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The Light and How to Swing It: Holy paladins and holy power

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome.

When discussing the major changes that paladins saw in Cataclysm, holy power is always at the top of the list. While hunters received their pseudo-energy resource called focus and death knights had their rune system revamped, holy power was easily the most interesting mechanic that was introduced. There's no way to play a holy paladin efficiently without completely adopting holy power. The two holy power releases are both free and flexible. They only cost holy power to use, and they give us a strong instant heal and the only instant AoE heal in our toolbox.

We receive a relatively fixed amount of holy power every minute, with the biggest contributor being Holy Shock. We can only use Holy Shock about 10 times a minute, although a few of our talents help augment that number. The key concept is that holy power is a fixed resource, which means that deciding between Light of Dawn and Word of Glory becomes an important choice.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

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