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Posts with tag windfury-weapon

Totem Talk: Understanding your enhancement weapon imbues

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. On Saturdays, Josh Myers tackles the hard questions about enhancement. Can we tank? Can we DPS with a two-hander? How does one shoot web? The answer to the first two is "no," and I have no idea about the third.

In a recent thread on the shaman forums, I got called out. Not in any terrible "you're the worst enhancement shaman in the world and you hate your mother!" sort of way, but I got told I haven't done a good enough job explaining why we use the weapon imbues that we do. There's some definite truth to that; in the past, I've advocated Flametongue/Flametongue setups over Windfury/Flametongue without ever explaining why they're better, just that they are.

With that in mind, I'm changing things up this week. Part of this is because I want to address a concern brought to me by a reader; part of it is because I've been 11/12 in raid content for over a month and don't want to do a raid strategy guide until we actually kill Nefarian (who is a really, really big jerk). The third part of it is because imbues are one of the most integral parts of playing a shaman and one of our real definitive features as a class. Understanding them is crucial to understanding the class as a whole!

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Filed under: Shaman, (Shaman) Totem Talk, Cataclysm

Totem Talk: Enhancement 101

Axes, maces, lightning, fire, frost, and wolves, and best of all, Windfury. It can mean only one thing: enhancement. Rich Maloy (aka Stoneybaby) loves it and lives it. His main spec is enhance. His off-spec is enhance. And he will be penning the enhance side of Totem Talk.

It seems 101 guides are all the rage these days, which makes enhancement shaman 101 a convenient place to start with my inaugural WoW.com post. Playing an enhancement shaman, and playing it well, means dealing with the most extensive spell rotation in the game, having two caps to hit in gearing, and a dozen cooldowns to track. Not to mention the need to run out of fires, avoid whirlwinds, and generally dodge all that hate on melee. It's safe to say enhance is one of the most complex specs to play. It's also one of the most fun.

My favorite part is that we're right up front making a mess of things with both physical and magical damage–to deadly effect. You want to play enhancement? Let's dive right in to get you started!

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Filed under: (Shaman) Totem Talk

Shaman changes in patch 3.0.3


The elders spoke of a day when great, sweeping changes would come to us Shamans. A day when our command of the elements would become unsurpassed and we would harness power like never seen on Azeroth (kind of like Retadins). Today, my friends, is not that day. In fact, today may well be any other day for Shamans because Patch 3.0.3 is about as underwhelming as it gets with regards to changes to the class.

Let's see... we have a Lava Burst damage increase, which means jack to us because we only train for the spell at Level 75. Speaking of which, Storm Reach was renamed to Elemental Reach because it now affects... Lava Burst. Also in the Elemental tree, Improved Fire Nova totem was reworked to increase the damage done by Fire Nova Totem by 20% instead of a quicker detonation and now stuns opponents caught in the blast for 2 seconds instead of ensnaring them.

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Filed under: Shaman, Patches, Analysis / Opinion, Talents

Epic weaponsmithing weapons no longer unique

MMO Champion has pointed out something that should make Warrior and Shaman weaponsmiths rather happy: all one-handed epic weaponsmithing weapons will be non-unique as of 2.4.2. Combine this with the fact that the Main Hand designation is being taken off of most weapons as well, and you can see where this is going. Dual-wielded Dragonmaws, anybody?

If you can scrape together the mats, 2.4.2 should be a very good time to be a dual-wielding weaponsmith of the non-Rogue variety. The 2.7 speed on the mace and axe weapons means that your Windfury and Whirlwind will be very happy. All you have to do now is hope you have enough badges, gold, or pull with your raid leader to get all the Primal Nethers and Nether Vortexes ready to go.

Filed under: Rogue, Shaman, Warrior, Blacksmithing, Patches, Items, News items

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