Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag wildhammer dwarves

Official Cataclysm site update: The Twilight Highlands

Those of you watching the live stream last night may have noticed a fly-by of the Twilight Highlands zone, including some strange rock formations, and the frustrations of that ever-present invisible wall. Thankfully, we now know a little more about what's behind that invisible wall in the Twilight Highlands zone courtesy of an update to the official Cataclysm website posted today. Some highlights from the post:
  • The Dragonmaw orcs have a presence in the Highlands, and "their knowledge of dragons and warfare is of unquestionable importance, especially amidst the chaos of the Cataclysm." This explains a little of why they would join up with the Horde, though I'm still wondering how Alexstrasza feels about the whole situation.
  • The Wildhammer dwarves also make an appearance here, and have begun to consider allying with Stormwind and Ironforge "thanks to the entreaties of their cousins, the Bronzebeard clan."
  • It looks like the red dragonflight's days of haunting Grim Batol and the surrounding areas are numbered -- the black dragonflight are taking over.
  • The Twilight's Hammer cult has relocated here due to the presence of an Old God.
For more information, highlights and screenshots, check out the post on the official Cataclysm website.

Filed under: Cataclysm

Know Your Lore: Current Alliance politics -- the dwarves, part one


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week we covered the gnomes, who much like the night elves have a history that spans centuries, but unlike the night elves, much of this history is unknown. Also unlike the night elves, the gnomes don't appear to have much going for them in the way of future conflicts. Today we're going to talk about the close friends of the gnomes -- the dwarves -- who are decidedly far more important than any have given them credit for to date.

To summarize their origins: Way back in Azeroth's history, the Titans created a race of guardians called "earthen" to help protect and watch over the planet. There were a few different "types" of earthen originally created. The first type was prone to a "matrix destabilization" when in high-stress situations, and a nasty thing called the Curse of Flesh. This destabilization in conjunction with the curse led to the creation of the troggs. Yes, the same troggs that are currently plaguing the gnomes and Gnomeregan. These first earthen were sealed away in vaults all over the world including locations such as Bael Modan. Apparently the Titans seem to have this thing for locking bad things under the earth. The second round of earthen creations were just fine, and left as they were.

Except that they weren't "just fine." These earthen were also susceptible to the Curse of Flesh, much like the gnomes were, and it worked on them oh-so-subtly. Over a gigantic chunk of time, they degraded into what we know today as the dwarves of the lower continents. As for Northrend, according to the Tribunal of the Ages, the Titans created the Forge of Wills to make yet another series of earthen, these designed to avoid the Curse of Flesh altogether. This is why you see earthen up in Northrend today.

Read more →

Filed under: Lore, Know your Lore

The Queue: More like Porkrend, am I right

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Michael Sacco will be your host today.

That's influenza A virus subtype H1N1 up there, but I'm pretty sure you thought it was just a really blurry map of Northrend at first glance. I'm not wrong. You thought it.

Mr. Shinra asked...

Why exactly are there places where we suddenly and magically cannot mount up (I mean *aside* from combat which is obvious), such as getting killed by the trash after Ionar in Halls of Lightning and having to run all the way back. You've seen how big and expansive those halls are, I don't see a major reason why we cannot mount up to get back a bit quicker. At least in Culling of Stratholme we can ride from that house to the city proper-- so its not a consistent rule entirely either.

I'm not suggesting there aren't places where it makes a bit more sense; I can understand small areas such as the various vendors in Orgimmar and their tiny huts, where there just isn't enough room, but a lot of the times, it seems like we have to dismount because... the game said so, and nothing else. For the majority of locations where it occurs, why do we have to dismount?


The rule in place for 99% of the game is that you cannot mount indoors. There are some exceptions to the rule, such as Ironforge, but that's the basic idea.

Read more →

Filed under: The Queue

Breakfast Topic: Is attunement a necessary evil?

TBC Attunement Chart
Seriously. Look at that Burning Crusade attunement chart. Is all the hoop jumping really necessary for players who just want to see content? How much worse is it going to get for Sunwell Plateau? Or Wrath instances?

I think players shouldn't have to navigate a chart more complicated than the U.S. Tax Code to see new places, kill new things and parade around in the new found loot like drunken Wildhammer dwaves discovering a new flight path.

What do you think? Is attunement a way to reward dedicated players or a road block to slow down the general populace that is ravenously consuming content faster than the devs can create it?

Filed under: Analysis / Opinion, Breakfast Topics

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events

Event Date
WoW's 10th Anniversary 11/21 - 1/5
Pilgrim's Bounty 11/24 - 12/1
Darkmoon Faire 12/7 - 12/14
Feast of Winter Veil 12/16 - 1/2

Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories