
It's
been months since the second edition of the World of Warcraft Battleplan had been released, so it was certainly time
for an update. Here, lead producer
Shane Dabiri gives us a look into the future of
World of Warcraft's technical development path. So what's in store for the future of our favorite MMO?
More servers and migrations to keep the population evenly dispersed, hardware upgrades for older servers (in order to
handle increased load from the expansion), paid character transfers (some time this summer), continued performance
improvements across all realms ("we feel its unacceptable when even one player cant
enter the game, gets unexpectedly disconnected at a key moment, or experiences any other interruptions while
playing"), an improved authentication (login) platform, and improvements to the hardware and software running the
website and the forums. There's nothing here about in-game development here - but I expect to hear a lot about
that at E3 very shortly.