Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Do your likes include bladed weapons, the elements, and fights with little to no movement or target switching? So does Josh Myers, new kid on the block and now host of Totem Talk: Enhancement!
Back when Ulduar was relevant content, there was a very mean boss named General Vezax. General Vezax constantly cast an ability called Searing Flames
, and the only way to prevent him from casting Searing Flames was to interrupt it with abilities that locked out his fire school for long periods of time -- Counterspell
, Mind Freeze
. Back in those days of yore, when brains had tentacles and Wind Shear didn't exist, we had to drop Earth Shock
from our rotation entirely. Our sole interrupt was also tied to our main DPS shock, and we had to sacrifice damage to avoid screwing up the Kick
rotation of classes with better interrupts.
Thankfully, patch 3.2 saw the introduction of Wind Shear
into the enhancement shaman's arsenal. No longer were we the DPS class that screwed up interrupt rotations. On fights for which we were the sole interrupter, we no longer had to hold off on DPSing in order to interrupt an important ability. This change would have been totally awesome for PvE ... had Wrath of the Lich King
possessed any heroics in which not interrupting an ability would cause a wipe. As it was, a handful of encounters in the rest of the expansion had any relevant interrupting -- Lord Jaraxxus
, Faction Champions, Twin Valk'yrs
, and Lady Deathwhisper
were the only four out of the last 17 raid bosses who actually had interruptible spells.
Thankfully, we're not in Wrath of the Lich King
has come, and the shattering of Azeroth has brought an entirely new style of gameplay into PvE content. It's no longer any DPS player's job to care simply about DPS; interruptible spells from the lowliest of trash mobs can wipe you if you're not careful. Healer mana matters, so avoiding damage is the norm. Luckily for us, enhancement shaman have some of the best utility in the game for making sure your group doesn't wipe.
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Filed under: Shaman