Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag world-of-warcraft-beta

WoW Archivist: World of Warcraft patch 1.3

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Less than four months after the release of patch 1.2, which introduced the 5-man dungeon Maraudon, came patch 1.3 and yet another new 5-man dungeon -- or rather, three new 5-man dungeons rolled into one. Patch 1.3 introduced Dire Maul to the game. Dire Maul's three-in-one format remains rather unique in World of Warcraft. Nothing like it has ever been attempted again. Patch 1.3 also included many other noteworthy details:
  • Blizzard began its trend of implementing popular addons into the game's default UI.
  • The first steps towards capping the number of players that could enter a dungeon or raid were put in place.
  • The very first incarnation of the Dungeon Finder tool appeared. No, it wasn't useful in any imaginable way.
Come along, won't you?

Read more →

Filed under: Analysis / Opinion, WoW Archivist

WoW Archivist: Indalamar the Warrior

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.

I have a confession to make. I lied about Archivist being done with events from WoW's beta. Last week, we discussed the Talisman of Binding Shard, an item that dropped six months into World of Warcraft's lifespan on live realms. What we are going to discuss today goes back again in the final stages of the beta.

Remember last week how I told all of you to make a note of the guild name Nurfed because it was going to come up again? Today, you will meet Indalamar the Warrior with a capital "W."

Read more →

Filed under: WoW Archivist

WoW Archivist: World of Warcraft patch 1.1

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.

This week's Archivist will be tackling World of Warcraft patch 1.1. Up until this point, we'd been mired in alpha and beta patches, examining the game before the masses got its grubby mitts on it. Patch 1.1 is the first 1.x version of the game, making it the first version of the client made available for open release to the public. However, this patch was released prior to the official launch of the game -- those of you that participated in the open beta of World of Warcraft back in late 2004, it's this version of the game that you likely saw first.

This patch included goodies such as:
  • The implementation of kodo as the replacement for Plainsrunning
  • Molten Core and Onyxia's Lair were opened up
  • Removal of many in-combat resurrection spells
Let's crack open the archives!

Read more →

Filed under: Analysis / Opinion, WoW Archivist

WoW Archivist: World of Warcraft beta patch 0.12

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.

World of Warcraft's beta patch 0.12 marked the final pre-release patch of the game. Patch 1.1 was the official release candidate, but this was the final cycle of the beta. Some highlights from this patch include:
  • The item durability system was implemented.
  • You could no longer complete standard quests in a raid group.
  • Scholomance and Ragefire Chasm were implemented.
Let's discuss, shall we?

Read more →

Filed under: WoW Archivist

WoW Archivist: World of Warcraft beta patch 0.11

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.

Last week, we took a break from patch notes to tackle a reader request: The Gates of Ahn'Qiraj. This week, it's back to patch notes, and we'll be looking at beta patch 0.11 from September 2004. The beta started to wind down at this point, but the game still wasn't quite feature complete -- even with the launch of the game only a month out.

Some highlights from this patch include:
  • Revamped model system
  • The addition of loot options that brought the group looting system mostly in line with what we have today
  • Undead players' ability to speak Common revoked, given Gutterspeak
Onward!

Read more →

Filed under: WoW Archivist

WoW Archivist: The Gates of Ahn'Qiraj

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.

Readers have requested that the Archivist cover the opening of Ahn'Qiraj a number of times since the reboot of this feature. The original intent was to explore it when we reached that point in our journey through the patch notes of old, but I bow to the demands of the masses on this one.

The Gates of Ahn'Qiraj was one of World of Warcraft's first attempts at a massive, server-wide world event. Ahn'Qiraj didn't simply open when it was patched in, like every other raid zone in WoW. It had to be opened by the players, and how quickly or how slowly it opened depended purely on the population's participation. The event was plagued with chains of server crashes and other such performance problems, but ask any truly old-school WoW player and they will almost certainly list this event as one of their fondest WoW memories.

Read more →

Filed under: WoW Archivist

WoW Archivist: The Karazhan Crypt

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.

Contrary to what I said at the end of last week's column, we're taking a break from looking at old beta patches this week to show you precisely why we changed the column's name from Patches of Yesteryear -- some of World of Warcraft's most fascinating mysteries never appeared in patch notes at all. The Karazhan Crypt intrigued many players throughout vanilla WoW and into The Burning Crusade. By the time Wrath of the Lich King rolled around, it was almost entirely forgotten.

The Karazhan Crypt is a piece of unreleased content that is really rather grim. While World of Warcraft has images of death and downright creepy things all over the game, very little stands up to the sights in the crypts of Karazhan.

Read more →

Filed under: WoW Archivist

WoW Archivist: World of Warcraft beta patch 0.9

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.

Do any of you vanilla WoW players remember how terrifying Teremus the Devourer used to be? He was among the very first world bosses, and boy was he annoying. He was immune to fire damage, frost damage, and magic-based DoTs. Seriously? Immune to fire, frost and DoTs? Yeah, he was brutal. It was perfectly normal to find him rampaging through Stormwind thanks to a friendly hunter kiting him to town.

You have patch 0.9 (Aug. 17, 2004) to thank for Teremus' rather ... aggressive nature. He was in the game world before that, but he would leave you alone as long as you left him alone. As of patch 0.9, he turned into a lowbie ganking machine.

Other patch 0.9 highlights:
  • Hunters opened up for play testing -- yes, after mages and warriors were given talent trees. And they could use shields.
  • Priests and rogues received the first iteration of their talent trees.
  • Micro-dungeon redesigns were put in.
"What the heck is a micro-dungeon?" I hear you ask. Well, let me tell you!

Read more →

Filed under: WoW Archivist

WoW Archaeologist: World of Warcraft beta patch 0.8

The WoW Archaeologist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.

Patch 0.8 was released to World of Warcraft beta servers in July 2004. The game was still taking shape at that point in time, but development of the base product had come far enough that Blizzard could finally start adding additional layers of complexity. Warriors and mages were the first classes to receive talent trees, and that happened in this patch.

Other notable additions in patch 0.8 include ...
  • Players who died in PvP against a player or PvP-flagged NPC had to wait in time-out for 2 minutes before they could resurrect via corpse retrieval.
  • The level cap was raised to 50.
  • Sunken Temple and Razorfen Downs were opened and itemized.
  • Rogues lost the ability to use bucklers (shields).
  • Tauren were given the Plainsrunning ability.
Follow us behind the cut for the full patch 0.8 patch notes and discussion of the highlights!

Read more →

Filed under: Blizzard, WoW Archivist

The Queue: Super The Queue Alpha II Gold Turbo Tournament Edition


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

I am so hyped up for Marvel Vs. Capcom 3. I got my Tournament Edition fightstick, my Collector's Edition paid up and ready for pickup, my MvC2 downloaded from Xbox Live. Could not be more excited. Can't wait to repeatedly get destroyed by people running Magneto/Storm/Sentinel teams. It'll be like 2001 all over again.

Chips asked:

I just came back to the game after a long break and I noticed several things different about the male troll model. They seem to have a perpetual stubbed toe, some of their hair and shoulder armor clips, and the end of tabards curl upwards. I haven't been able to find much info about this, is this a recent bug, or a deliberate model change?

Male troll models are indeed messed up right now, and the issues are at least partially fixed in 4.0.6.

Read more →

Should level-capped players be put into content they outgear?

I do not like The Stonecore.

On a recent guild-sponsored alt run, four not-ready-for-heroics players and my level 85 shammy queued up for a random Cataclysm dungeon. We wound up with The Stonecore. We immediately decided that we didn't want to run The Stonecore, but we also didn't want to just wait the 15 minutes to requeue. So, we cleared our way to the first boss and defeated it, successfully eating up the 15 minutes.

Not wanting to actually finish an instance that didn't offer us any level-appropriate gear, we re-entered the random dungeon finder. The result: The Stonecore. Again. We gave up, ran the instance for the lousy 70 justice point payoff, and died a little inside.

A huge part of my distaste for The Stonecore is related to how often it comes up in the random dungeon finder on both heroic and normal versions. It's a wipe-filled nightmare on heroic, especially with a group that doesn't know what it's doing. (And let's be honest, text-based communication on the fly can only get you so far.) I have no complaint about getting regular Stonecore at levels 82 and 83. The problem is that I get it all the damn time when I'm level 85, and Blizzard gives me almost no incentive to finish it.

Read more →

Filed under: Cataclysm

The Queue: Repeat Christmas header

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

I don't care that we used this header last year. An orc in a Santa hat -- it's the best.

Sanctis asked:

I got an Amazon Kindle for Christmas (I will now read a "book" for the first time in 3 years). What Warcraft books do you recommend for me to start with? I haven't read any of them.

Start with The Shattering! It serves as an introduction to Cataclysm, and we gave it a pretty darn favorable review. If you've been playing Cataclysm and thinking, "Hey, why exactly is Magni Bronzebeard dead and Garrosh Hellscream the new Warchief?" then The Shattering can help fill in those blanks.

Read more →

Filed under: The Queue

The Queue: Late is better than never

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

This extremely late edition of The Queue is brought to you by Road Runner High Speed Online, because my connection went down for many an hour while I was attempting to write this yesterday.

Phoenix asked:

What's a welk!? They're all over Vashj'ir. Is it just a snail with a fancy name?

Basically ... yes. A welk (or whelk) is a sea snail. In some regions of the world, the term is a little more broad and includes other types of mollusk, and in other regions of the world, the term is a lot more narrow and only covers specific types of sea snail. The most basic answer, however, is that whelks are sea snails.

Read more →

Filed under: The Queue

Encrypted Text: A Cataclysm 101 guide for rogues

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any Cataclysm questions you have!

There was once a time where rogues were one of the worst soloing classes in the game. We have never had any tanking or healing abilities like the hybrid, and our fellow pure DPS classes have the advantage of ranged attacks. Rogues were simply wrecked by their enemies. While we had decent levels of dodge, our survivability depended entirely stunlocks to control our opponents. Against anything immune to stuns, we were pretty much worthless.

Times have changed. Rogues have reached levels of survivability that were previously fantasy. We remain the single best DPS class for toe-to-toe damage, and now we can actually last long enough to get the job done. Each of the three rogue specs has a purpose and a direction, and the title for top DPS spec is still up for grabs at level 85. Blizzard has already tweaked the mastery system for rogues several times to ensure that no spec is left behind. I'm looking forward to our bright future in Cataclysm.

Read more →

Filed under: Rogue, (Rogue) Encrypted Text

The Queue: Day One

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky, senior editor at WoW Insider, will be your host today.

Yeah. That thing. The one connected with a Ghostcrawler drinking story. Ewwwwww.

Adam asks:

What the hell are Anemones?

Read more →

Filed under: The Queue

WoW Insider Show 

Subscribe via  iTunes for our latest show.

Hot Topics


 

Upcoming Events


Around Azeroth

Around Azeroth

Featured Galleries

It came from the Blog: Occupy Orgrimmar
Midsummer Flamefest 2013
Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening

 

Categories