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Posts with tag world-of-warcraft-patch-3.2

Blood Sport: Patch 3.2.2, the times they are a-changin, Part II and a half



I don't care for a lot of music that was made in the last decade. The Killers are something of a breather for me. They're one of those bands I'm glad exist. When I'm forced to listen to a terrible radio station, and hear change your mind sandwiched in between auto-tuned, unoriginal dross -- I'm satisfied there is still music being made that can intrigue. (Brandon Flowers has some epic bard tier 10 shoulders there too)

This is part two of part two of a three part article. Confusing? Join the fun! Surprising Patch 3.3 timing, i.e. wrenches in cogs, is a blast!

In our first installment, we covered pillars changing shape in great detail, and also mentioned a few other tweaks. Our second article dealt with five classes -- paladin, priest, rogue, shaman, and warrior. Warlocks were left out of the 3.2.2 patch notes. This article is going to talk about the other four classes - death knight, druid, hunter, and mage.

Being "TheArenaGuy" here at WoW.com lends to forcing myself to a very balanced perspective on classes. It makes me feel guilty if I understand armor penetration less than spell penetration. Well, actually, it doesn't because ArP is confusing. The main thing I'm trying to say here is that I don't want to write anything that is opinionated without being grounded in something. I don't want to make any mistakes when it comes to reporting to our viewers what changes will impact arena games (and how).

I'm satisfied to critique changes instead of having the responsibility to make them. The developers have very difficult decisions to make with regard to arena balance and we should applaud them for making decisions in the name of equity, even if some of them might be unpopular.

With that, let's get into the juicy, juicy 3.2.2 patch notes.

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Filed under: Druid, Hunter, Mage, Analysis / Opinion, News items, PvP, Death Knight, Wrath of the Lich King, Blood Sport (Arena PvP), Arena

Blood Sport: Patch 3.2.2, the times they are a-changin, Part II


In keeping with our musical theme, here's David Bowie's Changes. Most of you have probably heard it, but most of us have not really listened to it. Take some time to enjoy one of Bowie's most renowned pieces with the article today.

Last time, I went over a few significant arena modifications that 3.2.2 brought us. Square pillars for line-of-sight, the armor penetration nerf, focus frames, flying in battlegrounds, and the Onyxia loot table can be found here.

This article is going to talk about five of the nine classes discussed in the 3.2.2 patch notes (warlocks were left out). The reason we won't be talking about the other four is sheer article size. I'm not getting blamed for breaking anyone's scroll wheel today! We'll go over death knights, hunters, druids, and mages in the second part of this part II (which should be in a day or two).

I'm giving analysis on class changes; I hope we will agree on most things, but if you disagree or decide I don't understand a mechanic properly, please let me know in the comments below. I read all your comments and am often stunned with how gracious our readers have been towards me. Thank you for all the kind words, those of you who took the time to write them!

Please don't assume that I don't care if I don't write a large amount about the horrors of nerfing or the glories of buffing your main character's class (triple negative hooray). I probably don't know enough about the intricacies of the change to make an educated prediction, and would say little rather than proclaim "this will gimp class X vs. class Y" and have it fail to come to fruition.

I'm going to be ignoring all non-pvp related notes. If you think I left something out, please post a comment below and I will (most likely) edit the post accordingly.

Also, 3.3 patch notes are out already! Next week, part III will be merged with the 3.3 patch notes that are coming; there's a lot to talk about!

So, without further ado, here's what 3.2.2 is cha-cha-cha-cha-changing in the arena world.

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Filed under: Paladin, Priest, Rogue, Shaman, Warrior, Patches, News items, PvP, Classes, Wrath of the Lich King, Blood Sport (Arena PvP), Arena

WoW, Casually: PvP leveling


Robin Torres writes WoW, Casually for the player with limited playtime. Of course, you people with lots of playtime can read this too, but you may get annoyed by the fact that we are unashamed, even proud, of the fact that beating WoW isn't our highest priority. Take solace in the fact that your gear is better than ours, but if that doesn't work, remember that we outnumber you. Not that that's a threat, after all, we don't have time to do anything about it. But if WoW were a democracy, we'd win.

Patch 3.2 introduced PvP leveling and even though Patch 3.2.2 made Alterac Valley a bit less lucrative experience-wise, the Battlegrounds are still a really great way for those of us with limited playtime to squeeze some leveling time in. Before we go any farther, however, let me just say that PvP leveling is only for those who actually enjoy Battlegrounds. If you think BGs are a chore, then leveling in them will be a chore. Really, you should only be playing WoW if it's fun, so just skip this column if Battlegrounds aren't for you and we'll see you next time.

Ok, so if you are still reading, you enjoy BGs. On the flip side of the coin, if this is your main character on this realm, then I can't recommend PvP-only leveling unless you only want to PvP on this character. You will miss out on a lot of cash and gear if you skip questing entirely. Of course, if you have a sugar daddy main to feed you gold and heirlooms and are done questing before Cataclysm, you are already hanging out in BGs all day. Or you are playing Aion or Champions Online.

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Filed under: Analysis / Opinion, PvP, Quests, Leveling, Guides, WoW, Casually, Battlegrounds

WoW Patch 3.2.2: Impact on the Battlegrounds


Patch 3.2.2 has gone live and it has made a significant impact on World of Warcraft PvP. Most of the changes affect class balance, which greatly affect PvP, but there are some important changes to Battlegrounds, as well. One Battlegrounds-specific item in the patch notes is the way lower level characters can see daily Battlegrounds quests independent of quests for characters in different brackets. This means that players will always have a daily Battleground quest available, only that they will range from whatever Battlegrounds they are eligible to enter.

This is great news for leveling players or even twinks who can gain Honor and a bit of gold. The change also moderately offsets the undocumented change to Alterac Valley Battleground experience gain. Zarhym explains it with a little more detail, saying that the bracket changes were responsible for the unexpected shift in experience gain. He also adds that overall, Battlegrounds experience gain should be improved across the board so playing, say, Warsong Gulch will be as rewarding as playing Alterac Valley.

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Filed under: Patches, Analysis / Opinion, PvP, Battlegrounds

Patch 3.2.2 changes for Druids


There were only a few changes to the class in this patch, most of which we'd already discussed when they were on the PTR. Interestingly, most are concerned with buffing Balance and Feral PvP performance, which is definitely a good thing given that Resto still vastly outclasses both. However, I am not a PvP kind of person, so my take on this is necessarily going to be somewhat limited; if you think I've missed a potential effect from these changes, feel free to drop a comment.

Moonkin Form: This form now also reduces the damage the Druid takes while stunned by 15%.

A buff to Moonkin defense, pure and simple, and a welcome addition versus the wide array of stuns available to enemy players. As Ghostcrawler's mentioned previously, their main concern related to Balance PvP is survivability, and this is an improvement to precisely that.

Typhoon: The daze duration has been increased from 3 seconds to 6 seconds.

Between this and the increase to Typhoon's knockback distance (20 yards to equal Thunderstorm), Typhoon should be a more useful ability for both offensive and defensive purposes. The knockback distance was so small previously that the addition of a Daze effect seemed superfluous. We'll see how this does.

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Filed under: Druid, Patches, Analysis / Opinion

Ready Check: Onyxia


Ready Check is a column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses.

Hi howdy and hello, everyone. I'm Matthew Rossi, famous for being tail whipped into the cave on our first Onyxia 10 attempt yesterday. Twice. Despite having been a veteran of the original raid, which means I've heard this kind of ranting many, many times. What I'm getting at is, there are certain things you do not do in a successful Onyxia kill (then and now) and if you go in cocky, thinking that you're mister fancy pants Conquerer of Ulduar, then she's going to embarrass you. If, on the other hand, you just go in and kill her, it's much less embarrassing all told. As long as you keep her mechanics in mind, she's not a terribly complicated or hard fight, but she's been updated and tuned fairly well for an 80 raid.

Before we get to the meat of things, two caveats: one, she can hit very, very hard. On 10 man, as I dragged her back into position (we'll go more into that) I found that I went from 45k health to 11k health in two seconds. My healer actually screamed on vent. Later, we had a discussion about how mister tank doesn't go out of range on mister healer without warning. Secondly, I'm not sure if I'm just remembering it differently or if it has actually changed, but her hit box seems a lot smaller than it was at 60. It does not seem possible to melee her while she's in the air, for instance, and my melee DPS reporting having to come in fairly close to hit her.

Not to worry, though. You'll have plenty to do without being able to melee Ony. She brought friends! Oh, so many friends if you're not careful.

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Filed under: Patches, Analysis / Opinion, How-tos, Odds and ends, News items, Instances, Raiding, Guides, Ready Check (Raiding)

Patch 3.2.2 changes for Shamans


No, technically they didn't just go ahead and let you race change your draenei shaman into a dwarf in patch 3.2.2. I guess Blizzard didn't get my letter. It's a shame, because I used glitter and star stickers and I drew a picture of a pink pony Frost Shocking a Rogue. Perhaps the graphic illustration on page 2 of the Rogue stun locking the pony to death wasn't to their taste. Ah well.

Let's assume that the next letter with the pony ankhing and hitting him in the back with a Flame Shock will be well received. For pony! What are the changes to Shamans in patch 3.2.2 to discuss? Let us look, cannot we? (Space Mutiny voice off.) For the changes follow us behind the jump please.

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Filed under: Shaman, Patches, Analysis / Opinion, Odds and ends, News items, Wrath of the Lich King

Patch 3.2.2 changes for Warriors


Are you ready for big, exciting changes? Are you all set to be floored, destroyed, blown away even by all the tweaks and adjustments to the Warrior class in Patch 3.2.2? I hope you're ready for a tectonic shift all told. Here we go! Please, brace yourselves, I can't be responsible for your safety once you digest this critical new information.

Warriors

  • Talents
      • Arms
          • Sword Specialization: Now has a 2/4/6/8/10% chance to proc an extra attack, up from 1/2/3/4/5%.
      • Protection
          • Critical Block: This talent now grants a 20/40/60% chance to block double the normal amount instead of 10/20/30%.
As I said to a friend recently, you paid for the whole seat, so I suggest scooting back there. You've got lots of room. To any with heart conditions or delicate constitutions, I apologize if you just weren't prepared for a mind altering paradigm shift like the one these patch notes provided. Such senses shattering power wasn't meant for mortals.

Should I keep going or was that enough sarcasm? I honestly can't tell. I know that these are both buffs, really I do. And the Critical Block change is nice: I mean, you're going to take the talent anyway in your prot build, so having it be twice as likely to proc is pretty sweet. Of course, even if you stack all the block value you possibly can, block's still a fairly weak tanking stat against bosses who hit for 27k.

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Filed under: Warrior, Patches, Analysis / Opinion, Odds and ends, News items, Wrath of the Lich King

Patch 3.2.2 lives. It lives!



The day is here. Patch 3.2.2 is now downloaded and can at last be played. From changes to classes to the return of Onyxia (I'm not sure if the Broodmother of the Black Dragonflight will be actually raidable tonight, but boy howdy do I hope so) it's going to be, as a certain robot who I'm sure would play WoW if it wasn't a thousand years out of date in his time would say, fun on a bun. New pets, a new mount, and lots of new loot with an old time aesthetic, it's the patch that I, at least, have been waiting for. Shark head helmet ahoy!

Are there patch notes, you say? Indeed, and after the jump ye shall find them! Sorry, my dreams of shark head helmet are kind of running my brain.

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Patches, Items, Analysis / Opinion, Odds and ends, Instances, Raiding, Classes, Death Knight

WoW, Casually: What really happened in Patch 3.2


Robin Torres writes WoW, Casually for the player with limited playtime. Of course, you people with lots of playtime can read this too, but you may get annoyed by the fact that we are unashamed, even proud, of the fact that beating WoW isn't our highest priority. Take solace in the fact that your gear is better than ours, but if that doesn't work, remember that we outnumber you. Not that that's a threat, after all, we don't have time to do anything about it. But if WoW were a democracy, we'd win.

Timely, huh? Patch 3.2 was how long ago? Yeah, well I plead BlizzCon. Regardless of time passing, there are some tidbits here and there that I would like to chat about that happened in our most recent content patch. But before we get to the things that really affect those of us with limited playtime, I'd like to express a strong opinion about badges and easier leveling.

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Filed under: Patches, Analysis / Opinion, WoW, Casually

The Queue: Too soon


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

I'm going to kick this edition of The Queue off with a little request: Before you ask a Cataclysm question, ask yourself if it's something WoW.com will actually know about. We don't have the game in front of us (yet) so we probably can't tell you what gear has which stats or what quests have been removed or updated. We can certainly guess if you want us to, but right now we can't do much better than that.

Fedwick asked...

"Is there any word as far as who will be doing the Character Intro narration with the passing of Tony Jay?"

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Filed under: Analysis / Opinion, The Queue, Cataclysm

Arcane Brilliance: Good and Bad in patch 3.2

Welcome to another edition of Arcane Brilliance, the weekly Mage column where you can find all the latest issues that are important to those of us who can alter the molecular structure of our enemies, conjure great missiles of entwined flame and ice, and create delicious pastries from the very air around us, but can't seem to negotiate the mysteries of wearing anything more substantial than a fancy bathrobe into battle. Mages: masters of the arcane, failures at dressing.

Let me begin with a few nice things. These are things I like--things that do not, in principle, infuriate me. We'll get to things that do a bit later. I'll hide them after the jump, I suppose, so as not to annoy those of you who cannot stand to see even the most minor of complaints from any class but your own. For now, we'll be positive and cheery, and illustrate that--as it ever has been and ever will be--there are aspects of this game that I love, and aspects that I simultaneously do not. Such is life on the class-balance carousel. As a Mage with a pulpit from which to preach, I will never cease to celebrate the changes I agree with, and decry those which I consider to be affronts to Magekind.

Preamble aside, let me tell you what I love right now: our mana gems no longer share a cooldown with Warlock healthstones. Yes, though it wasn't in the patch notes, this seems to be an undocumented change that has made it live, and one that Mages have been lobbying in favor of for a very, very long time. For far too long, we've been largely unable to take advantage of the one good thing Warlocks have to offer, for fear that we'd use one and then not be able to pop our own mana returning item when the need arose. No more! Dying? Need a few thousand health in a hurry and can't wait for the healer to notice you're on death's doorstep? Ice Block on cooldown? Use that healthstone with impunity, my fellow Mages!

More good stuff after the break. Also bad stuff. If you dine on Mage tears, feel free to wring the second half of this column for whatever sustenance it might provide.

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Filed under: Mage, Patches, Analysis / Opinion, Blizzard, PvP, Features, Raiding, Classes, Talents, (Mage) Arcane Brilliance

A simple way to Get Kraken!


A Youtube user by the name of psychorabbitt left a comment on our Get Kraken! video with a pretty sweet tip for getting the quest done easier. It was so simple and obvious that I feel really, really dumb for not thinking of it. If you have a video card that does the whole "you can't see the monsters until you're already flying past them" thing while doing this quest, you can just make yourself a macro.

#showtooltip Flaming Spears
/tar North Sea Kraken
/tar Kvaldir Deepcaller
/use Flaming Spears

Update: Kittahsmash from the comments below posted a macro that works quite a bit better.

#showtooltip Flaming Spears
/tar North Sea Kraken
/use Flaming Spears
/tar Kvaldir Deepcaller
/use Flaming Spears

Spam away, and your quest is done! Honestly, I probably won't use it, because I like the hunt-and-peck of trying to find and target the mobs you need on bombing quests. Just spamming a macro would be way less fun for me personally. If you're not such a fan of bombing quest or your rig isn't very cooperative during this one, sure, use the macro all you want.

Yeah, I know, obvious macro is obvious... but hopefully I'm not the only one that didn't think of it. Boy would I feel dumb.
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

Filed under: Analysis / Opinion, Tips, Quests

Every kind of player's guide to Patch 3.2


If you've been hiding under a rock these past few months (and who doesn't do that every now and then, really?) you might have only just noticed that Patch 3.2 recently went live. For some of you, it's as good an excuse as any to log back into the game while for others, it might've been a surprise to find yourself suddenly downloading upwards of 300Mb of content. If you fall under the category of surprised, lost, or surprised and lost, have no fear! WoW.com is here to hold your hand and guide you through the wild and wacky wonders of the Call of the Crusade. Let's take a look at what the latest patch holds for you - and there's something for you no matter what kind of player you are - after the jump.

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Filed under: Patches, Analysis / Opinion, Guides

The Care and Feeding of Warriors: A General Impression of Patch 3.2


Once more into the breach with The Care and Feeding of Warriors, WoW.com's column devoted to the warrior profession. This week, Matthew Rossi talks about the latest patch and how it's unfolding.

Well, we've had four days now with patch 3.2. There have been some bugs, of course. I personally experienced bugs on both Flame Leviathan (wait, did we leave four towers up? Why does he have the Freya buff?) and XT - 002 (adds, all the colors of the rainbow!) this week, while also sticking a toe into Trial of the Crusader, tanking the heck out of Trial of the Champion and its Heroic version, running oodles of new quests for Champion's Seals now that you can buy heirloom items for them, and so on. So I'm going to spend this week talking about what 3.2 has done for us warriors.

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Filed under: Warrior, Patches, Analysis / Opinion, Odds and ends, News items, (Warrior) The Care and Feeding of Warriors

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