The WoW Archivist explores the secrets of
World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.
Do any of you vanilla WoW
players remember how terrifying Teremus the Devourer
used to be? He was among the very first world bosses, and boy was he annoying
. He was immune to fire damage, frost damage, and magic-based DoTs. Seriously? Immune to fire, frost and
DoTs? Yeah, he was brutal. It was perfectly normal to find him rampaging through Stormwind thanks to a friendly hunter kiting him to town.
You have patch 0.9 (Aug. 17, 2004) to thank for Teremus' rather ... aggressive nature. He was in the game world before that, but he would leave you alone as long as you left him alone. As of patch 0.9, he turned into a lowbie ganking machine.
Other patch 0.9 highlights:
Hunters opened up for play testing -- yes, after mages and warriors were given talent trees. And they could use shields.
Priests and rogues received the first iteration of their talent trees.
Micro-dungeon redesigns were put in.
"What the heck is a micro-dungeon?" I hear you ask. Well, let me tell you!
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Filed under: WoW Archivist