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Posts with tag world-of-warcraft-patch-3.2.2

A new animation for Feed Pet


Well I grabbed my own video of the new Feed Pet animation, but it turns out that Lougara on YouTube did it much better, so that's their video you can watch above. Yes, as hunters everywhere have noticed, Blizzard has added a brand new animation to the feeding of a hunter pet -- you can actually see your hunter toss a piece of grub to the pet, who then catches it and noms away.

It would be cool to see it go a little further -- maybe have the pet claw and chew away at it for a moment -- but then again with so many different types of pets out there, it's probably tough for Blizzard to make them all look good. Still, it's a nice little touch for immersion, and it has the added bonus of showing other players when you're tossing food to your pet as well. Of course, with Bloodthirsty as a pet talent or the Glyph of Mend Pet going, you may not even need to feed your pet any more, but if you do, that's what you'll see.

Filed under: Hunter, Machinima, Fan stuff, Odds and ends, Buffs

Patch 3.2.2: Trial of the Champion improvements

One of the best changes in patch 3.2.2 comes from Trial of the Champion, the Argent Tournament's 5-man. If you've run the place more than once, you're probably really sick of all of the fanfare that precedes the actiony bits of the instance. Do we really need to listen to an announcer rattle off everyone's names every single time we step into the ring? As of Tuesday's patch, no. We don't. When you talk to Arelas Brightstar or Jaeren Sunsworn, you now have the option to tell him to stop yammering on and just get the show started already. To be more specific, the dialogue option is, "I am ready. However, I'd like to skip the pageantry." I think we can all appreciate that.

Trial of the Champion polish also comes in the form of the first encounter working a little differently. How many of you said 'forget this' and started running out of the instance after you won the mounted phase, just to work around all of the odd little bugs? Most of you, probably. There's good news on that front, too: You don't need to run out anymore. The battle ends after you win the mounted portion. The NPCs reform over by the gate and you can start the next phase of the encounter at your leisure. I'm pretty happy about that, because I was getting a little tired of Mokra being a big pansy and not getting off of his mount after we won fair and square. Typical cowardly orc, you know?

Filed under: Analysis / Opinion, Instances, Wrath of the Lich King

WoW Patch 3.2.2 lowers cost of flying


Even as inflation and worldwide recession jacks up transportation fares, it seems that Blizzard is bucking the trend and continuing to drive training costs for mounts even lower. Blizzard poster Mumper -- a blue so new to posting that even Zarhym was caught off-guard -- confirms on the forums that the costs to train for flying have been reduced significantly in Patch 3.2.2. Expert Riding is now available for a the ridiculously low price of 225 Gold, down from the 600 Gold price slash of Patch 3.2 (it was originally a whopping 800 Gold)! But wait, there's more! Faction discounts apply, too, but instead of Thrallmar and Honor Hold, which Level 60 players are unlikely to have any substantial standing with, these have been changed to Orgrimmar and Stormwind reputations, respectively.

Mumper (gotta love that name) explains that it was unreasonable to expect fresh Level 60 players to have even 600 Gold. He says that Blizzard wants more players to be flying around at Level 60, and the changes should make it easier for even new players to zoom around the Outland in fancy (and faster) flying mounts. It's good news that Blizzard is being very considerate of the playing community and its economic needs in these harsh times. Now if only we could get discounts off those paid services...
DoTs! More DoTs! Fifty DKP minus!

Onyxia returns! The Brood Mother has been revitalized as a 10 and 25 person raid, so you'll need to be sure you know everything that's coming at you. WoW.com's Guide to Patch 3.2.2 will make sure you're set for Nefarian's nasty daughter as well as other cool changes.

Filed under: Patches, Analysis / Opinion

The Light and How to Swing It: 3.2.2 means re-balancing... again


While I'm not one to whine about incoming nerfs and changes for any of the classes I play, it sometimes gets a little annoying to see the developers tweaking things here and there trying to get the balance just right. Ghostcrawler recently said that in comparison to other classes, "... paladins (all 3 kinds) have been a bigger headache to balance this expansion, usually in the favor of the paladin." While we might not always think this is the case, there are several times since the moment 3.0.2 hit to start the expansion off where things just felt too easy. From ret pallies in substandard gear out performing all other classes to holy pallies being able to chain cast Holy Light with little regard for mana, the class has been a little off at times.

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Filed under: Paladin, Patches, Analysis / Opinion, PvP, (Paladin) The Light and How to Swing It

Encrypted Text: Rogue loot guide to patch 3.2.2


Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we talk about the new gear (mostly weapons) available in patch 3.2.2 and Brewfest.

Much to everyone's surprise, Blizzard released patch 3.2.2 this week. I've talked extensively about what this patch means for Assassination Rogues via the Deadly Poison and Envenom changes, and how hard the loss of Throwing Specialization and a 30% damage cut will be hitting Fan of Knives. With the recently stealth buffs to Volley that snuck their way into the 3.2.2 patch, I am already wondering where Rogues and Hunters will land in PvE after the dust settles. The FoK nerf will hurt some of our AoE-centric PvP builds and compositions, but I don't feel that these strategies had much going for them in the first place besides an obviously overpowered talent.

Patch 3.2.2 also brings us Onyxia reborn, completely re-tuned for all of her level 80 glory. This means that she's not only been buffed to challenge level 80 raiders, but her gear has been taken up a notch as well. With ilvl 232 rewards from her 10 man version, and ilvl 245 gear from slaying her with 24 friends, there will be many Rogues foraying into her lair. There are also a few new items available from the Brewfest holiday, one of which surprised even me. Read on for the full details.

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Filed under: Rogue, Items, (Rogue) Encrypted Text

WoW patch 3.2.2 changes for Mages


Since I have some extra time while I wait for my Mage to finish his looting animation, I thought I'd post a quick primer on the Mage changes patch 3.2.2 has brought us. There are only three (well, three and a half, I guess), but all three are of significant import. I posted about them in an Arcane Brilliance column way back when this patch first hit the PTR, but a lot has changed since then. Let's look at each change in turn.

Arcane
  • Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 175% instead of 200%. In addition, the duration of the buff has been reduced to 6 seconds.
Though not nearly as drastic a change as it was at the start of the PTR, this is still very nice. That fourth stack means whatever spell you throw out to consume the buff will do a whopping 60% more damage, and the mana cost increase isn't nearly the killer it used to be, even with four stacks. Plus, none of that matters anyway, since you won't actually be using any mana on the spell you consume your Arcane Blast buff with, because that spell will be free. "Why," you ask? Because that spell will be Arcane Missiles. "But Arcane Missiles costs a buttload of mana," you say? You're right. But you're also so, so very wrong:
  • Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it. This talent no longer has a chance to be triggered when spells miss.
See? Two things here:
  1. The proc chance is much greater for this when you cast Arcane Blast than it will be with other spells. By the time you stack four Arcane Blasts, you're almost guaranteed to get a Missile Barrage proc.
  2. When you cast a gatling-gun Arcane Missiles with this, not only will it be super speedy and awesome-looking, it will also be free. As in, no mana cost. As in yay.
So what does this mean?

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Filed under: Mage, Patches, Analysis / Opinion, Classes, Talents

Lichborne: Analyzing the latest Patch 3.2.2 PTR changes


Avast ye swabbies! Welcome to Lichborne, where Death Knights rule the Seven Seas and the rest of ye lubbers walk the - Oh. Wait. Talk like a Pirate Day is OVER? Well, dangit. At least I still have this cool buff for a few more hours.

These past few weeks have bought a flurry of updates the Patch 3.2.2 PTR servers, and a lot of the updates have a lot to do with Death Knights. Since we were the most changed class in Patch 3.2, it might be expected that we got a good amount of tweaking in 3.2.2 to complement and compensate the Patch 3.2 changes. Thus, it would behoove us to take a look at said changes and see where they'll leave us coming into the likely rapidly approaching patch.

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Filed under: Patches, Analysis / Opinion, Tips, News items, Guides, Classes, Talents, Death Knight, (Death Knight) Lichborne

Patch 3.2.2 PTR: Core Hound pup probably shouldn't look this cute


MMO Champion continues their pursuit of all the cute and fuzzy pets to be found in the Patch 3.2.2 PTR files. This time, they have a datamined video of the Core Hound Pup. This little guy isn't quite as active as the Pandaren pet, but he still manages to be way cuter than a slavering hell beast has any right to be, rising up on his hind legs and barking.

It's sort of like your favorite puppy from your childhood, expect this one slobbers lava and may give you third degree burns if you pet it. Like the Pandaren pet, we don't yet know where, how, or even if we'll be able to get this pet in game. A lot of speculation places it as a possible Cataclysm CE pet, perhaps as a choice along with the Pandaren and Lil' KT. We'll have to wait and see,and for now, be content with watching it frolic about on datamined videos.
2n - 1 go left, 2n go right. I don't see enough DoTs! More DoTs now!

Are you ready for the return of Onyxia? With the Brood Mother being revitalized as a 10 and 25 person raid, you'll need to be sure you know everything that's coming at you. WoW.com's Guide to Patch 3.2.2 will make sure your set for the next patch!

Filed under: Patches, Items, Analysis / Opinion, News items, NPCs, Rumors, Cataclysm

Insider Trader: Patch 3.2.2 madness


The shining feature of patch 3.2.2 will be Onyxia's return, and of course, the already infamous Ony mount, but there are some profession changes coming too. As always, they can be found in the latest patch notes, although you'll have to scroll past the Brood Mother to find them.

This week's Insider Trader will analyze these changes and tell you what they mean for you.

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Filed under: Mining, Blacksmithing, Cooking, Engineering, Leatherworking, Patches, Analysis / Opinion, Features, Insider Trader (Professions), Inscription

Patch 3.2.2 PTR: Another Beast Within change


Blizzard's been messing around with Bestial Wrath and The Beast Within over on the patch 3.2.2 PTR -- they've added some CC-breaking utility to it, as well as a mana reduction, while also lowering the duration (and that's what many players latched on to, crying foul). Those angry folks still probably don't have a reason to cheer, but Mania, via MMO Champion, tells us that Blizzard is at least on the way back up with Beast Within: they've upped the mana cost reduction to 50% from the 20% it was before.

Of course, this is the PTR we're talking about, so this change isn't set in stone any more than the first change was (not to mention that in the next expansion, Hunters won't need mana anyway, so who knows what'll happen then). But those of you who freaked out over the first Bestial Wrath changes can at least take comfort in the fact that the talent is still being worked on.
2n - 1 go left, 2n go right. I don't see enough DoTs! More DoTs now!

Are you ready for the return of Onyxia? With the Brood Mother being revitalized as a 10 and 25 person raid, you'll need to be sure you know everything that's coming at you. WoW.com's Guide to Patch 3.2.2 will make sure your set for the next patch!

Filed under: Hunter, Patches, Talents, Cataclysm

A challenge to Blizzard's secretive philosophy


Blizzard is notorious for not announcing release dates or patch days until the very last minute -- if at all. Sites like WoW.com and MMO-Champion have had to develop relationships with people in the know in order to have any idea when a patch is coming out, and even then we usually don't find out for sure until about 12 hours before a patch makes it onto the live servers.

Not all MMORPG companies are so secretive however.

CCP, which runs the hard core space based MMO EVE Online recently had to push back an announced patch -- from Wednesday to Thursday.

What happened when they did this? Fans rejoiced that a bug was being fixed. They cheered because you finally could shoot stuff that was 0 meters away with turrets.

Now in Blizzard's world, at least the one they display to everyone outside of their organization, pushing back an announced patch would be the end of world. Cats and dogs would live together, and fire with the occasional brimstone would rain down upon the Earth. They have said many times that the reason they don't want to announce patch dates is because if they don't hit their target, they are going to upset the fans.

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Filed under: Patches, Analysis / Opinion, Blizzard

Hunter thoughts on the Patch 3.2.2 Armor Penetration nerf


Well folks, we recently heard that Ghostcrawler announced the upcoming nerf to Armor Penetration in Patch 3.2.2.

I'll be honest with you. I'm not sure why this is turning into such a big deal is to everyone. I'm not saying I don't understand the mechanics of the change. And I do see the impact to us Hunters, especially endgame raiding Marksman Hunters. But really, let's take a step back and look at the reasoning behind the change.

Ghostcrawler said that they implemented this change after noticing everyone was picking up Armor Pen at the expense of their core stats. Really? And somehow we're surprised that when a secondary stat becomes more important than a class' primary stat and it forced a nerf? It seems more of a correction in my opinion.

If you're a raiding Marks or Survival Hunter you should be focusing on picking up as much Agility (Attack Power if you're a Beast Master) as possible. Hence why in Cataclysm we're seeing things like Armor Penetration removed from the itemization.

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Filed under: Hunter, Patches, Analysis / Opinion, (Hunter) Scattered Shots

Armor penetration being nerfed in 3.2.2


Ghostcrawler has announced that armor penetration (ArP) is being nerfed in the upcoming Patch 3.2.2. It's an early notice to players who plan on investing in armor penetration gems. Many raiding melee players (along with Marksman hunters apparently) have begun focusing exclusively on armor penetration without caring about other stats. While the mechanics of ArP can be complicated to understand, the basic understanding is the more ArP you have the more damage you deal. Heck, a Feral Druid in my guild has been known to pass on upgrades here and there primarily because it lacked ArP.

Again, this is mainly a nerf to PvE raiding but it could end up affecting PvP slightly as well. It's not expected to completely rock the arena world or anything. The worst thing that could happen is Priests (or other soft targets) like myself will survive a few seconds longer against melee heavy teams, or people like Rogues have it worse against Plate. I guess from my perspective it could be viewed as a buff!

Note that in Cataclysm, armor penetration will be removed as a stat as it has been deemed confusing in regards to its use.

Filed under: Druid, Hunter, Paladin, Rogue, Warrior, Patches, Raiding, Death Knight, Arena, Cataclysm

Patch 3.2.2: Timear Foresees Sons of Hodir reputation in your future!

A new build hit the Patch 3.2.2 PTR very recently, revealing a very convenient little detail: The dungeon daily quest now gives you the option of choosing and Sons of Hodir Commendation Badge, in addition to the ones that have been there all along for the Kirin Tor, the Ebon Blade, the Argent Crusade and Wyrmrest Accord.

I've already completed the Sons of Hodir rep grind on my main, so this isn't particularly helpful there. However, I'm going to love it on my alts. I shined enough spears or whatever to last me a lifetime, and any way to avoid it that doesn't involve buying thousands of Relics of Ulduar is fine by me. I'm glad to see these quests get a little bit of love too, because I've been throwing away all sorts of commendations for the last few months simply because I'm already exalted with everything. Yes, even on my alt. It's really not hard if you remember to wear your tabard! Throwing away all of those commendations felt a little like flushing time down the toilet, so hopefully this will alleviate that a little and make it so the Emblem of Conquest isn't the only draw these quests have anymore.

Filed under: Patches, Analysis / Opinion, Quests, Factions

Patch 3.2.2: 5-man Coliseum jousting woes to be addressed


I'm sure a lot of us have had this experience: You finish up jousting down the three champions in the first encounter of the 5-man Trial of the Champions, then all hell breaks loose. Your tank goes to lock down the Warrior, but in the meantime, the Rogue, who fell on the other side of the coliseum, makes a beeline to your healer, who was the person who dismounted him. Then the Mage, who's on yet a third side of the arena, starts blasting down your Mage who never seems to get any stamina on his gear. Your tank tries to rein everybody in, but since the bosses still have the aggro they built up from the jousting stage, they're near impossible to peel. Everyone dies.

Read more →

Filed under: Patches, Bugs, News items, Instances, Bosses, NPCs

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