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Posts with tag world-of-warcraft-discussion

Breakfast Topic: Should Blizzard brake base XP while preserving boosts for experienced players?

Breakfast Topic Should Blizzard brake base XP while preserving boosts for experienced players
We recently explored how you felt about alternate characters, whether you believe they should represent true alternatives to your first character or whether they should remain secondary to a more fully developed main. Either way, there's no stuffing rapid leveling back into the bag. WoW's current leveling design pushes players forward relentlessly, whether they're experienced gamers or not. The problem is that today's leveling pace already outstrips zone content, quest lines, gearing -- you name it. Should Blizzard apply the brakes to base XP while still permitting seasoned WoW players to choose to move more rapidly?

Consider this: What if the leveling experience weren't tuned to catapult players so quickly through and past leveling zones and dungeons? What if the pace were a little looser, giving new players more time to soak up the leveling game itself -– and then at the same time, the current XP boosts were spread across tools designed for experienced players who choose to hop, skip, and jump their way to 90?

The precedents are there -- just look at the heirloom armor system. Today, you can buy Grand Commendations to boost various reputations for your characters once you've played through them once. And remember when everyone was buying the Tome of Cold Weather Flight for their alts? The tools are already in place. From leveling XP to reputation gains to player convenience, the helping hand of a level-capped main character is key.

Do you think WoW's leveling experience should remain something to be played through quickly and efficiently, even for brand new players, or do you think there's merit to allowing that part of the game to move at a more deliberate pace? Would you support more mechanics that give experienced players a way to speed up leveling for their alts, preserving a slower pace for new players and players who enjoy slower leveling? If you like a strong emphasis on mechanics like heirlooms and commendations, should those tools be simple, affordable purchases for any level 90 player, or should they take some time, effort, or money to earn?

Filed under: Breakfast Topics

Breakfast Topic: Should alts remain secondary to a more developed main?

Breakfast Topic Should alts be secondary to a more developed main
Ready to move all those alts through Mists of Pandaria? The XP reduction for levels 85 to 90 in patch 5.3 isn't something I'm particularly excited about. Leveling goes more than quickly enough for my taste. It's the part of the game I'm enjoying most these days, so why would I want less of it?

At its most basic, pushing players through the levels is a matter of character focus. In Mists of Pandaria, WoW turned away from spreading its affections amongst the so-called stable of alts in favor of encouraging a single main character. That's a compelling approach for players like me who enjoy running down the side streets and back alleyways of gameplay in search of every last way to improve a character. Players who leveled up during Blizzard's later era of streamlined leveling, however, are used to cutting a direct line to the finish with an expectation that they'll be able to maintain multiple characters all the way through the endgame.

What do you think about swinging the focus back to a single main character? Do you think bringing alts up to the same level of development as a main character should be easy, making them true alternatives to your primary character? Or should alts remain easy to level but harder to fully round out at 90?

Filed under: Breakfast Topics

Breakfast Topic: Do you WoW-craft?

Some people are just driven by the need to make things, whether it's art, writing, or any other kind of craft. World of Warcraft certainly seems to have a wealth of crafty types, who use their skills and expertise to do everything from making shoes to sewing adorable plushies to truly amazing cosplay. But while there are plenty of crafty players, not everyone has the talent or inclination. So tell us, do you World of Warcraft craft? If so, what's your craft of choice and why?

And, for those of us with neither crafting inclination or talent, well, we can always enjoy the work of others -- or just enjoy playing the game!

Filed under: Breakfast Topics, Arts and Crafts

Breakfast Topic: How do you show your WoW?

Wandering around outside of Azeroth, in the so-called real world, you'll see a lot of World of Warcraft players. Some you'll spot with class t-shirts, others drive cars with alliance or horde window stickers (or even custom license plates), some may wear WoW-themed jewelry, and some even have WoW tattoos. But not everyone feels the need to show off their WoW fandom in an obvious way -- or even at all.

So what about you, readers? Do you have a WoW-themed t-shirt collection so you always have the right shirt for the occasion? Or is there some subtler way you like to show off your WoW love?

Filed under: Analysis / Opinion, Breakfast Topics

Community Blog Topic: Should well-behaved players be rewarded?

Community Blog Topic Should wellbehaved players be rewarded
Last time we talked about getting rid of funsuckers, but what about the many players who enhance our gametime? Should they be rewarded? How would you go about it?

Perhaps we could have a dropdown box where you could report a player for being extra helpful or otherwise going above and beyond to make your day better. Perhaps someone answered your question politely in tradechat. Or a player asked if you were going for the mining node you were fighting on top of rather than just ninjaing it during your battle. Or maybe someone helped you fight a battle out in the wild that got out of control with adds.

Once someone gathered enough reports of being helpful, what would the rewards be? I would think it would have to be something that doesn't affect gameplay. If it did, guilds may insist on guildies reporting each other has helpful just to skew the system in their favor. Perhaps it would just reward a series of titles. Unfortunately, guilds may still require guildies to report each other in order to get those titles just to collect.

Read more →

Filed under: Analysis / Opinion

Breakfast Topic: Are you a happy healer or a reluctant healer?

Breakfast Topic Are you a happy healer or a reluctant healer
I was smirking my way past the Gordon Ramsay-esque commentary on Twitter recently (go to the tweet to view it in all its unblurred, NSFW glory) when it struck me: Blizzard has created so many incentives to play a healer. Obviously, they've worked -- but are the healers enjoying it?

As a long-time healer, I find myself broken-hearted at the idea that players are going through the motions of healing simply because for the sake of faster random queue times or to fill a hole in a roster lineup. Healing by people who aren't passionate about healing? Healing by people who aren't glued to the action? Healing by people who might be watching "other things" on another screen, or eating pizza, or, or ...? Dear readers, we're talking about saving lives here. I weep. Seriously, I weep.

Still, there seem to be quite a lot of healers going about their business in today's game. If you're a healer, do you enjoy the role? Did you choose to be a healer of your own volition, or were you influenced by queue times, role benefits, or the needs of your raid or guild? If you were nudged into healing by outside forces, has it been worth it? Are you a happy healer or a reluctant healer?

Filed under: Breakfast Topics

Does WoW still surprise you?

I didn't start playing World of Warcraft right at launch, but it's safe to say that I've been playing for a long while. For me, WoW is the video game equivalent of an old, worn t-shirt: it's comfortable and familiar. It's a game I often launch when I'm not looking for something fun and distracting, but not anything that's going to challenge me too much. I still find WoW to be a lot of fun -- I wouldn't keep playing if I didn't! -- but it's still usually something I play with the television on in the background.

But sometimes, still, even after all these years, WoW does things that manage to surprise me. Of course WoW has new content -- lately, it's come more quickly than ever -- but even, sometimes, when I'm not looking for it, I'll run into something new. Now and then I bump into quest text I hadn't read carefully before, a Cataclysm change that I'd never noticed, or an Easter egg the developers snuck in.

And you, reader? Do you keep finding that WoW surprises you?

Filed under: Analysis / Opinion

Community Blog Topic Results: How to get rid of funsuckers

Community Blog Topic Results How to get rid of funsuckers
Last week we discussed how to get rid of the funsuckers making our WoW time less enjoyable. There was quite a bit of discussion in the comments and we had one blogger address the issue as well.

Account-wide ignore
I and others suggested one step in the right direction would be to make ignore account-wide. As long as the other characters on the ignored account were added to the ignore list invisibly, it couldn't be used for griefing.

Peer review
I had also mentioned the Tribunal system that League of Legends uses to police its player base. Commenter Yoojine linked to a video that described the science behind LoL's techniques. If you have the time to look at it, I highly recommend it for those who are interested in studying human behavior. It's fascinating and also heartening that a game company is going through so much effort to make the gameplay experience less toxic for everyone. Basically, they use peer review, direct feedback and the concept of priming to lower the toxicity of the in-game experience. I think that WoW could benefit from Blizzard conducting similar experiments on us.

Read more →

Filed under: Analysis / Opinion

Breakfast Topic: What makes you love your favorite battleground?

Breakfast Topic What makes you love your favorite battleground
Alterac Valley sets my towers aflame. I fell in love with AV during classic WoW, in those sprawling, drawn-out matches that spun out over a day or longer. With a big map and plenty of time, you can savor the micro-encounters that make up a true battle -- that exquisitely frozen moment when you come face to face with an opponent behind a bunker, the off-objective chase that neither of you will give up, the "happy" grudges that leave you seeking out the same opponent the moment you respawn. I gulp down that stuff like water. Objective-driven play has its appeal, but it's the serendipitous moment of connection with the enemy that really turns my flag.

I have a friend who adores siege weaponry. For him, PvP queuing means a beeline for Wintergrasp, Strand of the Ancients, or Isle of Conquest. That's fine. While he's staying busy with catapults and cannon, I'll be slowly throttling some newly met nemesis in the somber shadows behind the keep.

What do you enjoy most about your favorite battleground? Is it something that's there by design, or is it some player dynamic or bit of byplay that fires you up?

Filed under: Breakfast Topics

Breakfast Topic: Your greatest WoW save

I no longer remember the exact boss or who was raiding with me, but I do clearly remember having a conversation with a friend while I was healing Karazhan. At the time, I was grumbling that I didn't think we had the right group composition to do an encounter successfully -- but it was only after the group's other healer died that my friend agreed. Of course it was then that I decided this wasn't going be a wipe -- something I hadn't thought was possible until just then. (Certainly no one was more surprised than I was when I pulled it off.)

Whether raiding or not, we all have close calls in game -- that was only one of many I've had. But it was certainly memorable. So what about you, dear readers? Share your stories, your near-misses, your especially memorable almost-but-not-quite deaths.

Filed under: Analysis / Opinion, Breakfast Topics

Breakfast Topic: How do you start a new character?

When you've decided to create a new character in WoW, you'd think the actual creation part would be the easiest part of the process. After all the hard part ought to be leveling, advancing, and collecting gear. But for some players (myself included), character creation itself poses a challenge. If you've picked a class, there's still the question of which race to choose -- or if you've picked a race, the question of which class. And, while WoW's character creation mini-game is far from elaborate, there's still the matter of just what your character looks like. But most difficult of all tends to be picking the right name: WoW's been around long enough that many of the names you might usually use in a game have likely been taken.

So tell us, early morning readers: what's your character creation challenge? Does name selection cause you to stumble? Do you have to get your character's look just right? Or is character creation something you fly through, eager to get to the real game?

Filed under: Analysis / Opinion, Breakfast Topics

Breakfast Topic: What the biggest graphical eyesore in today's WoW?

Breakfast Topic What the biggest graphical eyesore in today's World of Warcraft
If you'd ever care to observe a WoW player heat up to a slow boil and finally explode in a spectacular, spittle-flecked rage over a minor technical issue, find someone whose favorite character model suffers clipping issues. Most long-term players have a character who can't wear or wield a much-loved item because it does something annoying -– clips through their back, chops off their hair, or disappears into the ground. This is a shoulder-shrugger of an issue to me, but for players who want their favorites to look their best, graphics clipping is utterly incensing.

After eight years, we've had ample time to grow weary of the ugliest graphical glitches that persist in the game. The old character models get cited for a variety of abuses. Night elf hands/mittens, anyone? Creepy. Sometimes, it's their expressions -– the terrifying rictus on a female night elf when she's "smiling." Just look at that screenshot up there. Definitely zombie material. And I know this isn't a superficial issue, because I swim. Ever looked up the skirt of a robe-wearing class while they're swimming? You can see their brains.

Blizzard's deft art direction and over-the-top, cartoon-ish fantasy aesthetic smooths over a multitude of aging and sins, but at some point, rough edges simply refuse to stay hidden. What do you find to be the most appalling graphical eyesore in today's WoW? Is it part of the older character models or landscapes and dungeon textures? Is there some aspect of WoW's graphics that shouts "old and tired" every time you see it?

Filed under: Breakfast Topics

Breakfast Topic: How familiar are you with all the classes?

Breakfast Topic How familiar are you with all the classes
Word on the street is that fewer players maintain level 90 alts these days, preferring to concentrate their efforts on a single main character and goof off in the 1-to-90 game rather than the endgame. Does that sound like you? And if it does, has it affected your grasp of gameplay mechanics for the classes other than your main?

I've never been a member of the "one of everything" crew. My typical realm loadout is a level-capped priest, a mid-range paladin and mage, sometimes a high-level rogue, and a banker -- and then more priests, paused at varying states of leveling up alongside now-inactive partners or guild groups. I've earned my understanding of other classes through hours painstakingly assembling raid strategies during early WoW (before the advent of the Dungeon Journal and boss videos) or, more recently, via hard knocks in PvP -- the best teacher, in my humble opinion. Nothing lends a dawning awareness of how another player's skill works better than an injection of quick, brutal death with it.

How familiar are you with the mechanics of today's WoW classes? Do you know all the contemporary systems like the back of your hand, or do certain specs or classes remain a mystery? Do you play the classes you seek to understand, or do you conduct your field research in other ways?

Filed under: Breakfast Topics

The good and bad of GOGOGO

This week on Drama Mamas, we discussed a couple that disagreed on how to handle GOGOGO PUGs, the sort that attempt to rush through everything as fast as possible. The tank felt that the DPS who pulled should not be healed, while the healer believed that everyone should be healed indiscriminately. In my opinion, the tank should pull and the healer should stay with the tank, healing others as needed as long as they are in range. But many in the comments disagreed.

Leveling dungeons are, for the most part, easy places to run -- over and over -- for experience and loot. The question is, are they only that or are they also places to practice your role for the endgame? Many commenters believe that endgame playing should be left for max level and that leveling dungeons should be raced through. Others believe that keeping to a standard pace is boring and chain pulling, even by DPS, is the only way to go.

In practice, a tank has little to no queue time, so the pace ends up being whatever the tank wants, else he or she will just accept the votekick and get into another group immediately. Though I don't believe in strongarm tactics, I do think the pace should be set by the tank, even if it ends up being a little slow. Learning on the way up is good. On the other hand, there is a challenge of the GOGOGO team that can be appealing.

What about you? Do you prefer GOGOGO dungeons while leveling? Why or why not?

Filed under: Analysis / Opinion

Breakfast Topic: What's your least favorite Mists 5-man or scenario?

Breakfast Topic What's your least favorite Mists 5man or scenario
Just the other day, we talked about your favorite Mists 5-man instance or scenario. Turn about's fair play -- and come on, what's a little grousing and griping among friends?

You git what you git, and you don't have a fit. The 5-man instances we have in the game right now are all we're getting for the rest of the Mists expansion. But with new scenarios keeping things fresh, we'll have plenty of material to rescue us from instances or scenarios we've come to find an utter drag.

So let it all out: What's your least favorite Mists of Pandaria 5-man instance or scenario? Do the revisions of Scarlet Monastery or Scholomance rub you the wrong way? Is there something about a barrel full of monkeys that's less than a barrel full of monkeys to you?

Filed under: Breakfast Topics

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