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Posts with tag wintergrasp

The OverAchiever: Achievements to do before it's too late

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Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, time is of the essence. Where have we heard that before?

I recently talked to a player who managed to solo most, though not all, of the Glory of the Hero achievements from Wrath. He mentioned ones like Share the Love that been impossible to complete without putting a group together, and as you can imagine, getting four more players for heroic Wrath achievements isn't the easiest thing in the world at 85. People who want the achievement for their alts are rarely interested in doing a meta piecemeal, and this is probably going to get worse, rather than better, once account-wide achievements go active. Once someone's got a red proto-drake on one character, they almost certainly won't repeat the process on one of their alts.

The vast majority of achievements get easier as you level up, but the canny achievement hunter will pay attention to the ones that don't. As the game changes, players' priorities and interests change, and older content has a tendency to fall by the wayside. It's best to strike while the iron is hot.

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Filed under: Achievements, The Overachiever

The OverAchiever: Mountain O' Mounts from PVP

Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, you have to die before I get a new chocobo. Regrettable, but ...

We're back with the Mountain O' Mounts series, and today we're going to examine the 10 mounts available to each faction as a result of slaughtering everything and everyone in your path. If you're the type of player who likes to put the "war" back in Warcraft, you'll enjoy the array of options available to a dedicated mercenary.

Also read:

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Filed under: Achievements, The Overachiever

The Queue: Old Gods? In my dig site?


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

It's another Monday morning, which means it's time for another short edition of The Queue. Weekend recovery is always rough, because there's something about Sunday that drives the inquisitiveness out of all of you. I dread Super Bowl Sunday.

Doge asked:

Whenever I find a keystone in archaeology, I hear a certain many-toothed abomination say something. No text or anything, just the sound. Any idea why? It's quite disconcerting. Are my pursuits in archaeology making me fall under the sway of the Old Gods? Or is it just a bug?

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Filed under: The Queue

The problems with Tol Barad (and how to fix them)

Tol Barad, the newest contestable PvP experience in Cataclysm, is great fun and provides the winning side with an awesome daily quest hub and a Vault of Archavon-style encounter, Argaloth, that drops the new tier legs and gloves. Using the same style of play as in Wintergrasp, the previous winners defend the island prison of Tol Barad against the invading faction. Tol Barad would be fun if it weren't so horribly broken in its goal and mechanics. The battleground of Tol Barad has only been active for about a week and a half, with most people only having experienced it for the first time within a few days.

There are six distinct problems with Tol Barad at the moment:
  1. Defending Tol Barad is too easy.
  2. The cap mechanics to secure capture points make it too easy to switch.
  3. The towers in Tol Barad that grant extra time to the attackers have no reason to be defended by the defending faction.
  4. Tol Barad's victory condition for the attacking faction has created a frustrating environment in light of the mechanics at play in the battleground.
  5. The graveyards are skewed in favor of the defenders.
  6. The losing side in Tol Barad receives no Tol Barad commendation for participating in the battle, while the winning team receives three.

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Filed under: PvP, Cataclysm

The Queue: Cathedral picture

Welcome back to The Queue, our daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

I'm completely out of witty intros. It's Sunday! Deal with it!

DarkSpade asked:

Was the WoW miniatures game ever officially announced as dead or is it still out there flapping in the breeze? Any chance of it coming back?

The license for the WoW Minis game was originally held by Upper Deck, a company with whom Blizzard no longer does business. Cryptozoic, who picked up the WoW TCG license, did not pick up the Minis license. I think you can probably extrapolate the status of the WoW Minis game from there.

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Breakfast Topic: Kill them

I mean, like all of them. I'm not sure who they even are, at this point, but as soon as the Rated Battlegrounds are here I'm gonna be in there killing. Horde, Alliance, doesn't matter. I vastly prefer group PvP to arenas, and I'll admit in no small way that it's because my own tactical weaknesses are much more on display in arena play, while the things I'm pretty good at are magnified in group PvP.

For instance, lately I've become enamored of Wintergrasp again. Not because I'm either good at it or geared for it, but just because I enjoy having a mass of targets to charge into. Most of the time I die horribly, (I PvP as fury, so I'm basically asking for it) but when I manage to make a kill or break up an Alliance formation (I don't PvP on my draenei very much, mostly my tauren) I feel pretty good about it. The idea that Cataclysm will be making group PvP more important with Tol Barad and rankings in BG's works for me. I'm very much looking forward to the changes that will let me get PvP weapons by doing PvP.

So how about you? Are you deathly averse to PvP, an arena maniac, or a group PvPer?

Filed under: Analysis / Opinion, PvP, Breakfast Topics

Upcoming changes to Wintergrasp, Tol Barad balancing details revealed

Zarhym was active on the forums last night detailing some of the new balancing mechanics in Tol Barad, the Wintergrasp-like zone that will be coming out in Cataclysm. In fact, it's so much like Wintergrasp that Wintergrasp itself will soon be updated with the new balancing mechanics.

In brief, the new mechanics are:
  • A minimum cap will be placed on the zone (which must be met by one faction, but not necessarily both). If that number is say, 25, then there might be a battle of 25 v. 5.
  • Maximum cap will still exist.
  • If there are only 50 Alliance players, the system will try to find only around 50 Horde players -- even if there are 200 Horde players queued.
The full statements after the break, including helpful examples that should help eliminate a lot of confusion and QQ.

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Filed under: News items, PvP, Cataclysm

The Daily Quest: PvP edition

Here at WoW.com we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we ought to follow? Just leave us a comment and you may see it here tomorrow!

If you're interested in PvP battlegrounds, you're probably aware that patch 3.3.3 is turning the system on its head -- completely removing Marks of Honor as well as increasing honor gains across the board. Have a bank full of the things? Well, we've got good news for you -- at present on the PTR you can convert them to honor at the rate of 2000 honor per mark. Combine that with the recent explanation of Wintergrasp mechanics and what have you got? A lot of excitement about PvP battlegrounds. Here's what's making the rounds of the blogosphere.

Filed under: PvP, The Daily Quest

Wintergrasp's hidden balance mechanics revealed, minor changes coming soon

Not long after Zarhym officially announced the Assault on the Ruby Sanctum, he also posted a thread announcing some changes incoming for Wintergrasp. Far more interesting than that, however, is the glimpse into the hidden mechanics behind Wintergrasp that caused the various anomalies that have left players scratching their heads since Wrath's launch, such as the opposing faction gaining the ability to build siege tanks after only one kill.

The changes are posted in full below, and keep this note from Zarhym in mind: "[...] although this information may feel very new to you, the actual changes being made in the patch to the current system are relatively minor."

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Filed under: News items, PvP

Tom Chilton retrospective interview on Wrath of the Lich King

There's an excellent interview with Tom Chilton, the World of Warcraft lead game designer, up on GameInformer. Lots of stuff we've heard before, but there are some interesting talking points. For example:
  • They are looking into extending the dungeon finder to 10-man content.
  • Chilton hinted that we may see a new boss in the Ruby Sanctum before Cataclysm launches
  • They have a "general philosophical approach of getting the hybrids to where they're close to the DPS classes when it comes to DPS roles. Otherwise, those specs just turn into joke specs."
  • They feel warlocks could use a boost to their DPS.
  • Tol Barad, the Cataclysm equivalent to Wintergrasp, will be more of a Isle of Quel'Danas style daily quest hub instead of a farming zone.
  • Before settling on death knights for Wrath of the Lich King's hero class, they specifically debated necromancers and rune-masters.
  • They feel that with all the accessibility work they did on end game PvE in Wrath, end game PvP has become harder to get into by comparison.
It's a three page interview, so click through to read the whole thing! What really struck me reading this was that comment about hybrid DPS compared to pure. This "hybrid tax" concept has been harped on by posters on the official forums for a long time now, and this is a fairly straightforward way of putting it.

Filed under: Blizzard, Interviews, Wrath of the Lich King, Cataclysm

Toravon: Strategy for the latest Wintergrasp boss


Toravon is the latest boss to appear within the Vault of Archavon, however we're not quite sure if he is the last of the VoA bosses to be seen in this expansion. The boss is fairly simple conceptually, but don't take him too lightly. I'll walk you through what you need to know to get score some sweet tier 10 PvE gear and equivilent PvP gear.

Gear Drops

He drops tier 10 level gloves and legs along with PvP gear (like belt and boots). Unlike his brothers, he drops 3 items on 25 instead of 2. And yes, he does drop Emblems of Frost. Its a fairly simple encounter for an equipped raid group. There aren't any fires to stay out of or anything. You'll need 2 tanks and at least 4-5 healers (on 10 man, you can get away with 2).

Tanks

Tanks will need to switch off of each other to shake the Frostbite debuff. It can stack up to 100 times and each application places a DoT which hits for about 1000 every couple of seconds. Your tanks can switch when they feel the debuff is getting high.

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Filed under: PvP, Raiding

Wintergrasp defense / offense on unbalanced realms

Blizzard released a rather cryptic statement this morning concerning the offensive and defensive mechanics of Wintergrasp. Their entire statement is after the break, but it essentially comes down to the fact that there are some realms where one faction controls Wintergrasp nearly the entire time, and Blizzard has now shed some light on mechanics in place to correct this.

The faction hording of Wintergrasp happens particularly often on unbalanced realms. Because the faction imbalance can be so extreme in some cases, the smaller population faction has virtually no chance at winning back the Wintergrasp fortress and obtaining the heirlooms and PvP items, nor any chance at accessing the VoA bosses. This can cause frustration on the part of players in the smaller faction.

In this mechanic, which we presume is live, Wintergrasp zone mechanics will make it easier for the offense to gain access to siege vehicles if the opposing faction holds Wintergrasp more often. Blizzard is not specifying how long the opposing faction must defend Wintergrasp for the the offense to receive these significant buffs, but one can assume there is some sort of threshold.

The full Blizzard statement after the break.

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Filed under: Patches, News items, PvP

WoW Rookie: The absolute beginner's guide to Battlegrounds

New around here? WoW Rookie points WoW's newest players to the basics of a good start in the World of Warcraft. For links to all our tips, tricks and how-to's, visit WoW.com's WoW Rookie Guide.

Now that you can spice up your leveling experience by adding a little PvP to the mix, you owe it to yourself to do it up right. Battlegrounds can be bufuddling for new players, and WoW Rookie would be sad to hear you'd given up on them based on a couple of false starts. Head straight over to Zach Yonzon's A-to-Z coverage of Battleground basics in The Art of War(craft)'s Absolute beginner's guide to the Battlegrounds. Join us after the break for a complete list of the Battlegrounds you can enjoy, starting at level 10.

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Filed under: PvP, Features, Guides, WoW Rookie, Battlegrounds

One year of Wrath

Rufus on Livejournal reminds us that one year ago as of November 13th, Wrath of the Lich King first came into our lives. That means it's been one full year since we had our launch events, since death knights first became free of the Lich King's control, and since we first stepped foot in Dalaran. It's the one year anniversary of our arrival at Borean Tundra and Howling Fjord, the addition of Inscription to the game, and the first fights in Strand of the Ancients and Wintergrasp. If you add in the pre-Wrath patch 3.0.2, you can add in achievements, barbershops, and a whole bunch of other changes.

It's almost unbelievable how much has been added to the game in just the last year, though of course, considering that most of these things were actually announced way back at BlizzCon 2007, we've been living with them a little longer than that. And of course it's not over yet: we're currently standing on the doorstep of Icecrown Citadel, about to finish the fight over Arthas' soul that was started way back in Warcraft III, and there are rumblings under the earth of a whole new threat. Who knows what the World of Warcraft will look like a year from now?

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Wrath of the Lich King

Patch 3.3: Stone Keeper's Shards tied to your realm

Blizzard's new Dungeon System (with built-in cross-server LFG) coming in patch 3.3 seems to have all of its bases covered, even tiny niggling details that are not yet covered in the patch notes, as this post by Zarhym proves.

What happens with Stone Keeper's Shards when you're in a PUG that takes advantage of cross-server LFG? Well, that's easy, kiddo. The system will check to see if your home realm's Wintergrasp is captured by your faction. If it is, voila! Stone Keeper's Shards for you. If not, well, you can figure it out.

As for everyone else in the group, the same check is made, and if someone else doesn't have WG captured on their server and you do, they won't even see the Shards on the corpse, so no "Hey, what about MY shards?!" loot confusion should come up. If it does, well, you'll probably never see that person again anyway, so say what you must! Just bear in mind that parties in patch 3.3 do have that new Vote Kick option.

Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to the Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

Filed under: News items, Instances

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