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Posts with tag world-defense

15 Minutes of Fame: Mixlering it up in world PvP

15 Minutes of Fame is's look at World of Warcraft players of all shapes and sizes -- from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about.

Safety is serious business on US Feathermoon (RP). The Guildwatch, Feathermoon's Alliance global defense network of guilds and individuals, strives seven days a week to protect Alliance towns and territories from Horde attack. Sound like something that's taken pretty seriously? That would be affirmative. Says Guildwatch leader Mixler of the group's some 400 members, "Most of the major players Alliance-side have been members at one point or another, all of the Horde PvPers have fought us, and I believe we're still the largest organization on Feathermoon."

While Feathermoon is not a PvP realm (it is one of the game's original realms, created before there were such things as RP-PvP realms), world PvP is in fact a significant part of the Feathermoon experience. The Guildwatch has played no small part in developing that legacy. 15 Minutes visited with GM Mixler for an inside look at the mechanics that keep the sprawling network working like a well-oiled machine.

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Filed under: PvP, Features, RP, Interviews, 15 Minutes of Fame

Does anybody pay attention to World Defense?

theflamecrow on LJ had an interesting little occurrence: he was in Darkshore when he saw a flash in the World Defense channel that Darkshore was being attacked. The only problem? He's Horde.

Now, most people may think that Horde doesn't have a base in Darkshore that can do under attack, but in fact, they do-- it's the Dancing Troll Village. So apparently some enterprising Alliance had found it and started killing. But here's the bigger question I got from crow's story: does anyone really pay attention to World Defense?

I know I don't. But then again, I play on a PvE server, so odds are that anyone attacking a lowbie level like that is just a level 70 on a rampage. But even on PvP servers, do blaring Defense channels really mean that anyone cares? People will protect their guildies, and of course they'll join the fight if they smell blood (or at least someone they can beat in a fight). But do the Local and World Defense channels really point the way to a good PvP clash the way the developers surely intended? Or do they just mean chat spam, and that there'll be trouble if you try to speak to NPCs in that area?

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, PvP, NPCs

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