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Posts with tag wish-list

My Warlords of Draenor Wish List

It should be noted that these are not features that have been announced, nor even speculated about or teased to my knowledge - if they have, I missed them somehow. It's possible. I'm human, I miss things. But I was thinking about the features announced for Warlords of Draenor (including recent announcements that blood elves and draenei will be among the races who get new models) and I realized that there's all sorts of things I'd like to see that haven't even been mentioned yet, and while I don't expect they'll happen, I might as well share them with you in the hopes that they may end up arriving at some point down the road. After all, transmog and LFR happened in the middle of an expansion, and they both worked out pretty well.

So here we go.

Level scaling

This is one I've wanted for a while. With flexible raiding now a reality, I'm drawn back to the idea of being able to scale your level down to run older content with friends, something the late, lamented City of Heroes had (called mentoring/sidekicking in that game). We've been teased with this potentially existing as recently as October of 2013 and whether or not it was a hoax then (I personally have no idea) it's something I've wanted for years. Sure, it's fun to bring your level 90 to an old dungeon and blow it up sometimes, but I want the option to step myself down and run it at an appropriate level in appropriate gear if I so choose. I'd also like to be able to boost a friend up to my level so that we can run stuff together, although I suspect the free level 90 boost is aimed at handling this same problem. Basically, anything that lets friends do more stuff together, I'm down for.

And speaking of that...

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Filed under: PvP, Raiding, Warlords of Draenor

A wish list for features in 5.2 or beyond

A wish list for features in 52 or beyond
I'm greedy. Oh, not in a monetary sense - I'm notoriously bad at even pretending to care about money - but whenever Blizzard puts out a cool new feature it immediately gets me thinking about other cool new features I'd like to see added to the game. I know, I know, I should be happy with what I have. But since I'm not, here comes a list of features I wish they'd add to World of Warcraft, be it in patch 5.2 or in some future patch.

All of these are based purely on my selfish desires, and are in now way promised or even hinted at by Blizzard, so please don't start asking Blizzard why they haven't delivered on any of them. That would be like going to McDonald's and demanding that Bacon Sausage Egg McMuffin (with Canadian Bacon) that I dreamed up when I was 20. Seriously, how has that never actually been a thing? My cardiovascular health dodged a bullet there.

The Revenge for Southshore battleground/World PvP hub

Seriously, how is it this hasn't happened yet? It seems like a natural to me. While the World PvP might be a bit too disruptive to leveling characters (relatively easily fixed with a phasing change, but it might be better to just make it a battleground up front) the actual idea seems simple enough - Alliance landing craft disgorge a massive force on the beaches south of the ruined Southshore and begin their push north. As players, we either defend Tarren Mill, or take part in the drive for revenge northward. Victory is achieved by claiming a series of important strategic points and then taking the other faction's starting zone and successfully destroying it. Perhaps it's just nostalgia for all the times we ran into Tarren Mill back in the day only to discover we couldn't really do anything, but I'd love to finally set it on fire.

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Filed under: Analysis / Opinion, Lore, Mists of Pandaria

Raid Rx: Raid healing wish list for BlizzCon

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

We are one week away from BlizzCon! I cannot wait! While most of the healing changes have already been outlined for 4.3, I'm sure there are a few things that you wish would be different. I have a list compiled myself of things that would be interesting to have or revert back to. However, you and I both know these are things that will never happen. But who cares? It's fun to think about the possibilities, at least. I'm sure there'll be other exciting announcements next week. Maybe we'll see some new healing reveals that Blizzard's planning for the next expansion.

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Filed under: Raid Rx (Raid Healing)

Insider Trader: Assessing the gear-crafting trades


Insider Trader is your inside line on making, selling, buying and using player-made products.

In the World of Warcraft, there are three types of craftspeople: those that gather, those that enhance, and those that create gear. They are not mutually exclusive. For example, Scribes can create off-hand weaponry in addition to glyphs and Jewelcrafters can prospect gems from raw materials.

Gathering professions are known to be money-makers, and in addition, when asked, many players will also list the enhancement professions as well:
  • Inscription, although it is currently suffering from a lack of demand created by the introduction of dual-specs with patch 3.1.
  • Jewelcrafting is on the list, not because of its ability to create gear such as rings, but mainly because of the Prospecting and gems, cut or raw.
  • Enchanting is often stated, not only because of the enchants that can be created and even auctioned, but also because of the Disenchanting ability.
To balance this out, one would assume that the gear-crafting professions of Leatherworking, Tailoring and Blacksmithing must be incredibly useful, if not lucrative. Unfortunately, this is not necessarily the case. This week, Insider Trader will be discussing the state of these professions. For a similar assessment of Engineering, check out The state of Engineering in 3.1.

I am especially interested in reader input and brainstorming, so don't forget to read through the comments section at the end of the article!

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Filed under: Blacksmithing, Leatherworking, Tailoring, Analysis / Opinion, Features, Leveling, Making money, Enchants, Insider Trader (Professions)

Another wish-list for Engineers

Earlier this week, we discussed the state of the Engineering profession. Most notably it seems that while Blizzard is currently happy with Engineering and has no near-future plans to make any hefty changes, many Engies in the community are as frustrated as ever.

The profession is probably the most imaginative of them all, and really lends itself to fantasy brainstorming. This type of wish-list formation is a common topic on Engineering forums and blogs, and even here at WoW Insider.

If you've been following any of these posts, or would like to start, check out Kagura's Engineering Idea Bank for WoW Engineers. It specifically addresses some of the demands/issues made in the forum post that sparked our examination earlier in the week. While I did conclude that Engineering does seem to be on par with most other professions, there is no reason that we can't dream.

Filed under: Engineering, Items, Analysis / Opinion, Forums

Breakfast Topic: Turning our world upside down

How about that. Blizzard dropped bombs of announcements yesterday with the proposed changes to Patch 3.1. Yesterday, I asked what changes you expect or foresee with the new patch, but I don't think any of us seriously expected the huge changes that they announced. Wished for, maybe, but didn't really think it would happen.

In fact, some of these changes were more unthinkable than the fake patch notes we had posted earlier. I mean, no more ammunition for Hunters? Wasn't that one of the most wished for wishes in the history of wishland? The closest thing Blizzard ever came to fulfilling this wish was with Thori'dal, the Star's Fury (which I hear is a Rogue weapon). Now, everyone and his uncle can have their own version of the legendary bow. Kind of.

Oh, and guess what? Blessing of Kings is baseline now. Take a moment to reflect on that a moment. It's freaking trainable! The best raid buff in the game is available to all Paladins now, regardless of spec. After years and years of the Paladin community whining asking for it, it might actually become reality. Blizzard seems to have a knack for turning our worlds upside down. I mean, I wouldn't actually be surprised anymore if BigRedKitty's *ahem* "patch notes" actually come true now. Alright, probably not that far out, but you know what I mean. What about Patch 3.1 has knocked your socks off so far? What other changes do you expect?

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Filed under: Patches, Breakfast Topics

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