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Posts with tag worgen

Patch 4.3: Worgen racial mounts

Blizzard has finally seen fit to give Worgen players -- or more specifically, the Gilnean faction -- their own mounts. Worgen originally had no racial mount because of their innate ability Running Wild, which allowed the Worgen to be their own mounts, dropping to all fours and moving at mount speed. The new Gilnean mounts appear to be unarmored horses coming in brown and grey colors. It is presumed that players will be able to purchase these mounts if they are exalted with the Gilnean faction, much like how other factions' mounts work.

Players were torn over Running Wild, mostly because each mount collected counts toward the achievement Mountain o' Mounts, which rewards a Red or Blue Dragonhawk to fly around on. Many Alliance players were upset over the fact that Horde players had an easier time collecting 100 mounts because of the Goblins' trikes. Horses make sense for Worgen, as Worgen are still essentially a Human nation, and Humans in Warcraft ride horses. These two particular mounts seem a bit plain, though. These new mounts are coming in most likely to ease the disparity between mounts when faction changes occur. All in all, this is good news for Alliance mount collectors.

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Filed under: Cataclysm

All the World's a Stage: Plot points for worgen roleplayers

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

The worgen are the newest race to hit Alliance side, and though they are humans affected by a curse, they aren't exactly the same as your run-of-the-mill humans we've been playing since vanilla. Worgen roleplayers have a ton of information thrown at them during the starting levels, but after the fight is over and everyone's moved on, it seems as though there's not much in the way of excitement or roleplay potential.

That isn't necessarily the case. The main issue I have with worgen -- and to a degree, their Horde counterparts the goblins -- lies in the fact that you are inundated with so much information in those first few levels. The story moves at a frenetic pace, and unless you're paying close attention, it can quickly become an overwhelming experience. Despite the relative lull after the starting experience is over, there is plenty for worgen roleplayers to use, even at level 85.

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Filed under: All the World's a Stage (Roleplaying)

Bashiok comments on Fire Festival; new Hallow's End surprises

Blizzard has been getting hit with a few complaints since the Midsummer Fire Festival began -- that the holiday was just a stat-bump for the items and was relatively the same event as last year. Even the highlight item, the Frostscythe of Lord Ahune, was part of the controversy. Bashiok took to the forums to discuss the changes that had to happen for the Midsummer Fire Festival to even happen and gave players a clue to confirm the widely held belief that Hallow's End this year will play into the larger story between the Forsaken and the worgen.

The Midsummer Fire Festival remained largely the same due to the amount of work that had to go into rearranging fire locations due to the cataclysm, changing around all of the decorations, and generally spending a lot of time switching over from the old world. Bashiok does cop to the fact that the event is more or less the same as last year's, but reminds us that the Midsummer Fire Festival has already had its major overhaul back a few years ago.

The more interesting news, however, is that Bashiok says we've got some surprises coming our way with respect to Hallow's End, WoW's take on Halloween. We've been long speculating, based on data-mined items and story cues, that Hallow's End will deal with the continuing story of Sylvanas' march into the kingdom of Gilneas and the worgen's fight to take back their homeland. Plus, who doesn't love the classic Halloween monster movie tropes of zombies and werewolves?

Bashiok confirmed that there are changes in store for Hallow's End. To what extent, we do not know. However, I will be looking forward to surprises because, really, I love surprises. I'm a giant sucker for surprises. Bring on the surprises!

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Filed under: Blizzard, Cataclysm

Spiritual Guidance: What Alliance race is the best for shadow priests?

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen regularly insults normal people, so you should never take his writing seriously. Fox encourages you to follow him on Twitter.

Rejoice, brethren! Since the Cataclysm, the shadow priesthood is more accepted than ever before. A full 11 of the 12 races can now be priests. (Orcs are the holdout, which is a shame -- they have a terrific plus-spellpower racial.) We have a wealth of options when starting a new shadow priest or when dropping some coin on a faction or race change.

I was thinking about starting this particular column with some kind of bold statement such as "Fox Van Allen is a racist," but that could hurt my future political career. (Van Allen for Vice President! Call me, Mitt.) Still, there's no escaping the fact that in WoW, some races are just plain better than others. And some -- gnomes -- are clearly inferior.

Eventually, our analysis will take a look at all the Horde and Alliance races. For now, though, we'll focus on Team Blue. Which Alliance race is best? Which gnome recipe is the tastiest? Can I manufacture a reason to reuse that picture of Taylor Lautner staring with lust at John McCain? All questions will be answered ... after the jump.

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Filed under: Priest, (Priest) Spiritual Guidance

The Queue: Irrelevant intros are new and exciting

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Did you know a possible explanation for the origin of the "succubus" as a serious mythological creature is that men suffering from sleep paralysis turned to the supernatural to explain why they were locked in a semi-lucid dreamstate wherein they were wracked with visions of dark, unexplainable things whilst utterly unable to move, speak, or wake up? Did you know that sleep paralysis might also be the origin of alleged alien abductions that people in the modern era claim to experience?

Additionally, many children who are truly, legitimately terrified of going to sleep because of seeing ghosts, spirits, or men all in black (very specific!) may be afflicted with an adolescent form of sleep paralysis. They're not just lying so they can sleep in their parents' beds. Though they are children, so you may never know for sure.

We, as a race, may have been advancing both culturally and technologically for thousands of years, but many of the same psychological problems have remained throughout our entire history. The only difference between sleep paralysis now and sleep paralysis then is that the zeitgeist of humanity has turned from the fantasy of mythology to the fantasy of science fiction as their supernatural explanation for natural phenomenon they don't understand.

What does this have to do with WoW? Well, beyond the succubus part, not a whole lot. I'm also not a doctor or any sort of expert or specialist in the field, so please don't diagnose yourself with sleep paralysis because of my descriptions of it. You may, in fact, have been abducted by aliens last night.

Now let's pretend this conversation never happened and dig into the Q&A.

Aezir asked:

Dose time go by in dog years for Worgen or dose it go by normally?

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Filed under: Analysis / Opinion, The Queue

Lichborne: Racial abilities for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With all the upheaval regarding death knight abilities and DPS happening right now, it's sometimes a good idea to go back to the basics and figure out some of the stuff that underlies a good, solid death knight.

One of the most basic cornerstones of choosing a death knight is choosing your race. Since every single race can be a death knight, you have your pick, and since there's a race change service, you don't even have to stay the same race forever. Personally, I tend to say that you choose whatever race feels right for you -- but for those who want to pick a race (or change your current race) based on what racials are "best," this guide is for you.

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Filed under: Death Knight, (Death Knight) Lichborne

Know Your Lore: The curse of the worgen and the Scythe of Elune, part one

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Though we've speculated time and again as to the origins of the worgen race, and we know for certain now that these worgen were at one time night elves, worgen history itself has been somewhat shrouded in mystery. The druids responsible for the worgen curse -- Druids of the Pack -- were deliberately using a druidic form that was forbidden to the night elves. So why would they choose to use it? What kind of situation would require defying Malfurion Stormrage's orders?

More importantly, we have the case of the Scythe of Elune, an artifact that has been referenced here and there since the early days of vanilla, where both Velinde Starsong and Arugal were tied in to the Scythe's unusual history. But where did the Scythe come from originally? What makes it so peculiarly special? More to the point, how on earth did the worgen get into Gilneas? Interestingly enough, everything ties together -- from the Scythe to the origins of the Druids of the Pack to the unfortunate fate of Gilneas.

Please note: Today's Know Your Lore contains spoilers for the five-issue miniseries Curse of the Worgen -- an excellent series that I highly recommend people pick up. If you do not wish to be spoiled, turn back now!

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Filed under: Lore, Know your Lore

Know Your Lore: Update on current Horde politics

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Around this time last year, Know Your Lore did a series on the politics surrounding both Horde and Alliance, along with some predictions as to what was going to come to pass. Some theories were right, some were wrong -- but as far as the Horde is concerned, there has never been as tumultuous a time as right now in Cataclysm. While some of the conflict is out in the open, other signs of discontent are found in hidden away or in discreet areas, out of sight unless you're directly looking for them.

Garrosh Hellscream's reign as Warchief kicked off with a bang. The first few weeks of his rule as Warchief saw the destruction of Orgrimmar and its subsequent rebuilding as a result of the Shattering's devastation. In addition, the Horde found a new set of allies in the quirky, greedy, and often bizarre goblins, something that could be construed as either good or bad, depending on which way you look. On top of all of this, the duel with and subsequent death of Cairne Bloodhoof affected Garrosh deeply and caused him to create a closer alliance with the tauren race, giving them a special section of Orgrimmar in contrition for what happened.

Garrosh seems to have a somewhat level head on his shoulders and the best of intentions at heart, but a closer look reveals that the Horde is no longer as united a front as it was in the days of vanilla ... and some of that blame can be placed squarely on Hellscream's shoulders.

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Filed under: Lore, Know your Lore

Blizzard updates Cataclysm and leaders art galleries

Blizzard has updated the Cataclysm and leaders art galleries with a few new shots featuring an awesome picture of Genn Greymane all wolfed out, a moody shot of Gilneas, and a familiar shot of goblins taking on a worgen.

The galleries are always a source of awesome art, and it's nice to see them getting updates more and more these days, even from expansions past. Most recently, Blizzard updated the Wrath of the Lich King art gallery with some cool shots.

WoW Patch 4.1 is on the PTR, and WoW Insider has all the latest news for you -- from previews of the revamped Zul'Aman and Zul'Gurub to new valor point mechanics and new archaeology items.

Filed under: Cataclysm

Final issue of Curse of the Worgen now available

Curse of the Worgen is a pretty cool look at the worgen story and the lead-up to Cataclysm from the Gilnean point of view, and the series' final issue is now available. Not only that, but to celebrate this great series coming to an end, Blizzard has a treat for everyone: hi-res wallpapers of each of the Curse of the Worgen covers.

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Filed under: Comics, Cataclysm

World of Warcraft Magazine issue 4 preview now available

Do you like World of Warcraft news? Do you like your World of Warcraft news in convenient paper form? Does the number four fill you with such joy that you obsessively compulsively collect all things with that particular number on it? Well, good news on all these fronts: The folks at World of Warcraft Magazine appear to be sending issue four to the printers. Hopefully, this means the magazine will be shipping and arriving in mailboxes soon.

The 148-page behemoth contains a look at the creation of the goblin and worgen races, a selection of artwork from Blizzard artist Samwise Didier, and a behind-the-scenes look at BlizzCon. If you just can't wait, head over the the official website and check out the excerpts for preview that were just posted.

Filed under: News items, Cataclysm

Curse of the Worgen #4 on sale now online and at comic stores

Gilneas City erupts into violence as the worgen attack! During the madness, Halford seeks understanding behind who is friend and who is foe, while also dealing with his own animalistic worgen urge to kill. In desperation, King Greymane forms an unlikely alliance...
The World of Warcraft comic miniseries Curse of the Worgen is nearly at the end of its five-issue run. Issue #4 is now available for purchase both online and at your favorite local comic shop. The five-part series, written by Micky Neilson and James Waugh with artwork by Ludo Lullabi and Tony Washington, details the origins of Gilneas and the worgen curse in a way that the worgen starting zone can't even begin to encompass.

If you have not picked up this series, I highly recommend it -- the artwork is stunning, and the story is one of the best put out by the Warcraft comics team to date. If you're a fan of the worgen in Warcraft, this series is a must-read.

Filed under: News items, Comics

Know Your Lore: King Genn Greymane of Gilneas


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

He brought it on himself, ultimately. This is not to say that he deserved it, precisely. He was proud, perhaps arrogant, and entirely too willing to let the whole world be damned as long as he saw no danger to Gilneas in the damning. But he was not malicious. He did not wish ill on anyone so much as he only wished weal upon those people he saw as his, and he saw his duty to those within his borders first, last and always. If he did not see clearly enough how the situation outside those borders would affect the people of Gilneas, it cannot be said that his failing was an absence of love for his people.

Genn Greymane, King of Gilneas, never failed his people by an absence of care or dedication. Like many who love something totally and completely, Genn's love for Gilneas was so strong that there was nothing he would not countenance in its defense. And sadly, it may well have been that willingness to do anything for her and anything to protect her, and the desire always to think of her first, last, and always, that doomed her. Even as his people have been forced to flee their kingdom, driven out by invaders who come to defile and steal a land that was never theirs, Greymane remains devoted to his land and his people.

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Filed under: Lore, Know your Lore, Cataclysm

Lord of His Pack live at Blizzard's community site

Do you like worgen? Sure, we all do! Well, I do, anyway. And if you liked the Gilneas starting zone and wanted to get to know more about the origins of the place and its independent-minded king, Genn Greymane, Blizzard has you covered. James Waugh's Lord of His Pack is all about the king himself, his relationships with allies and adversaries like Darius Crowley, and how they made the trip across the ocean to Darnassus following their flight from their homeland. The past and the present are both explored, and a fuller picture of the Gilneas that was and the Greymane that is come to light. Go check it out now.

Filed under: Analysis / Opinion, Blizzard, News items, Lore, Cataclysm

Addon Spotlight: Worgen Auto Transform

Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. This week, I spotlight your suggestions for Community Choice 3!

It has come to my attention that there are worgen in Cataclysm. Like... wolf people. Real-life wolf people. I see them scampering about the fields of battle and inside the keeps of Tol Barad, sniffing the ground, frolicking in the grass, and chasing abandoned siege vehicles. Bark all you want, worgen -- you aren't taking The Slagworks.

As a Horde player, seeing worgen is a novelty for me. And, for the most part, I see worgen in their combat wolf-state -- a growling, menacing wolf man who will occasionally act like a worgen mage and make funny arm motions at me. Is he trying to tell me something? What is is, boy? What is it? The Alliance are losing Warden's Vigil?! Come quick?!

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Filed under: Add-Ons, AddOn Spotlight

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