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Posts with tag world-of-warcraft-discussion

Breakfast Topic: Losing track

So I spent several hours farming Battle for Mount Hyjal and Black Temple for the above transmog. You're thinking so you succeeded, well done but no - I didn't get the pieces I wanted. It just so happens that the character I was on (one of my many warriors) already had all of those pieces. That's because I completely forgot what this character had on him (or indeed, any of my characters at this point) - partially exacerbated by the fact that one of my characters has so much transmog gear that he has maybe two bag slots open.

It really doesn't help that even when I'm not playing a warrior, I'm on a death knight nowadays, and he has a lot of these same pieces of gear. Worse, I can't figure out what quests which character has or hasn't done, what reputations they have. I was surprised while farming because I hit exalted with the Ashtongue Deathsworn - a clue that I probably should have remembered I'd been there at least a few times already on this particular character.

So, if you play a lot of alts, how do you keep it all straight?

Filed under: Breakfast Topics

Breakfast Topic: How many raid tiers?

Thinking about how many raid tiers Warlords may have based on this interview with Tom Chilton, and one of the things that interests me there is the comparison to other expansions. To put it in perspective, Burning Crusade saw four distinct raiding tiers (although there was some muddling with 10 and 25 man raid sizes), Wrath of the Lich King had four as well (the Naxx/Sarth/Maly tier, the Ulduar tier, Trial of the Crusader and ICC/Ruby Sanctum) and Cataclysm saw three (BWD/Bastion, Firelands, Dragon Soul) as did Mists (Mogu'shan/Heart of Fear/Terrace, Throne of Thunder, and Siege). So going with a two raid structure will either mean a shorter expansion this time around, or it will mean more time spent in each raid overall.

In some cases this could be to the good - I still feel that Ulduar didn't get the chance to really breathe as a raid. It's also true that fewer raid tiers doesn't necessarily mean fewer raids as a whole - lately the opening raid tier has two or three raids to start off. If that was continued for the second raid tier, we could have six raids by the end of the expansion, just not over as many tiers. Still, it's an interesting statement. Why would we only have two raid tiers? Is it because of the barber shop allowing faces to be changed?

Filed under: Breakfast Topics, Warlords of Draenor

Breakfast Topic: Well-Known

By the time we get to max level it feels like we're fairly well known. I'm not saying we're celebrities in Azeroth. Potentialy the average person has no idea who we are. But if you've been playing for a while, you've probably accomplished some pretty impressive things. By now I've:
  • Killed two Old Gods
  • Defeated the Firelord Ragnaros twice, the Lich King, Deathwing himself
  • Liberated Westfall twice and defeated the Defias Brotherhood in both original and new flavors
  • Assaulted Orgrimmar and defeated Garrosh Hellscream
And quest text would seem to bear that out. Kings and Warchiefs know us on sight. We're routinely tasked with the most dangerous missions imaginable. So what I wonder is this - are we celebrities? Does the average person know who these people are when we come by town? When I land on a massive dragon in the middle of Redridge because I'm on my way to Blackrock Mountain and I'm getting a friend the flight point, do people just think oh, it's that guy on his dragon or is it a big deal?

I guess I'm just wondering how jaded the average person is about all this. What are your thoughts?


Filed under: Breakfast Topics

Breakfast Topic: I could buy Westfall

Been messing around on a lowbie alt recently when I hit Westfall, and started doing the quests. I soon noticed that people would kill each other for a few copper pieces there, and then it occurred to me that my lowly level 16 character had something like fifty gold on her. And then I realized that, if a human life was worth a few copper pieces, my fifty gold made me an economic titan in Westfall. If not for the game not allowing it, I could easily completely sabotage the Defias by simply offering a silver piece to every able bodied adult I met in tne entirety of Westfall.

And then I remembered my main, who is toting around tens of thousands of gold. (And heck, that's nothing, we all know people who are actually gold capped) and it occurred to me that if said character came to Westfall and gave every single NPC who isn't hostile to him a gold piece, he'd still have most of his vast forture, and every single one of those people would be wealthy by Westfall's standards. Of course, they'd all probably immediately get robbed by the Defias. And that led me to consider - why can't I just buy Westfall? Fix up Sentinel Hill garrison style, put everyone to work on civic improvements and irrigation systems, offer every able bodied recruit a job in the militia hunting down the Defias. It would probably cost me less than a thousand gold to completely fix up the place.

Alas, it is not to be. Westfall languishes forever in the grip of the Cataclysm revamp. Still, I wish I could build a garrison anywhere in Azeroth and fix it up. How about you? Would you stick a garrison near Razor Hill? Somewhere in Azshara? Out in the Blasted Lands?

Filed under: Breakfast Topics

Breakfast Topic: It's kind of like the Expendables

I can't be the only one who looks at the ragtag band of lore characters Khadgar has running around Tanaan Jungle and thinks 'wow, it's like Azeroth's version of a action movie and I'm Jason Statham' can I? Because seriously that's the vibe I get.It's not that it's not fun or anything - I've done the Tanaan mission a lot and I'll do it this weekend for the stress test. But man, it's weird to feel so transparently blockbusterish about the whole thing.

Maybe it's a holdover from when I saw the parachute cinematic in Dragon Soul and thought we're Point Breaking onto Deathwing's back and it totally ripped me out of the moment. There's just something weird about so many lore figures in one place for me. Some of them, I'm cool with, but man I could do without any more Thrall for a while.

But there he is, big, green and beads around his neck. How about you? Are all these extra people around during a moment in game welcome to you, or does it feel crowded?

Filed under: Breakfast Topics

Breakfast Topic: Draenei sans culottes

You never know what you're going to get.

A few years back we had the orc shoulder bug. It was a huge (well, in a way) bug for a lot of players, since their characters now suddenly had teeny tiny shoulders. This is not to be confused with tauren shrinkage, which was deliberate and not a bug. Now, up until yesterday's patch, we had draenei suddenly running around with no pants... and no legs, either. So not as exciting as one might have thought. Come on, I know you all want to see draenei without pants on.

Anyway, this is just me remembering bugs great and small from across beta and live. Got anything you remember fondly, or chuckle at derisively?

Filed under: Breakfast Topics

Breakfast Topic: Finally boosted

So I finally spent my level 90 boost on my death knight. He was just sitting there in Hellfire anyway, gathering moss. So I hit him with the boost (yay, max level professions!) and send him my heirloom Garrosh axe and as many Timeless Isle tokens as I could find, mogged him within the limits of his limited gold, and am now planning out how to casually play WoW on a DK. I admit that I chose a DK because I wanted a second tank, and so far Blood seems like a lot of fun - I'm pretty happy with my choice. If I ever boost again, I think my hunter will be the next up.

So, if you've boosted, what did you pick? And if not, are you waiting for anything in particular, or have you just not found anything you like yet?

Filed under: Breakfast Topics

Breakfast Topic: What do you want to know?

Playing the beta and witnessing an expansion in progress has been a pretty interesting experience -- each expansion is always a little different in terms of how much is complete when the beta is opened, and how many changes we see over the course of the beta. I have to say, however, that I think Warlords currently holds the record for the most flat-out changes I've seen in beta content. That's not a bad thing at all -- it just means that close attention is being paid to feedback from beta testers, and the devs are quietly working away at tweaking and polishing content in response to that feedback.

The latest Developer Q&A addressed several questions players had regarding the upcoming expansion -- I was pleased that my question regarding professions made it to the list of those asked. And they certainly did their best to answer that question and clarify the purpose of professions in Warlords, which I appreciated as well. But I can't help feeling, even as someone who is currently playing on the beta, that I am still missing the big picture when it comes to professions. We haven't really seen any developer blogs on the topic, and I'm still wondering how being able to access multiple professions outside your own is going to impact server economies and general trading of goods on the auction house. Maybe that's just something I'm going to have to wait and witness once the expansion goes live.

What about you guys? What kinds of Warlords questions do you have? What have you been wanting to hear more about? What features are you really interested in seeing once the game has been released? Is there anything about the new expansion that you're still unclear about? What kind of Warlords information would you like to know?


Filed under: Breakfast Topics, Warlords of Draenor

Breakfast Topic: How do you feel about Grommash Hellscream?

The second part of Lords of War was released yesterday, this time featuring a brief glimpse into the history of Garrosh's dear old dad Grommash. I really love these animated shorts -- I love the art style, I love the not-quite-full-on animation, the artistic choices, it's just gorgeous to watch. But more importantly, I was really looking forward to seeing Grommash's history explained just a little more, particularly in the years before Garrosh came to Draenor.

And while I appreciated the glimpse we did get into Grom's story, there were parts that we didn't see that I was sort of hoping would be addressed. One of the big question marks in Rise of the Horde surrounded Grom Hellscream's rise to chieftain of the Warsong. He didn't claim the spot via bloodline, and there were dark rumors surrounding the former chieftain's death before Grom took over. I realize this is an alternate universe kind of situation, but I was still hoping we might see something about it. I'm almost willing to overlook that solely based on the ogre shown in the film, because that ogre was an amazing, beautifully rendered and thoroughly chilling reminder that the ogres we're seeing on Draenor are nothing like the ogres on Azeroth. This is the ogre empire before it hit the bottom of its slow decline.

But even though the ogre is cool, I'm still on the fence about Grommash Hellscream. Part of me says oh yes, he is most definitely a villain. But part of me looks at that orc from the trailer, the one screaming that he and his kind would never be slaves, and can't help but kind of like the guy despite his raw brutality. What do you guys think? Is Grom a villain worth contending with? Do you like him? Do you hate him? Do you think his story was well told in Lords of War, or do you wish there had been more information in the short?


Filed under: Breakfast Topics, Warlords of Draenor

Breakfast Topic: Free character recustomization

This seems to be something y'all care about. Let's run with it. How many of you think we need a free character recustomization with the updated models for Warlords of Draenor? If so, how many? One per account? One per character? How far should it go? Should it just be an appearance change or include a race change, too? Should it have the option to change back for a limited time in case there's non-buyer's remorse?

I don't plan on recustomizing -- I've seen my main's face on the beta, and I'm okay with it -- but for those of you who think recustomization is necessary, let's discuss how it should work.

Filed under: Breakfast Topics

Breakfast Topic: Sometimes it's just about the murder

Come on. Sometimes you just play WoW to kill things. Whether it's PvP or PvE, sometimes, it's not about getting better gear, or grinding points, or anything other than enjoying seeing things fall down. It's one of the reasons I enjoy leveling new alts - learning how to make things fall down in a whole new way. I enjoy other things, sure - I like exploring, I enjoy transmog quite a bit - but I can run a dungeon over and over again just to enjoy cutting loose and making things be dead. I enjoy watching a team come together to make a raid boss dead, with all the execution needed. And I enjoy just killing hapless mobs. I enjoy running AV or Arathi Basin or even occasional world PvP.

In short, sometimes, I just play WoW to make things be dead. How about you?

Filed under: Breakfast Topics

Breakfast Topic: What else?

One of the things I'm realizing going into Warlords of Draenor is that I'm going to be a much more casual player this expansion. For one thing, I've lost a good deal of health - one of my eyes barely works and I'm generally a lot sicker than I've been, I'm just not able to be in front of my computer playing WoW for hours at a stretch. Raiding outside of LFR isn't very likely for me. Since I raided up to heroic this expansion, that's going to be a huge adjustment, especially since raiding is my favorite thing to do in WoW. So, therefore. what am I going to be doing? Leveling alts? (That seems the most likely right now, because I enjoy leveling alts.) Mog farming? Lots of dungeons? Challenge Modes? PvP? I need stuff I can do in smaller bursts than raiding, ultimately.

So I come to you, dear readers. Besides raiding, what do you like to do in World of Warcraft? What do you suggest I try out?

Filed under: Breakfast Topics, Warlords of Draenor

Breakfast Topic: Why can't we do that?

Why can't mages use polearms? It's a staff with a pointy end. This really shouldn't be that hard, especially for the supposedly intellectually gifted mages. Now that staves and polearms are considered the same for transmog purposes, I don't get why we don't have warlocks, mages and even priests able to use polearms, especially when druids and monks can use polearms and staves (and so can warriors, for that matter) - just make polearms and staves the same thing and save everyone some time.

Similarly, I don't get why paladins and especially DK's can't use fist weapons. I don't get why rogues can't use one two handed weapon instead of two. Conan the Cimmerian was a thief in Zamora, he even scaled the Tower of the Elephant looking to steal its riches. He used a big old axe. (Of course, he was a barbarian, maybe he didn't know he couldn't. He wore plate armor on a few occasions as well.) If hunters can tame talbuks now, why can't they tame horses? For that matter, why can they tame animal friends to go into battle with them, but can't convince any of those friends to let them ride on their backs?

Is there anything you think you should be able to do that you can't?

Filed under: Breakfast Topics

Breakfast Topic: What's your favorite class ability?

When I started playing a shaman, it was partially because I wanted to try my hand at a caster again, and partially because I remembered enjoying the class when I tried it out back in vanilla. Of course back then I was enhancement, and this time I chose elemental for leveling purposes -- but I figured if I didn't really enjoy ranged casting, I could always flip back to melee and play the class that way. What I didn't expect was how much I'd enjoy elemental, and the experience of being a casting class again. Sure, I've played both mages and warlocks, but there's something inherently cool about playing a shaman.

And by "inherently cool," I mean "I really enjoy using chain lightning on giant groups of mobs and watching them get zapped." It's my favorite part about the class ... or it was until I saw the new spell animation for Fulmination on the beta. For those that don't play shaman, here's what you need to know: Fulmination stacks with your Lightning Shield. When you reach 20 stacks of Fulmination, you can hit Earth Shock, and all those charges of Lightning Shield will be packed on to your hit. On the beta, this Earth Shock is also accompanied by a gigantic, gorgeous strike of lightning, as shown in the image above.

Every class has an ability like that, though -- an ability or spell that is so iconic, so ridiculously fun to use, or just plain incredibly cool to look at that you want to use it as often as possible. So I'm wondering -- what's your favorite class spell or ability? What's that one thing that makes the class you play just a little more cool than the rest? What makes that ability so much fun to use? Is it the animation, the amount of damage it puts out, or some other fun factor?


Filed under: Breakfast Topics

Breakfast Topic: What expansion feature do you want to see next?

Earlier this week, we learned that work is already underway on the next expansion, which is interesting in and of itself. Naturally that means that things like story and lore are probably already in the process of being fleshed out. But with every expansion there's usually one or more fairly big things -- Heroic Dungeons, the LFG system, LFR, Transmog, Scenarios, Garrisons. You know what I mean, the kinds of features that players use again and again, the stuff that we eventually have for so long that we only vaguely remember what the game was like without it. Remember the original meeting stones? Yeah, I can't exactly say I'm unhappy that they're gone.

It's almost kind of magical how Blizzard is still coming up with all these innovative things ten years after the game originally launched. But even with all the additions, there are still some things I'd really like to see. Garrisons are all well and good, but the housing system in Wildstar is still a magical playground of infinite possibilities, the kind of possibilities I'd very much like to see in World of Warcraft. Level 90 boosts are fine, but I still want to see some sort of championing system that will allow you to scale down and join your friends in lower-level dungeons without overpowering said dungeons, or maybe even just go the other direction and have every dungeon in the game just automatically scale to whatever level you happen to be. Level 100 Gnomeregan? Let's do this.

What about you guys? What kind of expansion features are you hoping for with future content? Is there a cool thing you've seen in other games that you'd like to see implemented in WoW? Is there a feature already in game that you'd like to see updated or overhauled for current content? If expansion content is already underway, and future expansions are already planned, what do you hope will be the next big thing, and how do you think it could work?


Filed under: Breakfast Topics

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