their second wind after tiring out from the usually dreary 41 to 50. Now, however, it's just another bump in the road, with the endgame barely in sight. With Wrath of the Lich King looming over the horizon, the idea is to get through these levels as quickly as possible. Move along now, there's nothing to see here. Well, maybe a little, so we've cooked up this handy guide to see you through this not-quite-home-stretch.

If you've gotten your Paladin to this point, congratulations. Give yourself a pat on the back for sticking through with what is generally considered to be a boring challenging class. I got through my Paladin on a love-hate relationship. I love the class but I hate how slow everything can be. If you've gotten this far, you likely know what I mean. Seal, judge, seal, auto-attack, and alt-tab to read WoW Insider. If you're still deciding on whether to play the class, Elizabeth's guide from 1 to 20 is a good place to look. There's also the stretch from 21-40 for those of you who've decided to see if the free mount is worth it (I like mine a lot, thank you very much).

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Filed under: Paladin, Analysis / Opinion, Leveling, Guides, (Paladin) The Light and How to Swing It

Around Azeroth: The town of Caer Darrow


Reader Jalia sends in this touching picture from Caer Darrow, the ghostly town surrounding Scholomance in the Western Plaguelands. Upon completing a number of quests in Scholomance, you are rewarded with the Spectral Essence trinket which allows you to see "visions of the past" and relive the days of a Caer Darrow bustling with people. The ghostly city is full of tragic sights, one of which shown in the image above.

Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing a copy to aroundazeroth@wow.com, with as much or as little detail as you'd like to share with us.

Filed under: Screenshots, Around Azeroth

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