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Posts with tag world-of-warcraft-discussion

Breakfast Topic: Do you stack traits on missions?

I have a method for follower missions, one that seems to have worked out mostly in my favor -- during the day, I'll complete as many of the shorter missions as I can, logging in to cycle through them once or twice. Before I turn in for the night, I'll queue up all the longer missions, because I know they'll be waiting for me at whatever point I log on the next day. Sometimes, though, I get impatient or I want the rewards offered by a mission right away -- which is when I start stacking traits.

I have a lot of followers with the Epic Mount trait. I also have a lot of followers with the Scavenger trait. Used to their full potential, I can easily nab over 1k garrison resources in a single mission -- or I can whittle a mission down to 15 minutes or less. In 6.1, the Scavenger trait is getting a nerf from a 200% bonus down to 100%, and frankly I can see why -- with a 10k character garrison resource limit and the potential of capping that limit in 10 missions or less, it's a little overpowered. Thankfully, the Epic Mount trait is being left untouched, which means I can still speed along missions as I see fit when the new patch is released.

I'm sure I'm not the only person that does this, but I'm curious just for curiosity's sake -- do you guys stack your follower traits on missions? Is it something you go out of your way to try and accomplish, or is it something you tend to ignore? What do you think of the Scavenger change in patch 6.1 -- was it needed, or unnecessary in your mind? What traits do you like the most?

Filed under: Breakfast Topics

Breakfast Topic: Have you caught 'em all?

I've been on a recent pet-hunting binge in World of Warcraft. Though I've always been a fan of collecting games, I'd avoided getting into this one because it seemed like once I got started started, I would feel compelled to catch everything... and that seemed like a tall order. Now that I'm actively working on WoW's safari achievements, I can tell I was right. In between rare spawn pets, pets that only spawn during certain weather conditions or certain times of day, and my horrible habit of accidentally killing pets I mean to catch (my Terrible Turnip isn't very high level yet), I'm pretty sure this is going to take approximately forever to finish.

So I ask you, readers: are you, too, compelled to try to catch 'em all? And if so, how is your personal safari quest going?

A note to anyone who hasn't started this crazy quest to catch every pet: don't start! Your sanity will thank you.

Filed under: Analysis / Opinion, Breakfast Topics

Breakfast Topic: Why not heirloom followers?

We have epic followers, we have a legendary follower, so why not heirloom followers?

Well, as is often the case when I have one of these ideas at three am, there are potentially a lot of reasons why to not have heirloom followers. For one thing, we level our followers and get them better gear and so on - a follower you could somehow send to your alts would mess up this whole process. Would they scale to your level? What level would they top out at? Could you gear them up? Could you make them epic?

All good questions. But man, it's daunting to have to try and get all the same followers over and over again, especially ones that are on rare vendors. Sometimes I wish I could mail my little minions to my alts, just so I wouldn't have to deal with flying out to the Spires of Arak yet again.

Filed under: Breakfast Topics

Breakfast Topic: When do you play?

World of Warcraft has some pretty standard "prime time" hours. After people are out of work or school -- or after the kids are put to bed -- they return home and pile into the game. This makes these "prime" hours a great time to run LFR or find a group doing the Apexis daily, but crowds and make it a lousy time to go out trapping for savage blood or to farm rare (and camped) materials.

So with that in mind -- and following up on yesterday's topic -- just when do you jump into the game to play? I have a tendency to jump online in the middle of the day for some quiet time farming or doing other daily tasks when I'm not likely to be interrupted -- though, of course, if I'm getting in on any particular group activities I have to shoot for those prime time hours. But what about you, readers? Do you keep to late nights or do you prefer to play during the day? Just when is your prime playtime schedule?

Filed under: Analysis / Opinion, Breakfast Topics

Breakfast Topic: What to do at 3 a.m.

I tend to like to do stuff at night, when there's practically no one else on. Partially this is because of my rather aggressive insomnia, a problem I've had for years now. But there's also something peaceful about it - stripped of the vast majority of players, suddenly I can wander about in the world, queue for dungeons or LFR, do the daily quest without worrying about other people doing the same, farm for rares if I'm of a mind to. The world feels broader, more expansive.

Perhaps this is simply a legacy of my being a rather curmudgeonly sort, but as I type this it's the waning hours of the morning. So I now ask you, what would you do in the quiet moments of the night?

Filed under: Breakfast Topics

Breakfast Topic: I want to unleash my followers upon my enemies

Seriously, I have like twenty of these people, why can't I loose them as an unstoppable force of destruction? I know we have raid missions, but I'd love to be able to go to, say, Ashran and do a 20 vs 20 PvP Follower match, or perhaps a special raid, just me and my followers. Some actual in the world gameplay for them beyond just sending them on missions or sticking some poor unfortunate in the mine (Sorry, Lantressor) or what have you. I mean, imagine a weekly mission where you have to coordinate your followers on an assault on an Iron Horde base?

Yes, I'm basically arguing that we should be able to play Warcraft III while we play WoW. I just feel like we should get to do something more with our followers, something that helps increase the feeling that we're the commander of this elite fighting force. Do you have any ideas for ways we could more directly utilize our follower base?

Filed under: Breakfast Topics

Breakfast Topic: What will Patch 6.2 be?

We're talking a lot about Patch 6.1, of course, because it's the new hotness on the horizon. But because we assume there'll be at least two more patches after it (and who knows, maybe that's a false assumption) I have to ask what you guys think the next patch is going to be.

I'm kind of hoping it'll be either Farahlon or Tanaan, although I suspect Tanaan will be in the last patch of the expansion, whatever that is, along with the final raid. For 6.2, I don't even know if we'll get a raid, but I have to believe we're at least going to see some new five mans.

Now it's your turn. What's 6.2 going to have in store for us?

Filed under: Breakfast Topics

Breakfast Topic: Have you caught your own mounts?

I decided to retire my War Mill over the weekend, largely because I'd gotten just about everything I could want from the building, and I had little need for the free seal. I'll probably construct it again later just because I like the look of the building, but for now, there are bigger and better things to do. Like catching my own mounts via the stables. It wasn't really a priority when I began leveling -- the War Mill, with its promise of quest upgrades, free seals, follower upgrades and transmog gear seemed like a much more appealing option.

Now that that's all taken care of, it's time for the fun stuff. So yesterday I went out and caught myself a clefthoof and a talbuk, with the promise of more creatures to capture and tame as the days go on. I think I'm going to like the stables. It's more quests to do, and it's eight mounts that are essentially free as long as I put in the time to complete all the associated quests and earn the appropriate achievements along the way. Who could really pass that up?

And that's got me wondering -- have you guys completed the stables quests and caught your own mounts yet? Are you planning to do so? If you've completed the quests, did you keep the building afterward? Is the 20% boost to mount speed in Draenor enough of a reason to keep the level 3 stables around? Or did you replace the stables with another building once you were all done catching your mounts? If the stables added more mounts in the future, what would you like to see?

Filed under: Breakfast Topics

Breakfast Topic: What kind of transmog items would you like to see?

As a self-proclaimed transmog addict, there are three major things I'd like to see from Warlords of Draenor's transmog offerings -- first, more draenei-themed items. We have a lot of orc clan stuff available, but the only real transmog set for draenei is locked behind one particular garrison building and a rep grind. The draenei have great fashion sense, why not have more of that style of gear available? Second, I really love the standard gear the Frostwolves run around in -- the designs are pretty, evocative, and unique. If the Frostwolves are Horde allies, why can't we dress like them?

Lastly, though, is something I thought we were going to see with this expansion, but seems to have been pulled -- back banners. I love blademaster orcs, and the idea of being able to run around with one of those signature banners on my back all the time was really cool. But although we've got a follower who dutifully carts one around on her back, we don't really have any of our own. Wouldn't it be cool to have, especially given the theme of this expansion?

What do you guys think? Are there particular items you'd like to see made available for transmog? Are there certain NPCs that made you take a step back and ask yourself where you could get their clothes? Is there a particular armor set you'd love to see added to the War Mill for transmog purposes? Or is how your character dresses the furthest thing from your mind while you play?

Filed under: Breakfast Topics

Breakfast Topic: 6.1 and content

There's a lot of stuff coming in patch 6.1 - like, for example, the continuation of the Legendary Quest Chain, complete with legendary follower. But so far, one of the things I'm not seeing is content, exactly. A ton of model fixes, new stuff for the Darkmoon Faire, Harrison Jones as a follower, but no new dungeons, no new raids, and as far as I know zones like Tanaan and Farahlon aren't coming.

Since I have no idea how many patches we'll actually see for Warlords, I have no idea how significant this is. I want there to be more dungeons and raids, that's my favorite content, so I'm sort of hoping we'll hear more soon.

What about you? Would you like to hear about some dungeons, a raid or maybe the zones that weren't released on launch? Or do you think 6.1 is full enough?

Filed under: Breakfast Topics

Breakfast Topic: The Fate of Inventory

We've seen a lot of improvements to the inventory system over the years. We've seen bags get bigger, sorting and searching included, items like mounts, pets, toys and soon heirloom items all removed from our bags (along with quest items) to help make space. We've seen void storage, so that we can take items we want to keep but not necessarily need access to and put them somewhere, and many consumable items and various reagents have been improved to stack to higher amounts, freeing up more bag space.

This has me wondering, though, are we forever in a bag arms race between all the things we may want, and the amount of space we have? Will we eventually see consumables get their own tab, or reagents go from the various kinds of profession and reagent bags in the bank to a tab of their own? What changes do you foresee for our always filling bags?

Filed under: Breakfast Topics

Breakfast Topic: Looking for...

When I first started playing World of Warcraft some ten years ago, if you'd told me one day I could simply queue for dungeons, raids, even open world content, I'd have looked confused because I barely understood how to run dungeons with a group of friends at that point, much less all this talk of 'queueing' for anything.

Thinking about this the other day I started wondering if we were at maximum inclusion, if there was any kind of content that could exist that would use the queue system. You can queue for PvP and PvE, you can queue for random BG's, dungeons and raids, world bosses and I'm wondering what could possibly be left. I'd say scenarios, but we had those in Mists.

Have we achieved peak Group Finder? Or am I missing something? For that matter, could an entirely new form of content be introduced? Flex dungeons? One of the reasons I love this job is that I know you'll come up with something that completely eludes me.

Filed under: Breakfast Topics

Breakfast Topic: Your Dream Legendary

Once upon a time, the only legendary items were weapons, or means to create weapons. (I'm ignoring the Talisman of Binding Shard, okay?) But with the introduction of the Legendary Cloak in Mists of Pandaria, and now the Ring and Follower in Warlords of Draenor, we're experiencing an entirely new phenomenon, whole new kinds of legendary items, even an outright legendary person. This has gotten me wondering - what new kinds of legendaries would you like to see in World of Warcraft?

A legendary shield? Legendary offhand items? A legendary mount or pet? A legendary toybox item? Or could we get even weirder? The legendary cloak made it possible to fight a world boss, perhaps we could actually summon a legendary version of a boss with entirely different loot? The sky's the limit. What should be legendary?

Filed under: Breakfast Topics

Breakfast Topic: How do you view your followers?

Greatmother Geyah is a total name-dropper. Every time I run into her, she asks how her son is doing, and just has to point out that she's talking about Durotan, just in case I wasn't aware that she was the mother of the Frostwolf chieftain. Meanwhile, Phylarch the Evergreen is some sort of meditative genius, as he spends a lot of his time sitting in midair, when he isn't making my other followers cry. Botani, right? Meanwhile, I'm not sure about Aeda Brightdawn, because despite her name she's a warlock and she's taken to speaking in demonic when she thinks I'm not paying attention.

I tend to think of my followers like people, because the AI for them is pretty good -- they notice when I walk by, they'll make a comment in my direction every now and again, and they even talk to each other, sometimes with disastrous results. Milhouse Manastorm spends a lot of his time laughing at my peons and making them feel bad, for example. It's interesting because it's so lively, but it's also interesting because I've noticed other people doing the same thing -- they'll send certain followers on missions together because, in their heads, those two followers totally belong together. They'd hit it off. They'd be best friends.

This humanizing of what is essentially a decent AI system and a bit of random dialogue is kind of fascinating to me. I like making up stories, I like writing stories, so making up personalities and stories in my head is pretty much right up my alley. I'm kind of delighted to see that I'm not the only one that does so -- and I'm also curious, just how widespread is this habit? Do you guys view your followers with different personalities? Do you make up stories for them? Do you treat them any differently for how they act in your garrison? Do you tend to group the same followers together? Or are they all just mechanical minions to be sent out at your whim?

Filed under: Breakfast Topics

Breakfast Topic: What do you like about legendary quests?

I've been diligently plugging away at the legendary quest chain via LFR, follower missions and the occasional stone found in my piles of work orders. Today I was pleasantly surprised to note that I now have 75 of the things -- sure, I have 50 to go, but I should be done with the entirety of it pretty soon. I don't mind the stone collecting so much, I mean it's something that is by and large passively going on while I'm getting other stuff done, but it's definitely not my favorite kind of legendary quest. I've managed to collect a small pile of legendary weapons over the years, both by killing bosses and by completing various quests.

I think my favorite kind of legendary quests so far have been the ones that send me out to actively do things -- with the Fangs of the Father chain, the section that sent rogues to stealth through Gilneas was frustrating at times but ultimately pretty satisfying. So was the solo scenario that Wrathion dragged you off to on the Isle of Thunder as part of the legendary Mists chain. I liked the bit in this particular chain where you met up with Khadgar and a friend in Nagrand to take care of some unfinished business. Basically, I prefer legendary quests where I'm actively doing something, rather than passively letting something happen or pile up over time.

Don't get me wrong, though -- I still prefer this method over the old school once-in-a-million drop from a particular raid boss. It feels better when a legendary is something you work to obtain, rather than a ridiculously lucky drop. What do you guys think? What's your favorite part of legendary quests and items? Do you like the solo scenario method? The individual quests? Do you prefer the collecting rather than having to do any additional questing at all? Or did you really like the old days and extremely low drop rates for weapons of the past?

Filed under: Breakfast Topics

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