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Posts with tag world-of-warcraft-lore

Know Your Lore: Titan facilities of Azeroth

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Let's just be up front about this now -- the Titans left stuff everywhere. It would be hard to disbelieve in them, frankly. They left bases, research stations, fortresses, labs and more. We don't even know what everything they left behind originally did or why it was there in many cases. Some places have somewhat clear reasons for existing (Ulduar, for instance, was tasked with holding the Old God Yogg Saron prisoner, but the Halls of Stone and Lightning point to other goals for the complex) but others, such as the ruined complex now known as Ahn'Qiraj was simply a 'research facility', and we have no idea what it was researching or why such a complex was needed so close to Uldum.

At any rate, there are a lot of Titan complexes currently known of on Azeroth.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Know Your Lore: The best of Tin-Foil Hats

Know Your Lore The best of TinFoil Hats
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

A funny thing happened this week. For the past two weeks, I've been working on Tinfoil Hat Editions of KYL -- fun, speculative posts that attempt to predict just what the heck is going on with the Warcraft universe. I was, in fact, working up to a super big reveal of an a-ha moment I'd had a couple of weeks ago regarding the nature of the mists surrounding Pandaria and what exactly happened to Emperor Shaohao.

Except that I was preempted, for want of a better word. The PTR hit for patch 5.3, and in all of the datamining of the sound files, that pet theory I'd been working with was addressed directly. On the one hand, it was nice to see that I'd been dead on and correct with what I was assuming. On the other, it meant I had half of an article written that I couldn't really publish. ... oops?

So Adam Holisky suggested in his infinite wisdom that this week, I look back on some old TFH editions of Know Your Lore -- a best-of recap of some of the wilder things I've pointed out. It seems as good a time as any!

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Filed under: Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: Carved by similar hands

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Spoilers for patch 5.3 to follow.

Well, if you like spoilers, this is going to be the post for you. Because it is based heavily in the spoilers revealed in Olivia's post about datamined patch 5.3 sound files, and my own musings about what certain things revealed in those files really mean. We find out that yes, as we've already suspected, the seventh Sha did in fact remain free from bondage for the past ten thousand years, that its sinister hand can be felt in everything that's befallen Pandaria, and that the mists parting did in fact have to happen for the good of all. We also hear hints that Y'shaarj may not be as dead as we all hope he is. The fact that digging in the Vale of Eternal Blossoms has something to do with his return is even more portentous. What does this all mean?

This week, I'm going to speculate wildly on one possible thing it could all mean. The Prophecy of C'thun has always fascinated me.

In the time before time, when the world was still in its infancy, a battle between a Titan and a being of unimaginable evil and power raged on this very soil. The prophecy is unclear about whether or not the Titan was vanquished in this battle but it illustrates that a Titan fell. An Old God had also fallen - or so it was thought.

The interesting thing is in the lines "The prophecy is unclear about whether or not the Titan was vanquished in this battle but it illustrates that a Titan fell." Falling doesn't have to mean death. There are many different ways to fall, after all.

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Filed under: The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King, Mists of Pandaria

Updated! Spoiler Alert: Patch 5.3 Datamined sound files

Spoiler Alert Patch 53 Datamined sound files
Spoiler Alert! Beyond the break are several YouTube video embeds which contain considerable spoilers for the latter half of this expansion, as well as, potentially, for the next one.

Our friends over at Adriacraft have been at it again, digging around in the latest patch 5.3 PTR files. There's audio from several key characters in the game (including a great deal of Wrathion), revealing what could well be coming our way. Of course, take this with a hefty pinch of salt. This is datamined information and should be treated as such, so don't take it as confirmation of anything.

As ever, spoilers lurk after the break. Do not hit the break unless you are happy to hear spoilers for upcoming content. Do not read the comments unless you are happy to read people talking about spoilers. Fair warning.

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Filed under: News items, Lore, Mists of Pandaria

Know Your Lore, Tinfoil Hat Edition: Azeroth

Know Your Lore, Tinfoil Hat Edition Azeroth
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we took a minor plunge into the idea of Azeroth as a fully-connected entity, and what the implications of that entailed. But there's more to the story than just a matter of connectivity. We know everything is connected. But what we really don't know at this point is why. What is the purpose of Azeroth? What were the Titans thinking? Why did they choose to forgo re-originating the world after discovering the Old Gods? Why have they gone silent, ignoring Azeroth for thousands of years?

Why does Azeroth exist?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: Marshal Reginald Windsor and the Great Masquerade


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

I'm taking a trip back into the past this week. I was discussing the history of the game with a friend and we got to talking about Blackrock Depths, about how the instance felt like an ancient city in many respects. Some of them were good, and some of them were bad. And then we got to discussing the Onyxia attunement chain. We realized that for many players, this quest and the lore behind it was completely lost. Even the main players were no longer to be found.

So I've decided to take this week and talk about Marshal Reginald Windsor, who so bravely (and nearly nakedly) hurled himself into trash packs with the fervor and intensity of a raging lion. A raging lion who would aggro every trash pack well before you were ready for them, and get his crazy behind stabbed to death if you didn't get over there and pull them off of him, only to do it again immediately after. A brave, bold, absolutely fearless man who made that quest sheer torture until you outgeared the heck out of it. I admit, it was actually kind of fun to come back in BWL/AQ gear and stomp a new mudhole in some Dark Irons.

So who was this brave and dangerous knight? Who was Marshal Reginald Windsor, and how did he end the Great Masquerade and save Stormwind from the Black Dragonflight's wicked broodmother herself?

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: Everything is connected

Know Your Lore, Tinfoil Hat Edition Everything is connected
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we looked at the true origins of the mogu as revealed in patch 5.2. Let's face it -- Pandaria is full of mysteries. It's been feeding us answers to questions very, very slowly, but each answer raises another score of questions as a result. And despite getting answers to the unique origins of the mogu, it still leaves us wondering who Ra-den really was. More importantly, it raises the question of Titan Keepers, and how those Keepers are assigned.

By all rights, Pandaria should have more than Ra-den to watch over it. The mysterious continent is chock-full of Titan technology, and due to the death of Y'shaarj, it presents far more problems than even Ulduar had to offer up in Northrend. With all that said, where are the other Keepers of Pandaria? Do any still exist? Are they in stasis, or guarding something in an area still unexplored? More importantly -- all of Pandaria is connected, but how? And how does Emperor Shaohao fit into all of this?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: Vereesa Windrunner

Know Your Lore Vereesa Windrunner
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Vereesa Windrunner has lost everything several times now.

She lost her oldest sister Alleria to the same Horde invasion that killed most of their family, as Alleria went off to seek vengeance against the orcs and ended up lost somewhere beyond the Dark Portal, never to be seen or heard from again. Her other sister, Sylvanas, was killed by the Lich King's servant Arthas Menethil, and the death knight chose to prevent Sylvanas from even attaining the peace of death, trapping her in undeath.

Worse, when Vereesa lost Sylvanas, she lost her homeland and her people. The high elves of Quel'thalas became blood elves, following Prince Kael'thas on the path to ruin, addiction, and madness and she could not, did not follow. Along with a few remnants of her people, she attempted to preserve what had been thrown away, to keep high elven culture alive even as Silvermoon resided in the hands of those that had abandoned it. Its not surprising that she found love in someone who shared her loyalty to the Alliance, nor perhaps is it surprising that she found it in human arms, as both Alleria and Sylvanas showed a predisposition to humans.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

New World of Warcraft: Bloodsworn teaser images

New World of Warcraft Bloodstorm teaser images
Once upon a time, World of Warcraft had its very own comic series. The series ended in 2009 with a special one-shot issue that shared a tantalizing glimpse of more comics to come. Since then, the world of WoW comics has been by and large silent, except for rumors of two graphic novel projects. The first, Dark Riders, is slated for release this May. And now we have some new information and images to share from the other project that has until now been under wraps -- World of Warcraft: Bloodsworn. Along with some exclusive images from the graphic novel, Blizzard has shared with us a summary of the story.
As the Cataclysm rips through Azeroth, Warchief Garrosh Hellscream orders the best warriors of the Horde to come forward and serve in a new army, lest their foes in the Alliance sense weakness and attack. We meet these warriors as they come forward - from very different lands, backgrounds, traditions...Will they be able to overcome their deep differences and work together to serve the Horde, especially when challenged by a powerful, unfamiliar race claiming to be the real rulers of Azeroth?
From both the summary and the amount of time its been in development, it looks as though Bloodsworn takes place prior to Mists of Pandaria. While we likely won't see any of our pandaren pals, getting a closer look at the Horde and Hellscream's war machine during the tumultuous events of Cataclysm is apt to be fascinating. And what's up with that powerful, unfamiliar race? Ordinarily I'd say mogu, but I doubt we're dealing with Mists content.

World of Warcraft: Bloodsworn is now available for pre-order on Amazon for the low price of $14.28. Although Amazon currently has the release date for the graphic novel listed as August 13, 2013, please note that release dates may change. And if you'd like a further glimpse of what's in store, take a look at our gallery for an exclusive sneak-peek of the graphic novel.


Filed under: News items, Lore

Know Your Lore: The history and origins of the mogu

Know Your Lore The history and origins of the mogu
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Of all the creatures in Pandaria, none have been quite so mysterious as the mogu. From day one they were presented as one of the villains in the saga of Pandarian history -- and although the days of the mogu empires were long over, their legacy lived on. Mogu architecture, mogu statues, mogu ruins, they all littered the landscapes of where we leveled. To the pandaren, the mogu were a threat, but one that had long since died out, leaving the race as little more than scary tales to tell the children at night.

Until Mists of Pandaria, and the arrival of the Alliance and Horde. With the sudden uprising of the mantid, the release of the sha, and the frightened movement of the yaungol, the pandaren had more than enough to contend with. The sudden explosion of mogu activity was just another addition to the pile -- and the appearance of the Zandalari as allies made the reappearance of this ancient threat even more dire.

But who are the mogu? Until patch 5.2, that mystery hadn't been fully defined. And it still may not be fully defined, but at least we have a slightly clearer picture.

Please note that today's Know Your Lore contains some spoilers for patch 5.2 Lorewalkers content.

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Filed under: Lore, Know your Lore

Know Your Lore: Aethas Sunreaver and the founding of the Sunreaver Onslaught

Know Your Lore Aethas Sunreaver and the founding of the Sunreaver Onslaught
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Before the Sunreavers, there was Aethas Sunreaver, Archmage of the Kirin Tor. Born of Silvermoon, survivor of the Scourge and Burning Legion assaults on Silvermoon and Dalaran, Aethas Sunreaver ushered in a new age of cooperation and worked to restore the alliance between Quel'Thalas and Dalaran, but in the end, he failed to preserve the neutrality of the Kirin Tor and saw himself and his followers either driven out of Dalaran or imprisoned in the Violet Hold ... the very same prison that the fallen Sindorei prince Kael'Thas once languished within, waiting for death at the hands of Garithos and his human soldiers.

Aethas Sunreaver has always had to walk a difficult line, and it has cost him dearly. It was Aethas who cast the deciding vote that led to Dalaran supporting Theramore as Garrosh Hellscream's forces marched against Jaina Proudmoore's city. It was also Aethas, alongside Rhonin, who suggested that Thalen Songweaver assist in the defense of Theramore, only for Thalen to betray the city to the Horde. After the destruction of Theramore and the death of Rhonin, Aethas even supported Jaina's rise to leadership of the Kirin Tor.

In the end, however, it made no difference. That narrow line Sunreaver sought to walk grew ever thinner, until finally it snapped. Now the Sunreavers are bereft of their home, and forced to rely on the very Horde that they were beginning to view skeptically. Here is how the group the Horde will fight for in Patch 5.2 came to be.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Mists of Pandaria

Know Your Lore: Jaina Proudmoore and the Kirin Tor

Know Your Lore Jaina Proudmoore and the Kirin Tor SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

For most players, the Kirin Tor are simply one of many factions available during Wrath of the Lich King. They ran the city of Dalaran, once located just north of the Hillsbrad Foothills, then later relocated to Northrend. In Wrath, players both Alliance and Horde could earn reputation with the Kirin Tor -- the Kirin Tor didn't have a faction bias. They were quite happily a neutral organization, far more interested in matters of magic and learning than any political matters.

But there is far more to the story of the Kirin Tor, and to the city-state of Dalaran. And now that the Kirin Tor has a new leader, it's taking those first few steps away from neutrality and into alignment. Because of this, the Kirin Tor has stepped into a dangerous new light, one with some ethical questions that are far, far more political than one would expect from a collection of mages and intellectuals united under one banner.

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Filed under: Lore, Know your Lore

Know Your Lore: The Shado-Pan

Know Your Lore The ShadoPan Wed
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

This post contains spoilers for various Mists of Pandaria quests.

Alone among all pandaren, the Shado-Pan know the true horrors that lurk beneath the gentle earth that bears the crops. The Shado-Pan stand watch against the hordes of the mantid, give battle to the yaungol, and most importantly stand against the Sha. And in so doing, they must make a terrible sacrifice. Each member of the Shado-Pan is hardened by the trials she or he must endure, but not merely in a metaphorical sense. The horrors of war against the Sha reach into their very being, so that they alone among all pandaren are carved and cut away by the Sha and their presence. Their very souls are scarred by the battles they endure against creatures of pure hatred, fear, anger, doubt, despair and violence. In essence, the Shado-Pan endure this great horror so that the rest of Pandaria might be spared it.

Make no mistake - the Shado-Pan serve the function of an army for a nation with no ruler. The people of Pandaria are defended by Shado-Pan manning the Serpent's Spine, standing fast against the mantid and the yaungol, but that is the least of their duties. Their true vigil - their endless watch is against the Sha and their minions. The Shado-Pan see the hand of the Sha in the hasty march of the mantid across the Dread Wastes and Townlong Steppes and the driving of the yaungol into Kun'Lai Summit. And it is the Sha that they dedicate themselves to stopping, for they know all too well the painful effect of the Sha upon the mortal soul.

Indeed, they were created to stand against that very corrosion of the spirit.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Mists of Pandaria

Know Your Lore: The lore so far -- leading into patch 5.2

Know Your Lore The lore so far  leading into patch 52 SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Patch 5.2 is almost here, bringing new stories and development to Mists of Pandaria. The story presentation in Mists so far has been a vast, vast improvement on the convoluted storylines in Cataclysm. While Cataclysm left many players wondering what, exactly, was going on, Mists has been by and large a seamless storytelling experience integrated into questing, raids, dungeons, scenarios and daily quests.

But not everyone participates in everything. Sometimes all you want to do is raid or PvP -- but you want to know the story, too. If you've been looking for details on lore you may have missed, lore that is important as we move to patch 5.2, we've got you covered. Don't worry, there are no patch 5.2 spoilers in here. But there are plenty for everything that's happened in 5.0 and 5.1, so reader beware.

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Filed under: Lore, Know your Lore

The complete guide to roleplay in WoW

The complete guide to roleplay in WoW
All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

This column began way back in September of 2007. Over the course of the last six-ish years or so we've dived into the depths of character development, roleplay interaction, places to roleplay, problems that can arise in roleplay, the basics of character roleplay -- in fact, we've just about covered it all. Multiple times, from multiple sources, in fact. And although the art of roleplay lives on, there's only so many times you can word the same advice.

That said, this is the final edition of All the World's a Stage. Before you panic, we've decided to put together a final gift for you; a mass compilation of six-ish years worth of columns, resources and advice covering everything from the very basic of the basics to the most complex situations your mind could dream up. Whether you're a new roleplayer looking for the best place to start out, an experienced roleplayer looking for more insight into just what makes your character tick, or a guild leader looking for a mass list of resources for your guild or organization, we've totally got you covered.

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Filed under: RP, All the World's a Stage (Roleplaying)

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