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Posts with tag work-orders

Garrisons 101: What are Work Orders?


Most buildings in your garrison are capable of placing work orders. In simplest terms, a work order is exchanging one type of resource (such as ore or herbs) for a more valuable resource used for crafting (such as Gearspring Parts or Truesteel Ingots).

Work order basics
  • Work orders take basic materials such as herbs or ore and convert them into high quality crafting materials.
  • To start a work order, you interact with NPCs at your garrison buildings.
  • Work orders take 4 hours to complete each. You can queue up additional work orders so you don't have to babysit your garrison quite so often.
  • Level 1 buildings can queue up to 7 work orders.
  • Level 2 buildings can queue up to 14 work orders.
  • Level 3 buildings can queue up to 21 work orders.
  • The Storehouse building can increase your total queue of work orders by up to 15 more. With a level 3 Storehouse, you could queue up to 6 days of work orders without having to come back and start more.
  • Completed work orders must be picked up at the building they were placed (it will show up as a lootable crate, as seen in the image above).
  • Assigning a follower to a profession building (the follower must have a trait for that particular profession) has a chance to increase the yield of work orders. This follower is then unavailable for missions for the duration.

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Filed under: Warlords of Draenor

Warlords of Draenor Alpha: Work orders

If you played Mists of Pandaria you probably know about the work order. Introduced to the farm as part of a reputation gaining system, it's been expanded for the garrison in Warlords of Draenor, and it allows you to use various buildings to create items. In the above SS, I used the Alchemy Lab to combine two reagents gathered from random bag drops - Blackrock ore and Frostweed - to complete the work order. After a day, a crate spawns in the Alchemy Lab which you can loot and gain what you made.

At present it seems randomized - I couldn't tell you what I just made. But it definitely seems to be a way to make use of reagents without having the alchemy skill - or other skills, if talking about other buildings like the Engineering, Enchanting or Scribe ones.

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Filed under: Analysis / Opinion, Warlords of Draenor

Patch 5.2 PTR: How to get your hands on Sunsong Ranch

Patch 52 PTR How to get your hands on Sunsong Ranch
When we last visited Sunsong Ranch in patch 5.2, it was to news of several improvements of the farming content. This included some changes to the Master Plow, some changes to the way seeds were planted, and to top it all off, the option to purchase your farm and make it your very own. This meant that the farm would turn into a rest point and an area where one could immediately log out of the game -- something that players had been requesting ever since they began helping Yoon and planting their own crops on his farm.

While we knew that the option would eventually be added, it was not available with patch 5.2's first iteration on the PTR. So we had no news on how much it would cost, what kind of reputation you would need to have, or what exactly would happen to Farmer Yoon after you purchased his property. The latest build to hit the PTR has now unlocked the feature, and players can now test out the content to their heart's content.

But uh ... you can't purchase the farm.

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Filed under: News items, Mists of Pandaria

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